The Merged Armor issue is minor for me . . . many of the the other things about Skyrim have made me decide not to pre-order the game.
The E3 demo reinforced my previous concerns . . . and I was really hoping that wouldn't happen. I'm nearly certain that the main focus in creating Skyrim has been on combat, and on streamlining the rest of the game around combat . . . where every player will be a warrior/mage/thief . . . with no character limitations. That's a HUGE issue for me.
I'm rather puzzled by this viewpoint, the fact that we have 280+ perks upgrades included, and we are only able to pick 50 of them, is a huge character limitation, no character limitation would actually be the former games, since you could achieve the same level of power in everything, you only had to play long enough. With skyrim all the power will be in the perks you take, meaning two maxed out character can be completely different. The TES series is a combat rpg, of course combat is gonna be centered.
And the presence of Oblivion's Fast Travel, and of the Fast Level (along with the rapid skill advancing Perk rewards) leads me to believe that the game is more focused on fast paced gameplay than on in-depth gameplay.
Oblivion fast travel is really just fast travel, because it was in baldur's gate, arcanum, daggerfall, the ability to instantly travel has always been around. The speed of level up is because you define your character through your levels. This is of course also balanced, it's gonna be fast in the beginning to get your character defined, and just like any other rpg, it's gonna slow down and drag out as the game progresses.