Are you using Survival for hardcoe mode with your character

Post » Wed Sep 01, 2010 2:07 pm

Is it just me or does the survival skill make medicine seem obsolete in hardcoe mode and survival is completely useless in regular mode. I was going to use medicine as my 4th skill but the more i read and think about it medicine doesn't seem as useful in hardcoe mode as it was in FO3 and survival isn't necessary unless you plan on doing a lot of exploring which i don't plan on doing until my 2nd play though. I'm not 100% sure of how each skill will work so I guess i will have to wait until i can get a hands on experience to know for sure.


I noticed Medicine has an extremely nice perk for it called Living Anatomy which allows you to see enemy health and damage thresholds. However beyond that i don't think there is such a big use to it. It's probably useful if your character takes chems constantly i suppose. As for survival it seems useful to me regardless if your playing hardcoe or not.
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evelina c
 
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Post » Wed Sep 01, 2010 9:31 am

My first playthrough will be as a sneaky sniper so I am not using survival for that build.
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stephanie eastwood
 
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Post » Wed Sep 01, 2010 10:52 am

i plan to not use survival while playing hardcoe.... now that is the truest form of hardcoe.... i call it hardcoe^2
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Adam Baumgartner
 
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Post » Wed Sep 01, 2010 9:49 pm

Most of my builds yes, but other characters that are more city based like gamblers or scientists will not use the skill wether it is helpful or not.
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Javaun Thompson
 
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Post » Wed Sep 01, 2010 9:01 pm

I certainly will. As a roleplayer, I will enjoy the added realism of camping, cooking food, and so forth. The survival skill enhances the value of these activities.
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Chelsea Head
 
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Post » Wed Sep 01, 2010 12:06 pm

Nope, I want the game to be even more intense so I'm going to leave Survival for another playthrough. :D
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Avril Churchill
 
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Post » Wed Sep 01, 2010 11:45 pm

1 Endurance? I wouldn't even bother with Survival then if I was you


Out of curiosity, why do you say so? How does a low endurance restrict the survival skill? I realize that a couple of the survival perks may require decent endurance, but won't you be able to benefit equally from the skill itself regardless of your endurance?
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matt white
 
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Post » Wed Sep 01, 2010 9:34 am

Well, yes, I think so. In later playthroughs, survival may be a bit less important because you'll have learned where you can find food, water, sleepable beds and so forth. But in the very first playthrough, when the Mojave Wasteland is completely unknown to you, Survival may be necressarilly to pull through (if you go for hardcoe mode, that's it).
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Kieren Thomson
 
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Post » Wed Sep 01, 2010 2:53 pm

Is it just me or does the survival skill make medicine seem obsolete in hardcoe mode and survival is completely useless in regular mode.

If you get a crippled limb in hardcoe mode, you need a doctor's bag to fix it. I would imagine how well you're able to fix a limb depends on your medicine skill.
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NO suckers In Here
 
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Post » Wed Sep 01, 2010 10:01 am

If you get a crippled limb in hardcoe mode, you need a doctor's bag to fix it. I would imagine how well you're able to fix a limb depends on your medicine skill.


Medicine in hardcoe mode I think is as useful if not more useful then Survival, broken limbs without the ability to fix them unless you find a doctor will be a pain in the azz.

hardcoe mode period is going to be a pain in the azz for anyone that is not cheating actually lol
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Claudia Cook
 
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Post » Wed Sep 01, 2010 11:36 pm

If you get a crippled limb in hardcoe mode, you need a doctor's bag to fix it. I would imagine how well you're able to fix a limb depends on your medicine skill.


Well i didn't think much about crippled limbs but from my understanding in HC mode you don't regenerate much health from stimpacks but more so from food. And how high do you really need to have your medicine to use a doctor bag. Maybe having a low medicine will require you to use 2 DR. bags where 1 would do the trick with a high medicine.
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Facebook me
 
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Post » Wed Sep 01, 2010 9:18 am

Normal/hardcoe

Tag:Guns/Science/Barter
2nd:Survival/Repair/Speech

Small Frame
Trigger Discipline

S:3
P:4
E:7
C:8
I:7
A:6
L:5
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Jack Bryan
 
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