It was unfinished. I felt enraged and ripped off. When it ends, it ends. Yay, a linear game with a level cap! Kick in the nuts. Oh, don't worry gullible fans, the end of the game will be extended IN A DLC. Great idea. Now I can't finish the game until your crappy DLC gets puked up.
That's a matter of opinion.
If they had plans for DLC, they could have just released everything in one or two hits - and call it an expansion. Not some stupid wizard's tower DLC so you have a place to hang your bathrobe, etc. The greed from the DLC market sure has a high success rate of ruining games. I'm already considering cancelling my DA:O reservation. It's getting overhyped, and I'm 110% sure that it can't possibly live up to its growing reputation - #1, it's linear. So even if it's great, it ain't.
I'm very worried. I'm worried that it's becoming a TREND. Lower your game production standards, so you can make up for it from all the idiots who buy your randomly scattered DLC packages...
Hopefully topics like this can change this seemingly inevitable crash course.
I'll repeat what you said.
Its a matter of opinion.
Fallout 3 was always known to have an end. And a level cap. You know what? I liked it better that way. With the exception of the ES games, games end. Neverwinter Nights ended. Shadows of Undrentide ended. Hordes of the Underdark ended. Neverwinter Nights 2 ended. Mask of the Betrayer ended. Storm of Zehir ended. Knights of the Old Republic ended. Knights of the Old Republic 2 ended. Jade Empire ended. Mass Effect ended. Baldur's Gate ended. Jedi Academy ended. Fallout ended. Sid Meir's Alpha Centauri ended. Diablo ended. Diablo 2 ended. Starcraft ended. Starcraft Broodwars ended. Why wouldn't Fallout 3 [which was not Elder Scrolls Fallout: Oblivion with gunz] end? I believe it was only the constant complaining, moaning, and whining on the forums that made them reconsider and raise the level cap and allow the play to continue after the end. I think it sort of ruins the game, actually.
As for the level cap, I play D&D and crpg games; level 20 is the usual cap; most characters are ready to retire by the time they hit level 20. It took Hordes of the Underdark to raise the level cap to 40, and the campaign was built around having a higher level uber character. If the game/creatures/enemies aren't intended for uber leet high level characters, then it usually ends up ruining the game. Morrowind effectively had no level cap; although there was one, at 255, iirc. And the forums were filled with people complaining there was no challege at all in the game for their uber leet god pcs. So Tribunal came out with harder enemies, and people leveled up their characters even more. And the forums were filled with people complaining there was no challenge for their uber leet god pcs. So Bloodmoon came out with even harder enemies, and people leveled up their characters even more and went hunting for the level 99 werewolf. With no restrictions on raising skills, there won't be any way of setting challenges in the game. Oblivion's level scaling tried, but it wasn't quite enough. My pc in Fallout 3 at level 20 was basically an untouchable army of one; clearing out the supermutants at the mall, the Outcasts, the raiders, the enclave, it didn't matter. So the point of raising the level cap even farther was what? Raising the hit points for enemies isn't a challenge, its a pain in the neck in most cases. Albino radscorpions just take more ammo to kill. The higher level ghouls can be nasty, but again, enough ammo and they're dead. Ditto the uber supermutants. I would rather have a level cap than the alternative.
I don't think they could've released the "house" dlc as an expansion. It would have taken more work to put together some kind of a background/story/reason for why all of the "darker" housing choices would have been available for a paladin type, and why the Mage would end up with a castle, or a thief would end up with the mage tower, or whatever mix and match would fit your character. At least Shivering Isles had a story, whether or not it was a good one is personal opinion.
You may want to check out the DAO forums. There are discussions going on about the dlc for that game. Its liable to be interesting. Its also the reason I'm going to wait and see what's going on with the game before I decide whether to buy it or not. And that decision kinda hurts, because I've always pre-ordered Bioware games without a second thought.