A town expansion mod for Fallout 3
By Azar
Link:
http://fallout3nexus.com/downloads/file.php?id=8976
Screens (Warning! Some spoilers):
http://fallout3nexus.com/downloads/images/8976-1-1254132424.jpg
http://fallout3nexus.com/downloads/images/8976-1-1254132399.jpg
http://fallout3nexus.com/downloads/images/8976-1-1254132281.jpg
http://fallout3nexus.com/downloads/images/8976-1-1252001578.jpg
http://fallout3nexus.com/downloads/images/8976-1-1251919308.jpg
http://fallout3nexus.com/downloads/images/8976-1-1252001554.jpg
http://fallout3nexus.com/downloads/images/8976-1-1252001458.jpg
http://fallout3nexus.com/downloads/images/8976-1-1252001500.jpg
http://fallout3nexus.com/downloads/images/8976-1-1252001522.jpg
http://fallout3nexus.com/downloads/images/8976-1-1251919239.jpg
http://fallout3nexus.com/downloads/images/8976-1-1251919007.jpg
http://fallout3nexus.com/downloads/images/8976-1-1251918986.jpg
http://fallout3nexus.com/downloads/images/8976-2-1251918710.jpg
Description
Arefu Expanded takes Arefu and transforms it into a thriving wasteland town, complete with new characters, quests, locations, and a player home. The quests recreate the gameplay of old adventure games, where the focus is on exploration and puzzle solving rather than violence.
Features:
- An expanded and reimagined Arefu.
- 16 brand new characters, each with their own daily routines.
- Over 600 lines of new dialogue.
- 4 new quests with connected objectives.
- Good, bad and neutral karma ways of completing quest objectives.
- A luxurious new player home, earned through quest completion.
- A new radio channel featuring classic songs.
- New unique weapons.
- Lore-friendly.
An Arefu like you've never seen before awaits you. Good luck!
Release History
* 1.7b
- Updated ArefuExpandedByAzar-Radio.esp to v1.7a's changes.
* 1.7a
- Packed the hair and textures from YoshikinaKota's Hair Pack mod into this mod. HairPack.esm and it's associated mesh and texture files are no longer needed for this mod to work properly.
* 1.6
- Fixed a bug that was causing NPC dialogue to disappear upon quest completion.
* 1.5
- More ESM file cleanup (deleted some redundant worldspace, cell, weapon, and dialogue records).
- Added more troubleshooting text to the mod description page.
* 1.4
- Deleted redundant RACE records from the esm file.
- Due to a bug that many users have been having, the useable brahmin cows have been replaced with a milk bottle, found in the Brahmin pen.
- Added a trigger to prevent townspeople from running out of Arefu.
- Fixed a wall gap in the player home.
* 1.3
- Fixed a bug that was causing the Ewers and Schenzy doors to be locked, even though the player had already unlocked them.
- Some aesthetic fixes to the town and player home.
* 1.2
- Split the data and esm files into separate archives, for ease in future updates. Added an alternate esm for those experiencing problems with the milk bottle messagebox.
* 1.1
- Fixed a small light bug in the player home.
- The unpacked contents of ArefuExpandedByAzar.bsa have also been included in the tz and zip archives.
* 1.0
- Initial release.
Performance / Issues
- It is recommended that you load "ArefuExpandedByAzar.esm" ABOVE your FOOK and Mart's Mutant Mods ESM files. "ArefuExpandedByAzar-radio.esp" can go anywhere below.
- If you are getting any crashes, try out different load orders in your mod manager.
- There are lots of added exteriors which may affect performance on slower machines. I have tried to optimize this, but there may still be performance hitches. To maximize performance, turn off unneeded programs and defragment your hard disk before running this mod.
- I recommend you enter this new Arefu with a character that is in good standing with the old Arefu. If not, characters like Evan King may start attacking you, which may mess up the disposition new characters have towards you.
- If an NPC or follower ever gets frozen (i.e. not following you anymore, stuck in combat, not carrying out their AI routines), you can 1) wait an hour, 2) talk to them and then exit, or 3) go into the console, click on the NPC, and then enter "moveto player" to teleport them to you. This will usually unfreeze them.
- The vanilla characters have been tweaked slightly. Evan King, the Ewers, and Karen Schenzy have been modified so that they are less aggressive. Their post-Blood Ties hourly schedules have also been tweaked to match those of the new Arefu citizens.
- If you load this mod and you didn't complete the "Blood Ties" quest yet, that quest remains unfinished.