I am having fun playing a Spellsword now. The Sorceror was too reliant on magic tossing enemies, which are scarce early on. I tried to play a Nightblade, but I found I couldn't pick locks so hot and was retricted in equipment. And is it just me, or is pumping agility the best thing to do at the start?
I would be pumping Intelligence as well. Strength too.
The manual (and uesp.net) say that certain classes get a chance per level to do x or y. Does anyone know the size of this "chance"?
What is X and Y?
A little unrelated to character creation and development (sorry), but I find a lot of enemies seem to just appear behind me all the time. I'll be exploring some castly outside of town, and whenever I enter a room or whatever, a bad guy appears behind me from the empty hallway. Is detecting them based on my light radius or level? Or are they like the guards and appear after you do something bad?
That's....That's Arena. It does those things just to screw with you.
I ask, because I was thinking it would make ranged combat difficult, since enemies are always right on top of you. This seems to me to make playing a ranged character - like a wood elf archer - somewhat difficult.
Something else I am curious about....when items have spells like "resist fire" or "open", etc., what is their potency? Is it the same as the spell of that name? Same with potions?
I never use Archery myself. I just rush blindly on. Like Minsc.
As ofr potency....No clue.