Arena Multiplayer

Post » Tue Dec 29, 2009 5:16 pm

Once again, why does everyone assume that having multiplayer means you must havesingleplayer work exactly the same? It can just be a console free zone, or even a seperate program. Something TOTALLY seperate from the game where you just take your character with a limited amount of items and spells and fight each other. You CAN still ahve the console in the normal game.


Which defeats the whole idea of the in-game arena. Since it would be a separate mini game no one will play because it would still be broken.
User avatar
D LOpez
 
Posts: 3434
Joined: Sat Aug 25, 2007 12:30 pm

Post » Tue Dec 29, 2009 8:23 pm

"I'm so desperate for multiplayer I'll do anything to get it" thread #9786562 and counting.

Still feel the same- no multiplayer, no way, no how.

It's not like there's a shortage of multiplayer games, go play one of the countless others and leave us to our last bastion of single-player goodness.
User avatar
Poetic Vice
 
Posts: 3440
Joined: Wed Oct 31, 2007 8:19 pm

Post » Tue Dec 29, 2009 3:09 pm

I don't want it.
User avatar
lucile
 
Posts: 3371
Joined: Thu Mar 22, 2007 4:37 pm

Post » Wed Dec 30, 2009 2:02 am

Enough multiplayer games out there already, TES doesn't need to be one of them. Waste of resources.
User avatar
An Lor
 
Posts: 3439
Joined: Sun Feb 18, 2007 8:46 pm

Post » Tue Dec 29, 2009 7:09 pm

no, it's bad idea. first of all, takes way too much time to implement which would be better put into the single player. second, like others said, they would have to separate the whole thing basically into a game of it's own because the single player having stuff like 100% reflect damage, 100% resist magic and alot of other imbalances or mods preventing you from having the same stuff and classes.

third, the whole combat system in general simply isn't multiplayer friendly. there are simply too many chances that give imbalanced advantages. let's take oblivion's combat system as an example. you knock your opponent down and suddenly you get ALOT of free slashes. and maybe you'll get lucky and knock him down again after he gets up. your opponent will probably die after the second time. what if you get lucky and a frontal power attack paralyzes your opponent? that's basically free win right there. blocking has alot of powerful effects like this too. what if your opponent gets disarmed and your able to pick your opponent's weapon before he does? hand to hand has never been equal to any of the weapon skills after all. same thing could happen with bows. you get paralyzed from miles away and now your just getting shot with arrows all the time without being able to do anything. one could argue that master and expert perk attacks could be removed but what would be the point in the whole multiplayer then? all that would be left is nothing but slashing/shooting/casting and no tactics at all.
one could also argue that the combat system in skyrim won't be anything like the one in oblivion. yeah, im sure it won't be like oblivion's either, but the whole combat system has been builded for single player from the very beginning. i doubt any imbalances like this would suddenly disappear even in the improved combat system. the whole combat system would have to be builded for the multiplayer from the very start, and considering the type of game TESV will be, i won't see that happening. so while it would not be impossible to implement a multiplayer, implementing a GOOD multiplayer would be impossible.

any type of multiplayer is simply bad idea. it takes too much time and resources and there are simply too many problems that would need to be solved in the type of game that TESV will be.
if for some reason beth would suddenly want multiplayer into a TES game, they would need to implement it from the very start of the game making process, not as an after-thought.
User avatar
Catharine Krupinski
 
Posts: 3377
Joined: Sun Aug 12, 2007 3:39 pm

Post » Tue Dec 29, 2009 7:02 pm

no, it's bad idea. first of all, takes way too much time to implement which would be better put into the single player. second, like others said, they would have to separate the whole thing basically into a game of it's own because the single player having stuff like 100% reflect damage, 100% resist magic and alot of other imbalances or mods preventing you from having the same stuff and classes.

Here's my take on TES multiplayer. First of all, it doesn't have to take time or resources because it can be done by a separate team. That's the route a LOT of developers are taking these days. One team works on the single player and one team works on the multiplayer. Obviously for Skyrim that is not the case, so this is more of a future type idea. Second, I can't stand people who have their mind completely shut off to ANY multiplayer possibilities in TES. These people are, to put it bluntly, [censored]. I can understand closing your mind entirely to MMO or Co-Op or anything else than involves MIXING Single Player and Multiplayer. Those 2 things are, in my opinion, COMPLETELY out of place and stupid and would definitely take too much to do right.

However, and I was right on that boat with everyone else for Oblivion, an Arena-only multiplayer could be awesome. It would be a nice way for TES to go online without perverting the Single Player. And here's how I would do it personally:

Multiplayer, like Splinter Cell or Assassin's Creed or whatever, would be an entirely separate entity from Single Player. As mentioned before, it would be developed by a separate team and everything. What happens is you go into multiplayer, and you create a new character FOR multiplayer. You choose the race, and basically go through the single player character creation. The way it would work would be similar to Daggerfall. Since your character will not grow levels and such, the development would have to be very deep. So there'd be a slew of multiplayer-only advantages and disadvantages to add to your player. You'd have a certain number of points to add to your character. Adding disadvantages would give you some of those points back. This is what would cause balance. After that, you go into the next phase. Skill Development. You would have a certain number of points to put into accessories. Are you a warrior? Put points into powerful armor and weapons. Are you a mage? Buy some spells. Are you an assassin? Buy some stat boosts for acrobatics, buy some poisons.

Basically a mage could pick a spell, perhaps even combine spell effects, etc... much like the single player spell crafting. However, instead of spells costing money based on power, they'd cost points. So you could have a large arsenal of average spells, or you could have one powerful spell, but in doing so you'd have no other options.

You could also set it so the amount of points something costs is based on your specialization, so you can't get this beefed up warrior with a Combat specialization, and then sneak a really powerful poison or enchantment onto your sword because poison's would be too expensive for a Combat class to add; they'd have to settle with a weaker poison that fits their points budget. But someone with a stealth specialization would be able to buy poisons for less points. This would help accentuate the different character types, and you wouldn't see warriors running around with fireball staves.

Now after you've gone through the deep multiplayer character creation, you would then search through gametypes I guess, though I think deathmatch and team deathmatch would be all that's required for a game like TES. I would hate to see TES become a multiplayer-centric game. This isn't a game that would have leaderboards and ranks and level ups and [censored]. It's not gonna have CTF and objective modes and huge maps or anything. Instead I think it would be fitting to keep it to DM and TDM and maybe some Players vs Monsters, and there would be several maps. The maps would all be decent sized with obstacles and hazards maybe (lava pits? etc...) and places to hide, but not too big or winding. They could have different locales, like Morrowind, etc... to really show off the Elder Scrolls universe.

Now in a future game with good combat and an even better engine (maybe Skyrim will have good combat, but I'm not holding my breath), a separate team could put something like this into TES. It wouldn't take away from the Single Player, it would only offer TES an even larger audience and new venues for profit, and give it even more replayability and depth.

It'd definitely be cool to run around an imperial castle trying to get away from a giant orc knight, and using the lock spell that you put points into to close and lock a door to keep that knight occupied (being that it's multiplayer and not all characters would be able to pick the lock, it'd either have to be a TIMED lock spell, there'd have to be alternate routes, or you'd have to be able to bust doors open with your weapon). It could be REALLY interesting and fun, and the depth and variety of TES offers multiplayer possibilities that don't exist anywhere else, even just on what we've already seen from DaggerFall, Morrowind and Oblivion (Climbing Walls, Levitation, Poison, Paralysis, etc...). I really wish so many die-hard SP fans wouldn't be so closed off to the idea. I know they're worried about Single Player, but there really is a way it could be done without taking away from that, and, if done correctly, it could be enjoyable for a large number of people.

And yes, to answer the inevitable question, I've put a LOT of thought into this.
User avatar
josh evans
 
Posts: 3471
Joined: Mon Jun 04, 2007 1:37 am

Post » Wed Dec 30, 2009 1:08 am

I think they should include it in an expansion pack later so that no attention is lost due to the complications of multiplayer.
User avatar
Jose ordaz
 
Posts: 3552
Joined: Mon Aug 27, 2007 10:14 pm

Post » Tue Dec 29, 2009 11:55 am

Honestly, I'd be extremely upset if Bethesda ever went the multiplayer route with any of their games. I like Bethesda games for their large, sandbox, single player experience. If I wanted to play with my friends, I'd pop Halo or CoD into my disc tray.
User avatar
Claire Jackson
 
Posts: 3422
Joined: Thu Jul 20, 2006 11:38 pm

Post » Tue Dec 29, 2009 12:12 pm

Honestly, I'd be extremely upset if Bethesda ever went the multiplayer route with any of their games. I like Bethesda games for their large, sandbox, single player experience. If I wanted to play with my friends, I'd pop Halo or CoD into my disc tray.



why aren't people content with this.
User avatar
Javaun Thompson
 
Posts: 3397
Joined: Fri Sep 21, 2007 10:28 am

Post » Tue Dec 29, 2009 5:09 pm

Damn it people, let Zenimax do the Multiplayer installments of TES. They have the right to.
Let Bethesda do what they do, Make SINGLEPLAYER games.
User avatar
Adam Baumgartner
 
Posts: 3344
Joined: Wed May 30, 2007 12:12 pm

Post » Wed Dec 30, 2009 2:14 am

This would never work, it would be an endless process of silencing, healing, and paralyzing on both sides.
User avatar
Carlos Rojas
 
Posts: 3391
Joined: Thu Aug 16, 2007 11:19 am

Post » Tue Dec 29, 2009 1:56 pm

Here's my take on TES multiplayer. First of all, it doesn't have to take time or resources because it can be done by a separate team. That's the route a LOT of developers are taking these days. One team works on the single player and one team works on the multiplayer. Obviously for Skyrim that is not the case, so this is more of a future type idea. Second, I can't stand people who have their mind completely shut off to ANY multiplayer possibilities in TES. These people are, to put it bluntly, [censored].


i don't really agree with this point. yes, it could be done with separate teams, but with the way money is handled in game companies nowadays, they would just split their current team in two parts, one for single player and one for multiplayer. there is only one kind of multiplayer nowadays that gets new people hired and those are MMOs. so split like that would affect single player too in the end. and with the engine and combat system being what it is, they would have to pretty much make a game of it's own for multiplayer. which quite frankly would be the wisest decision overall if they give in for multiplayer.

and to your second comment, i wouldn't go all bananas even if they would implement multiplayer in TES, i just don't see the reason for it when there are so many multiplayers out there already. i think TES wouldn't really stand out like you seem to think it would. not to mention that in my opinion, it would be impossible to put in multiplayer without it having any effect on single player in some way. unless they make separate game out of the multiplayer of course.

im open-minded person in general but unless they design completely new engine with multiplayer in mind so that combat would actually work properly, the only thing i can see coming from multiplayer in TES game would be extremely bad multiplayer.
User avatar
Lizbeth Ruiz
 
Posts: 3358
Joined: Fri Aug 24, 2007 1:35 pm

Post » Tue Dec 29, 2009 1:03 pm

NO!
Keep TES games as single player ONLY!
User avatar
Kortniie Dumont
 
Posts: 3428
Joined: Wed Jan 10, 2007 7:50 pm

Post » Tue Dec 29, 2009 2:46 pm

This would never work, it would be an endless process of silencing, healing, and paralyzing on both sides.


Could work fine if done like Borderlands. An arena where you go into, and can fight friends using selected equipment. All they have to do is either:

1. Make you choose from a selection of equipment.
-The only problem with this is people most likely just want to pit their personal character.

2. Forbid certain spells.
User avatar
Robert Garcia
 
Posts: 3323
Joined: Thu Oct 11, 2007 5:26 pm

Post » Tue Dec 29, 2009 6:30 pm

Then what sense would it make Parring MY Character against OTHER characters if I can't use certain spells/equipment?

See where im going?

Game's about freedom, freedom for yourself. the moment thats attempted online in anyshape/form = crap.


there are other games suited for multiplayer. leave TES alone....please?
User avatar
Emily Rose
 
Posts: 3482
Joined: Sat Feb 17, 2007 5:56 pm

Post » Tue Dec 29, 2009 3:27 pm

At first my intial thought was, HELL NO! Then I thought about it, and if it was Arena only, then yes, why not? You don't have to take part if you don't care to. If you do, it's in the Arena only. This way the Single player is not affected at all. If you make a character just for Multiplayer only, then what can you do, people will do that anyways no matter what.

I always wanted to play Battlespire but never had the chance because nobody that I find played it. So yes having Arean seperately would be great. Don't like it, don't play it. But for those who like to play could then. I always would love to use my TES character agaisnt someone else just for Fun.
User avatar
Becky Cox
 
Posts: 3389
Joined: Thu Jun 22, 2006 8:38 am

Post » Tue Dec 29, 2009 9:43 pm

You the same Davor I recognize from BMS Star rulers forums and Distant Worlds Codeforce?
User avatar
Sandeep Khatkar
 
Posts: 3364
Joined: Wed Jul 18, 2007 11:02 am

Post » Tue Dec 29, 2009 11:51 am

Then what sense would it make Parring MY Character against OTHER characters if I can't use certain spells/equipment?

See where im going?

Game's about freedom, freedom for yourself. the moment thats attempted online in anyshape/form = crap.


there are other games suited for multiplayer. leave TES alone....please?


Because maybe people will get lonely and just want to have fun. I will never support MP TES, but this idea isn't horrible. If you want your single-player experience, stay away from the arena?
User avatar
Heather Dawson
 
Posts: 3348
Joined: Sun Oct 15, 2006 4:14 pm

Post » Tue Dec 29, 2009 6:35 pm

I would bet on people only. lol tiresome to bet only 200 gp on 2 npcs

But I like the sound of arena only.
User avatar
Thomas LEON
 
Posts: 3420
Joined: Mon Nov 26, 2007 8:01 am

Post » Tue Dec 29, 2009 4:26 pm

I agree that the Elder Scrolls games are great as is and I would be happy if they did not include a multiplayer mode. I was just trying to discuss how I think multilpayer could be implemented into the franchise without taking away from the usual game formula that makes the games so wonderful. I think this mode would be a good step in testing out multiplayer in the Elder Scrolls universe. It seems that ZeniMax might be building a whole new elder scrolls game that is only multiplayer, if the MMO rumors are to be believed.
User avatar
zoe
 
Posts: 3298
Joined: Sun Nov 12, 2006 1:09 pm

Post » Tue Dec 29, 2009 9:33 pm

People also don't seem to understand that real multiplayer games will be superior in every way, and thus eventually nobody would play this anymore.
A good example would be every shooter since Call of Duty and Halo.

Thus making it a waste of effort.
User avatar
Hussnein Amin
 
Posts: 3557
Joined: Sun Aug 05, 2007 2:15 am

Post » Wed Dec 30, 2009 1:04 am

I voted no mainly because I think that they would not implement such a limited thing. If Beth adds any multiplayer then I think that they will add full multiplayer and I do not want that
User avatar
Andrew Tarango
 
Posts: 3454
Joined: Wed Oct 17, 2007 10:07 am

Previous

Return to V - Skyrim