The DS could handle it, yes. But it would take a lot of work and would not sell well, since it is free already.
Well, keep in mind that
America's Army happens to appear to sell decently on consoles, when on the PC, it's a free download.
If I could do that though, I'd bundle Arena and Daggerfall with updated graphics and some new features and easier game play, and put it into one game for the DS.
That could post problems, given that
Daggerfall's total size is around 500MB, (yes, comparable to
Morrowind) and as I recall, DS cartridges capped at 128MB, though they might have put out a 256MB version. (I don't quite know)
You mean to tell me that Bethesda just deleted all their Arena files? "Oh, perhaps we'll never need this again". I highly doubt that.
I would note that since 1996, Bethesda HAS changed a lot of people. In 1999, it was acquired by Zenimax, and later that year, gamesas founder Chris Weaver left. Today, hardly anyone who was around and developed
Arena and/or
Daggerfall is still with the company.
It goes to show not all console games have to be dumbed down just because they're ported from the PC.
That's true that they needn't be dumbed down. However, it's still worth noting that it required a LOT of work to port it; a good portion of it done prior when its graphics engine was painstakingly translated to work on the PS2's Graphics Synthesizer in order to port
Unreal Tournament to that system.