[WIP|RLS] Arenovalis's Weapon Retexture Project

Post » Sat Jun 12, 2010 9:11 am

looks good arena :)
maybe a lil bit too much scratching on the cylinder imo, but hey... still top notch :P
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Mel E
 
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Post » Sat Jun 12, 2010 5:51 pm

From the pics they are well done. Down loading now. That scooped vermin rifle from your pics is that from your game or thats what we going to get when I unzip it?

I perfer it without the scoop and get the scoop through the game.

edit: don't bother I got my answer. They are unmodded. Thats the way I like it.
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NIloufar Emporio
 
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Post » Sat Jun 12, 2010 9:35 am

These are only texture replacements and nothing else :)
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BaNK.RoLL
 
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Post » Sat Jun 12, 2010 4:39 am

Ta for that.
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Stephanie I
 
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Post » Sat Jun 12, 2010 3:04 pm

OMG the hunting shotgun is awesome.
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Lil Miss
 
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Post » Sat Jun 12, 2010 11:07 am

Can you squeeze in the Hunting Revolver next? I just found it, and boy does it look bad.
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Neil
 
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Post » Sat Jun 12, 2010 9:29 pm

I haven't had time to endorse all the files, but I started to download them one by one as you were releasing them and thought they were amazing, but since I started to get them one at a time I'm going to keep downloading the new ones when you put them up!

And let me just say your weapon retextures are AMAZING!!!!!!
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kevin ball
 
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Post » Sat Jun 12, 2010 4:29 pm

I personally think the Trail Carbine, Brush gun, and Hunting rifle are in much more need of love than the hunting revolver.
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Bigze Stacks
 
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Post » Sat Jun 12, 2010 8:04 am

Any interest in doing some energy weapons at some point? I'm wondering what amazing stuff you could do with the plasma pistol/plasma rifle. Or the AER14 laser rifle prototype. I think the main thing that puts me off from using the AER14 is it just doesn't look very nice!

The Multiplas Rifle has an awesome mesh but the texture is strangely high-res in parts that don''t matter (the grip) and low-res in areas that should have lots of detail. While the Q35 Matter Modulator has a pretty bland texture that is very low res as well. MadCat221 was able to remedy this by retextering them to use recoloured plasma rifle textures. http://www.newvegasnexus.com/downloads/file.php?id=35678 But given the interesting things you've done with the Gun textures, it'd be cool to see how you'd enhance them.
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Nicole Mark
 
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Post » Sat Jun 12, 2010 4:32 pm

Added the Hunting Rifle and the Hunting Shotgun to the first post. :)

As for energy weapons, I don't know yet. Firearms are my priority..
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Lori Joe
 
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Post » Sat Jun 12, 2010 8:33 pm

As for energy weapons, I don't know yet. Firearms are my priority..


I hope you will, many of them have quite crappy textures. I think the lightning gun from Quake has bigger texture than the Tesla Beaton :P

Still, wonderful work with the guns so far :goodjob:
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Dan Scott
 
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Post » Sat Jun 12, 2010 7:06 am

I hope you will, many of them have quite crappy textures. I think the lightning gun from Quake has bigger texture than the Tesla Beaton :P

Still, wonderful work with the guns so far :goodjob:


Yeah the unique energy weapons that Obsidian added - the Tesla Beaton prototype, the unique gauss rifle, the q-35 plasma rifle, the AER14 Laser Rifle Prototype, do not have any 1st person textures. Instead they use retextures of the 3rd person textures. It really does look like you are using something from an old game like Quake 3, Unreal Tournament 1999 or Half-Life 1.

It means you have a stupid situation where a late-game energy weapons character armed with all the coolest, most powerful unique energy weapons... is carrying an inventory full of weapons with [censored] low res textures.

That's not an insult to the talents of the actual artists, though - the meshes and the texture artwork is good, it's just the fact that they are so low resolution that makes them look awful.

Thankfully Madcat has created some higher rest 1st person versions of those textures, but I can't help but be jealous of Guns users when I see what you've done with the ordinary firearms!
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Ben sutton
 
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Post » Sat Jun 12, 2010 9:29 pm

http://up.millenia3d.net/up/antimat_ing.jpg

Started on the anti-material rifle..
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Claudia Cook
 
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Post » Sat Jun 12, 2010 5:21 pm

Released the anti-mat rifle, link in 1st post as usual.
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Susan Elizabeth
 
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Post » Sat Jun 12, 2010 6:40 am

Released the assault carbine..

Feel free to post in this thread, it's not reserved for my posts only :P
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CHARLODDE
 
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Post » Sat Jun 12, 2010 9:46 am

I guess you've left us speechless :ooo:
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Nathan Maughan
 
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Post » Sat Jun 12, 2010 9:55 pm

Well, let's face it... what more is there to comment about in regards to perfection?


Now, my friend PhoenixFang55, he thinks that you should fix that annoying pad on the back end of the Hunting Rifle... you know... with the screw that sticks out, which would stab anyone trying to fire the damn gun? But me... I think the work you've done so far is just fantastic, and to celebrate that fantastic-ness, I went out and put a few bullets in Mr. Fantastic.

Just for you!


Now, keep up the good (fantastic has been said one too many times, now, in this post) work, and I'll be watching.

No really... I've got my eye-bot on you...

Seriously.

... beware.
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Zoe Ratcliffe
 
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Post » Sat Jun 12, 2010 1:31 pm

Well, let's face it... what more is there to comment about in regards to perfection?


Now, my friend PhoenixFang55, he thinks that you should fix that annoying pad on the back end of the Hunting Rifle... you know... with the screw that sticks out, which would stab anyone trying to fire the damn gun? But me... I think the work you've done so far is just fantastic, and to celebrate that fantastic-ness, I went out and put a few bullets in Mr. Fantastic.

Just for you!


Now, keep up the good (fantastic has been said one too many times, now, in this post) work, and I'll be watching.

No really... I've got my eye-bot on you...

Seriously.

... beware.


Well, if you're playing in first-person like I am it's not like you'll ever see the pad :P
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Minako
 
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Post » Sat Jun 12, 2010 1:08 pm

once again outstanding work and I'm very thankful that FOOK will be allowed to make use of your work (guess I spoiled some of the content for one of our future updates :P ), it definitely raises the textures in NV to a new level.

I'm really curious about your future plans, do you intend to retexture all the weapons? That'd be quite a lot of work but its for sure hard to look at vanilla weapons once you are used to your textures. :)
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Wane Peters
 
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Post » Sat Jun 12, 2010 7:44 am

once again outstanding work and I'm very thankful that FOOK will be allowed to make use of your work (guess I spoiled some of the content for one of our future updates :P ), it definitely raises the textures in NV to a new level.

I'm really curious about your future plans, do you intend to retexture all the weapons? That'd be quite a lot of work but its for sure hard to look at vanilla weapons once you are used to your textures. :)


Well I'm trying to get at least the firearms done by summer, they're what I mostly care about. Maybe other stuff after that, maybe some Fallout 3 guns. Dunno yet :P

Here's a WIP on the 10mm SMG, btw:

http://i.imgur.com/Lt8Ch.jpg
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Pawel Platek
 
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Post » Sat Jun 12, 2010 9:18 am

The Assault Carbine looks pretty sweet. I like where the 10mm SMG is headed.
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Claire Mclaughlin
 
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Post » Sat Jun 12, 2010 9:33 pm

Well I'm trying to get at least the firearms done by summer, they're what I mostly care about. Maybe other stuff after that, maybe some Fallout 3 guns. Dunno yet :P

Here's a WIP on the 10mm SMG, btw:

http://i.imgur.com/Lt8Ch.jpg


Nice work on the SMG, looks great :)

Having the Fallout 3 guns retextured would be awesome - I have a mod that adds them to the game, but they look pretty bad >.<
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Ross Thomas
 
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Post » Sat Jun 12, 2010 11:05 pm

Updated with 10mm SMG

E:/ updated the pack release, too
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Jessica Nash
 
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Post » Sat Jun 12, 2010 5:32 pm

Hi, Millenia.

I've always been a fan of your work. For that, I want to thank you.

Now, if I can suggest a little something : if the time to retexture This Machine comes for you, would you be interested into doing a non-unique (without the Commie message) of the texture you'll be doing ? That way people would be able to use the non-unique texture for a M1 Garand ... In FOOK, for example ^^ what do you think of it ?

Cheers
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kat no x
 
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Post » Sat Jun 12, 2010 4:54 pm

Since I couldn't praise Millenia's work enough, I guess I'll just give my little tiny bit of criticism: was giving all the guns names on their textures necessary? It mostly bothers me for some of the guns that were clearly inspired but not quite copied from real life, like the anti-materiel rifle. It's really a tiny thing though, and it's certainly not going to stop me from using these awesome retextures. They make a huge difference compared to vanilla.
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Hannah Whitlock
 
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