[WIP] Argonia

Post » Sat Jun 19, 2010 7:17 am

I would expect there to be a chance of "accidents" occurring. True this place is for more experienced people overall, but professionals and magic don't actually mix well. Someone is always stepping over the bounds they know they shouldn't because they believe they can handle it and magic by it's very nature is unstable and unpredictable. Even when you think you know everything about something, a foreign object or unknown factor can change things up all over again.

So let's see.. get a bunch of people together who are overly focused on it's study, who make it their life and are, for the most part mystical or untrustworthy and then give them toys to play with.. now do this under one roof. Oh yeah, there's gonna be mishaps!


As for the arena, it never made sense to me. In vivec they get a whole giant building, but in the imperial city it's a section? How exactly do they bring the creatures in? Where is the holding area? And who really makes the decisions? For that matter, why can I only ever see one team? Why are there no "freelance" fighters signing up or hanging around like there would be in a real one? Even vivec has a few walking around the compound and they don't have the kind of fights the imperials do!

The whole place needs a rehaul frankly, and if they have to drag dangerous sorts in to the place for people's viewing pleasure, it seems odd to have it where it was without a lot of explaining. Even in rome most of these places were, although well used and well liked, not in the center of town. Still you will want to keep in mind that the denizens of the city would want easy access to the place, and the guards would want it near the city were they could keep an eye on it and call for help if needed.. they certainly would not want it on the outskirts though.. many fighters, especially freelancers, are unsavory sorts that would require careful attention when they weren't in the main areas of arena.

So prolly have several entrances would be feasible. Like say, a main entrance that would be inside the city, providing easy access to the locals and would be on a guard's patrol route and one a little bit out of the way. The one in the city could be a faster way to viewing and social areas, with a gladiator processing area not far away and the entrance that is a little more out of the way could be closer to the areas the fighters might use, and be closer to the area they use to process the creatures and stuff like that. (maybe have the creature area led far outside town through underground tunnels)


Underground tunnels. Even the Roman's used them. They allow you to bring in fighters and material without taking surface routes.
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amhain
 
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Post » Sat Jun 19, 2010 6:08 am

+1 for the freestanding arena

As far as the University is concerned, some more things:
- a library packed from floor to the ceiling with (full) bookshelves, some more books laying in piles around the place, with the most valuable tomes on lecturns and in display cases (perhaps a restricted area available to those who achieve the rank of Wizard+, with tomes the Guild doesn't want everyone to have access to (either too dangerous or too rare, a tome penned by Galerion himself would be an example of the latter, while a ritual made to summon Daedric Princes would work for the former)
- alchemy lab packed with sacks/barrels/crates etc (all full of course) with several work tables inbetween (the tops should be probably made of stone to make them more durable in case of accidents), some fireplaces, bubbling cauldrons and water barrels (one set on some support in case an alchemist gets covered in some dangerous substance?); some areas could be covered by smoke...
- while I can't really say how an enchanting lab should look like, the idea of mages soultrapping dangerous foes to prevent their return and storing the gems beneath the University seems probable...
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Gwen
 
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Post » Sat Jun 19, 2010 11:13 am

- while I can't really say how an enchanting lab should look like, the idea of mages soultrapping dangerous foes to prevent their return and storing the gems beneath the University seems probable...


Ha! Nice one karpik. While I like your suggestions, this one stands out to me. Perhaps there are a few unknown forces or souls trapped up that they keep hidden. They are a secret sort of people who border on a secret society. Could be interesting if they are hiding some of their mistakes from the empire in this way, like modified souls that got out of control or something like that.
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Andrea Pratt
 
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Post » Sat Jun 19, 2010 1:38 pm

A cool thing to see would be artifacts of academic interest brought back to the capital from across the empire. Like the Dwemer king statue from the http://www.uesp.net/wiki/Lore:Ruins_of_Kemel-Ze
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SWagg KId
 
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Post » Sat Jun 19, 2010 12:55 pm

Early view of the temple looking thing that is in the arcane university.
http://i274.photobucket.com/albums/jj265/zackgwin/ZackGs%20Cyrodiil/fwef.jpg
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xemmybx
 
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Post » Sat Jun 19, 2010 4:51 pm

Looks good - though I'd prefer to see it finished ;P

Will you make the University (the exterior that is ) about the same (both size and looks) as in Oblivion, or do you plan an expansion?

Also, would a golem-crafting lab be possible somewhere in the AU?
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leigh stewart
 
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Post » Sat Jun 19, 2010 8:15 am

It will be an expansion that will most likely be about 3 times the size, with another residential area surrounding it. It will feature a residential district that encircles the Arcane University for those of a lower standing in the Mages Guild, the arcane university will only be accesible through teleportation, and even then only those who earn access, and inside the arcane univserity will be the main dome, with individual domes connected to it that are dedicated to each of the classes of magic.
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Hairul Hafis
 
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Post » Sat Jun 19, 2010 11:35 am

It will be an expansion that will most likely be about 3 times the size, with another residential area surrounding it. It will feature a residential district that encircles the Arcane University for those of a lower standing in the Mages Guild, the arcane university will only be accesible through teleportation, and even then only those who earn access, and inside the arcane univserity will be the main dome, with individual domes connected to it that are dedicated to each of the classes of magic.


I like it. Even unfinished, it looks good. I also like the fact that it's exclusive to magic users. Sort of like the Telvanni, only Imperial in style.
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Kerri Lee
 
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Post » Sat Jun 19, 2010 9:42 am

http://i274.photobucket.com/albums/jj265/zackgwin/ZackGs%20Cyrodiil/MGEScreenshot6-1.jpg
http://i274.photobucket.com/albums/jj265/zackgwin/ZackGs%20Cyrodiil/MGEScreenshot5-1.jpg
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Kelsey Hall
 
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Post » Sat Jun 19, 2010 10:22 am

http://i274.photobucket.com/albums/jj265/zackgwin/ZackGs%20Cyrodiil/MGEScreenshot6-1.jpg
http://i274.photobucket.com/albums/jj265/zackgwin/ZackGs%20Cyrodiil/MGEScreenshot5-1.jpg

Stunning! And its not even finished yet, lol!
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Becky Palmer
 
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Post » Sat Jun 19, 2010 1:04 pm

Wow, awesome!
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Anna Beattie
 
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Post » Sat Jun 19, 2010 8:59 am

Um...perhaps you should start a new thread for the Cyrodiil/everything that's not Argonia stuff? At this point, the thread title is misleading...Well not really misleading, just that there's lots of non-Argonia stuff in here. (It's all really cool and awesome stuff, don't get me wrong, I probably couldn't do it)
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Kelly Osbourne Kelly
 
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Post » Sat Jun 19, 2010 2:15 pm

Im just going to wait until this reaches post limit, then Ill start seperate threads.
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Tanika O'Connell
 
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Post » Sat Jun 19, 2010 3:20 am

While viewing those models in-game, how much lag could I reasonably expect with my admittedly less-than-uber laptop?
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k a t e
 
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Post » Sat Jun 19, 2010 9:05 am

I like those buidings a lot. They look great in my opinion.

I admit I'm among those who were somewhat doubtful about this cyrodiil thing you have started.
But meanwhile i have caught the impression that you have much more ambitions left for Cyrodiil than for your former undertaking.
And I'm also fairly intrigued to see a Rainforest-Cyrodiil come to life according to the old lore.

My suggestion would be, although I assume a number of people won't like it, that you completely switch to Cyrodiil now and don't burden yourself any longer with Blackmarsh. You could just reuse anything you have made for Argonia so far to create the Rainforest Cyrodiil is supposed to be. I'm sorry if this statement svcks, but it's how I feel about it. Though you don't need to listen to me, of course.
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Kerri Lee
 
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Post » Sat Jun 19, 2010 6:00 am

I dont see that happening. Ever. lol.
If modding for me was just working on Cyrodiil then I wouldn't even mod. I couldn't. It'd get too boring.
I have to balance my projects so when I don't want to do the next step in a project on that day, I can just work on another project.
Which means I can spend three days working on Cyrodiil, get tired of it, work on Argonia for two days, then switch back to Cyrodiil and work away.
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LittleMiss
 
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Post » Sat Jun 19, 2010 10:08 am

I really like how this mod is shaping up, those shots of the floating cities are magnificent, Im really looking foward for more updates
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Natalie Taylor
 
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Post » Sat Jun 19, 2010 12:39 pm

I dont see that happening. Ever. lol.
If modding for me was just working on Cyrodiil then I wouldn't even mod. I couldn't. It'd get too boring.
I have to balance my projects so when I don't want to do the next step in a project on that day, I can just work on another project.
Which means I can spend three days working on Cyrodiil, get tired of it, work on Argonia for two days, then switch back to Cyrodiil and work away.


I can understand that. I do the same thing on a smaller scale. Some nights I work on interiors and exteriors, some on scripting, and still others on misc objects and clutter. At some point, I'm going to have to settle down dialog.
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Brandon Bernardi
 
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Post » Sat Jun 19, 2010 1:05 pm

I rarely post but I've had a idea for the houses used by Argonians in Black Marsh.

I play a game called Guild Wars a ton and they have some houses used by the snake people, the Naga, that would fit really well in Black Marsh

http://img3.imageshack.us/img3/6239/gw061ig.jpg

This screen shot shows some detail. The houses are built into the ground, stone walls, and a grass roof that extends into several chimney type things.

http://img823.imageshack.us/img823/5865/gw062.jpg

That screen shot shows location.

Also sorry for the bump.
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Cat
 
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Post » Sat Jun 19, 2010 7:11 pm

Amazing project, video and pics. Very swampy! I can imagine Argonia like that.
The Cyrodiil project it's very ambitious too. Very good work with billboarded trees.
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Euan
 
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Post » Sat Jun 19, 2010 1:48 pm

http://i274.photobucket.com/albums/jj265/zackgwin/ZackGs%20Cyrodiil/MGEScreenshot21-3.jpg
http://i274.photobucket.com/albums/jj265/zackgwin/ZackGs%20Cyrodiil/MGEScreenshot22-1.jpg
=-)))))
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JESSE
 
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Post » Sat Jun 19, 2010 4:43 am

http://i274.photobucket.com/albums/jj265/zackgwin/ZackGs%20Cyrodiil/MGEScreenshot21-3.jpg
http://i274.photobucket.com/albums/jj265/zackgwin/ZackGs%20Cyrodiil/MGEScreenshot22-1.jpg
=-)))))

:drool:
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Marcia Renton
 
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Post » Sat Jun 19, 2010 8:07 am

How is this going to work with TR? I believe map 4 has the border in it.
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Sammygirl500
 
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Post » Sat Jun 19, 2010 3:06 pm

Glad you like it MA.


The Greatness, firstly nice name lol. Secondly, I want to be able to walk from Port Telvannis to Anvil just as much as anybody else. It wil be fully compatible.
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Arnold Wet
 
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Post » Sat Jun 19, 2010 8:33 am

Do you sleep man ? I wish every modder had your ambition and your drive, a lot more projects would see the light of day.
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Rude_Bitch_420
 
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