:D Strangely enough, I don't actually use any of the TR stuff simply because I'm waiting for non-telvanni owned regions. But Argonia I would probably spend most of my time in. ^^ And I'm not big into playing Argonians!
Edit: forgot to actually mentions stuff about the mod! Looks great Zackq. I'm also glad to see your still working on it.
The swamp trees look good to me. Though they might be a little thick. But that is just my opinion.
I kinda feel that not playing as an Argonian would be a better time, but who knows so far =-).
looks amazing, and im looking forward to it. keep up the good work!
Also:
if you ever need any help with factions, quests, quest stories (i specialize enormously in this, and Zaldir in the oblivion modding forum can attest to that) or NPC's/dialogue, you can always ask me.
I prefer if you emaild me though, so heres my email:
ironhide108@gmail.com
KK will save this until that time, thank u!
I really like the swamp trees! One thing I just thought of...would it be possible to make the water in Argonia more murky, like either darker underneath or more green tinged than the waters in Morrowind?
Its something I want to do. As for vanilla morrowind, I doubt there is a way. With MGE Ill have to get in contact with the the people who do all the shaders as they would know if its possible.
So far so good, but im more curious how you will handle argonian settlements
Well Ive posted screenies for only two regions, Greenway Coast and Darkmoor. Greenway Coast's tribal areas draqe the skin of dead animals over animal rib cages to make short huts and then tunnel underneath them. Darkmoor tribal villages I think I described in my original thread, eggsacks are taken and stuck in a solution that the sack absorbs. The Argonians hollow out the sack and tie it into the tree and live in it. The more civilized Argonians live in cities, two of which architecture is under way. Im doing Soulrest and Thee Old Ye Bard is working on Thorn