[Wipz] Argonia Thread II

Post » Tue May 17, 2011 4:10 pm

Argonia




This project is aimed to create the lands south of the Morrowind Mainland, known by mer as Argonia, by men as Black Marsh. The first release, and the focus of this particular thread is that of the Geenway Coast.

Argonia is being designed with a few things in mind. If Morrowind is the land of the Weird, then Argonia should be the land of Disgust. The plants hunt you just as the creatures do, the land can swallow you up or freeze your motion. It is hoped that Argonia will be able to be constructed to make the player feel that everything in the marshes are the predators and the player is the prey.

This mod will not at anytime break lore. It will however, construct its own lore for things not defined by Bethesda.

What the project on a whole will include-
-All of the land that occupies Argonia.
-Brand new cities, from Archon to Gideon, from Soulrest to Stormheld.
-Brand new creatures
-Brand new terrain, not seen in vanilla Morrowind
-Billboarded trees
-High Res textures
-Custom created models for near all things including brand new Architecture
-Optional grass and ferns
-Deadly flora
-New means of travel, such as "Riding the Roots"
-Many, many more highly imaginative things

What the first release will include-
-A green coastal region.
-Jagged black boulders and cliffs of various height
-Tall, skinny trees that provide nothing from the constant rain
-A failed attempt at a colony by Imperials
-Two villages of the native Argonians
-The dark port city of Soulrest
-New architecture for all the cities
-Several new plants


Video-
http://www.youtube.com/watch?v=8f_tEh3tcwY

Screenshots-
http://i274.photobucket.com/albums/jj265/zackgwin/ZackGs%20Argonia/MGEScreenshot39-4.jpg
http://i274.photobucket.com/albums/jj265/zackgwin/ZackGs%20Argonia/MGEScreenshot38-5.jpg
http://i274.photobucket.com/albums/jj265/zackgwin/ZackGs%20Argonia/MGEScreenshot9-9.jpg
http://i274.photobucket.com/albums/jj265/zackgwin/ZackGs%20Argonia/MGEScreenshot18-10.jpg
http://i274.photobucket.com/albums/jj265/zackgwin/ZackGs%20Argonia/MGEScreenshot16-10.jpg
http://i274.photobucket.com/albums/jj265/zackgwin/ZackGs%20Argonia/MGEScreenshot14-11.jpg
http://i274.photobucket.com/albums/jj265/zackgwin/ZackGs%20Argonia/MGEScreenshot7-2.jpg
http://i274.photobucket.com/albums/jj265/zackgwin/ZackGs%20Argonia/MGEScreenshot8-3.jpg
http://i274.photobucket.com/albums/jj265/zackgwin/ZackGs%20Argonia/MGEScreenshot9-7.jpg
http://i274.photobucket.com/albums/jj265/zackgwin/ZackGs%20Argonia/MGEScreenshot8-7.jpg
http://i274.photobucket.com/albums/jj265/zackgwin/ZackGs%20Argonia/MGEScreenshot5-6.jpg
http://i274.photobucket.com/albums/jj265/zackgwin/ZackGs%20Argonia/MGEScreenshot10-5.jpg




Just to note-Ive heard several times this is too much work and is impossible, since you now know that I know that, please refrain from posting those types of things here unless you are going to share secrests with how to speed this up.

Thread I-
http://www.gamesas.com/index.php?/topic/1051193-wip-argonia/page__st__220
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Dj Matty P
 
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Post » Tue May 17, 2011 3:59 am

*delete*
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Dean
 
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Post » Tue May 17, 2011 1:24 am

It may just be my computer I do have some issues with links on occasion but none of those pictures are working for me.... The video does though : )

great job so far and I hope to see more progress soon.

I do have a few questions though:

1) Do you use Blender if so what version?

2) Where did you get the temp-let for the landscape to work on?

3) Can you post some types of creatures that you will be adding to the game.

4) will you be ading new animations along with your meshes.

5) are the meshes and textures going to also be released as modders recourses?

Thank you

PS: Sorry for the spam on the other one he was right he didn't put the map up lol he just stepped into the argument when I was talking back.. Sorry.
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OTTO
 
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Post » Tue May 17, 2011 3:43 am

So can we discuss Cyrodiil here as well ?


Nope. I'll be posting a new thread for Cyrodiil shortly with some big news.

It may just be my computer I do have some issues with links on occasion but none of those pictures are working for me.... The video does though : )

great job so far and I hope to see more progress soon.

I do have a few questions though:

1) Do you use Blender if so what version?

2) Where did you get the temp-let for the landscape to work on?

3) Can you post some types of creatures that you will be adding to the game.

4) will you be ading new animations along with your meshes.

5) are the meshes and textures going to also be released as modders recourses?

Thank you

PS: Sorry for the spam on the other one he was right he didn't put the map up lol he just stepped into the argument when I was talking back.. Sorry.


I use Blender version 2.49b
I made the ladnscape by creating a new worldspace in the Oblivion CS, editing the heightmap, and then porting it over to Morrowind.
Unfortunately I dont have any creatures to show currently.
I might, when I learn animation. Nothing in the plans now though.
Everything will be modder's resource that I create, yes.
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Ash
 
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Post » Tue May 17, 2011 2:36 pm

Nope. I'll be posting a new thread for Cyrodiil shortly with some big news.



I use Blender version 2.49b
I made the ladnscape by creating a new worldspace in the Oblivion CS, editing the heightmap, and then porting it over to Morrowind.
Unfortunately I dont have any creatures to show currently.
I might, when I learn animation. Nothing in the plans now though.
Everything will be modder's resource that I create, yes.


Just out of curiosity, why did you do the landscape in the Ob CS instead of the MW CS?
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Shannon Marie Jones
 
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Post » Tue May 17, 2011 12:42 pm

Just out of curiosity, why did you do the landscape in the Ob CS instead of the MW CS?

Making environments in the OB CS is much faster than in the Morrowind CS (Or at least the landscape painting takes less time). So that's my guess as to why he did it.

Either way, this mod is looking VERY nice. Keep up the good work. :goodjob:
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Andrew
 
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Post » Tue May 17, 2011 1:39 am

Just out of curiosity, why did you do the landscape in the Ob CS instead of the MW CS?


Like Nextmastermind said, its faster. Incredibly so. In fact, if I wanted to I could have used its region generator also and gotten even more done very quickly. But I didnt. Oblivion CS has a heightmap editor that allows for the user to create mountains in under a second. Its really very nice.
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Budgie
 
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Post » Tue May 17, 2011 10:05 am

So all the landscape is done.
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Sarah Evason
 
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Post » Tue May 17, 2011 8:21 am

I did not know that you could make the landmass in OB for use in MW. That's great.
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Lucy
 
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Post » Tue May 17, 2011 8:24 am

Wow that is great news I am sure people that make landmass mods can use that info.

You said you use Blender 2.49b and I was wondering I have been given advice to use 2.41 which should I use?

Also About this OBCS Hight map editor are you able to put rivers flora and lakes into the map before exporting it over to Morrowind and can you post how to export it?
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Jeff Tingler
 
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Post » Tue May 17, 2011 1:53 pm

hey, i was just wondering where about this is? will it connect to the mainland when it's done? or has it got a little sea around it?
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Lil'.KiiDD
 
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Post » Tue May 17, 2011 3:26 am

It wil connect to the mainland when the entire project is complete, but since it will be release in stages the first stages released wont be connected to anything but each other. I want to wait to do the northern end until after TR has done their southern end. Well, not necessarily wait as I'll have a alot of work ahead of me until I get there, but make the north a lower priority.
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Jodie Bardgett
 
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Post » Tue May 17, 2011 2:04 pm

hey, i was just wondering where about this is? will it connect to the mainland when it's done? or has it got a little sea around it?

DOH!
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Maya Maya
 
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Post » Tue May 17, 2011 7:44 am

Wow that is great news I am sure people that make landmass mods can use that info.

You said you use Blender 2.49b and I was wondering I have been given advice to use 2.41 which should I use?

Also About this OBCS Hight map editor are you able to put rivers flora and lakes into the map before exporting it over to Morrowind and can you post how to export it?


I'm guessing there is a tool that takes the landscape 'mesh', and downgrades it to Morrowind. I highly down it will let you do anything more than that, as the two games use fairly different NIF formats.

I actually used a similar tool, littoral, to do my landmass. I ended up downloaded national elevation data from NASA for the Hawaiian islands, down-converted it to 16-bit (the original data was 32-bit), and (more or less) am using it as Ravenwood Island. It even did the vertex coloring based on depth - but it didn't do any texturing. I had to do that by hand - the hard way.

As such, I am impressed that texturing worked. I thought Ob used a different texture mapping system than MW? If I ever do another land mass, I'll have to keep that in mind.
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Conor Byrne
 
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Post » Tue May 17, 2011 4:45 am

SGMonkey ^ That's why I didn't even respond to it lol lol lol.

(read the end of the first thread)

Wow that is pretty cool so is Raven wood (not to get off subject here but) going to be the same size and arrangement as The Hawaiian islands?
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Mizz.Jayy
 
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Post » Tue May 17, 2011 12:26 am

I'm guessing there is a tool that takes the landscape 'mesh', and downgrades it to Morrowind. I highly down it will let you do anything more than that, as the two games use fairly different NIF formats.

I actually used a similar tool, littoral, to do my landmass. I ended up downloaded national elevation data from NASA for the Hawaiian islands, down-converted it to 16-bit (the original data was 32-bit), and (more or less) am using it as Ravenwood Island. It even did the vertex coloring based on depth - but it didn't do any texturing. I had to do that by hand - the hard way.

As such, I am impressed that texturing worked. I thought Ob used a different texture mapping system than MW? If I ever do another land mass, I'll have to keep that in mind.



http://www.projectmanager.f2s.com/morrowind/TESAnnwyn.html
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Juanita Hernandez
 
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Post » Tue May 17, 2011 3:06 pm

SGMonkey ^ That's why I didn't even respond to it lol lol lol.

(read the end of the first thread)

Wow that is pretty cool so is Raven wood (not to get off subject here but) going to be the same size and arrangement as The Hawaiian islands?


I don't want to derail the thread, but no - it's only one of the islands (I can't recall which), and it's been fairly heavily modified. :)

However, the exterior shape is, pretty much, the same. I adjusted the height map a bit to lower it, and ended up putting some of the low-lying areas under water.
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El Goose
 
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Post » Tue May 17, 2011 10:43 am

DOH!



after looking at your height maps for project tamriel i'd guessed all the landmasses weren't connected to anything, so i was just checking :P plus it'd be annoying to have to swim there. and shadowT i wasn't asking the same question as in the last thread, i was just wondered wether they'ed be actaully attached, i know where aragonia is, i was just wondering if it would be properlly atached or if it'd have rivers or some such separating it.
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Tamika Jett
 
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Post » Tue May 17, 2011 7:37 am

Have you something of the cities, Soulrest for example?
Some argonian architecture in development?
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Charlotte Lloyd-Jones
 
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Post » Tue May 17, 2011 1:05 am

Did you see my previous post in the other thread zackg?
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I love YOu
 
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Post » Tue May 17, 2011 11:27 am

Yes I did. The architecture is similiar to something I had planned, but not for the Argonians. Funny though, in TES lore the Naga are a group of snakelike beings that terrorize the roads (roads..ha) of argonia.
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Mark Hepworth
 
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Post » Tue May 17, 2011 12:41 am

I take it that some areas/regions of argonia would therefore be somewhat habitable, or at least dry land. Arent there supposed to be a couple of imperial settlements or something? Im not sure, but i think i read that somewhere
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Johnny
 
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Post » Tue May 17, 2011 5:47 am

Update in news. I've decided to drop my own Cyrodiil project.
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Cool Man Sam
 
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Post » Tue May 17, 2011 5:22 am

Well, that's just tragic, because your stuff looked great. Going to focus on this instead?
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Crystal Clarke
 
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Post » Tue May 17, 2011 3:06 am

Update in news. I've decided to drop my own Cyrodiil project.

:o any particular reason :(
Your mod looked awesome! I hope your shelving it ( not dropping it for good0 so you can focus on black marsh??
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An Lor
 
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