Yeah but even when I had specs even worse than that (I've had compy's with REALLY bad specs in the past) texture replacers never slowed me down, so I mean, why didn't they just make everything awesomely high res? I mean, now in the graphics age, and Fo3's textures were still terrible!
don't forget, haplo said that was cutting edge, so pretty much everyone had worse specs than that, and this game didn't just have to run on those pc's, but had to run well, with no lag, or else no one would want to buy it
when i was playing morrowind on a crappy comp, i used to have a lot of lag, and higher res textures would lag the game a lot more for me than a high poly item
textures actually have a big effect on fps in any game, like quarls texture pack 3 for oblivion, it lagged the hell out of a lot of peoples computers when it was released due to the high resolution of the textures, and though i suspect the effect is worse with oblivion due to normal maps, the computers back when morrowind was made were immensely slower, so just imagine what would have happened if they had made high res textures for morrowind back then?
anyway OT: so you went with the twisting idea, looks awesome, how big is it going to be?
have you got any other ideas for other structures in this style?
the story sounds good, but are there gonna be magicka casting predators, cause then i could understand why they would be affected by the magicka field
and will these magicka fields still be active? would be pretty cool if they were, maybe you can disable the plants creating the magicka field if your alchemy is high enough
edit: oh and about daywalkers suggestion of making the twisty parts less planar, you could probably just bevel or evtrude them (beveling usually looks better)