Argonia wip

Post » Fri May 27, 2011 4:53 pm

Lookin' good Mireneye, I'm sure with a little editing you can fix any problems you've encountered.
...I didn't know morrowind supported multi-texturing :blink: I better read a couple of Morrowind modeling tutorials :read:

With making the blank pod, you could probably take rhymers exterior pod, flip the faces, enlarge it a tiny bit (as from what I understand most interiors are larger than exteriors in morrowind) and then flatten out the floor. I've got a little too much on my hands at the moment to do this, though it sounds easy enough.

Rhymers mesh could still be used for some of houses though.

I thought zackg's model was nice, though there were some improvements needed, such as the polycount looked higher than it needed to be, you could have gotten the same effect using a low poly model with smoothing. Most people misunderstand that smoothing=highpoly models, however smoothing only edits how the model is rendered, not the model's structure itself. So if you can get the same result by smoothing as you can with a high poly model (usually a much better result), then go for it.
If you are going to start again though, maybe you could take the mayan theme from before, and build from it, make it unique. That would look cool imo. Also remember they were a sea faring race with great sailors, so some dock meshes for the ruins would have to be made.

Wisdom of Sky, at least give the guy some idea of what you think he needs to work on, saying you need to improve your skills isn't really that helpful; give constructive criticism, not just plain criticism. Maybe you can give him details of what you think is wrong with his model.
User avatar
electro_fantics
 
Posts: 3448
Joined: Fri Mar 30, 2007 11:50 pm

Post » Fri May 27, 2011 11:47 am

http://i274.photobucket.com/albums/jj265/zackgwin/MGEScreenshot89.jpg

Maybe the new grass. Its billboarded to act as speedgrass so it has the same effect as the leaves of the tree. This can look strange in certain instances, but people who are bored enough to strafe in circles around grass and kinda askin for it imo. (textures just for testing, ignore it). The mesh size is twice that of Valitys, but covers 4 times as much area, in testing I got 39fps with his, and 42 with mine (when rendered without mge, havent tried it with). Overall, the performance vs quality is at about the best Im going to get without putting massive amounts more time into this one small part of the mod, so Ill most likely throw my own texture on there and its good to go.

Does anybody know how to remove collision? That might just be necessary for grass...
User avatar
Jarrett Willis
 
Posts: 3409
Joined: Thu Jul 19, 2007 6:01 pm

Post » Fri May 27, 2011 4:51 pm

Thank everyone for this discussion! I'm sorry for overcomplicating my model. I'll try to simplify the other models. I should say that C_Mireneye was a bit closer to my point of view on how it should be. Taroustheslayer missed my idea a bit but he was the first who was brave enough to try texturing this model so I'm grateful to him a lot. However I have to point out some mistakes - he placed the door in the wrong place (I've created both models in one scene one inside the other to make sure their shape feet best, so you can easily check where the door should be. I also left some place among the roots in the same places inside and outside for making windows.). Also, his variant of exterior looks too dark and dull - the original textures were much lighter. And what abot the interior it should look more like stripped bark and not like laminated flooring board. However? it was a wonderful try and I hope he'll improve it soon. Pleeeeeeeeeeeeeeeeeeease!

What about the idea with empty pod and inverting my exterior model for making it - it is not good, IMHO, because the tree is still living and the hut is just in the roots. I also left a central "pillar" to let the tree keep its vital functions and added extra internal "walls" to make some "rooms".
User avatar
no_excuse
 
Posts: 3380
Joined: Sun Jul 16, 2006 3:56 am

Post » Fri May 27, 2011 11:54 am

Thank everyone for this discussion! I'm sorry for overcomplicating my model. I'll try to simplify the other models. I should say that C_Mireneye was a bit closer to my point of view on how it should be. Taroustheslayer missed my idea a bit but he was the first who was brave enough to try texturing this model so I'm grateful to him a lot. However I have to point out some mistakes - he placed the door in the wrong place (I've created both models in one scene one inside the other to make sure their shape feet best, so you can easily check where the door should be. I also left some place among the roots in the same places inside and outside for making windows.). Also, his variant of exterior looks too dark and dull - the original textures were much lighter. And what abot the interior it should look more like stripped bark and not like laminated flooring board. However? it was a wonderful try and I hope he'll improve it soon. Pleeeeeeeeeeeeeeeeeeease!

What about the idea with empty pod and inverting my exterior model for making it - it is not good, IMHO, because the tree is still living and the hut is just in the roots. I also left a central "pillar" to let the tree keep its vital functions and added extra internal "walls" to make some "rooms".



As far as the texture is concerned, it doesnt matter what one he uses so long as it fits on there nice. Ill almost definately retexture everything to coincide with the rest of the landscape. These tree houses will most likely be put in Blackwood. If not, then either the Argon Jungle or Ok-Nanha Jungle, the latter two being aways away.
User avatar
Antony Holdsworth
 
Posts: 3387
Joined: Tue May 29, 2007 4:50 am

Post » Fri May 27, 2011 6:42 am

Castle soulrest =-)
http://i274.photobucket.com/albums/jj265/zackgwin/MGEScreenshot93-1.jpg
User avatar
sara OMAR
 
Posts: 3451
Joined: Wed Jul 05, 2006 11:18 pm

Post » Fri May 27, 2011 9:02 am

Castle soulrest =-)
http://i274.photobucket.com/albums/jj265/zackgwin/MGEScreenshot93-1.jpg

:drool:

Hmmm... Not much of a post...
Err... :goodjob:
User avatar
Dan Stevens
 
Posts: 3429
Joined: Thu Jun 14, 2007 5:00 pm

Post » Fri May 27, 2011 5:16 pm

:drool:

Hmmm... Not much of a post...
Err... :goodjob:

Seconded!
User avatar
Bethany Short
 
Posts: 3450
Joined: Fri Jul 14, 2006 11:47 am

Post » Fri May 27, 2011 10:18 am

Keep up the good work Zackg!!!

:goodjob:
User avatar
Justin
 
Posts: 3409
Joined: Sun Sep 23, 2007 12:32 am

Post » Fri May 27, 2011 4:17 pm

I've finished texturing the treehouse interior. Now it looks much better. Though there are still some minor drawbacks, it looks almost as I supposed it to look like. Here are some in-game pics:
http://i626.photobucket.com/albums/tt346/rhymer1987/MGEScreenshot16.jpg
http://i626.photobucket.com/albums/tt346/rhymer1987/MGEScreenshot27.jpg
http://i626.photobucket.com/albums/tt346/rhymer1987/MGEScreenshot29.jpg
http://i626.photobucket.com/albums/tt346/rhymer1987/MGEScreenshot31.jpg
http://i626.photobucket.com/albums/tt346/rhymer1987/MGEScreenshot33.jpg

As you see, it is still too big. I'll reduce the size 50%.

Also, I've made a new item for Gideon/Aileyd set:
http://i626.photobucket.com/albums/tt346/rhymer1987/MGEScreenshot15.jpg
http://i626.photobucket.com/albums/tt346/rhymer1987/MGEScreenshot24.jpg
http://i626.photobucket.com/albums/tt346/rhymer1987/MGEScreenshot25.jpg
User avatar
Jack
 
Posts: 3483
Joined: Sat Oct 20, 2007 8:08 am

Post » Fri May 27, 2011 4:02 pm

Also, I've made a new item for Gideon/Aileyd set:
http://i626.photobucket.com/albums/tt346/rhymer1987/MGEScreenshot15.jpg
http://i626.photobucket.com/albums/tt346/rhymer1987/MGEScreenshot24.jpg
http://i626.photobucket.com/albums/tt346/rhymer1987/MGEScreenshot25.jpg

That Aileyd set is beautiful :drool: looks as if it was feed up with Oblivion and crawled into Morrowind.
User avatar
Gen Daley
 
Posts: 3315
Joined: Sat Jul 08, 2006 3:36 pm

Post » Fri May 27, 2011 12:42 pm

Maybe it's too late in the project, but I'd love if this mod used vanilla textures wherever possible (ground, trees, etc.) so that if we use a texture replacer it will be consistent.

Now then, a few questions-
First, is there a reason why you can't use MGE's animated grass feature for this mod? It would look great, IMO, more consistent for those of us who already use animated grass, and it wouldn't be billboarded ;)

Second, why not borrow some of the Telvanni pieces for your treehouse interior?

I'm loving the idea, though. Can't wait for the final release.
User avatar
Doniesha World
 
Posts: 3437
Joined: Sun Jan 07, 2007 5:12 pm

Post » Fri May 27, 2011 7:15 am

That Aileyd set is beautiful :drool: looks as if it was feed up with Oblivion and crawled into Morrowind.


ditto! great job!


Maybe it's too late in the project, but I'd love if this mod used vanilla textures wherever possible (ground, trees, etc.) so that if we use a texture replacer it will be consistent.

Now then, a few questions-
First, is there a reason why you can't use MGE's animated grass feature for this mod? It would look great, IMO, more consistent for those of us who already use animated grass, and it wouldn't be billboarded ;)

Second, why not borrow some of the Telvanni pieces for your treehouse interior?

I'm loving the idea, though. Can't wait for the final release.


This project probably wont use a single vanilla texture. Argonia is a completely different province from Morrowind and thus wouldnt have the same landscapes. All the textures will be of the highest (imo) quality.
Ive elected not to use MGE's animated grass due to a lack of concrete permission, its just too dificult to work around something that has so many references off of a 'maybe', so I had to make my own, which is probably better anyways because, again, we are in an entirely different terrain.
As far as the Telvanni pieces are concerned, the treehouse interior is Rhymer's artwork, and thus his decision for what he wants to use to create alternates. What I mean is, its his choice how to craft, its my choice what to use.

Another thing with the billboarded grass, when I first had gotten the idea to try it from the speedgrass I was worried itd have the effect the trees leaves have and would ruin the illusion, but it really, really doesnt. The individual boards dont take up enough of your screen to break the feel.
User avatar
WTW
 
Posts: 3313
Joined: Wed May 30, 2007 7:48 pm

Post » Fri May 27, 2011 10:44 am

Zackg, could you send me the landmass which is already complete? It would be better to test my works for project in a proper environment. I also can work on the Gideon in-game, and probably on the village of the People of Root with these treehuts. By the way, where are you planning to place it?
User avatar
Alina loves Alexandra
 
Posts: 3456
Joined: Mon Jan 01, 2007 7:55 pm

Post » Fri May 27, 2011 4:36 pm

Theres been too much crap going on in my personal life right now for me to feel like I need to continue on with this. I dont think Im going to continue working on Argonia in any fashion. Sorry.
User avatar
GLOW...
 
Posts: 3472
Joined: Thu Aug 03, 2006 10:40 am

Post » Fri May 27, 2011 2:06 pm

sorry to hear about the RL problems, zg. if modding doesn't make you happy and help to relieve some of the stresses in your life, then it's not worth it. of course, i love your work and hope that a little time off is all you end up needing.

keep that chin up.
User avatar
SexyPimpAss
 
Posts: 3416
Joined: Wed Nov 15, 2006 9:24 am

Post » Fri May 27, 2011 3:45 pm

Bad news! But I understand you: I have a lot of problems with my defence of a thesis for final examinations in my University.

However all my problems will be solved after the 18th of June (I hope). So I could take this project until your returning. So, could you send me the materials which are already completed?

Argonia project will live!

We are looking forwards to your returning!
User avatar
stephanie eastwood
 
Posts: 3526
Joined: Thu Jun 08, 2006 1:25 pm

Post » Fri May 27, 2011 1:29 pm

That's too bad! Well no point modding if it isn't fun.
Unlike the other provinces being made, this needs all the resources made from scratch, so I can see why it would get more stressful than enjoyable.
You should send the stuff over to rhymer though, no point in letting all this work go to waste, and this project really is a cool idea.
User avatar
Hussnein Amin
 
Posts: 3557
Joined: Sun Aug 05, 2007 2:15 am

Post » Fri May 27, 2011 2:57 am

Damn Zackg that svcks.

Another awesome mod destroyed by real life...

We gotta do something about this RL crap, it is getting outta hand.

Good luck to ya Zackg :goodjob:
User avatar
Kira! :)))
 
Posts: 3496
Joined: Fri Mar 02, 2007 1:07 pm

Post » Fri May 27, 2011 7:23 am

How much interest would there be in this if i resurrected it??
User avatar
Reven Lord
 
Posts: 3452
Joined: Mon May 21, 2007 9:56 pm

Post » Fri May 27, 2011 7:09 am

I'd jizz in my pants if you do so!
User avatar
Danger Mouse
 
Posts: 3393
Joined: Sat Oct 07, 2006 9:55 am

Post » Fri May 27, 2011 6:18 am

I think that's almost too much interest....

Approximately how much progress had you made? I'd totally encourage you to take it up again - the earlier screen were really good :)
User avatar
Tanika O'Connell
 
Posts: 3412
Joined: Fri Jan 26, 2007 1:34 am

Post » Fri May 27, 2011 8:55 am

How much interest would there be in this if i resurrected it??

More mods involving the Beast races... sounds good to me!
User avatar
N Only WhiTe girl
 
Posts: 3353
Joined: Mon Oct 30, 2006 2:30 pm

Post » Fri May 27, 2011 3:30 am

How much interest would there be in this if i resurrected it??

well i dont know about the others but i would be in awe from what i see already is amazing and argonia is my favorate province along with the race so ya, that'd be awsome if you continued =]
User avatar
Melanie Steinberg
 
Posts: 3365
Joined: Fri Apr 20, 2007 11:25 pm

Post » Fri May 27, 2011 11:10 am

well i dont know about the others but i would be in awe from what i see already is amazing and argonia is my favorate province along with the race so ya, that'd be awsome if you continued =]

Agreed
User avatar
Queen Bitch
 
Posts: 3312
Joined: Fri Dec 15, 2006 2:43 pm

Post » Fri May 27, 2011 12:37 pm

Agreed

i agree as well.

please take this up again :) - its looks great from what i can tell
User avatar
Kerri Lee
 
Posts: 3404
Joined: Sun Feb 25, 2007 9:37 pm

PreviousNext

Return to III - Morrowind