...I didn't know morrowind supported multi-texturing :blink: I better read a couple of Morrowind modeling tutorials :read:
With making the blank pod, you could probably take rhymers exterior pod, flip the faces, enlarge it a tiny bit (as from what I understand most interiors are larger than exteriors in morrowind) and then flatten out the floor. I've got a little too much on my hands at the moment to do this, though it sounds easy enough.
Rhymers mesh could still be used for some of houses though.
I thought zackg's model was nice, though there were some improvements needed, such as the polycount looked higher than it needed to be, you could have gotten the same effect using a low poly model with smoothing. Most people misunderstand that smoothing=highpoly models, however smoothing only edits how the model is rendered, not the model's structure itself. So if you can get the same result by smoothing as you can with a high poly model (usually a much better result), then go for it.
If you are going to start again though, maybe you could take the mayan theme from before, and build from it, make it unique. That would look cool imo. Also remember they were a sea faring race with great sailors, so some dock meshes for the ruins would have to be made.
Wisdom of Sky, at least give the guy some idea of what you think he needs to work on, saying you need to improve your skills isn't really that helpful; give constructive criticism, not just plain criticism. Maybe you can give him details of what you think is wrong with his model.