[REQ] Argonian and Khajiit Skeleton Resource/Mod

Post » Fri Aug 20, 2010 8:32 pm

Why are all the skeletons in Morrowind human/elf? There are lots of Argonian and Khajiit slaves on the island, especially on the eastern side. One would reasonably expect to see Argonian and Khajiit skeletons around, especially in slaver caves.

I've done some searching, but haven't been able to find a mod like this. If anybody knows of one, please let me know. Otherwise, I'd love it if someone would make Argonian and Khajiit skeleton models (with their distinctive heads, legs, and tails). I presume the same animations as the regular models could be used. Any takers?
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priscillaaa
 
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Post » Fri Aug 20, 2010 3:05 pm

Argon skeletons are organic so they waste away with the body though the kitties are strange that they ain't available.
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Taylor Tifany
 
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Post » Fri Aug 20, 2010 11:52 am

TR has Argonian and Khajiit skulls as well as all the body bones required to make static skeletons except the tails. The readme allows use (with credit) for all but a few creatures. If you're looking for creature type skeletons that move around and attack, I've never seen anything in that area. Arcimaestro Anteres does a lot of work with skeletons. Maybe he's got some stuff?



KF
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Eric Hayes
 
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