[WIpz] Argonian Evolution

Post » Sun Feb 20, 2011 12:31 am

They say that a demon walks in the swamps of the bitter coast. Travellers passing through tell tales of a white Argonian walking amoungst the trees, when the coastal fog is at its thickest. Some believe that she is the ghost of a former slave, lost in the world of the living, trying to find her way home to the black marsh. And many think she is a witch come to steal the souls of lost travellers.

Those that seek her out never return......


Due to a combination of recent Argonian themed mods being worked on and the fact that Argonians are lacking in the mod department other than retextures/heads/hairs i have decideed to make this little mod.

Essentially this mod aims to make argonians, over time, become the legendary warriors of the black marsh that they are meant to be - by giving them increased powers and abilities as they level up.


Hidden away in the bitter coast is a White Argonian called Oma Red-claw. She used to be a priestess to the hist, untill she was captured by slave traders and taken to morrowind, eventually to the isle Vvardenfell. While there she managed to escape and flee to the bitter coast, however due to the blight restrictions and her rare colour she was unable to return to the black marsh.

Now she teaches Argonians that stumble accross her the power that the Hist back in the homeland would have given them. With many Argonians on Morrowind having never seen or been near the Hist, Oma Red-claw is in a position to help the Argonians grow as they would have if they had been born and raised in the black marsh.

every 10 levels (apart from the first power/spell) Oma will teach an Argonian player a unique ability/power:



Level 5 - Poison Bite ( Poison 1pt over 10seconds - Spell)

Level 10 - Scaled Skin ( Fortify Unarmored 10pts, Resits normal weapons 10% - Ability)

Level 20 - Chameleon ( Chameleon 50% - Power)

Level 30 - Sharp Claws ( Fortify Attack 10% - Ability)

Level 40 - Regeneration ( Restore life 1pt - Ability)

Level 50 - Lizards Breath ( Poison 30pts over 2 seconds, area 5 - Power)


Thats all for now. These are subject to change and i may add more in. Ideas are welcomed.

=MA=
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joseluis perez
 
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Post » Sun Feb 20, 2011 10:08 am

Sounds very interesting. I've always thought the reptiles from the Marsh needed an upgrade. I'll be sure to keep my eye on this one.
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ANaIs GRelot
 
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Post » Sun Feb 20, 2011 8:39 am

A great idea! If you manage to keep it more or less lore-friendly (as it seems to be now) and not to go overboard with the power-ups, this will be a top download for me.
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Mélida Brunet
 
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Post » Sun Feb 20, 2011 10:07 am

interesting idea!

however, i think it would be more interesting if the powers from levelling happened mostly from levels 1-20 (like every 2-3 levels) since that is where most of the character development happens. even if they are minor. then after level 20, every 5-10 levels is fair.

i would have the argonians have more swiftswim ability as they progress, perhaps with each promotion. maybe they can get a no-cost waterbreathing and water walking spells at certain levels.
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Philip Lyon
 
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Post » Sun Feb 20, 2011 3:38 am

Sounds cool midget, keep it up.
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Len swann
 
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Post » Sun Feb 20, 2011 3:13 am

interesting idea!

however, i think it would be more interesting if the powers from levelling happened mostly from levels 1-20 (like every 2-3 levels) since that is where most of the character development happens. even if they are minor. then after level 20, every 5-10 levels is fair.

i would have the argonians have more swiftswim ability as they progress, perhaps with each promotion. maybe they can get a no-cost waterbreathing and water walking spells at certain levels.

dont the argonians already have a waterbreathing spell?

A swift swim could be added in somewhere.


As to the levels of getting them i am thinking change it to every 3 levels. Like this:


Level 3 - Poison Bite ( Poison 1pt over 10seconds - Spell)

Level 6 - Webbed Feet (Swift Swim Abilitiy)

Level 9 - Scaled Skin ( Fortify Unarmored 10pts, Resits normal weapons 10% - Ability)

Level 12 - Chameleon ( Chameleon 50% - Power)

Level 15 - Sharp Claws ( Fortify Attack 10% - Ability)

Level 18 - Regeneration ( Restore life 1pt - Ability)

Level 21 - Lizards Breath ( Poison 30pts over 2 seconds, area 5 - Power)
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Samantha Mitchell
 
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Post » Sat Feb 19, 2011 9:58 pm

Sounds awesome, Midget. One question before I decide to be useful: Will it work on a character in progress? As in.. would a level 30 or some odd Argonian be able to earn up to that point, or would he have to earn an extra 3 levels to get the first ability? Either way is cool, just.. curious.

dont the argonians already have a waterbreathing spell?
They do, but it's a 5-magicka spell, and considering it's supposed to be a biological function, it makes no sense to have it cost magicka to use. Especially if you're a warrior who's used up your magick in a fight and need to swim through a cave full of water to get out (and don't carry potions because you have the spell).

As for ideas, I don't know if it's possible, but an ability where if you're sneaking once you've acquired it, you get a Chameleon that ramps up in effect the longer you remain hidden. For instance-

5sec - 15%
10sec - 25%
30sec - 50%
60+ - Full Invisibility

Lorewise, it could be a technique used to blend in with their surroundings or something. Just an idea that seemed neat to me, thought I'd share. :)
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SexyPimpAss
 
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Post » Sun Feb 20, 2011 1:55 am

Sounds awesome, Midget. One question before I decide to be useful: Will it work on a character in progress? As in.. would a level 30 or some odd Argonian be able to earn up to that point, or would he have to earn an extra 3 levels to get the first ability? Either way is cool, just.. curious.


I was thinking about this earlier, and the way i am going to do it is to use a global. So for instance the first power/spell/ability will cause the global to be set to 1. You cant get the second one untill that global has been set to 1. The third will require the global to be 2, and so on.

This was it prevents a skipping of abilities via bug/error/own fault and will also allow senior characters to play the mod.

They do, but it's a 5-magicka spell, and considering it's supposed to be a biological function, it makes no sense to have it cost magicka to use. Especially if you're a warrior who's used up your magick in a fight and need to swim through a cave full of water to get out (and don't carry potions because you have the spell).


I will work in a "Greater waterbreathing" somewhere then :)


As for ideas, I don't know if it's possible, but an ability where if you're sneaking once you've acquired it, you get a Chameleon that ramps up in effect the longer you remain hidden. For instance-

5sec - 15%
10sec - 25%
30sec - 50%
60+ - Full Invisibility

Lorewise, it could be a technique used to blend in with their surroundings or something. Just an idea that seemed neat to me, thought I'd share. :)


Hmmm not sure if thats possible with Morrowind. It might be possible with MWSE. But either way its not something i am looking to include. ( as of yet. Maybe in the future?)
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Andres Lechuga
 
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Post » Sun Feb 20, 2011 4:09 am

I like it. I know the intent is to make Argonians unique, but I'd like to see this expanded for the other races as well, or at the very least, the Dunmer :)
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Hannah Whitlock
 
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Post » Sun Feb 20, 2011 2:03 am

I like it. I know the intent is to make Argonians unique, but I'd like to see this expanded for the other races as well, or at the very least, the Dunmer :)

Have yopu ever used http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=6351? I never play Morrowind without it :)

------------------------

This is a very cool idea Midge, the background seems well thought out and creative. Can't for a release!

-Melchior Dahrk
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Tyrel
 
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Post » Sun Feb 20, 2011 1:21 am

why stop at argonians ? khajiit is another beast race which would benefit from a fix, go all the way and fix the human races and I may ditch my homemade fix,yours is probably better :D
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lillian luna
 
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Post » Sat Feb 19, 2011 11:26 pm

dont the argonians already have a waterbreathing spell?

A swift swim could be added in somewhere.


As to the levels of getting them i am thinking change it to every 3 levels. Like this:


Level 3 - Poison Bite ( Poison 1pt over 10seconds - Spell)

Level 6 - Webbed Feet (Swift Swim Abilitiy)

Level 9 - Scaled Skin ( Fortify Unarmored 10pts, Resits normal weapons 10% - Ability)

Level 12 - Chameleon ( Chameleon 50% - Power)

Level 15 - Sharp Claws ( Fortify Attack 10% - Ability)

Level 18 - Regeneration ( Restore life 1pt - Ability)

Level 21 - Lizards Breath ( Poison 30pts over 2 seconds, area 5 - Power)


that's a good scaling of levels which goes well with development. though i think webbed feet should come first since swimming is more a challenge early in-game.
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Sophie Payne
 
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Post » Sun Feb 20, 2011 2:03 am

that's a good scaling of levels which goes well with development. though i think webbed feet should come first since swimming is more a challenge early in-game.

Sure thing, i will switch them round then :)
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Roberta Obrien
 
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Post » Sun Feb 20, 2011 6:36 am

Great idea! I think one of the powers should be a Hist power, like more magicka or Argonian only spells.
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Bee Baby
 
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Post » Sun Feb 20, 2011 2:06 am

Great idea! I think one of the powers should be a Hist power, like more magicka or Argonian only spells.

Ohhh thats acutally a good idea!

i am thinking:


Servant of the Hist: Fortify Maximum Magicka 1.5
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Liii BLATES
 
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Post » Sun Feb 20, 2011 2:42 am

I like it. It would be awesome if there's a quest with the priestess and the Argonian mission about the Hist too, since she knows all about the Hist. Maybe she can give Hist sap to Argonians which only Argonians can dirnk because it'll just make everyone else sick or poisoned.
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Anna Kyselova
 
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Post » Sat Feb 19, 2011 9:21 pm

This mod looks great! And the magicka thing would be cool for people who want to play Argonian spellcasters...now they don't necessarily have to pick the Mage or Atronach to be an effective caster.
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Dan Endacott
 
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Post » Sun Feb 20, 2011 12:12 am

Sounds promising, my latest character is an Argonian. I'm looking forward to a release! :)
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Marquis deVille
 
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Post » Sun Feb 20, 2011 12:18 am

Evolution eh? You should try making it so that at certain levels the actually appearance of your character changes :D

From a lil baby argonian to a full sized lizard :P
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Becky Palmer
 
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Post » Sun Feb 20, 2011 11:40 am

You should make the poison bite be levelled too! Older Argonians can have more poisonous venom! Maybe even paralyze too!
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Setal Vara
 
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Post » Sun Feb 20, 2011 6:44 am

A paralyze effect on a mature poison bite sounds good and 'realistic'.
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Vivien
 
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Post » Sat Feb 19, 2011 11:35 pm

Wow, there's a lot of Argonian stuff going on lately.. ;)
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kitten maciver
 
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Post » Sun Feb 20, 2011 12:35 pm

I think this should be integrated into Riller-Mosh. Maybe not the whole levelling bit, but the priestess and some of the powers. I think i t would be a good quest to have like a rescue from Dren plantation or something, like she's rare and slave holders want a white one as a novelty.
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Joey Bel
 
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Post » Sun Feb 20, 2011 9:45 am

i had a thought, perhaps at some level, the argonian can get a sort of 'adrenaline rush' type spell, like 'hist sap frenzy' or something along the lines. maybe the argonian can have a choice how the hist sap affects them...maybe the power would be restorative for some, frenzied for others, or enlightening for the rest.
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Nicholas
 
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Post » Sat Feb 19, 2011 8:52 pm

wahey! thats more like it :D
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Marguerite Dabrin
 
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