Argonian Racial Ability

Post » Thu Aug 11, 2011 3:07 am

From the Gamesradar hands on preview comments section:

rocketfuel(Me)
Hey, you mentioned equipping the Argonian racial ability as a favourited spell, do you mind disclosing what that ability was?

GamesRadarMatthewKeast
The Argonian's racial ability was called Hist and it gives you a boost to health regeneration for a short time, but it's a once-daily power.



Don't know if you guys knew that or not, but I found it pretty nifty and it means that there water breathing is not the ability he equipped.

Source
http://www.gamesradar.com/ps3/the-elder-scrolls-v-skyrim/preview/the-elder-scrolls-v-skyrim-hands-on-preview/a-20110808185216854069/g-20100727104624305081/c-2
(scroll down)
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James Wilson
 
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Post » Thu Aug 11, 2011 9:11 am

awsome i would have hated to equiped waterbreathing to a race with gills
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Solène We
 
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Post » Wed Aug 10, 2011 7:59 pm

Pretty nice, Iv'e never played an Argonian before but with their updated look (at least from the concept art) and sweet powers, I think I'll give them a go =]
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CArlos BArrera
 
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Post » Wed Aug 10, 2011 8:25 pm

I think that the Argonian can naturally breathe underwater, so you dont have to do anything other than be underwater for that racial trait. The lizards racial ability does sound cool. I wonder if they kept the Redguard adrenaline rush ability.
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Sarah Bishop
 
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Post » Wed Aug 10, 2011 9:10 pm

I hope they still have all their old passives, because their active sounds just sounds like a health potion.
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Theodore Walling
 
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Post » Thu Aug 11, 2011 6:23 am

Awesome, hopefully we find out more about the Hist :bowdown: this time round.
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Lily Evans
 
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Post » Thu Aug 11, 2011 4:16 am

I imagine that the water breathing would just be a passive trait, treated like a perk from a dev. perspective.
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Ludivine Poussineau
 
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Post » Thu Aug 11, 2011 8:12 am

Im likeing the fact that it seems we will have more racial abiltys
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Emma-Jane Merrin
 
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Post » Thu Aug 11, 2011 5:23 am

I imagine that the water breathing would just be a passive trait, treated like a perk from a dev. perspective.



like a Kahjit night eye should be and don't forget the poison and disease resistance
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Casey
 
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Post » Thu Aug 11, 2011 2:21 am

Im most curious to see how animal allie will work id love to be able to recruit certain critters and play a ranger type character.
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Beat freak
 
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