Argonians - beast races anatomy

Post » Tue Nov 09, 2010 5:36 pm

I also think we can put a fair bit of stock in this concept art - while not everything will be used, it's not as if Bethesda tell the artists, "hey, paint some cool TES stuff and we'll pick out some things we like for the game!" They'll be given fairly specific things to work on, I would think... things that Beth already want in the game. That combined with how good the (human) characters in screenshots look, leaves me very optimistic about the character design overall.



I'm actually pretty certain that's exactly how concept art is used. The artist draws something he believes would fit the universe, look cool, whatever...And then the design team/production supervisor w/e tells them what they like about it, what they don't. It's an evolving process.
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Enie van Bied
 
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Post » Tue Nov 09, 2010 10:16 am

I'm actually pretty certain that's exactly how concept art is used. The artist draws something he believes would fit the universe, look cool, whatever...And then the design team/production supervisor w/e tells them what they like about it, what they don't. It's an evolving process.

Ah, you're most likely correct then - I've never worked in a professional development environment, nor am I a traditional artist myself (I just borrow whatever concepts/sketches I can find for something I want to model), so I wasn't speaking from experience at all.

That said, unless the concept art we're being shown in these videos is old and irrelevant, it's reasonable to assume that they are close to final designs we're seeing. How much of that'll translate directly to final game assets is another question.
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Aman Bhattal
 
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Post » Tue Nov 09, 2010 9:01 pm

They're four-foot toadmen, with three gender phases. The concept art is a lie.
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Bird
 
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Post » Tue Nov 09, 2010 1:55 pm

looks awesome http://www.flickr.com/photos/tul/5393983058/
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chirsty aggas
 
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Post » Tue Nov 09, 2010 11:20 am

Hope they maintain some human features, like walking. I don't want to be bouncing up and down every step.
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Bee Baby
 
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Post » Tue Nov 09, 2010 10:39 am

Definitely going to be my first character.
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Soph
 
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Post » Tue Nov 09, 2010 5:37 pm

To me the perfect Argonian would have all beasts traits except the legs, which I actually prefer the humanoid version. Same for Khajit btw.
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Pawel Platek
 
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Post » Tue Nov 09, 2010 12:59 pm

I like the new look and I'm not disappointed in the slightest. It really looks more beastly than argonians did in Oblivion and Morrowind, even without the alien legs.

I like it better than Oblivion's of course but I am kind stuck if it is better than Morrowind's though , but if they look like that in Skyrim I will not be disappointed. I just don't want beast races like in Oblivion.
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Kari Depp
 
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Post » Tue Nov 09, 2010 7:06 pm

if the Argonians in Skyrim look like that concept art I'd actually play one for the first time. That looks so much better than the "humans in lizard costumes" in oblivion.
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clelia vega
 
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Post » Tue Nov 09, 2010 4:44 pm

The Morrowind beasts walked and ran really stupid. I could never take them seriously. In Skyrim, it looks like they are doing a good compromise between the Oblivion and Morrowind beasts.
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benjamin corsini
 
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Post » Tue Nov 09, 2010 11:36 am

This concept art looks great for argonians. I'm happy with it. I just hope it's wearing a helmet because those head look waay to sloping and smooth.
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Nancy RIP
 
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Post » Tue Nov 09, 2010 5:45 pm

How do we know it's real concept art too?
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Juan Cerda
 
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Post » Wed Nov 10, 2010 12:20 am

From this tiny piece of concept art and from what they are saying about each race being defined I am actually super excited about the beast races. The pic looks great and even though it is very humanoid it still looks very distinct and beautiful, I just hope there is lots of variance.
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sas
 
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Post » Tue Nov 09, 2010 12:01 pm

They look awesome now! :D

I'm gonna slink back into the shadows before I get yelled at for not disapproving that their legs aren't backwards unlike http://upload.wikimedia.org/wikipedia/commons/f/ff/KomodoDragonRinca1.jpg.


Keep in mind theropods as well. But I never even thought about it until your link, heh.
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Brandon Bernardi
 
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Post » Tue Nov 09, 2010 7:50 pm

To be honest I think that looks better than both Morrowind and Oblivion style Argonians despite it being from behind.

Although... My dream Argonian would have Thane Krios-like voice and the legs of a Sangheili or Turian.

Oh hell yeah.
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Samantha Jane Adams
 
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Post » Tue Nov 09, 2010 11:52 am

How is the concept art legitimate?
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Rob Smith
 
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Post » Tue Nov 09, 2010 10:32 am

How is the concept art legitimate?

How is it not? :huh:
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Jimmie Allen
 
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Post » Tue Nov 09, 2010 1:10 pm

Concepts are just that concepts they are leggitamate concepts but that Is all. Hence no spears in OB when they were concept for the game. I also think the beastraces wouldn't have animal legs as humans lost gripping feet once we left the trees why keep full ankle joint if your bipedal?! Some feature would remain but I think alot would be lost once they are no longer front heavy.
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Kira! :)))
 
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Post » Wed Nov 10, 2010 1:34 am

I apologize if this has been covered already (work soon and no time to read the whole thread), but you do realize we already have a screenshot of an Argonian, right?
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Queen of Spades
 
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Post » Tue Nov 09, 2010 11:44 am

Concepts are just that concepts they are leggitamate concepts but that Is all. Hence no spears in OB when they were concept for the game. I also think the beastraces wouldn't have animal legs as humans lost gripping feet once we left the trees why keep full ankle joint if your bipedal?! Some feature would remain but I think alot would be lost once they are no longer front heavy.

The joint provides better balance, not to mention the tail, which by your logic would be equally useless.

A few years ago there was a news story about a Norwegian track runner who lost both his legs. He got prosthetics in a similar (bent) shape. Guess what happened? He improved, now granted detemrination factors in here, but his balance had improved signifigantly and it made it possible for him to realistically compete with people with their legs intact.

Besides, it's a game and it looks cool, so what does it matter?
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K J S
 
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Post » Tue Nov 09, 2010 10:46 am

I'm gonna slink back into the shadows before I get yelled at for not disapproving that their legs aren't backwards unlike http://upload.wikimedia.org/wikipedia/commons/f/ff/KomodoDragonRinca1.jpg.

No, I'mma yell at you for something different.

Again with the backwards thing...are people really that grossly uneducated? Digitigrade legs are NOT backwards knees, those are ankles. Screw it, I'm just copy-pasting the Wikipedia article now:

A digitigrade is an animal that stands or walks on its digits, or toes. Digitigrades include walking birds (what many assume to be bird knees are actually ankles), cats, dogs, and most other mammals, but not humans, bears, and a few others (cf. plantigrade, unguligrade). Digitigrades are generally quicker and move more quietly than other mammals.

While humans usually walk with the soles of their feet on the ground, i.e. plantigrade locomotion, digitigrade animals walk on their distal and intermediate phalanges. Digitigrade locomotion is responsible for the distinctive hooked shape of dog legs.

There are anatomical differences between a plantigrade and digitigrade limb. Digitigrade animals have relatively long carpals and tarsals, and the bones which would correspond to the human ankle are thus set much higher in the limb than in a human. This effectively lengthens the foot, so much so that a digitigrade animal's "hands" and "feet" are often thought to correspond only to what would be the bones of the human finger or toe.

Unguligrade animals, such as horses and cattle, walk only on the distal-most tips of their digits, while in digitigrade animals, more than one segment of the digit makes contact with the ground, either directly (as in birds) or via paw-pads (as in dogs).


Edit: Seems someone brought it up already, but I'mma leave this here for the other people who can't be arsed to read the whole topic. Education, ftw.

Edit #2: Also, have some of you never seen an ostrich? Digitigrade bipeds DO EXIST, you know.
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kevin ball
 
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Post » Tue Nov 09, 2010 8:04 pm

I guess the Argonians have evolved somewhat over the past 200 years, since the Oblivion crisis. :wink_smile:
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Marcin Tomkow
 
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Post » Tue Nov 09, 2010 12:02 pm

I apologize if this has been covered already (work soon and no time to read the whole thread), but you do realize we already have a screenshot of an Argonian, right?


where?
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gemma king
 
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Post » Tue Nov 09, 2010 5:28 pm

Although typical lizards, being quadropedal and flat on the ground, tend not to have digitigrade legs, birds, close relatives that are bipedal, and http://pterosauria.files.wordpress.com/2010/09/carnotaurus-scale.jpg, the only bipedal reptiles I can think of, did have digitigrade legs. Since argonians are bipedal, I think they should follow that style. You'll notice that, being based off animals that do not walk with their bellies almost on the ground, dragons tend to also have these legs.
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Manny(BAKE)
 
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Post » Wed Nov 10, 2010 1:14 am

Looks good. Can't wait :)
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Astargoth Rockin' Design
 
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