Do Argonians change gender?

Post » Sun Sep 04, 2011 12:50 pm

Dunmer can't change their gender and you think they're better for it?

Argonians are now masters of disguise. :disguise:

lol sorry i just had to have a moment of childlike victory okay back to being grown up.
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Vicki Gunn
 
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Post » Sun Sep 04, 2011 2:25 pm

I don't get why people are so obsessed with Argonians and Khajiit, granted I think they are pretty cool and there is certainly nothing wrong with them, but they have a ridiculously huge cult-following. Why?


Because they are generally the less human like and it makes them look more unique from other races I guess. :shrug:
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Tracey Duncan
 
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Post » Sun Sep 04, 2011 12:50 am

"At home in water and on land, the Argonians of Black Marsh are well-suited to the treacherous swamps of their homeland, with natural immunities protecting them from disease and poison. The female life-phase is highly intelligent, and gifted in the magical arts. The more aggressive male phase has the traits of the hunter: stealth, speed, and agility. Argonians are reserved with strangers, yet fiercely loyal to those they accept as friends. Like the Khajiit, Argonians are limited to some headgear and no footwear."
They got it from here... I however think its a misunderstanding of this text...

That is the conclution I reached. Hope a lorebuff can clearify this soon.
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Becky Palmer
 
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Post » Sun Sep 04, 2011 11:09 am

we've seen Argonians with gender-specific names

Only if you assume they associate their gender with their six organs.

Not saying this is necessarily accurate lore, but there's no reason whatever happens to be between their legs should affect a name specifying he or she.
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tegan fiamengo
 
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Post » Sun Sep 04, 2011 7:42 am

Maybe Argonians are herms, just like snails.
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Mr. Ray
 
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Post » Sun Sep 04, 2011 5:19 am

Um, http://en.wikipedia.org/wiki/Parthenogenesis

Argonians are also fish related, so this applies too: http://www.suite101.com/content/many-fish-change-six-a108291
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Stephanie Kemp
 
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Post » Sun Sep 04, 2011 12:01 pm

haha eat it argonian lovers dunmer are one six and can live for 1000 years hahaha

Heheh. Yeah. And argonions now rule morrowind. Funny how it works. Good thing Nords are still awesome.
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Robyn Lena
 
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Post » Sat Sep 03, 2011 10:22 pm

The thing about licking the Hist tree is all speculation IMO. All that it is based on is some character who says "My parents told me not to lick the Hist tree until my Naming Day, so I did. My parents caught me and a boy from my nest in a soft-leaf patch right before the naming ceremony." To me, this would indicate that licking the tree is kind of like drinking booze, and she did it when she was too young and started making out with a boy Argonian. However, somehow this gets turned into Argonians licking the tree and changing their physical form. I think it is "original research" i.e. made up.
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Eduardo Rosas
 
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Post » Sun Sep 04, 2011 7:20 am

I find that piece of lore to be held into suspect. Most information pertaining to argonians tends to be quite...odd.

If all else fails, the Hist did it.
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Trent Theriot
 
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Post » Sun Sep 04, 2011 11:05 am

Lots of the lore changes around over time. This idea comes from the in-game description for Morrowind, which said "The female life-phase is highly intelligent, and gifted in the magical arts. The more aggressive male phase has the traits of the hunter: stealth, speed, and agility." That is about the extent of the concept I think.

The big thing for Argonians is the Hist tree, which I was reading about today in this book: http://uesp.net/wiki/Lore:The_Seed


That's not even the in-game description, it's from the manual.
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Taylor Thompson
 
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Post » Sun Sep 04, 2011 3:34 am

That's not even the in-game description, it's from the manual.
Problem too, is that this has never been explored or really mentioned at all in the games.

As I said about your post, if all else fails, a Hist did it.
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stephanie eastwood
 
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Post » Sun Sep 04, 2011 3:53 am

The UESP article cites the in-game description from http://www.uesp.net/wiki/Morrowind:Argonian#In-Game_Description. Here's that text:

At home in water and on land, the Argonians of Black Marsh are well-suited to the treacherous swamps of their homeland, with natural immunities protecting them from disease and poison. The female life-phase is highly intelligent, and gifted in the magical arts. The more aggressive male phase has the traits of the hunter: stealth, speed, and agility. Argonians are reserved with strangers, yet fiercely loyal to those they accept as friends. Like the Khajiit, Argonians are limited to some headgear and no footwear.

Here's the one from http://www.imperial-library.info/content/races-tamriel-argonian, taken directly out of the game:

Little is known and less is understood about the reptilian denizens of Black Marsh. Years of defending their borders have made the Argonians experts in guerilla warfare, and their natural abilities make them equally at home in water and on land. They are well-suited for the treacherous swamps of their homeland, and have developed natural immunities to the diseases and poisons that have doomed many would-be explorers into the region. Their seemingly expressionless faces belie a calm intelligence, and many Argonians are well-versed in the magical arts. Others rely on stealth or steel to survive, and their natural agility makes them adept at either. They are, in general, a reserved people, slow to trust and hard to know. Yet, they are fiercely loyal, and will fight to the death for those they have named as friends.


Some salt might be needed here.
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Dezzeh
 
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Post » Sun Sep 04, 2011 2:27 am

While I normally disagree with using the UESP for... well, anything at all, as far as I know this is accurate lore, and that at certain points in their lives Argonians can change six.

HOWEVER!

It's a big "however," too, There are a few things about this we don't know:

1. Some Argonians are apparently born nonsentient lizards who become anthropoid when they "lick the Hist" in a special ceremony. It is unknown if this happens to Argonians outside of Black Marsh or if the lack of such a thing accounts for the more humanoid appearance of Argonians in newer games.
2. It is possible that the six-changing life phase may also be related to and dependent upon proximity to the Hist, so don't expect them to wake up and say "I think I'd prefer to have a wang today" any given time.
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Neil
 
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Post » Sun Sep 04, 2011 2:37 am

I don't get why people are so obsessed with Argonians and Khajiit, granted I think they are pretty cool and there is certainly nothing wrong with them, but they have a ridiculously huge cult-following. Why?


furries for one
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Lily Evans
 
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Post » Sun Sep 04, 2011 10:31 am

Yes, it may just have been a whim of whoever was writing the manual that day and needed some variation from "Males of race X are like this, and females of race X are like that". It doesn't seem an important part of the race concept, which is kind of exotic religious mystical Amazon tribesmen.
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Shelby McDonald
 
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Post » Sun Sep 04, 2011 9:26 am

Well they certainly did in Morrowind, but Bethesda could have changed their minds...

Morrowind in game description of Argonians -

t home in water and on land, the Argonians of Black Marsh are well-suited to the treacherous swamps of their homeland, with natural immunities protecting them from disease and poison. The female life-phase is highly intelligent, and gifted in the magical arts. The more aggressive male phase has the traits of the hunter: stealth, speed, and agility. Argonians are reserved with strangers, yet fiercely loyal to those they accept as friends. Like the Khajiit, Argonians are limited to some headgear and no footwear.
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Nathan Barker
 
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Post » Sat Sep 03, 2011 10:08 pm

furries for one
hey, hey, hey, not all fans of argonians are furries.
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James Shaw
 
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Post » Sun Sep 04, 2011 11:35 am

While I normally disagree with using the UESP for... well, anything at all, as far as I know this is accurate lore, and that at certain points in their lives Argonians can change six.

HOWEVER!

It's a big "however," too, There are a few things about this we don't know:

1. Some Argonians are apparently born nonsentient lizards who become anthropoid when they "lick the Hist" in a special ceremony. It is unknown if this happens to Argonians outside of Black Marsh or if the lack of such a thing accounts for the more humanoid appearance of Argonians in newer games.
2. It is possible that the six-changing life phase may also be related to and dependent upon proximity to the Hist, so don't expect them to wake up and say "I think I'd prefer to have a wang today" any given time.


It can't be declared "accurate lore" because it doesn't appear anywhere in any of the games and has not been word-of-god confirmed like their ovoviviparity has. Those last two points you making are based on nothing at all.
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GPMG
 
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Post » Sun Sep 04, 2011 3:02 am

furries for one


They're unique but not as cool as the lore in High Rock, Morrowind or Summerset Isles to be honest.
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Abel Vazquez
 
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Post » Sun Sep 04, 2011 1:33 pm

I don't get why people are so obsessed with Argonians and Khajiit, granted I think they are pretty cool and there is certainly nothing wrong with them, but they have a ridiculously huge cult-following. Why?


I guess it's because they're unique to this particular fantasy. I personally would be a Tsiscii fan if they were in the game and if they really are snake people, not just asians.

I imagine them as giant golden snakes. Their torsos have the shape of a man (but still covered in golden scales) and their head is that of a giant golden snake.
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Kelly Upshall
 
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Post » Sun Sep 04, 2011 12:16 pm

While I normally disagree with using the UESP for... well, anything at all, as far as I know this is accurate lore, and that at certain points in their lives Argonians can change six.

HOWEVER!

It's a big "however," too, There are a few things about this we don't know:

1. Some Argonians are apparently born nonsentient lizards who become anthropoid when they "lick the Hist" in a special ceremony. It is unknown if this happens to Argonians outside of Black Marsh or if the lack of such a thing accounts for the more humanoid appearance of Argonians in newer games.
2. It is possible that the six-changing life phase may also be related to and dependent upon proximity to the Hist, so don't expect them to wake up and say "I think I'd prefer to have a wang today" any given time.

If what the article cites is true, we then need a better understanding of what a "life-phase" is. For example, one could assume that Argonians are born in a hermaphroditic state or "life-phase". As they grow up, depending on several factors such as number of Hist licks or http://en.wikipedia.org/wiki/Temperature-dependent_six_determination, they reach a permament male or female "life-phase".
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kyle pinchen
 
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Post » Sun Sep 04, 2011 6:24 am

If what the article cites is true, we then need a better understanding of what a "life-phase" is. For example, one could assume that Argonians are born in a hermaphroditic state or "life-phase". As they grow up, depending on several factors such as number of Hist licks or http://en.wikipedia.org/wiki/Temperature-dependent_six_determination, they reach a permament male or female "life-phase".


That sounds much more likely.

Maybe they just belive in reincarnation, and they think they alternate sixes each time. Probly not, but at least i'm contributing.
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Leticia Hernandez
 
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Post » Sun Sep 04, 2011 10:52 am

I guess it's because they're unique to this particular fantasy. I personally would be a Tsiscii fan if they were in the game and if they really are snake people, not just asians.

I imagine them as giant golden snakes. Their torsos have the shape of a man (but still covered in golden scales) and their head is that of a giant golden snake.


I'm sure Everquest had a Cat-man race and a Lizard-man race as well, but that's beside the point.

I don't really have a favourite race to be honest. I like every race equally for their interesting cultures and lore.
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Causon-Chambers
 
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Post » Sun Sep 04, 2011 6:36 am

It can't be declared "accurate lore" because it doesn't appear anywhere in any of the games and has not been word-of-god confirmed like their ovoviviparity has. Those last two points you making are based on nothing at all.

Actually, it's based on character dialogs. One Argonian in Morrowind talks briefly about the tree-licking ceremony and its place as a coming-of-age ritual that could be literal, figurative or both, but doesn't go into detail with its relation to the Hist aside from the fact that there is one. Modryn Oreyn and others comment that licking the Hist sap is something argonians do. Someone on TIL once gathered a bunch of the various dialogs and in-game books information on Argonians.

Ah, found it copied out http://z8.invisionfree.com/People_of_the_Beasts/index.php?showtopic=10 Good thing too, as the original is missing.

And again with the word of god thing. We are permitted to do simple math with the information present, or were last time I looked. Seriously, the worst that happens if we take multiple circumstancial items together and assume what they loosely indicate is true, the worst thing that can possibly happen is that we're wrong about a species that does not exist being able to swap out six organs. Whoop dee [censored] doo.
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Rachie Stout
 
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Post » Sun Sep 04, 2011 5:17 am

Lol, on you're honeymoon weekend you wake up and you're spouse jumps up and rips off her "??" covers and yells surprise!! Turns out to be bigger then yours, and you FUS DOH RAH!


Lol. This.
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des lynam
 
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