From what I've gathered both mods don't want their NPCs from their new factions to use generic dialogue so it's mostly cosmetic and nothing game breaking if one mod's changes is overruler by the other one.
Is it possible to merge the Conditions into a patch, or to give the vanilla Quests that the mods edit new Form IDs (and then update the relevant references) to avoid conflicts? I now the latter is an easy solution when mods edit vanilla records like Containers, but Quests and associated Dialogue is much more complicated...
Uh...BTW, the "Important" in the subject should read "Important or not?".