So, a user named ChaosLord contacted me recently about fixing up problems in Arktwend English. And things happened. So here is a Beta for a new version that will come out soon. You can get 3-2-Beta2 from the "Optional files" section of the release page at nexusmods:
http://morrowind.nexusmods.com/mods/29239
Please Test and report problems! (Note: due to cell changes, previous savegames will be invalid with this release).
Here is some stuff that has been addressed (see further below if the words "Arktwend English" mean nothing to you!):
The major changes in 3.2Beta: (detailed list is in the Changelog):
- Improved and more comprehensive Readme!
- For a little fun, you can now climb the ladders and construction scaffolding around "Stormwend, Church" before the restoration work completes. Don't fall!
- Added a new method of forbidding access to Stormwend before the Tournament.
- Made a few changes for compatibility with latest German version (fixed enchantment on the chargen ring, for example).
- Fixed glitchy sitting animation for people in Melee, Church by replacing it with some nice animations from Arcimaestro Antares' Animated Morrowind. Added a few of his other nice animations to a few other NPCs around Arktwend.
- Added advice that is actually about Arktwend to the "Arktwend Advice" topic.
- Finished "opening up" Arktwend by removing invisible collision boxes from places like "Upper Mines". Quests are better bulletproofed to avoid ruining by being in the wrong place at the wrong time, or doing something unexpected. Levitation/Teleportation are disabled in the sections of quests where it would cause problems. It should be virtually impossible for the player to ruin a quest now.
- A handful of enemies are now harder, a couple are scripted to be smarter.
- Fixed an important dialogue bug with Salvadore in the Stormwend marketplace that would prevent initiating the Thieves Guild quest line with Golia.
- Fixed Crime handling, so "Go To Jail" in some places no longer crashes game.
- Added cosmetic covering to areas that should only be visible during the "Zwergen Mission". Now the player can adventure around these areas without seeing stuff they shouldn't because they haven't started the quest yet.
- Fixed Hydor Wesen "NiBone "Bip01 Tail" not found!" bug.
- Fixed Gargart stuff so you couldn't pooch the quest by visiting early while adventuring.
- Fixed minor side-quests for Tatian's purchasable store and Keiron stuck in the mountains.
- Fixed the Lorum runes and added proper bloodmoon summons.
- Tweaked a handful of placements of things in the world.
The game takes place in a land called Arktwend. The size of the landmass is around 30 square kilometers, making it larger than Morrowind. The player traverses idyllic forests, birds are flying through the air, animals such as sheep, deer, rabbits, wild boars and wolves cavort on the ground and fish swim underwater. Leaves fall from trees, grass and grain sway in the wind.
Stormwend, the largest city in the game, is about the size of Vivec. A large part of the game takes place in Stormwend, which is the intellectual and cultural center of Arktwend. There are many guilds you can join in Arktwend: the City Guards, the Clerics, the Gladiators, the Brotherhood or the Thieves Guild. And rumor has it that somewhere in the woods of Arktwend there still is a guild of Hunters that has kept hidden, a group of rough boys.
The player can join each of these guilds and receive quests from them. In Stormwend itself resides Kanzler Brutus, a power-crazed tyrant. He has withdrawn into the big tower on the outskirts of the city, where the fate of the whole Arktwend will be decided. Furthermore, there are small villages and castles throughout the country in which the player can do side quests.
The player begins his adventure in a monastery where he grew up, blissfully ignorant of the faroff land of Arktwend. Outside the monastery the whole wide world awaits him. But strange things are happening in Arktwend. Putrefying revenants roam the frontier and long-forgotten dark forces seek a return to power. The Age of Heroes has begun!
Just a quick note about installation. All you should need are:
Required:
- http://sureai.de/projects/arktwend/download/
- Arktwend English http://morrowind.nexusmods.com/mods/29239 + Readme (marked as advlt, due to use of BB)
- http://morrowind.nexusmods.com/mods/28293 + Readme
- http://morrowind.nexusmods.com/mods/33639
- http://morrowind.nexusmods.com/mods/28293
Then just activate "Arktwend English.esm", and any optional TAO plugins you want, and play. No other plugins should be activated, not from the German version, not from Bethesda.