[Beta-Relz] Arktwend TC translated to English

Post » Fri May 27, 2011 11:36 pm

@DarNoor
Thank you and I hope you enjoy it.

@domfather

Spoiler
I have been able to reproduce what is happening to you but the only way it happens is if you stay within 10 to 15 feet of Golia he will not disappear. He is scripted to disappear when you get 10 to 15 feet away from him when you go to hide in the bushes that are on the otherside of the fence at the corner of the inn. If you stay within this distance Golia will not disappear and the guard will not appear but his dialogue will trigger. So when you turned and left after the guards dialogue Golia disappear and return to his office when you got 10 to 15 feet away from him. How do I know his scripted worked and there are not two Golias. Because I used the same Golia in both events.

If you still want to check this farther. Here is what to do so you know you are hiding in the correct spot. If you look at the front door of the Splurging Sturgeon and turn right you will see a house it is Elmond De'Mallonblade's House go to the front door, now back up about 5 feet there is a gape in the fence go through it and hide behind those bushes.

It is not so much of a glitch but a need for me to script it so Golia keeps telling you to go hide in the correct bushes if you stay within 15 feet of him and prevent the guard from triggering if you don't go to the correct hiding spot.

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Niisha
 
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Post » Fri May 27, 2011 7:59 pm

Hellp please? I'm looking to start the MQ. I have lifted the brandy from the Six Fishes, waited for days, and talked to just about everyone in town. I'm not sure what to do. May I get a hint? Thank you so much.
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jodie
 
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Post » Fri May 27, 2011 8:05 am

Hellp please? I'm looking to start the MQ. I have lifted the brandy from the Six Fishes, waited for days, and talked to just about everyone in town. I'm not sure what to do. May I get a hint? Thank you so much.

Spoiler
Spoiler
Go give it to the drunk and he will tell you the latest rumor. Must click on the topic "latest rumor" he will give you a hint on where to go for your next information.

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carley moss
 
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Post » Fri May 27, 2011 9:55 pm

I've run into a bit of a problem. SPOILER:

Spoiler
I'm doing the quest for the thieves with Tate. I got the info from the informant and have met Tate back at the stone bridge. He asks me what I found out, but my dialogue option just keeps repeating every time I click it rather than triggering his next dialogue.

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Kirsty Collins
 
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Post » Fri May 27, 2011 2:39 pm

I've run into a bit of a problem. SPOILER:

Spoiler
I'm doing the quest for the thieves with Tate. I got the info from the informant and have met Tate back at the stone bridge. He asks me what I found out, but my dialogue option just keeps repeating every time I click it rather than triggering his next dialogue.



Oh no that is a baddy, goof on my part the option should not be there. Here is a fix for it.

http://rapidshare.com/files/236644795/Arktwend_Patch_to_v2.014.esp
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Matt Bigelow
 
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Post » Fri May 27, 2011 2:39 pm

For people playing this. How playable would you say the translation is? What is left to translate? many bugs with the translation?

It seems quite playable and I'm very interested in trying it out =) But I don't want to play if it will become much better in quality in the future. I mean only to maximize my playing experiance =)
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Kay O'Hara
 
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Post » Fri May 27, 2011 4:34 pm

The dialogue isn't quite Morrowind quality, but it is mostly playable. Some quests and quest lines still need development, I believe.
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marina
 
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Post » Fri May 27, 2011 9:43 pm

I played through some of Myar Aranath yesterday (RapidShare suddenly let me download things again, maybe it had to do with how many times one can download in a set amount of time). I think it's strange how you automatically start out as the default NPC for the PC, allowing no chance for character generation (although I suppose that is still in the works). In addition, there wasn't anything to do on North Forge except explore the island and town. Is there any way to get to the other islands other than swimming? Anyway, it looks pretty cool, and the scenery is quite nice.
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stephanie eastwood
 
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Post » Fri May 27, 2011 5:47 pm

I'll check it but are you sure you have it installed correctly? Because you should start out in a cave and then proceed through character generation.

You should only be activating the MA English esp nothing else at this time. Forgot to make it an esm, will do that now but it still works as the only thing active. Make sure you're using their ini. I'll look at mine to see if it is any different but I might have to include an English ini to make sure the keyboard is correct.
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Tamara Primo
 
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Post » Fri May 27, 2011 11:54 am


http://www.sureai.de/index.php?option=com_...3&Itemid=64

http://morrowind2009.wordpress.com/total-c...ktwend-english/
Just a headsup, these URLs need fixing. I guess they've been shortened in the copy and paste from the old thread.
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Roberta Obrien
 
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Post » Fri May 27, 2011 11:50 pm

Ahh, thanks fixed or I hope so.
GT
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Leanne Molloy
 
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Post » Fri May 27, 2011 8:11 pm

Actually I was using the Arktwend ini, because I thought you had already made Myar Aranath compatible with Arktwend. I just thought it was weird that there wasn't even a main menu, just an automatic new game. I guess that has to do with using the wrong ini as well.
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Anna Krzyzanowska
 
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Post » Fri May 27, 2011 12:40 pm

Ahh, thanks fixed or I hope so.
GT
They work fine from here now :goodjob:
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Eilidh Brian
 
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Post » Fri May 27, 2011 6:29 pm

Actually I was using the Arktwend ini, because I thought you had already made Myar Aranath compatible with Arktwend. I just thought it was weird that there wasn't even a main menu, just an automatic new game. I guess that has to do with using the wrong ini as well.


Sorry I didn't make both those points very clear. I wanted people to try it first to see if they get any bugs to work out. So that when I place it off to the east of Arktwend I won't have to worry about it being buggy. I know there are 3 minor ones since they are not game stopping I haven't touched them yet.
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christelle047
 
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Post » Fri May 27, 2011 10:06 pm

I starting the download of this just one question; Ive become acostumed to my hi res textures for morrowind, but I see this TC is fairly recent and the pics look spectacular, so what mods should I add to this? Ive heard about Vaardenfell Visages but what else might be an option
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Skrapp Stephens
 
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Post » Fri May 27, 2011 7:55 pm

It gave me a bluescreen when I was teleported to the inn at the beginning...
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kristy dunn
 
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Post » Fri May 27, 2011 8:41 pm

@CABRON
What you see is all in the download. So no texture relpacers have been used outside of what comes with it.

@M'Aiq
That is odd. Are you using the INI that came with the English download? And also the only thing to have activated is the English esm.
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joseluis perez
 
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Post » Fri May 27, 2011 4:11 pm

in the port district in stormwind if i try to go inside the sourcers building.( i forget the name sorry) the one oposet the boat that gives u transport. i get some error message saying it faild to load stuff..after the error messeges it seems to transport me into the mages guild in the original marrowind..at least it looks like it..dose anyone els have this problem?
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brian adkins
 
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Post » Fri May 27, 2011 11:52 am

Arktwend uses several interiors from the orginal Morrowind, and I remember there being at least the Caldera Mages guild interior being used, so I believe, that you are ending up, where you are supposed to.
Why you get errors, I can't tell though.
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sarah taylor
 
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Post » Fri May 27, 2011 3:11 pm

in the port district in stormwind if i try to go inside the sourcers building.( i forget the name sorry) the one oposet the boat that gives u transport. i get some error message saying it faild to load stuff..after the error messeges it seems to transport me into the mages guild in the original marrowind..at least it looks like it..dose anyone els have this problem?


Actually, Arktwend uses several of Morrowind's original interiors. If you look at some of the shops nearby you'll find the Six Fishes from Ebonheart and Arille's Tradehouse (now it's a clothing store). I guess the errors are a possible result of missing meshes or something.

Sorry I didn't make both those points very clear. I wanted people to try it first to see if they get any bugs to work out. So that when I place it off to the east of Arktwend I won't have to worry about it being buggy. I know there are 3 minor ones since they are not game stopping I haven't touched them yet.


I imagine the only problems that will result from moving the land east will be PositionCell commands, which you'll have to go through and update.
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zoe
 
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Post » Fri May 27, 2011 9:30 pm

Actually, Arktwend uses several of Morrowind's original interiors. If you look at some of the shops nearby you'll find the Six Fishes from Ebonheart and Arille's Tradehouse (now it's a clothing store). I guess the errors are a possible result of missing meshes or something.



I imagine the only problems that will result from moving the land east will be PositionCell commands, which you'll have to go through and update.


thanks but can u tell me how to go about doing that?
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Cartoon
 
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Post » Fri May 27, 2011 11:46 am

@domfather

Hmmm, that is odd because it is a stock morrowind interior. There were no new items added. Do you still have the Morrowind, Bloodmoon and Tribunal BSAs in the data folder?

Also when you enter the interior again see if you can note what item it is trying to load that is missing. That would give me a clue of what to look for.

GT
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Steve Fallon
 
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Post » Fri May 27, 2011 6:39 pm

@domfather

Hmmm, that is odd because it is a stock morrowind interior. There were no new items added. Do you still have the Morrowind, Bloodmoon and Tribunal BSAs in the data folder?

Also when you enter the interior again see if you can note what item it is trying to load that is missing. That would give me a clue of what to look for.

GT


this is what comes up

Tes3stream warning:model
meshes\c\zing_common_01.nif tex" not found
"TX_c_zing_common_1.tga"!

texture load error!. Tx_c_zing_common_l.tga
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Victoria Bartel
 
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Post » Fri May 27, 2011 8:36 am

Wow! COOL! Wish I could get it! I have to wait for my new computer though...
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Shiarra Curtis
 
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Post » Fri May 27, 2011 7:48 pm

@domfather

I have that texture in my Meshes folder. Are there any more? Like zing_common 1 thru 5, zing_expensive 1 thru 5, exquisite and extravagant? I think it's that the nif wants a dds and they are all tga files.

So if you could list them all it would help and I'll make a patch for it.

Thanks,
GT
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luis dejesus
 
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