[Beta-Relz] Arktwend TC translated to English

Post » Fri May 27, 2011 7:57 pm

I rechecked the scripts and everything. I can not fix what is not broken. Every time I have played the game they are there. The scripts in this area are the same scripts that have been running on them for the last 4 or 5 months. They are the same basic script that run on the majority of the NPCs in Stormwend. They sleep at night and appear in the day. I do not know how to fix a save game or what to do to make him appear for you.

I'm sorry but I'm at a loss as what to do. Maybe some one else can offer a suggestion as to what can be done. The only way I know to test if it is a corrupt save is to go to an earlier one and see if all three are there because they should be there from the moment you enter Stormwend they are not quest activiated.


its like that for all my saves ...is the game not installd properly or somthing??i followd the instructions as best i could..:(
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Lynette Wilson
 
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Post » Fri May 27, 2011 12:40 pm

That is very odd. I don't think you have it installed wrong because you won't have gotten this far without having other types of errors. Just for my own peace of mind. Check the following

1) Using v2.014 with patch updated for v2.014.
2) Only mods activated Arktwend EMaster V2.014 and Arktwend Patch to v2.014. You could have the Bank activated but it has nothing to do with these guys.
3) Using ini from download

You are using that setup right?

I would think if you had any German esp checked you would be getting something in German.

Now when you said you started over, did you delete all the old saves? Because if they are a different version they can cause conflicts if by chance you selected one along the way and are using it. Objects tend to go missing when that is done.

I just remember a thing about placing a lost companion with consul (not recommened) but you could try it since he is not a companon and not needed again. Go to where the other two mercenaries are during the day time so that they are there, open the consul and if I have it right, type in PlaceAtPC "DIEBSoldnerHautmann" 1 2 1 that might work.
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CHangohh BOyy
 
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Post » Fri May 27, 2011 2:52 pm

That is very odd. I don't think you have it installed wrong because you won't have gotten this far without having other types of errors. Just for my own peace of mind. Check the following

1) Using v2.014 with patch updated for v2.014.
2) Only mods activated Arktwend EMaster V2.014 and Arktwend Patch to v2.014. You could have the Bank activated but it has nothing to do with these guys.
3) Using ini from download

You are using that setup right?

I would think if you had any German esp checked you would be getting something in German.

Now when you said you started over, did you delete all the old saves? Because if they are a different version they can cause conflicts if by chance you selected one along the way and are using it. Objects tend to go missing when that is done.

I just remember a thing about placing a lost companion with consul (not recommened) but you could try it since he is not a companon and not needed again. Go to where the other two mercenaries are during the day time so that they are there, open the consul and if I have it right, type in PlaceAtPC "DIEBSoldnerHautmann" 1 2 1 that might work.


oo i have arktwend Emaster v2.012.esm that is the onlything checkt in the tes3 file box. is this the problem???
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jess hughes
 
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Post » Fri May 27, 2011 12:46 pm

It is a problem in that v2.012 is not supported any longer because v2.014 has corrections for things that you will run into later. So that each time you post a problem I am trying to figure out how it is a problem in 2.014 when it is not a problem any more. So it is confusing not only for me but for anyone who has downloaded v2.014 and thinks they are going to run into a bug when it is not there.

In v2.014, the latest person to run through the main quest found 3 things I needed to correct and they are corrected in the patch. So to have a more enjoyable game it would be best to use the lastest version with the patch. Then each time you run into a problem and it is a real bug, I will know I have to fix it and will also be able to help you work around it much better then v2.012 because there are no patches for it.

So the choice is yours if you want to continue to plug away at the earlier version, I would much perfer having you use the lastest version so we can iron out any remaining bugs.
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herrade
 
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Post » Fri May 27, 2011 3:01 pm

It is a problem in that v2.012 is not supported any longer because v2.014 has corrections for things that you will run into later. So that each time you post a problem I am trying to figure out how it is a problem in 2.014 when it is not a problem any more. So it is confusing not only for me but for anyone who has downloaded v2.014 and thinks they are going to run into a bug when it is not there.

In v2.014, the latest person to run through the main quest found 3 things I needed to correct and they are corrected in the patch. So to have a more enjoyable game it would be best to use the lastest version with the patch. Then each time you run into a problem and it is a real bug, I will know I have to fix it and will also be able to help you work around it much better then v2.012 because there are no patches for it.

So the choice is yours if you want to continue to plug away at the earlier version, I would much perfer having you use the lastest version so we can iron out any remaining bugs.


yes please i want to play this mod without problems:) um were is the link for this patch beacuse i only followd the step by step instructions on installing this mod and the this was the only vershion i had..can u please explain to me how to go about installing the new vershion..sorry for all the mass confusion :s
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Katie Pollard
 
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Post » Fri May 27, 2011 6:19 pm

Just go to the first page of this thread, my first post, about halfway down is the latest link, under it is the link to the patch. Delete the old Arktwend EMaster v2.012. Then unpack the new one into the morrowind directory. There is no need to redownload or reinstall Artkwend. Make sure when you start Artkwend that you have the newer version check with the patch.

Then we're good to go.
GT
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JUDY FIGHTS
 
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Post » Fri May 27, 2011 11:53 am

Just go to the first page of this thread, my first post, about halfway down is the latest link, under it is the link to the patch. Delete the old Arktwend EMaster v2.012. Then unpack the new one into the morrowind directory. There is no need to redownload or reinstall Artkwend. Make sure when you start Artkwend that you have the newer version check with the patch.

Then we're good to go.
GT


should i delet all my saved games and start a fresh???
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quinnnn
 
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Post » Fri May 27, 2011 6:59 pm

Yes, I would, then you will not have a possiblity of loading one by mistake. Even then, if you left one it would tell you that there are errors while it is loading. So play it safe delete them all and then we\I will know you're questions are totally dealing with the newer one.
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Breanna Van Dijk
 
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Post » Fri May 27, 2011 3:08 pm

Yes, I would, then you will not have a possiblity of loading one by mistake. Even then, if you left one it would tell you that there are errors while it is loading. So play it safe delete them all and then we\I will know you're questions are totally dealing with the newer one.


Right wicked so just to conferm i want thes to files.in the first page


Arktwend EMaster v2.014

Aktwend patch
Updated Patch June 2

over right the ones in marrowind with them and make sure the emaster file is checkt in load up screen.
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kyle pinchen
 
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Post » Fri May 27, 2011 8:34 pm

That is correct. Remember both Emaster.esm and patch.esp are checked.
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Arnold Wet
 
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Post » Fri May 27, 2011 11:34 pm

That is correct. Remember both Emaster.esm and patch.esp are checked.


well iv got artwend emaster v2.014 esm along with arktwend patch v2.014.esp checkt..with arktwend enhanced script.esm,arktwend master final1.0.0.esm,arktwemd master 1.05.esm arktwend final patch 1.0.2 esp along with marrowind and the 2 expansions uncheckt..iv started a fresh game got to the part in the inn when u are sapos to sleep..there should be a video divx cut seen but there isent .the music plays ibut the screen is frozen I have to wait till the end of the music to continue the game.other then that this is correct?il get back to u when i get back up to the stormwend thifs guild quest and tell u how it went..though i am a bit conserd that the cut seen dident work :s
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kirsty joanne hines
 
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Post » Fri May 27, 2011 3:49 pm

I also have that problem. I think so far it's only happened when there are extra plugins checked, like the patches.
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Sheila Esmailka
 
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Post » Fri May 27, 2011 12:29 pm

Iv had just about as much as i can take with this mod..i updated the emp to latest like u said gold thief.deleted my saves started a fresh game got to stormwend and there are only 2 mercs in the market again! and 2 make things worse this time when trying to get the chicken..the butcher is no were to be found for a destraction..unlike last time.:( so i cant even continue the main story line because an npc that is needed to progress is no were to be found...this is so furstrating!
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m Gardner
 
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Post » Fri May 27, 2011 9:59 pm

@domfather
I am truly sorry this TC is not working for you. All I am is a person who has taken the German TC and tried to make it available in English. I'm truly not a modder from scratch as so many are on this forum. At this moment in time I have no idea of how to correct the problems you are running into. Everything I have suggest are things that have worked for me or others. I have run through the mod many times and have not encountered all the errors you are, even if I did I don't think I could fix them because I am still at the novice level. If I hadn't been working on it for so long I would probably have deleted it, so if you do I totally understand the reasoning.

So I am like you in this matter, having no clue as to the why of your problems or how to fix them. So I appeal to others for suggestions that might work.
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Curveballs On Phoenix
 
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Post » Fri May 27, 2011 9:17 pm

well i did a complet fresh install of marrowind and arktwend and there were now 3 mercs in market..i saved..later there were only 2..its wierd.but anywaz i somhow past that glitch and am now back to being abel to play this wonderfull mod and translation.and so far i havent had any problems.
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Hella Beast
 
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Post » Fri May 27, 2011 6:20 pm

well i did a complet fresh install of marrowind and arktwend and there were now 3 mercs in market..i saved..later there were only 2..its wierd.but anywaz i somhow past that glitch and am now back to being abel to play this wonderfull mod and translation.and so far i havent had any problems.

This is common when updating a saved game with an updated ESM/ESP.

Basically what happens is doubling and missing NPCs/Items ensures. Its a common problem when updating mods/saved games. Normally this is solved by cleaning your saved game, but i dont know if the tools out there would work with a TC
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Sasha Brown
 
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Post » Sat May 28, 2011 12:15 am

iv got quiet far now but iv come to a problem.

im on the mission were i have to search for the dwarf kings son.iv reacht the place were the dwarf ghosts are.in the next chamber..i think its calld the crystal hall..its a room were there are ghosts with names and saposingly there is a sword thats been taken
anywaz as soon as i enter this room.i get the following errors.
script error: expression in zwergen missionzettel10,12,13 and 16
"right eval"comes up 3 times aswell.
i can continue to load .and the game runs
iv got quiet far past this part iv got the darkstone and tooken the dwarfs son back to the king
everythings running fine..its just when ever i load the game ..i get the same errors..was wondering if this is a big deal or not and if somone can send me this mssing scripts .but if its not a big deal its ok not to send.thanks. this mod is amazing.

sorry for not spoilering this but it would not let me send it for som resson.
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Cccurly
 
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Post » Fri May 27, 2011 4:52 pm

@domfather

I would not worry about them because you are long past where they were used and have no bearing on what you are doing now.
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I love YOu
 
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Post » Fri May 27, 2011 6:04 pm

@domfather

I would not worry about them because you are long past where they were used and have no bearing on what you are doing now.


ok thanks .did i find a joke secret in this game? i enterd a cave on the beach near the x roads beffor nembrast and then some jamican music starts playing..theres a dead girl on the floor but yet she talks to me with german speech..lol .was wondering if you no about this
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Tinkerbells
 
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Post » Fri May 27, 2011 4:39 pm

I'm having an installation problem with arktwend.. when I click MWE to play, and only activated your esp, it says me it can't load the sureai movie, and if I start a new game, it crashes to deskpot.

I've readed the burrowind installation, but I want to ovewrwrite my morrowind folder...what must I do?
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Hope Greenhaw
 
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Post » Fri May 27, 2011 9:18 am

I'm having an installation problem with arktwend.. when I click MWE to play, and only activated your esp, it says me it can't load the sureai movie, and if I start a new game, it crashes to deskpot.

I've readed the burrowind installation, but I want to ovewrwrite my morrowind folder...what must I do?


If I'm correct in what you posted then you want to load it into you main Morrowind directory. When you run the installer it should find that folder and install there. Check your video folder to see if it has arktintro.bik in it, there also should be the German Arktwend.esm in the data folder. If not then the installation went else where. Look and see if you have another data folder within the data folder or something to that effect.

Also you do not need MWE to play the English version just use FPS Optimizer that comes with it.

Make sure you use the ini that is with the english esm and also get the small patch.
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Holli Dillon
 
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Post » Fri May 27, 2011 7:49 am

Thanks! :)
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Penny Wills
 
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Post » Fri May 27, 2011 6:35 pm

I've arrived to stormwend and pased the tournament, what must I do? how can I join to the guards? Where's the poppyflower?
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mimi_lys
 
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Post » Fri May 27, 2011 9:12 am

Just recently come across this gem.

To anyone who's completed it...how many hours did you get out of it? Or how many hours can I expect (Longer than Morrowind Original Campaign)?
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Emma Louise Adams
 
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Post » Fri May 27, 2011 6:08 pm

Someone mentioned that there is a vardo, or gypsy wagon, in this mod. Does anyone who has played this know if that is true? I've looked through the meshes and couldn't find one.
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JD FROM HELL
 
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