[RELZ] Armamentarium Complete v1.3 & Artifacts Support [RELZ

Post » Fri May 27, 2011 4:58 pm

Good News to Cheers everyone up. :hubbahubba:

I am finishing up the changes for the ArmamentariumLLMagicOOO.esp and will be releasing the BETA tonight before I go to bed. I got motivated and finally finished it.

I just have a few more things to check and do the readme.

So OOO/FCOM users you will finally have your Enchanted Arma weapons balanced to OOO leveledlist.

:thumbsup:

We love you Corepc! Thanks a lot!!
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maya papps
 
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Post » Fri May 27, 2011 1:09 pm

We love you Corepc! Thanks a lot!!


I do want I can to keep everyone Happy..
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carley moss
 
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Post » Fri May 27, 2011 7:20 pm

ArmamentariumLLMagicOOO_1_3. is uploaded.

http://www.4shared.com/file/130528206/484f28d7/ArmamentariumLLMagicOOO_1_3_0.html



ArmamentariumLLMagicOOO.esp

Requires:
Oscuros Oblivion Overhaul 1.33 or higher
ArmamentariumComplete 1.3

Thanks to Dev_Akm for pointing out which leveledlist to modify for this. And Thanks Everyone for being so patient has well and waiting for this.

This is beta version and still a Work In Progess. Has I am not finished working on it yet. Still have to do OMOBS Balance on them for OOO Users.

This adds about 85% of Armamentarium Enchanted Weapons. which is probably around 800 out of 950+ plus that exist in ArmamentariumEnchanted).

What is not added to OOO leveledlist - Enchanted BattleStaves, Spears, Akaviri Jade, Claw, Cutlass enchanted varities. Has I need to find spot for these in OOO leveledlist.

ArmamentariumEnchanted Weapons are going to be rare in OOO has in some leveledlist there is only a few entries being made.

They can also be found has loot.

This is compatible with FCOM has well.

This is BETA Once again, and is first release. So there may still be balancing issue with how often items are appearing in game.


Load Like So

OOO.esm
Armamentarium.esm

OOO.esp
ArmamentariumLLOOO.esp
ArmamentariumLLMagicOOO.esp

Only Enchanted Weapons have been added once again.

Enchanted Arma Armors are being worked on and will get intergrate in next ArmaComplete Updated. and will be added to this plugin has needed.


Enjoy Corepc
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!beef
 
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Post » Fri May 27, 2011 9:34 am

Thank you!
DLing now.
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vicki kitterman
 
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Post » Fri May 27, 2011 5:25 pm

Thank you!
DLing now.


Enjoy LLMagicOOO.esp and report back if you actually find any? They should be rare..

Has I have not had a chance to test it out in game yet. But should work fine. Even with FCOM.

I must go to bed now, have to work tommorrow after all. So I will be offline till around 3:00 tommorrow afternoon my time ..

Corepc
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Taylor Bakos
 
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Post » Fri May 27, 2011 7:39 am

Bump for Day Crowd..LLMagicOOO.esp beta released..
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Tasha Clifford
 
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Post » Fri May 27, 2011 12:04 pm

Thanks Corepc!
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kelly thomson
 
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Post » Fri May 27, 2011 10:37 am

Great thanks, downloading now!
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Michelle davies
 
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Post » Fri May 27, 2011 2:03 pm

Just a little bump so that everyone did not miss it.. :grad:
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Grace Francis
 
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Post » Fri May 27, 2011 12:47 pm

Hi guys i've got some questions.
For my fresh oblivion installation I decided to use only T.I.E. (i would try this time without FCOM installation).
My question: is possible to play T.I.E along with Armamentarium complete + artifacts (meaning if you need or not some patches to make them compatible with each other) ? If anyone has tested a similar thing (TIE + Armamentarium installation without any other overhaul mod like OOO,FCOM, etc) and managed to get it all done without any problems, please explain me how do for get working these 2 mods without conflicting or CTD.
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Bitter End
 
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Post » Fri May 27, 2011 2:48 pm

Hi guys i've got some questions.

For my fresh oblivion installation I decided to use only T.I.E. (i would try this time without FCOM installation).

My question: is possible to play T.I.E along with Armamentarium complete + artifacts (meaning if you need or not some patches to make them compatible with each other) ?

If anyone has tested a similar thing (TIE + Armamentarium installation without any other overhaul mod like OOO,FCOM, etc) and managed to get it all done without any problems, please explain me how do for get working these 2 mods without conflicting or CTD.


If you have wrye bash installed then you can make tie and armamentarium work together really good. But can be done without bash, but you will not get same results.

I have looked at the bashed patch results myself . TIE is going to handle everything that is normally does all the placed objects, npc levels, npc changes etc,

Armamentarium will take over leveledlist for weapons and armor. And will be dominate and you would only end with Armamentarium Armor and Weapons and armor showing up those npc from TIE that use vanilla leveledlist. Has Tie removes alot of armor from leveledlist itself, these end up getting replaced with Armamentarium / Artifacts Stuff has well.

Once again use bash for best results. Load Like So..Has load order is important..

Oblivion.esm
Armamentarium.esm,
Artifacts.esm

TIE.esp

ArmamentariumLL.esp,
ArmamentariumLLMagic.esp,
ArmamentariumLLArmaVendors
ArmamentariumArtifacts.esp

Artifacts.esp
Artifacts-ArmaCompleteAddon.esp


Corepc
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Julie Ann
 
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Post » Fri May 27, 2011 3:49 am

Thank for the answer Corepc. I've got a last question.
A full/complete and correct installation of Armamentarium consist in all these esp:
-ArmamentariumLL.esp,
-ArmamentariumLLMagic.esp,
-ArmamentariumLLArmaVendors
-ArmamentariumArtifacts.esp
-Artifacts.esp
-Artifacts-ArmaCompleteAddon.esp

I realized right or wrong ?
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Charlotte Buckley
 
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Post » Fri May 27, 2011 7:23 am

That is right..read right above I posted the load order and what you should use just in case..

artifacts.esm / artifacts.esp are a seperate download see sig for that..
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мistrєss
 
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Post » Fri May 27, 2011 6:10 am

ArmamentariumLLMagicOOO_1_3. is uploaded.
http://www.4shared.com/file/130528206/484f28d7/ArmamentariumLLMagicOOO_1_3_0.html



Thanks CP but the host seems to be down. Could we get a mirror?
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Chris Guerin
 
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Post » Fri May 27, 2011 7:13 am

Lovely!:)
Thanks!

The download link is fine for me,though.
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brandon frier
 
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Post » Fri May 27, 2011 12:37 pm

The download link is fine for me,though.


It's working now. Must have been a temporary hiccup.
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sharon
 
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Post » Fri May 27, 2011 6:18 am

Thanks CP but the host seems to be down. Could we get a mirror?


Lovely!:)
Thanks!

The download link is fine for me,though.


It's working now. Must have been a temporary hiccup.


4shared does act up every once in while, sometimes even goes down, usually it come back up after a while. The LLMagicOOO is still under development and not quite ready to uploaded to tesnexus yet. What I released was a "hold me over" till next release with rest of weapons added and armor has well.
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Greg Cavaliere
 
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Post » Fri May 27, 2011 7:05 am

So, this is my final installation result:
http://s6.directupload.net/file/d/1919/keo2ft8p_png.htm

Any errors left or will everything work now?

:embarrass:

And thanks for the great work. Your dedication is really amazing.
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Pants
 
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Post » Fri May 27, 2011 10:40 am

So, this is my final installation result:

Any errors left or will everything work now?

And thanks for the great work. Your dedication is really amazing.


Can you post your load order with wrye bash the result that gives you so that I can how the full load order is and what is getting merged has well.

---------------

ArmaEnchantedArmor News,

this is about 75% complete at this point.

We have over 627+ new Arma Enchanted Armors , Leveledlist are built, so once all the magic armor get added.

Then I can start working on adding arma enchanted leveledlist to vanilla leveledlist and do the OOO version has well. If all goes well it should not be took much longer for this part.
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gemma
 
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Post » Fri May 27, 2011 6:47 pm

Can you post your load order with wrye bash the result that gives you so that I can how the full load order is and what is getting merged has well.


You mean that I should rebuild the bash file again and then give you the results?
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Juan Suarez
 
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Post » Fri May 27, 2011 11:18 am

You mean that I should rebuild the bash file again and then give you the results?


Yes, rebuild bashed patch, and post the results that you give you in codebox so that we can see what version you are using and what is getting merged or not?

I just need to see this part of results screen..Under Overview Active Mods.. Like so..

Active Mods?  00 Oblivion.esm ?  01 Cobl Main.esm [Version 1.70] ?  02 Armamentarium.esm [Version 1.3] ?  03 Mart's Monster Mod.esm [Version 3.7b3p3] ?  04 TamrielTravellers.esm [Version 1.39c] ?  05 Artifacts.esm ?  06 All Natural Base.esm [Version 0.9.6] ?  07 Cobl Races TNR.esp [Version 1.53] ?  08 Cobl Races TNR SI.esp [Version 1.53] ?  09 Unofficial Oblivion Patch.esp [Version 3.2.0] ?  0A Unofficial Shivering Isles Patch.esp [Version 1.4.0] ?  0B DLCShiveringIsles.esp ?  0C DLCHorseArmor.esp ?  0D DLCHorseArmor - Unofficial Patch.esp [Version 1.0.5] ?  0E DLCOrrery.esp ?  0F DLCOrrery - Unofficial Patch.esp [Version 1.0.3] ?  10 DLCFrostcrag.esp ?  11 DLCFrostcrag - Unofficial Patch.esp [Version 1.0.4] ?  12 DLCVileLair.esp ?  13 DLCVileLair - Unofficial Patch.esp [Version 1.0.5] ?  14 DLCSpellTomes.esp ?  15 DLCSpellTomes - Unofficial Patch.esp [Version 1.0.1] ?  16 DLCMehrunesRazor.esp ?  17 DLCMehrunesRazor - Unofficial Patch.esp [Version 1.0.4] ?  18 DLCThievesDen.esp ?  19 DLCThievesDen - Unofficial Patch.esp [Version 1.0.5] ?  1A DLCThievesDen - Unofficial Patch - SSSB.esp [Version 1.0.4] ?  1B DLCBattlehornCastle.esp ?  1C DLCBattlehornCastle - Unofficial Patch.esp [Version 1.0.4] ?  1D Knights.esp ?  1E Knights - Unofficial Patch.esp [Version 1.0.9] ?  1F TIE.esp ?  20 diversegrasses.esp ?  21 VibrantSpecularTextures.esp ?  ++ ArmamentariumLL.esp [Version 1.3] ?  ++ ArmamentariumLLMagic.esp [Version 1.3] ?  ++ ArmamentariumLLArmaVendor.esp [Version 1.3] ?  22 ArmamentariumArtifacts.esp [Version 1.3] ?  23 Mart's Monster Mod.esp [Version 3.7b3] ?  24 Mart's Monster Mod - Additional Enemy NPC Vars.esp [Version 3.7b1] ?  25 Mart's Monster Mod - Diverse Imperial Armor.esp [Version 3.7b3] ?  26 Mart's Monster Mod - Gems & Gem Dust.esp [Version 3.7b3] ?  27 Mart's Monster Mod - Hunting & Crafting.esp [Version 3.7b3p3] ?  28 Mart's Monster Mod - Looting NPCs & Creatures.esp [Version 3.7b3] ?  29 Mart's Monster Mod - Extra Wounding.esp [Version 3.7b3] ?  2A Mart's Monster Mod - Spawn Rates - Reduced Reduced.esp [Version 3.7b3] ?  ++ Mart's Monster Mod - Knights.esp [Version 3.7b3] ?  2B Mart's Monster Mod - City Defences.esp [Version 3.7b3p3] ?  2C Mart's Monster Mod - Farm Animals.esp [Version 3.7b3] ?  2D Mart's Monster Mod - More Wilderness Life.esp [Version 3.7b3] ?  2E Mart's Monster Mod - Diverse WaterLife.esp [Version 3.7b3p3] ?  2F Mart's Monster Mod - Shivering Isles.esp ?  30 Mart's Monster Mod - Diverse Runeskulls Loot G&GD.esp [Version 3.7b3] ?  31 Mart's Monster Mod - Creatures Tweaks.esp ?  ++ Mart's Monster Mod - Slof Horses Complete.esp [Version 3.7b3] ?  32 TamrielTravellerAdvScript.esp [Version 1.40Alpha] ?  33 TamrielTravellers.esp [Version 1.39c] ?  ++ TamrielTravellersItemsNPC.esp [Version 1.39c] ?  34 ShiveringIsleTravellers.esp [Version 1.39c] ?  ++ CoreRandmonClothing4Npcs.esp ?  ++ EVE_StockEquipmentReplacer4MMM.esp ?  35 Artifacts.esp ?  ++ Armamentium female.esp ?  ++ ArtifactsFemaleArmor.esp ?  ++ Artifacts - ArmaCompleteAddon.esp [Version 0.20] ?  ++ Artifacts Guild Rebalanced.esp [Version 0.10] ?  36 ArmaDrop.esp ?  ++ Slof's Oblivion Better Beasts.esp ?  37 Cobl Glue.esp [Version 1.69] ?  38 Cobl Si.esp [Version 1.63] ?  39 Cobl Races.esp [Version 1.52] ?  ++ Item interchange - Extraction.esp [Version 0.76] ?  ++ Item interchange - Placement.esp [Version 0.76] ?  3A All Natural.esp [Version 0.9.6] ?  3B All Natural - Enhanced Weather.esp [Version 0.9.6] ?  3C All Natural - Real Lights.esp [Version 0.9.6] ?  3D ArmamentariumMagicArmorLVL.esp 

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Jeremy Kenney
 
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Post » Fri May 27, 2011 9:46 am

Ok, here we go!

Active Mods•  00 Oblivion.esm •  01 Francesco's Leveled Creatures-Items Mod.esm •  02 Francesco's Optional New Items Add-On.esm •  03 Tamrielic Ingredients.esm •  04 Oscuro's_Oblivion_Overhaul.esm [Version 1.34] •  05 Armamentarium.esm [Version 1.3] •  06 Mart's Monster Mod.esm [Version 3.7b1] •  07 TamrielTravellers.esm [Version 1.39c] •  08 Artifacts.esm •  09 FCOM_Convergence.esm [Version 0.9.9a7] •  0A Bab.esm [Version FINAL] •  0B Lattamerv3.esm •  0C CM Partners.esm •  0D Kvatch Rebuilt.esm •  0E UOP Vampire Aging & Face Fix.esp [Version 1.0.0] •  0F Unofficial Oblivion Patch.esp [Version 3.2.0] •  10 Unofficial Shivering Isles Patch.esp [Version 1.4.0] •  11 Francesco's Optional Chance of Stronger Bosses.esp •  12 Francesco's Optional Chance of Stronger Enemies.esp •  13 Francesco's Optional Chance of More Enemies.esp •  14 Francesco's Optional Leveled Guards.esp •  15 Francesco's day lenght rescale 1-16.esp •  16 Francesco's Dark Seducer Weapons Patch.esp •  17 Francesco's Optional Leveled Quests-SI only.esp •  18 FCOM_Francescos.esp [Version 0.9.9] •  19 FCOM_FrancescosItemsAddOn.esp [Version 0.9.9] •  1A FCOM_FrancescosNamedBosses.esp [Version 0.9.9] •  1B Fran Armor Add-on.esp •  1C Fran_Lv30Item_Maltz.esp •  1D CM Partners.esp •  1E CM Partners Special NPCs.esp •  1F CM Partners NPC.esp •  20 CM Partners More NPCs.esp •  21 CM Partners Extra NPCs.esp •  22 AsharasCMPartners.esp •  23 DAValeriaCuteElf.esp •  24 Tamara.esp •  25 Aliyah.esp •  26 DARaewyn.esp •  27 DAFeria.esp •  28 DATiamsGirls.esp •  29 DLCSpellTomes.esp •  2A DLCShiveringIsles.esp •  2B DLCFrostcrag.esp •  2C DLCHorseArmor.esp •  2D DLCOrrery.esp •  2E DLCMehrunesRazor.esp •  2F DLCVileLair.esp •  30 DLCThievesDen.esp •  31 DLCSpellTomes - Unofficial Patch.esp [Version 1.0.1] •  32 DLCVileLair - Unofficial Patch.esp [Version 1.0.5] •  33 DLCOrrery - Unofficial Patch.esp [Version 1.0.3] •  34 DLCMehrunesRazor - Unofficial Patch.esp [Version 1.0.4] •  35 DLCThievesDen - Unofficial Patch.esp [Version 1.0.5] •  36 DLCFrostcrag - Unofficial Patch.esp [Version 1.0.4] •  37 DLCHorseArmor - Unofficial Patch.esp [Version 1.0.5] •  38 Book Jackets Oblivion.esp •  39 MIS.esp •  3A MIS New Sounds Optional Part.esp •  3B Hentai Compilation.esp •  3C Apachii_Goddess_Store.esp •  3D KF Chapel Shop.esp •  3E EY_AoD.esp •  3F StandingJOJO.esp •  40 shinyEmotions.esp •  41 personality_idles2.esp •  42 77_Umpa_Animation.esp •  43 Slof's sixy Anims.esp •  44 EFGAddPose.esp •  45 actors_in_charge.esp •  46 OSR_pose.esp •  47 LainPoseMODv1.4.esp •  48 Elves Of Lineage II.esp •  49 Nec Mystic High Elf-Remake.esp [Version 1.0] •  4A CuteElf11.esp [Version 1.2] •  4B BabShop.esp •  4C Adonnays Elven Weaponry.esp •  4D ClocksOfCyrodiil.esp •  4E Harvest [Flora].esp [Version 3.0.0] •  4F Harvest [Flora] - DLCFrostcrag.esp [Version 3.0.0] •  50 Harvest [Flora] - DLCVileLair.esp [Version 3.0.0] •  51 Harvest [Flora] - Shivering Isles.esp [Version 3.0.0] •  52 tona_whitesquall-armor_ver2.esp •  53 Nightshade_Armor.esp •  54 Natural_Weather_HDR_by_Max_Tael.esp •  55 Natural_Vegetation_200%_by_Max_Tael.esp •  56 Natural_Habitat_by_Max_Tael.esp •  57 Natural_Weather_HDR_2.1.2_coloroverride.esp •  58 Enhanced Water v2.0 HD.esp •  59 Enhanced Water v2.0 HD - SI Addon.esp [Version 0.1] •  5A IlluminationWithin.esp •  5B KDCircletsOOOOptimized - NPC Equip.esp [Version 1.2] •  5C FCOM_KDCircletsOOOOptimizedNPCEquip.esp [Version 0.9.9] •  5D ExnemRuneskulls.esp •  5E FCOM_ExnemRuneskulls.esp [Version 0.9.9] •  5F FCOM_TamrielicIngredients.esp [Version 0.9.9] •  60 Bob's Armory Oblivion.esp •  61 FCOM_BobsArmory.esp [Version 0.9.9] •  62 Loth's Blunt Weapons for Npcs.esp •  63 FCOM_LothsBluntWeapons.esp [Version 0.9.9] •  64 Oblivion WarCry EV.esp •  65 FCOM_WarCry.esp [Version 0.9.9] •  66 Oscuro's_Oblivion_Overhaul.esp [Version 1.34] •  67 FCOM_Convergence.esp [Version 0.9.9] •  68 FCOM_RealSwords.esp [Version 0.9.9] •  69 FCOM_DurabilityAndDamage.esp [Version 0.9.9] •  6A ArmamentariumLL4OOO.esp [Version 2.0] •  6B ArmamentariumLLVendors.esp •  6C ArmamentariumArtifacts.esp [Version 1.3] •  6D Artifacts.esp •  6E Artifacts - ArmaCompleteAddon.esp [Version 0.20] •  6F Mart's Monster Mod - More Wilderness Life.esp [Version 3.7b1] •  70 Mart's Monster Mod - Extra Wounding.esp [Version 3.7b1] •  71 Mart's Monster Mod - Looting NPCs & Creatures.esp [Version 3.7b1] •  72 Mart's Monster Mod - Dungeons of MMM.esp [Version 3.7b1] •  73 TamrielTravellers4OOO.esp [Version 1.39c] •  74 FCOM_TamrielTravelers.esp [Version 0.9.9] •  75 FCOM_MoreRandomSpawns.esp [Version 0.9.9] •  76 FCOM_MoreRandomItems.esp [Version 0.9.9] •  77 FCOM_DiverseGuardUnity.esp [Version 0.9.9] •  78 FCOM_BobsGuardUnity.esp [Version 0.9.9] •  79 FCOM_Archery.esp [Version 0.9.9] •  7A Crowded Cities 15.esp •  7B Crowded Roads.esp [Version 2.0] •  7C bgMagicEV.esp [Version 1.7EV] •  7D bgMagicAlchemy.esp [Version 1.57] •  7E bgMagicEVStartspells.esp [Version 1.68EV] •  7F bgMagicSpellTomes_for_WryeBash.esp [Version 1.68EV] •  80 bgMagicPotionNumberSoulGemValue.esp [Version 1.68UV] •  81 bgMagicEVShader.esp [Version 1.7EV] •  82 bgMagicShaderLifeDetect.esp [Version 1.68] •  83 bgMagicLightningbolt.esp •  84 Knights.esp •  85 Knights - Unofficial Patch.esp [Version 1.0.9] •  86 FCOM_Knights.esp [Version 0.9.9] •  87 Ivellon.esp [Version 1.8] •  88 RTT.esp •  89 FCOM_Ruin.esp [Version 0.9.9] •  8A The Lost Spires.esp •  8B FCOM_UnofficialFranArmorAddon.esp [Version 0.9.9] •  8C FCOM_EntropicOrderRebalance.esp [Version 0.9.9beta2] •  8D Kobu's Skip Intro Mod.esp •  8E IDKRRR_C_race.esp •  8F nVidia Black Screen Fix.esp [Version 1.0.0] •  90 Kvatch Rebuilt.esp •  91 Kvatch Rebuilt - Leveled Guards - FCOM.esp •  92 GTAesgaard.esp •  93 QTdof.esp •  94 LattamerV3_P-rrtyCure_Hair_Module.esp

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jeremey wisor
 
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Post » Fri May 27, 2011 4:51 am

From FCOM thread

Is it normal, that I cant merge the level lists from Armamentarium into my Bash file?



Ok, here we go!

? 6A ArmamentariumLL4OOO.esp [Version 2.0]

? 6B ArmamentariumLLVendors.esp

? 6E Artifacts - ArmaCompleteAddon.esp [Version 0.20]


Thank you, you have correct version loaded. and everything is where is supposed to be at in load order.

Perhaps move the UMOP patches below each mod itself.

Armamentarium Leveledlist in general do not have to be tagged has delev/relev , Has they do not change leveledlist themselves.

Arma is only adding new items to these list and not changing them at all or what levels things show up has. All of the ArmamentariumLL*.* work this way. Only new stuff added to leveledlist, not changing of leveledlist themselves. So this is why it does not show up in Bash Patch Leveledlist Section. Once again.

You are missing a step after you build your bashed patched.

You need to go through your list and looks for those mods that are green and click them that will make those mods ' + ' or ' * '. Green means mods is mergeable and once bash patch is activated these represent merged or imported in.
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Alex [AK]
 
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Post » Fri May 27, 2011 12:25 pm

Giving the mods a "+" means that they will be removed from the load order because there are already in the bash file, right?

And now it looks like that (some of the green mods can't get a "+"):
http://s3.directupload.net/file/d/1919/57eb7jm5_png.htm

Thanks for the help, again!

(and btw, what would happen if those mods have not a "+" and Im playing Oblivion? Would there be duplicates?)
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Sami Blackburn
 
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Post » Fri May 27, 2011 2:34 pm

Giving the mods a "+" means that they will be removed from the load order because there are already in the bash file, right?

And now it looks like that (some of the green mods can't get a "+"):

(and btw, what would happen if those mods have not a "+" and Im playing Oblivion? Would there be duplicates?)


Correct "+" means they are virtually active and merged in bashed patched..

Load order looks right now in Bash

last question I am not understanding. Can you repharse or give me an example?
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Alex Vincent
 
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