[RELZ] Armamentarium Complete v1.3 & Artifacts Support [RELZ

Post » Fri May 27, 2011 4:52 pm

last question I am not understanding. Can you repharse or give me an example?


Question was: "What would happen if I play Oblivion with the current bash file (the final bash file) WITHOUT marking the green mods with a "+"?" Would that have been bad?
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Dewayne Quattlebaum
 
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Post » Fri May 27, 2011 11:06 am

Question was: "What would happen if I play Oblivion with the current bash file (the final bash file) WITHOUT marking the green mods with a "+"?" Would that have been bad?


that is what I thought you meant. Correct you would have duplicates records for something things, since bashed patched is already pulling this information.

But that all depends on what the mods does after all. Leveledlist are not has bad has race changes are when it comes to this.
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Cody Banks
 
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Post » Fri May 27, 2011 8:37 am

Hopefully in the next few days, I will get the another update out.

-----------

Cleanup of ArmamentariumArtifacts.esp that was reported, not much that I could clean out since all the changes that this plugin does are intentional once again. If object was removed, I undelete and disabled and moved below ground has needed.

Main feature of next update is 627+ Armamentarium Enchanted Armor Varations added into LLMagic.esp and LLMagicOOO.esp Leveledlist.

Each armor / piece (cuirass, gauntlets, helmet, etc) now has 3 Enchanted Varations now that can be found either on npc, loot, or from certain vendors that sell magical items.

All enchantments that Enchanted Armor uses are based off vanilla. So if you have a mod that changes vanilla enchantment it will work with this.

Artifacts-ArmaCompleteAddon.esp - This plugin will be updated. Has I missed a adding in a few of Artifacts items.

-----------

Also I will post an updated Artifacts.esm and Artifacts.esp has well in Artifacts thread.

The total amount of items in Armamentarium is now 2664 for those keeping track. We have not broke 3000+ yet but that is our goal eventually..Has we still have defensive weapons to enchant and artifacts weapons and armor.

Corepc
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Lucy
 
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Post » Fri May 27, 2011 4:38 pm

Just installed this and played for just a short time so far, but it is excellent to see all the variations on NPC's now! What an excellent addition to my game, Many thanks. :twirl:
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Big mike
 
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Post » Fri May 27, 2011 5:57 am

I just downloaded your recent beta, ArmamentariumLLMagicOOO.esp (I'm an FCOM user). I suspect I no longer need ArmamentariumLLMagic.esp which would now only be used for Vanilla. Correct?

Thanks in advance for everything, and I do mean everything. :nod:
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Rebecca Clare Smith
 
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Post » Fri May 27, 2011 9:07 am

Just installed this and played for just a short time so far, but it is excellent to see all the variations on NPC's now! What an excellent addition to my game, Many thanks. :twirl:


enjoy

I just downloaded your recent beta, ArmamentariumLLMagicOOO.esp (I'm an FCOM user). I suspect I no longer need ArmamentariumLLMagic.esp which would now only be used for Vanilla. Correct?

Thanks in advance for everything, and I do mean everything. :nod:


Correct LLMagicOOO.eps is balanced for OOO/FCOM gameplay,

no need for vanilla verison anymore unless you want to cheat and get item early that is.


This is my last post of the night, has I am going to bed :snoring:

will talk to everyone later.
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Hella Beast
 
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Post » Fri May 27, 2011 2:09 pm

OK, i`m going to try this- looks good. There are a lot of different files. Am I ok just to install the main file with 110megs worth? And am I ok with Fantasy Figures that I use or do I need something else for that?
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Fanny Rouyé
 
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Post » Fri May 27, 2011 9:42 am

OK, i`m going to try this- looks good. There are a lot of different files. Am I ok just to install the main file with 110megs worth? And am I ok with Fantasy Figures that I use or do I need something else for that?


Armamentarium Complete(and artifacts) is mostly OK with any body replacers(unless your custom race does not support vanilla body). For Fantasy Figure, check http://www.tesnexus.com/downloads/file.php?id=18943.

**For Artifacts, there's no complete replacer for FF yet.
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FirDaus LOVe farhana
 
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Post » Fri May 27, 2011 12:59 pm

Armamentarium Complete(and artifacts) is mostly OK with any body replacers(unless your custom race does not support vanilla body). For Fantasy Figure, check http://www.tesnexus.com/downloads/file.php?id=18943.

**For Artifacts, there's no complete replacer for FF yet.


hmm, ok. Thanks. A little unsure what to do now. I`ll download the non artifact one then, I think.

thanks.
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Alycia Leann grace
 
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Post » Fri May 27, 2011 3:35 am

There are a lot of different files. Am I ok just to install the main file with 110megs worth?


Both readme html and txt state what plugins do and in the first post it states what is required. If going to use Artifacts-ArmaCompleteAddon mod that is a seperate download needed for that.

Once again There is no complete FF version of Artifacts, LFACT is only person who has a FF version for Armamentarium/Artifacts.

Other body options for female are EVE HGEC or Roberts Female. Both which are complete for Armamentarium

Artifacts - EVE HGEC C cup is currently supported with E Cup on the way,

and there is full replacer for Roberts Female has well for Artifacts.
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Solina971
 
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Post » Fri May 27, 2011 10:49 am

Is there a way (or a plugin) to delete the Artifact Shop from Cyrodiil?
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Jordyn Youngman
 
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Post » Fri May 27, 2011 10:55 am

Is there a way (or a plugin) to delete the Artifact Shop from Cyrodiil?


If you add Artifacts.bsa to sarchive section of oblivion.ini then you do need the artifacts.esp

or If you extract the meshes and textures from the Artifacts.bsa then you do need the Artifacts.esp.

Else I can upload a alternate Artifacts store plugin that changes the merchant to use vanilla leveledlist instead. And you will need Artifacts-ArmaCompleteAddon.esp to get these items to show back up. How does that sound. Plugin is bash mergeable by the way has well.
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Scott Clemmons
 
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Post » Fri May 27, 2011 3:32 pm

If you add Artifacts.bsa to sarchive section of oblivion.ini then you do need the artifacts.esp

or If you extract the meshes and textures from the Artifacts.bsa then you do need the Artifacts.esp.

Else I can upload a alternate Artifacts store plugin that changes the merchant to use vanilla leveledlist instead. And you will need Artifacts-ArmaCompleteAddon.esp to get these items to show back up. How does that sound. Plugin is bash mergeable by the way has well.

I'm not favorable to the last idea (changing Artifacts store to vanilla) since we will have then just another building to Cyrodiil with others merchant which nothing special.
I just want "the artifacts" in my levelled lists (rather then buying them) so the first suggestions are good.

Edit:
I could also change the name of "Artifacts.bsa" to "Fra - Artifacts.bsa" since I'm using the plugin fra.esp for Francesco.
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Fluffer
 
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Post » Fri May 27, 2011 7:32 am

When i try to run the startquest trfartest it returns that no such scripts exisits.. am i missing something?

Here is my load order

Oblivion.esmAll Natural Base.esmFrancesco's Leveled Creatures-Items Mod.esmFrancesco's Optional New Items Add-On.esmbattlemagearmor2-0Base.esmOscuro's_Oblivion_Overhaul.esmArmamentarium.esmArmamentariumFran.esmMart's Monster Mod.esmCyrodiilUpgradeResourcePack.esmFCOM_Convergence.esmBetter Cities Resources.esmProgress.esmTR_OoT_Main.esmUnofficial Oblivion Patch.espDLCShiveringIsles.espUnofficial Shivering Isles Patch.espBetter Cities .espFrancesco's Optional Chance of Stronger Bosses.espFrancesco's Optional Chance of Stronger Enemies.espFrancesco's Optional Chance of More Enemies.espFrancesco's Optional Leveled Guards.espFCOM_Francescos.espFCOM_FrancescosItemsAddOn.espFCOM_FrancescosNamedBosses.espNatural_Weather_HDR_by_Max_Tael.espNatural_Habitat_by_Max_Tael.espAll Natural - Real Lights.espAll Natural.espAll Natural - EW + NW + AWS.espEnhanced Water v2.0 ND.espNatural_Water_by_Max_Tael.espIWR-Lights.espIWR-Windows.espIWR-Shutters.espAkatosh Mount By Saiden Storm.espCDM-Skip Purification.espClocksOfCyrodiil.espClocksOfCyrodiil_BC_OBC_OC_OCLR_Vanilla.espDaggerfallBooks.espdiversegrasses.espMorrowindBooks.espXero's Fame Indicator.espLiving Economy.espLiving Economy - Items.espmoDem's City Life - BP Compat.espMap Marker Overhaul.espDLCHorseArmor.espDLCOrrery.espDLCVileLair.espDLCMehrunesRazor.espMaleBodyReplacerV3.esp1AlexScorpionSneakingSuit.espAdonnays Classical Weaponry.espAdonnays Elven Weaponry.espbattlemagearmor2-0 compatability loot.espDMACArmor.espDMRangerArmor.espKDDwemerSpectacles.espmnp Nighteye Goggles.espNicoroshi Creations DW Light.espNighteye Glasses.obse.espNoble Battlemage Armor.espWarriorBandages_V2.0.espThieves Arsenal.espMage Equipment.espEY_BM_Armory.esptona_whitesquall-armor_ver2.espDLCThievesDen.espSlof's Oblivion Robe Trader.espBob's Armory Oblivion.espCheat Bob's Armory Oblivion.espFCOM_BobsArmory.espOblivion WarCry EV.espFCOM_WarCry.espOscuro's_Oblivion_Overhaul.espOOO-Water_Weeds.espOOO-Container_Trap_Instant_Effects.espArmamentariumLLVendors.espArmamentariumArtifacts.espFCOM_Convergence.espFCOM_RealSwords.espFCOM_SpawnRatesReduced.espFCOM_SaferRoads.espFCOM_NoReaversInGates.espFCOM_NoAdventurersInGates.espMart's Monster Mod - Looting NPCs & Creatures.espMart's Monster Mod - Less Bone Loot.espMart's Monster Mod - Hunting & Crafting.espFCOM_DiverseGuardUnity.espFCOM_BobsGuardUnity.espFCOM_HungersUnitySI.espArmamentariumLL4OOO.espOOO-WaterFish.espNightshade_Armor.espBlackRockManorV11.espBreak Into the Arcane University.espCheydinhal Petshop.esp(DC) Sutch Reborn.espJagnot- Imperial City Library V1.3.espTR_Stirk.espDLCfrostcrag.espKnights.espElsweyrAnequina.espxuldarkforest.espxulStendarrValley.espxulTheHeath.espXulEntiusGorge.espxulFallenleafEverglade.espAnequina-Fallenleaf-Patch.espxulColovianHighlands_EV.espxulChorrolHinterland.espmythsandlegends.espxulBeachesOfCyrodiilLostCoast.espxulBravilBarrowfields.espxulLushWoodlands.espxulAncientYews.espxulAncientRedwoods.espxulCloudtopMountains.espxulArriusCreek.espxulPatch_AY_AC.espxulRollingHills_EV.espxulPantherRiver.espxulRiverEthe.espxulBrenaRiverRavine.espxulImperialIsle.espxulBlackwoodForest.espNatural_Vegetation_by_Max_Tael.espHarvest [Flora].espHarvest [Flora] - Shivering Isles.espHarvest [Flora] - DLCVileLair.espHarvest [Flora] - DLCFrostcrag.espBag of Holding.espP1DkeyChain.espToggleable Quantity Prompt.espQuest Award Leveller.espQuest Award Leveller - Vile Lair.espQuest Award Leveller - Mehrunes Razor.espQuest Award Leveller - Knights of the Nine.espAlternative Start by Robert Evrae.espFinders Keepers.espnGCD.espProgressMBSP.espProgressSBSP.espProgressRBSP.espProgressRacial.espProgressArmorer.espBeautiful People.espBetter Cities - Full City Defences.espBetter Cities Full.espBCBravilFULL-Barrowfields patch.espBCChorrol-ChorrolHinterland fix.espBetter Cities - No LEYAWIIN Flooding.espBetter Imperial City.espAssassins Creed - Altair's Gear - Light Armor.esp1DeadlyShadows.espBSS BmAS 2-0 WarlockExBeta.espBSS BmAS 2-0 baseheavytolight.espBSS BmAS 2-0 warlockheavytolight.espRSArmor.espBashed Patch, 0.espMergedMaps.espStreamline 3.1.esp

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Rachell Katherine
 
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Post » Fri May 27, 2011 5:21 am

When i try to run the startquest trfartest it returns that no such scripts exisits.. am i missing something?


ArmamentariumFran.esm


Remove this and try it again.

ArmamentariumFran.esm is way outdated compared to Current Version of Armamentarium and it not needed since you are using LLOOO.esp after all.
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Alexandra Ryan
 
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Post » Fri May 27, 2011 12:30 pm

Remove this and try it again.

ArmamentariumFran.esm is way outdated compared to Current Version of Armamentarium and it not needed since you are using LLOOO.esp after all.


That does not work. Still unknown script
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teeny
 
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Post » Fri May 27, 2011 4:15 pm

Both readme html and txt state what plugins do and in the first post it states what is required. If going to use Artifacts-ArmaCompleteAddon mod that is a seperate download needed for that.

Once again There is no complete FF version of Artifacts, LFACT is only person who has a FF version for Armamentarium/Artifacts.

Other body options for female are EVE HGEC or Roberts Female. Both which are complete for Armamentarium

Artifacts - EVE HGEC C cup is currently supported with E Cup on the way,

and there is full replacer for Roberts Female has well for Artifacts.



Yea, I tried the other body Mods, including HGEC, and very nice they are too, but in the end I prefer FF since I`m an old school Frank Frazetta, Reubens, Conan artist fan and all the FF bodies are based on the wider, more supple, sixier lady. the fuller woman, as they say. I`m not into overly athletic female looks. It`s also how I depict my ladies in art too, so i`m staying with FF. Guess I`m stuck, but no biggie.
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Laura Samson
 
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Post » Fri May 27, 2011 8:58 am

BOSS seems to keep wanting to place LL4OOO down farther in the list than has been shown earlier in the thread. I just want to make sure it's indeed incorrect before I mention it in the BOSS thread.

Load Order is as follows:
Active Mod Files:00  Oblivion.esm01  GTAesgaard_2.esm02  Cybiades.esm  [Version 2.0]03  Windfall.esm04  Jog_X_Mod.esm05  Francesco's Leveled Creatures-Items Mod.esm06  Francesco's Optional New Items Add-On.esm07  MD_Saddle_Master.esm08  Cobl Main.esm  [Version 1.71]09  Oscuro's_Oblivion_Overhaul.esm  [Version 1.34]0A  Mart's Monster Mod.esm  [Version 3.7b1]0B  Enhanced Daedric Invasion.esm0C  TamrielTravellers.esm  [Version 1.39c]0D  FCOM_Convergence.esm  [Version 0.9.9a7]0E  Armamentarium.esm  [Version 1.3]0F  Artifacts.esm10  DremoraCompanion.esm11  Better Cities Resources.esm12  Progress.esm  [Version 2.2]13  CM Partners.esm14  HorseCombatMaster.esm**  TNR ALL RACES FINAL.esp15  Unofficial Oblivion Patch.esp  [Version 3.2.0]16  UOP Vampire Aging & Face Fix.esp  [Version 1.0.0]17  Oblivion Citadel Door Fix.esp18  Better Cities .esp19  Francesco's Optional Chance of Stronger Bosses.esp1A  Francesco's Optional Chance of Stronger Enemies.esp1B  Francesco's Dark Seducer Weapons Patch.esp1C  FCOM_Francescos.esp  [Version 0.9.9]1D  FCOM_FrancescosItemsAddOn.esp  [Version 0.9.9]1E  FCOM_FrancescosNamedBosses.esp  [Version 0.9.9]1F  Fran Armor Add-on.esp20  Fran_Lv30Item_Maltz.esp21  Enhanced Water v2.0 HD.esp22  Book Jackets Oblivion.esp++  Item interchange - Extraction.esp  [Version 0.74]23  Reznod_Mannequin.esp24  VA_BetterGold.esp25  Living Economy.esp26  Living Economy - Items.esp27  Cutthroat Merchants.esp28  sr_super_hotkeys.esp++  MaleBodyReplacerV4.esp++  ArenaEyeCandyArmor.esp29  SentientWeapon.esp  [Version 3]2A  Thieves Arsenal.esp**  Slof's Horses Base.esp**  Slof's Extra Horses.esp2B  MD Saddlebags v3.0.esp2C  KDCircletsOOOOptimized - NPC Equip.esp  [Version 1.2]2D  FCOM_KDCircletsOOOOptimizedNPCEquip.esp  [Version 0.9.9]2E  ExnemRuneskulls.esp2F  FCOM_ExnemRuneskulls.esp  [Version 0.9.9]30  Slof's Oblivion Robe Trader.esp31  Cobl Glue.esp  [Version 1.69]32  OOO 1.32-Cobl.esp  [Version 1.69]33  FCOM_Cobl.esp  [Version 0.9.9]34  Bob's Armory Oblivion.esp35  FCOM_BobsArmory.esp  [Version 0.9.9]36  Loth's Blunt Weapons for Npcs.esp37  FCOM_LothsBluntWeapons.esp  [Version 0.9.9]38  Oblivion WarCry EV.esp39  FCOM_WarCry.esp  [Version 0.9.9]3A  Oscuro's_Oblivion_Overhaul.esp  [Version 1.34]3B  OOO-Water_Weeds.esp  [Version 1.33]3C  ArmamentariumLLVendors.esp  [Version 1.3]3D  ArmamentariumArtifacts.esp  [Version 1.3]3E  FCOM_Convergence.esp  [Version 0.9.9]3F  FCOM_EntropicOrderRebalance.esp  [Version 0.9.9beta2]40  FCOM_RealSwords.esp  [Version 0.9.9]41  FCOM_SaferRoads.esp  [Version 0.9.9]42  Mart's Monster Mod - Looting NPCs & Creatures.esp  [Version 3.7b1]43  Mart's Monster Mod - Vindasel.esp  [Version 3.7b1]44  Mart's Monster Mod - Foxes.esp  [Version 3.7b1]45  Mart's Monster Mod - Dungeons of MMM.esp  [Version 3.7b1]46  Mart's Monster Mod - Gems & Gem Dust.esp  [Version 3.7b1]47  Mart's Monster Mod - Hunting & Crafting.esp  [Version 3.7b2]48  Mart's Monster Mod - Farm Animals.esp  [Version 3.7b2]49  Mart's Monster Mod - Durzog Addon.esp  [Version 0.10]4A  Mart's Monster Mod - Slof Horses Complete.esp4B  TamrielTravellers4OOO.esp  [Version 1.39c]4C  TamrielTravellersItemsNPC.esp  [Version 1.39c]4D  TamrielTravellersItemsCobl.esp  [Version 1.39c]**  TamrielTravellersHorseTextures.esp4E  FCOM_TamrielTravelers.esp  [Version 0.9.9]4F  FCOM_Archery.esp  [Version 0.9.9]50  FCOM_FriendlierFactions.esp  [Version 0.9.9]51  FCOM_MoreRandomSpawns.esp  [Version 0.9.9]52  FCOM_MoreRandomItems.esp  [Version 0.9.9]53  ArmamentariumLL4OOO.esp  [Version 2.0]54  KDCircletsOOOOptimized - Loot Only.esp  [Version 1.2]55  OOO-WaterFish.esp  [Version 1.34]56  MMM-Cobl.esp  [Version 1.69]57  Enhanced Quest Roleplaying.esp58  Castle Ravenpride.esp  [Version 1.01]59  Ivellon.esp  [Version 1.8]5A  300_Artifacts.esp5B  allinonebasemant.esp5C  Artifacts.esp5D  Artifacts - ArmaCompleteAddon.esp  [Version 0.20]5E  Bjornheim.esp5F  eyja.esp60  Gift of Kynareth.esp61  GTAesgaard.esp62  GTAesgaard_2.esp63  Gates To Aesgaard 2 Delayer.esp  [Version 1.0]64  Kragenir's Death Quest.esp65  KDQ - Rural Line Additions.esp66  Kragenirs_WhiteStallion_Compat.esp67  Malevolent.esp68  The Ayleid Steps.esp  [Version 2.6]69  thievery.esp6A  VHBloodlines 1.2.esp  [Version 1.4]6B  Windfall.esp6C  Cybiades.esp  [Version 2.1]6D  CybiadesDungeon.esp  [Version 2.1]6E  cybCrashFix.esp6F  Damarask.esp  [Version 1.02]70  TOTF.esp71  RTT.esp72  The Lost Spires.esp73  Mighty Umbra.esp74  Blood&Mud.esp75  The Mystery of the Dulan cult.esp76  MannimarcoComplete.esp77  Mart's Monster Mod - City Defences.esp  [Version 3.7b1]78  FCOM_MightyUmbra.esp  [Version 0.9.9]79  FCOM_Blood&Mud.esp  [Version 0.9.9]7A  FCOM_Ruin.esp  [Version 0.9.9]7B  FCOM_SlofsRobeTrader.esp  [Version 0.9.9]7C  FCOM_DulanCult.esp  [Version 0.9.9]7D  Enhanced Daedric Invasion.esp7E  FCOM_EnhancedDaedricInvasion.esp  [Version 0.9.9]7F  ElsweyrAnequina.esp80  xuldarkforest.esp  [Version 1.0.3]81  LostSpires-DarkForest patch.esp82  xulStendarrValley.esp  [Version 1.2.1]83  xulTheHeath.esp84  XulEntiusGorge.esp85  xulFallenleafEverglade.esp  [Version 1.3.1]86  LostSpires-Everglade patch.esp  [Version 1.2]87  xulColovianHighlands_EV.esp88  xulChorrolHinterland.esp  [Version 1.2.2]89  mythsandlegends.esp8A  xulBeachesOfCyrodiilLostCoast.esp  [Version 1.6.2]8B  KragenirsDeathQuest-LostCoast patch.esp8C  xulBravilBarrowfields.esp  [Version 1.3.2]8D  xulLushWoodlands.esp  [Version 1.3]8E  xulAncientYews.esp  [Version 1.4.1]8F  SentientWeaponII-AncientYews patch.esp90  xulAncientRedwoods.esp  [Version 1.6]91  xulCloudtopMountains.esp  [Version 1.0.1]92  xulArriusCreek.esp  [Version 1.1.2]93  xulPatch_AY_AC.esp  [Version 1.1]94  xulRollingHills_EV.esp  [Version 1.3.2]95  KragenirsDeathQuest-RollingHills patch.esp96  xulPantherRiver.esp97  xulRiverEthe.esp  [Version 1.0.1]98  xulBrenaRiverRavine.esp  [Version 1.0.2]99  NakedNord.esp9A  xulImperialIsle.esp  [Version 1.6.2]9B  xulBlackwoodForest.esp9C  bartholm.esp9D  FCOM_UnofficialFranArmorAddon.esp  [Version 0.9.9]9E  Harvest [Flora].esp  [Version 3.0.0]9F  Birthsigns Expanded.esp  [Version 3.]A0  DecoratorAssistant with OBSE v1.11_Unofficial.espA1  Dungeon Actors Have Torches 1.6 DT.espA2  Exterior Actors Have Torches 1.3 DT.espA3  Toggleable Quantity Prompt.esp  [Version 3.1.1]A4  300 Feudal Empire.espA5  Alternative Start by Robert Evrae.espA6  StarX Vanilla Vampires Revised.espA7  StarX VVR_OOO Patch.espA8  sr_enhanced_magic_system.espA9  SupremeMagicka.esp  [Version 0.89]AA  SM_OOO.esp  [Version 0.89]AB  SM_MMM.esp  [Version 0.89]AC  SM_COBL.esp  [Version 0.86]AD  SM_EnchantStaff.esp  [Version 0.80]AE  SM_UnlockSpells.esp  [Version 0.70]AF  SM_Scrolls.esp  [Version 0.84]B0  SM_SigilStone.esp  [Version 0.83]B1  bgMagicEV_Conjuration_for_Supreme_Magicka.esp  [Version 1.5]----> Delinquent MASTER: bgMagicEV.espB2  MidasSpells.espB3  Midas OscuroGems.espB4  Midas Reduced Costs Half.espB5  Midas Betterholy.espB6  Midas SMHolyHeal.espB7  Midas SMPoison.espB8  AudaciousMagery.espB9  Enchantment Enhanced.espBA  Enhanced Grabbing.esp  [Version 0.4]BB  Deadly Reflex 5 - Timed Block and 250% damage.espBC  DeadlyReflex 5 - Combat Moves.espBD  SM_DeadlyReflex.esp  [Version 0.86]BE  nGCD.espBF  ProgressGSD.esp  [Version 2.0]C0  ProgressArmorer.esp  [Version 1.0]C1  ProgressMercantile.esp  [Version 1.11]C2  Let There Be Darkness - Cyrodiil.esp++  Item interchange - Placement for FCOM.esp  [Version 0.74]++  Mart's Monster Mod - Resized Races.esp  [Version 3.7b1]C3  CM Partners.espC4  CM Partners Special NPCs.espC5  CM Partners NPC.espC6  CM Partners More NPCs.espC7  CM Partners Marker NPCs.espC8  CM Partners Extra NPCs.espC9  DremoraCompanion.esp**  Cobl Races TNR.esp  [Version 1.53]CA  bgMagicEV.esp  [Version 1.7EV]CB  bgMagicSpellTomes_for_WryeBash.esp  [Version 1.68EV]CC  bgMagicEVStartspells.esp  [Version 1.68EV]CD  bgMagicEVPaperChase.esp  [Version 1.68EV]CE  bgMagicEVAddEnVarNoSI.esp  [Version 1.51EV]CF  TRAP.espD0  Better Cities Full.espD1  Better Cities Full - B&M Edition.espD2  BCBravilB&M-Barrowfields patch.espD3  BCBravil-Barrowfields patch.espD4  Better Cities - Ruined Tail's Tale.espD5  BCChorrol-ChorrolHinterland fix.espD6  Better Cities - Tears of the Fiend.espD7  Better Cities - Thievery.espD8  Better Cities - VHBloodlines.espD9  Better Imperial City.espDA  Better Cities - COBL.esp  [Version 0]DB  bgMagicEVShader.esp  [Version 1.7EV]++  Cobl Filter Late MERGE ONLY.esp  [Version 1.53]DC  Bashed Patch, 0.espDD  Streamline 3.1.espDE  ArmamentariumLLMagicOOO.esp  [Version 1.3]DF  Life Detected - Escape - Small - 1.esp

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liz barnes
 
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Post » Fri May 27, 2011 12:53 pm

BOSS seems to keep wanting to place LL4OOO down farther in the list than has been shown earlier in the thread. I just want to make sure it's indeed incorrect before I mention it in the BOSS thread.


Boss is correct, about placing it.

just has long has LL4OOO is loading after OOO.esp / FCOM.esp it wil be fine..My load order that I posted in just a generic load order guide to follow..If you do not use boss.
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Kelly John
 
Posts: 3413
Joined: Tue Jun 13, 2006 6:40 am

Post » Fri May 27, 2011 2:57 pm

Boss is correct, about placing it.


Ah. Awesome. This represents my final mod in this setup. I'm finally ready to play.

Thanks for the help and the mods, Corepc.

I can't tell you how much I've come to appreciate this modding community.
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rae.x
 
Posts: 3326
Joined: Wed Jun 14, 2006 2:13 pm

Post » Fri May 27, 2011 9:23 am

B1 bgMagicEV_Conjuration_for_Supreme_Magicka.esp [Version 1.5]
----> Delinquent MASTER: bgMagicEV.esp

CA bgMagicEV.esp [Version 1.7EV]

DE ArmamentariumLLMagicOOO.esp [Version 1.3]


Ah. Awesome. This represents my final mod in this setup. I'm finally ready to play.

Thanks for the help and the mods, Corepc.

I can't tell you how much I've come to appreciate this modding community.


You need to fix you load order ..

Move bgMagicEV.esp up above bgMagicEV_Conjuration_for_Supreme_Magicka.esp [Version 1.5]

You can move ArmametnariumLLMagicOOO.esp up above where the LL4OOO.esp is located at..

you are welcome..
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i grind hard
 
Posts: 3463
Joined: Sat Aug 18, 2007 2:58 am

Post » Fri May 27, 2011 4:15 am

Wooooooowwwww..... I love this mod........
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barbara belmonte
 
Posts: 3528
Joined: Fri Apr 06, 2007 6:12 pm

Post » Fri May 27, 2011 6:50 am

Armamentarium causes some pretty frequent CTD's for me. CTD's at cell loads when wandering around and CTD's when fast traveling.
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ShOrty
 
Posts: 3392
Joined: Sun Jul 02, 2006 8:15 pm

Post » Fri May 27, 2011 10:29 am

Armamentarium causes some pretty frequent CTD's for me. CTD's at cell loads when wandering around and CTD's when fast traveling.

Post your load order.
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Kat Ives
 
Posts: 3408
Joined: Tue Aug 28, 2007 2:11 pm

Post » Fri May 27, 2011 2:11 pm

Here it is. I took Armamentarium out because of the CTD's, but it was loaded exactly as Corepc said it should be according to the original post.


Missing Masters for: autosave.essxx Armamentarium.esmxx ArmamentariumLL4OOO.espMasters for: autosave.ess00  Oblivion.esm01  DA Run Fatigue.esm02  All Natural Base.esm  [Version 0.9.6]03  You Are Here.esm04  Francesco's Leveled Creatures-Items Mod.esm05  Francesco's Optional New Items Add-On.esm06  Cobl Main.esm  [Version 1.70]07  Oscuro's_Oblivion_Overhaul.esm  [Version 1.34]08  Mart's Monster Mod.esm  [Version 3.7b1]09  FCOM_Convergence.esm  [Version 0.9.9a7]0A  Kvatch Rebuilt.esm**  Cobl Races TNR.esp  [Version 1.53]**  Cobl Races TNR SI.esp  [Version 1.53]**  Better Redguard v2.esp0B  DLCShiveringIsles.esp0C  Unofficial Oblivion Patch.esp  [Version 3.2.0]0D  Oblivion Citadel Door Fix.esp0E  Unofficial Shivering Isles Patch.esp  [Version 1.4.0]0F  All Natural - Real Lights.esp  [Version 0.9.6]10  All Natural.esp  [Version 0.9.6]11  All Natural - EW + NW + AWS.esp  [Version 0.9.6]12  Francesco's Optional Chance of Stronger Bosses.esp13  Francesco's Optional Chance of Stronger Enemies.esp14  FCOM_Francescos.esp  [Version 0.9.9]15  FCOM_FrancescosItemsAddOn.esp  [Version 0.9.9]16  FCOM_FrancescosNamedBosses.esp  [Version 0.9.9]17  Fran Armor Add-on.esp18  Fran_Lv30Item_Maltz.esp19  HRMHorseArmor.esp1A  DLCBattlehornCastle.esp1B  DLCBattlehornCastle - Unofficial Patch.esp  [Version 1.0.4]1C  DLCMehrunesRazor.esp1D  DLCMehrunesRazor - Unofficial Patch.esp  [Version 1.0.4]1E  MIS Low Wind.esp1F  MIS New Sounds Optional Part.esp20  Atmospheric Oblivion.esp21  Symphony of Violence.esp22  Louder Nirnroot Sound.esp23  AmbientTownSounds.esp24  OBSE-Storms & Sound SI.esp25  Soundscaper.esp26  Enhanced Water v2.0 HD.esp27  Enhanced Water v2.0 HD - SI Addon.esp  [Version 0.1]28  RealisticFlora.esp  [Version 2.7.0]29  Natural_Habitat_by_Max_Tael.esp2A  Rainbows.esp**  CoreRandmonClothing4Npcs.esp**  EVE_StockEquipmentReplacer for OOO.esp2B  WindowLightingSystem.esp2C  bgShaderStandAloneEV.esp  [Version 1.0EV]2D  Slof's Horses Base.esp2E  HRMHorseArmorSlofsHorsesPatch.esp2F  MaleBodyReplacerV4.esp30  JG Elven.esp31  Book Jackets Oblivion.esp32  Book Jackets DLC.esp33  HouseMapMarkersOnlyBought.esp34  AddMapMarkers.esp35  Map Marker Overhaul.esp  [Version 2.3]36  Map Marker Overhaul - SI additions.esp  [Version 1.0]37  P1DkeyChain.esp  [Version 5.00]38  Reznod_Mannequin_HD[Eng].esp39  Get Wet.esp3A  BenirusManorRebuilt.esp3B  Shadowcrest_Vineyard_COBL.esp3C  RoadSigns.esp3D  24HrArenaAliveV2.esp3E  DA Sprint.esp3F  MotionBlur.esp40  EnchantmentRestore.esp41  WPHealthRegen.esp  [Version 1.0]42  RealisticFatigue.esp43  RealisticHealth.esp44  Deadly Reflex - Breathing Motion & Head Bobbing.esp45  ANB_Item_Switchers.esp46  Increased Damage.esp47  MRP - Loading area.esp48  MRP - Not enough charge.esp49  Atmospheric Loading Screens - No Text.esp4A  immersive_caves_auto.esp4B  sycHearNoEvil.esp  [Version 1.0]4C  Cobl Glue.esp  [Version 1.69]4D  Cobl Si.esp  [Version 1.63]4E  FCOM_Cobl.esp  [Version 0.9.9]4F  Bob's Armory Oblivion.esp50  FCOM_BobsArmory.esp  [Version 0.9.9]51  Oblivion WarCry EV.esp52  FCOM_WarCry.esp  [Version 0.9.9]53  Oscuro's_Oblivion_Overhaul.esp  [Version 1.34]54  OOO-Water_Weeds.esp  [Version 1.33]55  OOO 1.32-Cobl.esp  [Version 1.69]56  OOO-Level_Stock.esp  [Version 1.33]57  FCOM_Convergence.esp  [Version 0.9.9]58  FCOM_RealSwords.esp  [Version 0.9.9]59  FCOM_SpawnRatesReduced.esp  [Version 0.9.9]5A  Mart's Monster Mod - Resized Races.esp  [Version 3.7b1]5B  Mart's Monster Mod - No Undead Rise.esp  [Version 3.7b1]5C  Mart's Monster Mod - No Slimes.esp  [Version 3.7b1]5D  Mart's Monster Mod - Farm Animals.esp  [Version 3.7b1]5E  Mart's Monster Mod - Shivering Isles.esp5F  MMM-Cobl.esp  [Version 1.69]60  Mart's Monster Mod - Spawn Rates - Reduced Reduced.esp  [Version 3.7b1]61  Prevent Respawns.esp62  Knights.esp63  Knights - Unofficial Patch.esp  [Version 1.0.9]64  FCOM_Knights.esp  [Version 0.9.9]65  FCOM_UnofficialFranArmorAddon.esp  [Version 0.9.9]66  Cobl Races.esp  [Version 1.52]67  LetThePeopleDrink.esp  [Version 2.5]68  Kvatch Rebuilt.esp69  Kvatch Rebuilt - OOO Compatibility.esp6A  Kvatch Rebuilt - Leveled Guards - FCOM.esp6B  The Lost Spires.esp6C  wd purse of wonders.esp6D  attack and hide easier v2.1.esp6E  Kobu's Character Advancement System.esp6F  SpeechcraftEnhanced.esp70  Smarter Mercantile Leveling - Multi.esp71  Streamline 3.1.esp**  All Natural - Indoor Weather Filter For Mods.esp72  Bashed Patch, 0.esp

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Nick Swan
 
Posts: 3511
Joined: Sat Dec 01, 2007 1:34 pm

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