[RELZ] Armamentarium Complete v1.3 & Artifacts Support [RELZ

Post » Fri May 27, 2011 3:12 am

BOSS is loading TIE after the armamentarium files. Is this right?

Active Mod Files:00  Oblivion.esm01  Jog_X_Mod.esm02  All Natural Base.esm  [Version 0.9.7]03  Cobl Main.esm  [Version 1.72]04  Armamentarium.esm  [Version 1.3]05  Better Cities Resources.esm06  BathingMod_Base.esm++  HrmnsOblivionScriptOptimizationv1.0.esp07  Unofficial Oblivion Patch.esp  [Version 3.2.2]08  UOP Vampire Aging & Face Fix.esp  [Version 1.0.0]09  Oblivion Citadel Door Fix.esp0A  DLCShiveringIsles.esp0B  Unofficial Shivering Isles Patch.esp  [Version 1.4.0]0C  Better Cities .esp0D  Natural_Habitat_by_Max_Tael.esp0E  All Natural - Real Lights.esp  [Version 0.9.7]0F  All Natural.esp  [Version 0.9.7]10  All Natural - SI.esp  [Version 0.9.7]11  All Natural - EW + NW + AWS.esp  [Version 0.9.6]12  Enhanced Water v2.0 HDMI.esp13  Better Bell Sounds.esp++  ln.esp14  Echo_ChapelChant.esp15  AmbientTownSounds.esp16  Storms & Sound.esp++  Stormier storms.esp17  Rainbows.esp18  WindowLightingSystem.esp19  AliveWaters.esp1A  AliveWaters - Koi Addon.esp1B  AliveWaters - Slaughterfish Addon.esp1C  ClocksOfCyrodiil.esp1D  ClocksOfCyrodiil_BC_OBC_OC_OCLR_Vanilla.esp1E  Chapel Tithe.esp++  CM_Better Wine.esp++  Cyrodilic Brandy.esp1F  Days&Months.esp20  Inebriation.esp21  Medic!.esp22  P1DmenuEscape.esp23  Oblivion Cats v0.2b.esp24  Oblivion Collectible Cards.esp25  P1DseeYouSleep.esp26  Q - More and Moldy Ingredients v1.1.esp++  Regrowing Nirnroot - Normal Plant.esp  [Version 1.01]27  SoT_Holiday.esp28  Enhanced Economy.esp  [Version 3.2.1]29  Crowded Roads Revisited.esp  [Version 1.1]2A  Duke Patricks - Friendship Ring For Companion Detection.esp2B  Map Marker Overhaul.esp  [Version 3.0.1]2C  Map Marker Overhaul - SI additions.esp  [Version 3.0]++  HGEC_special_armor_repl.esp2D  CapesandCloaks.esp++  RustyItems.esp2E  PersuasionOverhaul.esp  [Version 1.4]2F  Thieves Arsenal.esp30  kuerteeHorseCommands.esp31  HorseSpeedEqualsPlayerSpeed.esp32  Cobl Glue.esp  [Version 1.72]33  Cobl Si.esp  [Version 1.63]++  Cobl Tweaks.esp  [Version 1.44]34  ArmamentariumArtifacts.esp  [Version 1.3]35  kuerteeWanderingEncounters.esp36  TIE.esp37  Cyrodiil transportation network 1.3.esp38  Amajor7 Imperial Furniture.esp39  Anvil_MorningGloryBetterCities_Mixed.esp3A  Basemant for Cobl.esp3B  Better Benirus Manor - Helping Hands.esp3C  Better Benirus Manor for Cobl - Complete.esp3D  BHC_Expanded.esp  [Version 1.2]3E  Delivery Job - BC.esp3F  LetThePeopleDrink.esp  [Version 2.5]40  thievery.esp41  thievery - EE patch.esp  [Version 1.0]42  VaultsofCyrodiil.esp43  VaultsofCyrodiilBC.esp44  Cyrodiil Travel Services.esp  [Version 1.3]45  za_bankmod.esp46  24HrArenaAliveV2.esp47  Knights.esp48  Knights - Unofficial Patch.esp  [Version 1.0.9]49  road+bridges.esp  [Version 4.4.4]4A  Vergayun.esp  [Version 1.0.1]4B  Faregyl.esp  [Version 1.0.9]4C  xuldarkforest.esp  [Version 1.0.3]4D  xulStendarrValley.esp  [Version 1.2.1]4E  xulTheHeath.esp4F  XulEntiusGorge.esp50  xulFallenleafEverglade.esp  [Version 1.3.1]51  xulColovianHighlands_EV.esp  [Version 1.2]52  xulChorrolHinterland.esp  [Version 1.2.2]53  xulBeachesOfCyrodiilLostCoast.esp  [Version 1.6.2]54  xulBravilBarrowfields.esp  [Version 1.3.2]55  xulLushWoodlands.esp  [Version 1.3]56  xulAncientYews.esp  [Version 1.4.1]57  xulAncientRedwoods.esp  [Version 1.6]58  xulCloudtopMountains.esp  [Version 1.0.1]59  xulArriusCreek.esp  [Version 1.1.2]5A  xulPatch_AY_AC.esp  [Version 1.1]5B  xulRollingHills_EV_withoutWheat.esp  [Version 1.3.2]5C  xulPantherRiver.esp5D  xulRiverEthe.esp  [Version 1.0.1]5E  xulBrenaRiverRavine.esp  [Version 1.0.2]5F  xulImperialIsle.esp  [Version 1.6.3]60  xulBlackwoodForest.esp61  xulCheydinhalFalls.esp  [Version 1.0]62  NRB4+UL-II+LtPD Patch.esp  [Version 2.1]63  Harvest [Flora].esp  [Version 3.0.0]++  Harvest [Flora] - Shivering Isles.esp  [Version 3.0.0]++  Basemant for Cobl - My Custom Plants Show Harvested Status.esp64  Cliff_BetterLetters.esp  [Version 1.1]++  Essential_Trainers-8374.esp65  Oblivifall - Something's Not Right.esp  [Version 1.0]66  Rune Stones!.esp++  ShinySeptims_Septimus.esp++  ScriptIcon_Replacer.esp67  Enhanced Vegetation [125%].esp68  Storms & Sound - Amajor7 Imperial Furniture.esp69  Storms & Sound - Bank of Cyrodiil.esp6A  Toggleable Quantity Prompt.esp  [Version 3.1.1]6B  Roleplaying Dialogues.esp6C  Alternative Start by Robert Evrae.esp6D  Real Hunger, Cobl.esp  [Version 1.6.1]6E  BathingMod_Soap.esp6F  BathingMod_Bathroom_Upgrades.esp70  BathingMod_Placeable_Bathtubs.esp71  RealisticFatigue.esp72  RealisticHealth.esp73  RealSleepExtended.esp  [Version 2.3.4]74  RefScope.esp  [Version 1.3.0]75  RshAlchemy.esp76  EnchantmentRestore.esp++  EnchantmentRestore_Wells.esp77  attack and hide harder v2.0.esp78  StealthOverhaul.esp79  RenGuardOverhaul.esp7A  RenGuardOverhaulShiveringIsles.esp7B  Duke Patricks - Near Miss Magic And Arrow Shots Alert The Target.esp7C  Duke Patricks - NPC MAGIC and Arrows Can Miss Now.esp7D  Duke Patricks - Fresh Kills Now Alert The NPCs.esp7E  Wrye Leveling.esp  [Version 07]7F  Cobl Races.esp  [Version 1.52]**  Cobl Races TNR.esp  [Version 1.53]**  Cobl Races TNR SI.esp  [Version 1.53]80  bgMagicEV.esp  [Version 1.7EV]++  bgMagicSpellTomes_for_WryeBash.esp  [Version 1.68EV]++  bgMagicItemSigil.esp  [Version 1.68EV]++  bgMagicEVStartspells.esp  [Version 1.68EV]81  bgMagicBonus.esp  [Version 1.7EV]++  bgMagicEVAddEnVar.esp  [Version 1.68EV]82  bgMagicEVPaperChase.esp  [Version 1.68EV]83  bgMagicPotionNumberSoulGemValue.esp  [Version 1.68UV]++  Cobl Races - Balanced.esp  [Version 1.52]84  Vypers Arrow Spells-SI.esp85  Better Cities - Full City Defences.esp86  Better Cities Full.esp87  BCBravilFULL-Barrowfields patch.esp88  BCChorrol-ChorrolHinterland fix.esp89  BCCheydinhalFULL-CheydinhalFalls patch.esp8A  Better Cities - Thievery.esp++  Better Cities - TIE Restricted Area.esp8B  Better Imperial City.esp8C  Better Imperial City FPS Patch.esp8D  Better Cities - COBL.esp  [Version 2]8E  Better Cities Full FPS Patch.esp++  [GFX]_Initial_Glow-all.esp8F  bgMagicLightningbolt.esp90  Get Wet.esp++  Real Lava 1.3.esp91  Shining Flame Atronachs.esp92  MiniMap.esp93  NRB4 Standard Road Record.esp++  CoreRandmonClothing4Npcs.esp++  Cobl Filter Late MERGE ONLY.esp  [Version 1.53]**  All Natural - Indoor Weather Filter For Mods.esp++  Duke Patricks - BASIC Script Effect Silencer.esp94  kuerteeCleanUp.esp95  Upbringing.esp96  leia.esp97  DarkSaintHGEC.esp98  ReneerNPCSneakMod.esp++  Idle Pose Replacer.esp99  Velveteen_Armor_HGEC.esp9A  Chin CatSuit.esp9B  Gold Road Cottage - Classy.esp9C  Bashed Patch, 0.esp9D  Streamline 3.1.esp



I am also NOT installing Artifacts ArmaCompleteAddon.esp . It was showing red with a missing master (artifacts.esm) so I left this out.

Here goes! Launching..I hope it works! :-)
User avatar
RaeAnne
 
Posts: 3427
Joined: Sat Jun 24, 2006 6:40 pm

Post » Fri May 27, 2011 12:07 pm

BOSS is loading TIE after the armamentarium files. Is this right?

Active Mod Files:00  Oblivion.esm01  Jog_X_Mod.esm02  All Natural Base.esm  [Version 0.9.7]03  Cobl Main.esm  [Version 1.72]04  Armamentarium.esm  [Version 1.3]05  Better Cities Resources.esm06  BathingMod_Base.esm++  HrmnsOblivionScriptOptimizationv1.0.esp07  Unofficial Oblivion Patch.esp  [Version 3.2.2]08  UOP Vampire Aging & Face Fix.esp  [Version 1.0.0]09  Oblivion Citadel Door Fix.esp0A  DLCShiveringIsles.esp0B  Unofficial Shivering Isles Patch.esp  [Version 1.4.0]0C  Better Cities .esp0D  Natural_Habitat_by_Max_Tael.esp0E  All Natural - Real Lights.esp  [Version 0.9.7]0F  All Natural.esp  [Version 0.9.7]10  All Natural - SI.esp  [Version 0.9.7]11  All Natural - EW + NW + AWS.esp  [Version 0.9.6]12  Enhanced Water v2.0 HDMI.esp13  Better Bell Sounds.esp++  ln.esp14  Echo_ChapelChant.esp15  AmbientTownSounds.esp16  Storms & Sound.esp++  Stormier storms.esp17  Rainbows.esp18  WindowLightingSystem.esp19  AliveWaters.esp1A  AliveWaters - Koi Addon.esp1B  AliveWaters - Slaughterfish Addon.esp1C  ClocksOfCyrodiil.esp1D  ClocksOfCyrodiil_BC_OBC_OC_OCLR_Vanilla.esp1E  Chapel Tithe.esp++  CM_Better Wine.esp++  Cyrodilic Brandy.esp1F  Days&Months.esp20  Inebriation.esp21  Medic!.esp22  P1DmenuEscape.esp23  Oblivion Cats v0.2b.esp24  Oblivion Collectible Cards.esp25  P1DseeYouSleep.esp26  Q - More and Moldy Ingredients v1.1.esp++  Regrowing Nirnroot - Normal Plant.esp  [Version 1.01]27  SoT_Holiday.esp28  Enhanced Economy.esp  [Version 3.2.1]29  Crowded Roads Revisited.esp  [Version 1.1]2A  Duke Patricks - Friendship Ring For Companion Detection.esp2B  Map Marker Overhaul.esp  [Version 3.0.1]2C  Map Marker Overhaul - SI additions.esp  [Version 3.0]++  HGEC_special_armor_repl.esp2D  CapesandCloaks.esp++  RustyItems.esp2E  PersuasionOverhaul.esp  [Version 1.4]2F  Thieves Arsenal.esp30  kuerteeHorseCommands.esp31  HorseSpeedEqualsPlayerSpeed.esp32  Cobl Glue.esp  [Version 1.72]33  Cobl Si.esp  [Version 1.63]++  Cobl Tweaks.esp  [Version 1.44]34  ArmamentariumArtifacts.esp  [Version 1.3]35  kuerteeWanderingEncounters.esp36  TIE.esp37  Cyrodiil transportation network 1.3.esp38  Amajor7 Imperial Furniture.esp39  Anvil_MorningGloryBetterCities_Mixed.esp3A  Basemant for Cobl.esp3B  Better Benirus Manor - Helping Hands.esp3C  Better Benirus Manor for Cobl - Complete.esp3D  BHC_Expanded.esp  [Version 1.2]3E  Delivery Job - BC.esp3F  LetThePeopleDrink.esp  [Version 2.5]40  thievery.esp41  thievery - EE patch.esp  [Version 1.0]42  VaultsofCyrodiil.esp43  VaultsofCyrodiilBC.esp44  Cyrodiil Travel Services.esp  [Version 1.3]45  za_bankmod.esp46  24HrArenaAliveV2.esp47  Knights.esp48  Knights - Unofficial Patch.esp  [Version 1.0.9]49  road+bridges.esp  [Version 4.4.4]4A  Vergayun.esp  [Version 1.0.1]4B  Faregyl.esp  [Version 1.0.9]4C  xuldarkforest.esp  [Version 1.0.3]4D  xulStendarrValley.esp  [Version 1.2.1]4E  xulTheHeath.esp4F  XulEntiusGorge.esp50  xulFallenleafEverglade.esp  [Version 1.3.1]51  xulColovianHighlands_EV.esp  [Version 1.2]52  xulChorrolHinterland.esp  [Version 1.2.2]53  xulBeachesOfCyrodiilLostCoast.esp  [Version 1.6.2]54  xulBravilBarrowfields.esp  [Version 1.3.2]55  xulLushWoodlands.esp  [Version 1.3]56  xulAncientYews.esp  [Version 1.4.1]57  xulAncientRedwoods.esp  [Version 1.6]58  xulCloudtopMountains.esp  [Version 1.0.1]59  xulArriusCreek.esp  [Version 1.1.2]5A  xulPatch_AY_AC.esp  [Version 1.1]5B  xulRollingHills_EV_withoutWheat.esp  [Version 1.3.2]5C  xulPantherRiver.esp5D  xulRiverEthe.esp  [Version 1.0.1]5E  xulBrenaRiverRavine.esp  [Version 1.0.2]5F  xulImperialIsle.esp  [Version 1.6.3]60  xulBlackwoodForest.esp61  xulCheydinhalFalls.esp  [Version 1.0]62  NRB4+UL-II+LtPD Patch.esp  [Version 2.1]63  Harvest [Flora].esp  [Version 3.0.0]++  Harvest [Flora] - Shivering Isles.esp  [Version 3.0.0]++  Basemant for Cobl - My Custom Plants Show Harvested Status.esp64  Cliff_BetterLetters.esp  [Version 1.1]++  Essential_Trainers-8374.esp65  Oblivifall - Something's Not Right.esp  [Version 1.0]66  Rune Stones!.esp++  ShinySeptims_Septimus.esp++  ScriptIcon_Replacer.esp67  Enhanced Vegetation [125%].esp68  Storms & Sound - Amajor7 Imperial Furniture.esp69  Storms & Sound - Bank of Cyrodiil.esp6A  Toggleable Quantity Prompt.esp  [Version 3.1.1]6B  Roleplaying Dialogues.esp6C  Alternative Start by Robert Evrae.esp6D  Real Hunger, Cobl.esp  [Version 1.6.1]6E  BathingMod_Soap.esp6F  BathingMod_Bathroom_Upgrades.esp70  BathingMod_Placeable_Bathtubs.esp71  RealisticFatigue.esp72  RealisticHealth.esp73  RealSleepExtended.esp  [Version 2.3.4]74  RefScope.esp  [Version 1.3.0]75  RshAlchemy.esp76  EnchantmentRestore.esp++  EnchantmentRestore_Wells.esp77  attack and hide harder v2.0.esp78  StealthOverhaul.esp79  RenGuardOverhaul.esp7A  RenGuardOverhaulShiveringIsles.esp7B  Duke Patricks - Near Miss Magic And Arrow Shots Alert The Target.esp7C  Duke Patricks - NPC MAGIC and Arrows Can Miss Now.esp7D  Duke Patricks - Fresh Kills Now Alert The NPCs.esp7E  Wrye Leveling.esp  [Version 07]7F  Cobl Races.esp  [Version 1.52]**  Cobl Races TNR.esp  [Version 1.53]**  Cobl Races TNR SI.esp  [Version 1.53]80  bgMagicEV.esp  [Version 1.7EV]++  bgMagicSpellTomes_for_WryeBash.esp  [Version 1.68EV]++  bgMagicItemSigil.esp  [Version 1.68EV]++  bgMagicEVStartspells.esp  [Version 1.68EV]81  bgMagicBonus.esp  [Version 1.7EV]++  bgMagicEVAddEnVar.esp  [Version 1.68EV]82  bgMagicEVPaperChase.esp  [Version 1.68EV]83  bgMagicPotionNumberSoulGemValue.esp  [Version 1.68UV]++  Cobl Races - Balanced.esp  [Version 1.52]84  Vypers Arrow Spells-SI.esp85  Better Cities - Full City Defences.esp86  Better Cities Full.esp87  BCBravilFULL-Barrowfields patch.esp88  BCChorrol-ChorrolHinterland fix.esp89  BCCheydinhalFULL-CheydinhalFalls patch.esp8A  Better Cities - Thievery.esp++  Better Cities - TIE Restricted Area.esp8B  Better Imperial City.esp8C  Better Imperial City FPS Patch.esp8D  Better Cities - COBL.esp  [Version 2]8E  Better Cities Full FPS Patch.esp++  [GFX]_Initial_Glow-all.esp8F  bgMagicLightningbolt.esp90  Get Wet.esp++  Real Lava 1.3.esp91  Shining Flame Atronachs.esp92  MiniMap.esp93  NRB4 Standard Road Record.esp++  CoreRandmonClothing4Npcs.esp++  Cobl Filter Late MERGE ONLY.esp  [Version 1.53]**  All Natural - Indoor Weather Filter For Mods.esp++  Duke Patricks - BASIC Script Effect Silencer.esp94  kuerteeCleanUp.esp95  Upbringing.esp96  leia.esp97  DarkSaintHGEC.esp98  ReneerNPCSneakMod.esp++  Idle Pose Replacer.esp99  Velveteen_Armor_HGEC.esp9A  Chin CatSuit.esp9B  Gold Road Cottage - Classy.esp9C  Bashed Patch, 0.esp9D  Streamline 3.1.esp



I am also NOT installing Artifacts ArmaCompleteAddon.esp . It was showing red with a missing master (artifacts.esm) so I left this out.

Here goes! Launching..I hope it works! :-)



++ HrmnsOblivionScriptOptimizationv1.0.esp

Do not merge this or you may have trouble :)
User avatar
Rachael
 
Posts: 3412
Joined: Sat Feb 17, 2007 2:10 pm

Post » Fri May 27, 2011 10:30 am

++ HrmnsOblivionScriptOptimizationv1.0.esp

Do not merge this or you may have trouble :)



Oh?! Could you elaborate please? I've been using it for a while now, merged into the patch. Its the updated SI version that BOSS tells you to get. What is wrong with it, and why shouldnt i use it? I dont think Ive noticed a problem with it yet.
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sharon
 
Posts: 3449
Joined: Wed Nov 22, 2006 4:59 am

Post » Fri May 27, 2011 7:31 am

Oh?! Could you elaborate please? I've been using it for a while now, merged into the patch. Its the updated SI version that BOSS tells you to get. What is wrong with it, and why shouldnt i use it? I dont think Ive noticed a problem with it yet.


Sigh try reading hes post :deal: he said Not to Merge it. You can still use it just dont Merge it.
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Erin S
 
Posts: 3416
Joined: Sat Jul 29, 2006 2:06 pm

Post » Fri May 27, 2011 3:39 pm

BOSS is loading TIE after the armamentarium files. Is this right?

Active Mod Files:34  ArmamentariumArtifacts.esp  [Version 1.3]36  TIE.esp


I am also NOT installing Artifacts ArmaCompleteAddon.esp . It was showing red with a missing master (artifacts.esm) so I left this out.

Here goes! Launching..I hope it works! :-)


You are only using the Artifacts part which is just a series of small quest, So that is right.

you are not using the main mods which add all the weapons and armor into leveledlist. Those are file that add all the weapons and armor to leveledlist so that that you can aquire them, these can be used with tie,

the effect will be this, Everything will be based on tie. Expect for weapons and armor and at what lvls they show up at. Has Armamentarium will be in control of Weapons and Armor Leveledlist and you will only get Arma Weapons and Armor..no vanilla..If you use Bash..You should try it...

Without the ArmamentariumLL.esp you will miss all the 2000+ New Weapons and Armor and Enchanted Version has well..



Oh?! Could you elaborate please? I've been using it for a while now, merged into the patch. Its the updated SI version that BOSS tells you to get. What is wrong with it, and why shouldnt i use it? I dont think Ive noticed a problem with it yet.


Talk about script optimization in another thread not Arma please...the changes that it does to script are really not noticeable once again. Also if you using mod that modifiy the same vanilla script then script optimiziation is pointless, has that mod scripts would not have the optimiziation ..which is once again not noticeable and should be talked about in different thread not Arma Please..
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carla
 
Posts: 3345
Joined: Wed Aug 23, 2006 8:36 am

Post » Fri May 27, 2011 4:15 am

Oh sorry CorePC. I knew better than to reply to an off-topic reply :facepalm:

And the list...Im not sure why but i think i pasted the wrong list. This is the load order:

Active Mod Files:00  Oblivion.esm01  Jog_X_Mod.esm02  All Natural Base.esm  [Version 0.9.7]03  Cobl Main.esm  [Version 1.72]04  Armamentarium.esm  [Version 1.3]***************++  ArmamentariumLL.esp  [Version 1.3]++  ArmamentariumLLVendors.esp  [Version 1.3]++  ArmamentariumLLMagic.esp  [Version 1.3]34  ArmamentariumArtifacts.esp  [Version 1.3]++  ArmamentariumLLArmaVendor.esp  [Version 1.3]35  kuerteeWanderingEncounters.esp36  TIE.esp*****************9C  Bashed Patch, 0.esp9D  Streamline 3.1.esp


BOSS is loading TIE after Arma files. Is BOSS not ordering it correctly for a TIE install? What will happen if TIE loads last?

I just tried it ingame, and did the console cheat to see if it works. I get the menu with tons of items, and can equip them just fine. I havent looked around to see if NPCs are using anything yet.

Im just wondering if TIE is last, if it will mess up the intended stats for the items. It would be a pain if I had to rearange after every BOSS
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Meghan Terry
 
Posts: 3414
Joined: Sun Aug 12, 2007 11:53 am

Post » Fri May 27, 2011 7:13 pm

And the list...Im not sure why but i think i pasted the wrong list. This is the load order:

BOSS is loading TIE after Arma files. Is BOSS not ordering it correctly for a TIE install? What will happen if TIE loads last?

I just tried it ingame, and did the console cheat to see if it works. I get the menu with tons of items, and can equip them just fine. I havent looked around to see if NPCs are using anything yet.

Im just wondering if TIE is last, if it will mess up the intended stats for the items. It would be a pain if I had to rearange after every BOSS


I was wondering where you LL.esp where at they bash merged how they are supposed be so that is right..

LL.esp are getting imported into bashed patched and since bashed patch is last mod to modify leveledlist, Arma loaded before TIE this way work, so BOSS is correct..

At Higher Lvls will only be Arma Weapons and Armor, TIE removes High Lvl Weapons and Armor, but, Armamentarium will replace those with it's Variants Instead.

No TIE will not mess stats on Arma Items they have their own Specific Stats - A cross between MOBS and OMOBS and Vanilla..

I swear I am going to remove the console cheat <- because there is no fun in that.. :facepalm:

Has for load order adjusting it is easier to move tie right above the ArmaLL.esp if needed..
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Alexxxxxx
 
Posts: 3417
Joined: Mon Jul 31, 2006 10:55 am

Post » Fri May 27, 2011 8:22 am

I was wondering where you LL.esp where at they bash merged how they are supposed be so that is right..

LL.esp are getting imported into bashed patched and since bashed patch is last mod to modify leveledlist, Arma loaded before TIE this way work, so BOSS is correct..

No TIE will not mess stats on Arma Items they have their own Specific Stats - A cross between MOBS and OMOBS and Vanilla..

I swear I am going to remove the console cheat <- because there is no fun in that.. :facepalm:



Thanks CorePC! Im looking forward to using this stuff. And I SWEAR...I only used the console to see if the mod was working! Honest! lol :angel:
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kyle pinchen
 
Posts: 3475
Joined: Thu May 17, 2007 9:01 pm

Post » Fri May 27, 2011 5:07 pm

Great mod I got several hand placed unique items when exploring some dungeons or Ayleid ruins (from both armamentarium and Artifact). Most were located on dangerous places.

Edit.
A question for corepc: can you make Artifact guild shop optional in the next release? For now I play artifact without it by deleting Artifacts.esp, renaming Artifact.basa to fra - Artifacts.bsa.
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Beulah Bell
 
Posts: 3372
Joined: Thu Nov 23, 2006 7:08 pm

Post » Fri May 27, 2011 10:49 am

I'm not sure if this is the place to report this issue or not. If not then please forgive.

I recall a thread about a year ago when Katnap reported that she had isolated the cause of weird globs of light and dark meshes appearing over LOD buildings. She had narrowed the cause down to a faulty mesh on clothing her character was wearing.

Well I seem to be getting a lot of that lately when wearing -what I think- is Armamentarium armor.

One example is an armor called Numidium which gives +20 strength (very handy so I'm not wanting to get rid of it) -- I'm pretty sure it comes from the Arma/Artifacts catalog.

Anyway while wearking this armor this is what Elswyr look like a lot of the time:
http://i361.photobucket.com/albums/oo54/psymon11b/ScreenShot50.jpg
http://i361.photobucket.com/albums/oo54/psymon11b/ScreenShot54.jpg

I also get similar effects in Cyrodiil.

Long time user of and stay up to date with RAEVWD. Run teslodgen almost as much as bashed patch.

I'm I on the right trail for this?
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N Only WhiTe girl
 
Posts: 3353
Joined: Mon Oct 30, 2006 2:30 pm

Post » Fri May 27, 2011 4:44 am

I'm I on the right trail for this?


Numidium is from Oblivion WarCry. No idea on the issue.
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Darian Ennels
 
Posts: 3406
Joined: Mon Aug 20, 2007 2:00 pm

Post » Fri May 27, 2011 8:16 am

Ohh errr - OK well since Warcry is no longer supported I guess I should take this to the FCOM thread.

Thanks
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Damian Parsons
 
Posts: 3375
Joined: Wed Nov 07, 2007 6:48 am

Post » Fri May 27, 2011 2:24 pm

Great mod I got several hand placed unique items when exploring some dungeons or Ayleid ruins (from both armamentarium and Artifact). Most were located on dangerous places.

Edit.
A question for corepc: can you make Artifact guild shop optional in the next release? For now I play artifact without it by deleting Artifacts.esp, renaming Artifact.basa to fra - Artifacts.bsa.


hand placed unique items those would be from ArmamentairumArtifacts.esp - which is the one's that you quest for..

The Artifacts.esp is optionial, but is needed in order to launch bsa. Most users do not pay attention to things like this. So if they remove it then they get missing meshes and textures. so that is why..

you have to resort to bsa renaming trick in order to get Artifacts.bsa to launch, or extract the bsa to data directory.

But I do have a plugin that will turn all Artifact's merchant's to use vanilla / armamentarium / artifacts item that are scaled to whatever you are using ..aka frans, OOO, etc. Just nobody has spoken if they want this or not..and can be bash merged has well..

One example is an armor called Numidium which gives +20 strength (very handy so I'm not wanting to get rid of it) -- I'm pretty sure it comes from the Arma/Artifacts catalog.


Numidium is WarCry Once again..

It uses dwarven mesh

so you could replace it with one from another mod and repoint the texture has needed in nifskope..

let me look at it and then I will post in FCOM thread..since that is where WarCry is used the most nowadays..


Numidium is from Oblivion WarCry. No idea on the issue.


correct..

Ohh errr - OK well since Warcry is no longer supported I guess I should take this to the FCOM thread.

Thanks


Read above...not arma..warcry..
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Adriana Lenzo
 
Posts: 3446
Joined: Tue Apr 03, 2007 1:32 am

Post » Fri May 27, 2011 7:19 am

i do not have artifacts and hadnt planed on usins it. but i wanted to have the armor and weapons staves and katanas so is there a way to play without the artifacts and if so what would i have to activate.
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Makenna Nomad
 
Posts: 3391
Joined: Tue Aug 29, 2006 10:05 pm

Post » Fri May 27, 2011 7:38 pm

i do not have artifacts and hadnt planed on usins it. but i wanted to have the armor and weapons staves and katanas so is there a way to play without the artifacts and if so what would i have to activate.


Let no confuse

ArmamentariumArtifacts.esp which is quest items from Armamentarium Complete.

with

Artifacts that we are talking about is Another Mod and a Addon for Armamentarium Complete..http://www.gamesas.com/bgsforums/index.php?showtopic=1004873 It will just add even more weapons and armor staves, katanas, etc..you have to have it installed and use artifactsforArmaCompleteAddon.esp if you want those items to show up on Leveledlist..else you can buy the items from Guild Store..

I have covered this many times read back through the thread...
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Josephine Gowing
 
Posts: 3545
Joined: Fri Jun 30, 2006 12:41 pm

Post » Fri May 27, 2011 11:55 am

I don't know if I'm doing anything wrong with this mod, but I don't get any new armors in game. I thought that Armamentarium made it so that you would never encounter 2 bandits wearing the same armor anymore. Well, in my game, all of the armors are still the color that they were before.

I made sure to rebuild my bashed patch after installing the mod, and I waited 3 days for respawn, probably even more days. Do I need to be a certain level for the retextured armors to show up? I'm lvl 11 now.
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Manuela Ribeiro Pereira
 
Posts: 3423
Joined: Fri Nov 17, 2006 10:24 pm

Post » Fri May 27, 2011 5:55 am

Do I need to be a certain level for the retextured armors to show up? I'm lvl 11 now.


How about your post your load order so that we can see what else you are using..has lvls in which things show are different depening on if you are using vanilla or OOO version..
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neen
 
Posts: 3517
Joined: Sun Nov 26, 2006 1:19 pm

Post » Fri May 27, 2011 10:57 am

Sorry, I had forgotten about my load order. Here it is:

Active Mod Files:00  Oblivion.esm01  TR_OoT_Main.esm02  ScreenEffects.esm03  All Natural Base.esm  [Version 0.9.7]04  CyrodiilUpgradeResourcePack.esm05  Francesco's Leveled Creatures-Items Mod.esm06  Francesco's Optional New Items Add-On.esm07  Cobl Main.esm  [Version 1.72]08  Oscuro's_Oblivion_Overhaul.esm  [Version 1.34]09  Mart's Monster Mod.esm  [Version 3.7b3p3]0A  TamrielTravellers.esm  [Version 1.39c]0B  FCOM_Convergence.esm  [Version 0.9.9MB3]0C  Armamentarium.esm  [Version 1.3]0D  Better Cities Resources.esm0E  CM Partners.esm0F  Toaster Says Share v3.esm10  HorseCombatMaster.esm11  Unofficial Oblivion Patch.esp  [Version 3.2.3]12  UOP Vampire Aging & Face Fix.esp  [Version 1.0.0]13  Oblivion Citadel Door Fix.esp14  DLCShiveringIsles.esp15  Unofficial Shivering Isles Patch.esp  [Version 1.4.0]16  Better Cities .esp17  Oblivion.esp18  Francesco's Optional Chance of Stronger Bosses.esp19  Francesco's Optional Chance of Stronger Enemies.esp1A  Francesco's Optional Chance of More Enemies.esp1B  Francesco's Optional Leveled Quests-SI only.esp1C  Francesco's Optional Leveled Guards.esp++  FCOM_Francescos.esp  [Version 0.9.9]++  FCOM_FrancescosItemsAddOn.esp  [Version 0.9.9]1D  FCOM_FrancescosNamedBosses.esp  [Version 0.9.9]1E  Atmospheric Loading Screens - Random Quotes.esp1F  All Natural - Real Lights.esp  [Version 0.9.7]20  All Natural.esp  [Version 0.9.7]21  All Natural - SI.esp  [Version 0.9.7]++  All Natural - EW + NW + AWS.esp  [Version 0.9.6]22  Enhanced Water v2.0 HD.esp++  Symphony of Violence.esp23  MIS.esp24  MIS New Sounds Optional Part.esp25  Storms & Sound.esp26  Rainbows.esp27  WindowLightingSystem.esp28  Akatosh Mount By Saiden Storm.esp29  Ayleid Loot EXtension.esp2A  Blackpowder_bombs v04.esp2B  CNRP Bruma4OOO.esp  [Version 0.2]2C  CNRP Cheydinhal4OOO.esp  [Version 1.0]2D  CNRP Chorrol4OOO.esp  [Version 1.1]2E  CNRP FightersGuild4OOO.esp  [Version 1.0]2F  CNRP DB.esp  [Version 1.0]30  ClocksOfCyrodiil_BC_OBC_OC_OCLR_Vanilla.esp31  Happyhannah's Wines.esp  [Version 1.1]++  Item interchange - Extraction.esp  [Version 0.78]32  Medic!.esp33  P1DseeYouSleep.esp34  Q - More and Moldy Ingredients v1.1.esp35  RAEVWD New Sheoth.esp  [Version 1.5]36  Book Jackets Oblivion - SSBFL.esp37  Living Economy - Items.esp38  Enhanced Economy.esp  [Version 3.3]39  Map Marker Overhaul.esp  [Version 3.0.2]3A  Map Marker Overhaul - SI additions.esp  [Version 3.0.2]3B  DLCHorseArmor.esp3C  DLCHorseArmor - Unofficial Patch.esp  [Version 1.0.5]3D  DLCOrrery.esp3E  DLCOrrery - Unofficial Patch.esp  [Version 1.0.3]3F  DLCVileLair.esp40  DLCVileLair - Unofficial Patch.esp  [Version 1.0.5]41  P1DseeYouSleep - DLCVileLair.esp42  DLCMehrunesRazor.esp43  DLCMehrunesRazor - Unofficial Patch.esp  [Version 1.0.4]44  DLCSpellTomes.esp++  DLCSpellTomes - Unofficial Patch.esp  [Version 1.0.1]++  MaleBodyReplacerV4.esp45  XSPipeMod.esp  [Version 1.2]46  DLCThievesDen.esp47  DLCThievesDen - Unofficial Patch.esp  [Version 1.0.5]48  DLCThievesDen - Unofficial Patch - SSSB.esp  [Version 1.0.4]49  Cobl Glue.esp  [Version 1.72]4A  Cobl Si.esp  [Version 1.63]4B  OOO 1.32-Cobl.esp  [Version 1.72]++  FCOM_Cobl.esp  [Version 0.9.9]4C  Bob's Armory Oblivion.esp4D  FCOM_BobsArmory.esp  [Version 0.9.9]4E  Oblivion WarCry EV.esp4F  FCOM_WarCry.esp  [Version 0.9.9MB3]50  Oscuro's_Oblivion_Overhaul.esp  [Version 1.34]51  RealitySpectreStars2HeavenBetterPotionsOOOEffects.esp52  FCOM_Convergence.esp  [Version 0.9.9Mb3]++  FCOM_EntropicOrderRebalance.esp  [Version 0.9.9beta2]53  FCOM_RealSwords.esp  [Version 0.9.9]54  Mart's Monster Mod - More Passive Wildlife.esp++  FCOM_SaferRoads.esp  [Version 0.9.9]++  Mart's Monster Mod - Less Bone Loot.esp  [Version 3.7b1]55  Mart's Monster Mod - Zombies for Body Meshes.esp  [Version 3.7b1]56  Mart's Monster Mod - Safer Quest Locations.esp  [Version 3.7b3]57  Mart's Monster Mod - Dungeons of MMM.esp  [Version 3.7b3]58  Mart's Monster Mod - Hunting & Crafting.esp  [Version 3.7b3p3]59  Mart's Monster Mod - Farm Animals.esp5A  Mart's Monster Mod - Diverse WaterLife.esp  [Version 3.7b3p3]++  Mart's Monster Mod - Slof Horses Complete.esp  [Version 3.7b3]++  Mart's Monster Mod - Diverse Runeskulls Loot OOO.esp  [Version 3.7b3]++  TamrielTravellerAdvscript.esp  [Version 1.39c]5B  TamrielTravellers4OOO.esp  [Version 1.39c]5C  TamrielTravellersItemsCobl.esp  [Version 1.39c]5D  ShiveringIsleTravellers.esp  [Version 1.39c]++  ShiveringIsleTravellersFriendlyFactions.esp  [Version 1.39c]++  FCOM_TamrielTravelers.esp  [Version 0.9.9]++  FCOM_DiverseGuardUnity.esp  [Version 0.9.9]++  FCOM_BobsGuardUnity.esp  [Version 0.9.9]++  FCOM_Archery.esp  [Version 0.9.9]++  Mart's Monster Mod - Shivering Isles.esp++  ArmamentariumLL4OOO.esp  [Version 2.0]++  MMM-Cobl.esp  [Version 1.69]5E  Ivellon.esp  [Version 1.8]5F  BHC_Expanded.esp  [Version 1.2]60  Dwemer_Skyship_1_1_0.esp61  GB_Oblivion Tournament.esp62  Heroes of Cyrodiil Part 4.esp63  Kragenir's Death Quest.esp64  KDQ - Rural Line Additions.esp65  KvatchRising.esp66  ReneersContainerMod.esp67  Scribe Supplies.esp68  The Ayleid Steps.esp  [Version 2.6.1]++  All Natural - Real Lights - The Ayleid Steps Patch.esp  [Version 1.0]69  TR_Stirk.esp6A  VaultsofCyrodiilBC.esp6B  DLCBattlehornCastle.esp6C  DLCBattlehornCastle - Unofficial Patch.esp  [Version 1.0.4]6D  DLCFrostcrag.esp6E  DLCFrostcrag - Unofficial Patch.esp  [Version 1.0.4]6F  Knights.esp70  Knights - Unofficial Patch.esp  [Version 1.0.9]71  SM Plugin Refurbish(Merged).esp  [Version 1.21]72  AFK_Weye.esp73  Blood&Mud.esp74  Blood&Mud - EE patch.esp  [Version 1.0]75  Origin of the Mages Guild.esp  [Version 6.2]76  TheNecromancer.esp77  FCOM_Blood&Mud.esp  [Version 0.9.9]++  FCOM_Knights.esp  [Version 0.9.9Mb3]78  FCOM_OMG.esp  [Version 0.9.9]79  ElsweyrAnequina.esp7A  Vergayun.esp  [Version 1.0.1]7B  xuldarkforest.esp  [Version 1.0.3]7C  xulStendarrValley.esp  [Version 1.2.1]7D  xulTheHeath.esp7E  XulEntiusGorge.esp7F  TheNecromancer-EntiusGorge patch.esp80  xulFallenleafEverglade.esp  [Version 1.3.1]81  Anequina-Fallenleaf-Patch.esp82  xulColovianHighlands_EV.esp  [Version 1.2]83  xulChorrolHinterland.esp  [Version 1.2.2]84  xulBeachesOfCyrodiilLostCoast.esp  [Version 1.6.2]85  KragenirsDeathQuest-LostCoast patch.esp86  xulBravilBarrowfields.esp  [Version 1.3.1]87  xulLushWoodlands.esp  [Version 1.3]88  xulAncientYews.esp  [Version 1.4.1]89  xulAncientRedwoods.esp  [Version 1.6]8A  xulCloudtopMountains.esp  [Version 1.0.1]8B  KragenirsDeathQuest-CloudtopMountains patch.esp8C  xulArriusCreek.esp  [Version 1.1.2]8D  xulPatch_AY_AC.esp  [Version 1.1]8E  xulRollingHills_EV.esp  [Version 1.3.2]8F  KragenirsDeathQuest-RollingHills patch.esp90  xulPantherRiver.esp91  xulRiverEthe.esp  [Version 1.0.1]92  xulBrenaRiverRavine.esp  [Version 1.0.2]93  xulImperialIsle.esp  [Version 1.6.2]94  xulBlackwoodForest.esp95  xulCheydinhalFalls.esp  [Version 1.0]96  Castle_Seaview.esp97  CastleSeaview+LostCoast Patch.esp  [Version 1.0]98  Better Cities - House price patch.esp  [Version 1.0]99  Harvest [Flora].esp  [Version 3.0.0]++  Harvest [Flora] - Shivering Isles.esp  [Version 3.0.0]++  Harvest [Flora] - DLCVileLair.esp  [Version 3.0.0]9A  Harvest [Flora] - DLCFrostcrag.esp  [Version 3.0.0]9B  DropLitTorchOBSE.esp  [Version 2.1]9C  Dungeon Actors Have Torches 1.6 DT.esp9D  MassA.I-50.esp9E  Storms & Sound - AFK_Weye.esp9F  Storms & Sound - Blood&Mud.espA0  Storms & Sound - Better Cities.espA1  Enhanced Economy - House prices.esp  [Version 1.0]A2  Real Hunger, Cobl.esp  [Version 1.6.1]A3  RealisticForceMedium.espA4  RealisticMagicForceMedium.espA5  RealSleepExtended.esp  [Version 2.3.4]A6  Telekinetic Mastery.esp  [Version 2]A7  MidasSpells.espA8  Vector.esp  [Version 0.1]A9  EnchantmentRestore.esp++  EnchantmentRestore_Wells.espAA  StealthOverhaul.espAB  RenGuardOverhaul.espAC  RenGuardOverhaulShiveringIsles.espAD  sycHearNoEvil.esp  [Version 1.0]AE  Enhanced Grabbing.esp  [Version 0.4]AF  SamVimes's Feint Death.espB0  DeadlyReflex 5 - Combat Moves.espB1  nGCD.espB2  nGCD Oghma Infinium.esp++  nGCD Skeleton Key.espB3  immersive_caves_manual.esp++  Item interchange - Placement for FCOM.esp  [Version 0.78]++  Item interchange - Placement for Frostcrag.esp  [Version 0.78]B4  Toaster Says Share Faction Recruitment.espB5  CM Partners.espB6  CM Partners Special NPCs.espB7  CM Partners NPC.espB8  CM Partners More NPCs.espB9  CM Partners Marker NPCs.espBA  CM Partners Extra NPCs.espBB  bgBalancingEVCore.esp  [Version 10.52EV-D]BC  bgMagicEV.esp  [Version 1.7EV]++  bgMagicItemSigil.esp  [Version 1.68EV]++  bgMagicEVStartspells.esp  [Version 1.68EV]BD  bgMagicBonus.esp  [Version 1.7EV]++  bgMagicEVAddEnVar.esp  [Version 1.68EV]BE  bgMagicEVPaperChase.esp  [Version 1.68EV]BF  bgBalancingOptionalLessHealth.esp  [Version 10.0UV-U]++  bgBalancingEVOptionalFangs.esp  [Version 10.0EV-D]++  bgBalancingEVOptionalMoreEyes.esp  [Version 10]**  bgBalancingEVOptionalNPCDiversity, Beautification.esp  [Version 10.0EV-D]++  bgBalancingEVOptionalFCOMAdditions.esp  [Version 10.]C0  bgBalancingEVLAMEAddition.esp  [Version 10.51EV-D]++  bgBalancingEVLAMEGlue.esp  [Version 10.0EV-D1.62EV]**  bgBalancingEVOptionalNPCDiversityLAME.esp  [Version 10.5EV-D]++  bgBalancingEVOptionalSeamReducerHighElfFix.esp  [Version 10.0EV-D]C1  bgIntegrationEV.esp  [Version 0.96]++  bgIntegrationEV - Alternative NPC Faces by LazyMonk.esp  [Version 0.96]++  bgIntegrationEV - Unique Clothes.esp  [Version 0.96]C2  Better Cities - Full City Defences.espC3  Better Cities Full - B&M Edition.espC4  Better Cities - Unique Landscape Barrowfields.espC5  Better Cities - Unique Landscape Chorrol Hinterland.espC6  Better Cities - Unique Landscape Cheydinhal Falls.espC7  Better Imperial City.espC8  Better Imperial City FPS Patch.espC9  Better Cities - COBL.esp  [Version 2]CA  TheOubliette.esp**  bgMagicEVShader.esp  [Version 1.7EV]++  bgMagicShaderLifeDetect.esp  [Version 1.68]CB  bgMagicLightningbolt.espCC  Get Wet.espCD  ScreenControls.esp++  Cobl Filter Late MERGE ONLY.esp  [Version 1.53]**  All Natural - Indoor Weather Filter For Mods.espCE  Bashed Patch, 0.espCF  MergedMaps.espD0  FormID Finder4.espD1  Streamline 3.1.esp

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Daramis McGee
 
Posts: 3378
Joined: Mon Sep 03, 2007 10:47 am

Post » Fri May 27, 2011 8:12 am

Sorry, I had forgotten about my load order. Here it is:


08 Oscuro's_Oblivion_Overhaul.esm [Version 1.34]


You should have already ran into some armor, but, since you are using OOO, it will be rare. Once you get to around lvl 14 or so then it start showing back up. Has there are a few lvs in which there are no Arma armor added in OOO ..aka from lvl 10 - 15 in particular..arma is very rare at these lvls..
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danni Marchant
 
Posts: 3420
Joined: Sat Oct 07, 2006 2:32 am

Post » Fri May 27, 2011 3:40 pm

You should have already ran into some armor, but, since you are using OOO, it will be rare. Once you get to around lvl 14 or so then it start showing back up. Has there are a few lvs in which there are no Arma armor added in OOO ..aka from lvl 10 - 15 in particular..arma is very rare at these lvls..


Ok, thanks for you explanation. It cleared things up for me :P
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^~LIL B0NE5~^
 
Posts: 3449
Joined: Wed Oct 31, 2007 12:38 pm

Post » Fri May 27, 2011 3:06 pm

Ok, thanks for you explanation. It cleared things up for me :P


Does not apply to you, but if using ArtifactsforArmaCompleteAddon it follow the same lvls rules has well..depends on what mod you are using has to what lvls in which things show up once again..

Looks like I need to make a new thread, but, I want to finish up adding enchanted armor to LLMagicOOO.esp first before I do this. So that I can get the 1.32 Release out..which I have been working on for a while now..just a few more leveledlist to edit and will be good to go..Vanilla Version is already done, just need to finish MagicOOO once again..

List of Updates / Fixes for Next Release..

  • Enchanted Armor and Defensive Weapons Added. This will add another 843 Items to already massive total that Armamentarium Had. All Armamentarium Armor and Defensive Weapons have at least 3 enchanted varations or More. All use vanilla enchantments, has we did not use custom enchantments.
  • LLMagic.esp - updated with enchanted armor and defensive weapons. Added a few enchanted weapons to some more vanilla leveledlist used by Dremora and Adventurers.
  • LLMagicOOO.esp - finished adding enchanted weapons (staves and few others) and adding of enchanted armor and defensive weapons has well. Leveledlist Balanced has well for OOO.
  • TES4Edit Cleanup done has reported in this post..http://www.gamesas.com/bgsforums/index.php?s=&showtopic=993298&view=findpost&p=14838166 . Still need to finish checking over armamentairumartifacts.esp - but most these changes where intended. Has there are few objects that I need to Undelete and disable and remove below ground. But clean otherwise now..
  • Artifacts-ArmaCompleteAddon.esp - updated to include a few missing weapons.

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Robert Bindley
 
Posts: 3474
Joined: Fri Aug 03, 2007 5:31 pm

Post » Fri May 27, 2011 1:54 pm

When installing for FCOM, which esps do I use? I'd only want the ones that are fully compatible and configured to work in conjuction with FCOM. I looked at your readme but tbh I'm just kind of unsure about adding this since there isn't an FCOM esp for it yet, so I'm being extra cautious (hates CTDs).
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Tom
 
Posts: 3463
Joined: Sun Aug 05, 2007 7:39 pm

Post » Fri May 27, 2011 6:22 am

don't worry, it's perfectly compatible. the only issue if you want to call it that is that weapons will have MOBS stats instead of OMOBS ones, but that's a minor thing that does not make the mod one bit less enjoyable. just make sure you follow the instructions on the first page of this thread and you'll be cool.
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Anna Krzyzanowska
 
Posts: 3330
Joined: Thu Aug 03, 2006 3:08 am

Post » Fri May 27, 2011 7:32 am

When installing for FCOM, which esps do I use? I'd only want the ones that are fully compatible and configured to work in conjuction with FCOM. I looked at your readme but tbh I'm just kind of unsure about adding this since there isn't an FCOM esp for it yet, so I'm being extra cautious (hates CTDs).


Don't miss http://www.gamesas.com/bgsforums/index.php?showtopic=993298&st=80&p=15024880&#entry15024880

Here are the ones I'm using under a FCOM install:

Armamentarium.esm [Version 1.3]
Artifacts.esm
ArmamentariumArtifacts.esp [Version 1.3]
ArmamentariumLL4OOO.esp [Version 2.0]
ArmamentariumLLMagicOOO.esp [Version 1.3]
Artifacts.esp
Artifacts - ArmaCompleteAddon.esp [Version 0.20]

Plus EVE for Armamentarium. But that depends on if you're using EVE HGEC or not of course.

EDIT: Updated according to Blade Of Mercy's tip below.
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Skivs
 
Posts: 3550
Joined: Sat Dec 01, 2007 10:06 pm

Post » Fri May 27, 2011 7:04 am

Don't miss http://www.gamesas.com/bgsforums/index.php?showtopic=993298&st=80&p=15024880&#entry15024880

Here are the ones I'm using under a FCOM install:

Armamentarium.esm [Version 1.3]
Artifacts.esm
ArmamentariumLLVendors.esp [Version 1.3]
ArmamentariumArtifacts.esp [Version 1.3]
ArmamentariumLL4OOO.esp [Version 2.0]
ArmamentariumLLMagicOOO.esp [Version 1.3]
Artifacts.esp
Artifacts - ArmaCompleteAddon.esp [Version 0.20]

Plus EVE for Armamentarium. But that depends on if you're using EVE HGEC or not of course.

Arknqt, you should use either ArmamentariumLLVendors.esp [Version 1.3] or ArmamentariumLL4OOO.esp [Version 2.0] but not both according to Trollf and Corepc.
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Cassie Boyle
 
Posts: 3468
Joined: Sun Nov 05, 2006 9:33 am

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