[RELZ] Armamentarium Complete v1.3 & Artifacts Support [RELZ

Post » Fri May 27, 2011 6:23 pm

http://www.tesnexus.com/downloads/file.php?id=18417

Requires Roberts Female Body - cannot link to it has nudity..

Make sure to grab Vanilla and SI Conversion has well

and activate Roberts Armamentarium Female.esp has well to get armor to show up ..

I myself have not tested it out but I can confirm that it works.


Bump for Day time People..
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Steve Fallon
 
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Post » Fri May 27, 2011 1:16 pm

http://tesnexus.com/downloads/file.php?id=25516

Adding for CorePC & Dev_akm to do as they wish .
Add to Arm or FCOM or leave as is , the honor is mine . Simple pacth. Won't conflict with anything.

Rebalances the guardians of Arm . Artifacts to be immune to the power of the staff they protect . Only covers the Staf of Nature series , not the other three as I'm unfamiliar about gameplay in obtaining them . Any one wants to give spoilers, give me a shout .
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Juanita Hernandez
 
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Post » Fri May 27, 2011 6:48 pm

Adding for CorePC & Dev_akm to do as they wish .
Add to Arm or FCOM or leave as is , the honor is mine . Simple pacth. Won't conflict with anything.

Rebalances the guardians of Arm . Artifacts to be immune to the power of the staff they protect .


Thank you.. :thumbsup: ..

Did you attend for your's new creatures changes to replace the one that are using armamentariumartifacts.esp itself..If so then I can fix that for you. Because that is where those creature are placed in..not the esm itself. So the plugin will need to be fixed before it will work right from what I am looking at?

corepc
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koumba
 
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Post » Fri May 27, 2011 5:40 am

Thank you.. :thumbsup: ..

Did you attend for your's new creatures changes to replace the one that are using armamentariumartifacts.esp itself..If so then I can fix that for you. Because that is where those creature are placed in..not the esm itself. So the plugin will need to be fixed before it will work right from what I am looking at?

corepc


:facepalm: Your totaly right , I forgot to readjust the forumIDs after adding the new abilities in the CS . Newbie mistake . You can re-adjust them , I'll also adjust them and update the file . I almost didnt screw it up :embarrass:

edit: actually I'm not sure how I screwed up , but they're not overriding :(
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Trish
 
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Post » Fri May 27, 2011 5:25 am

:facepalm: Your totaly right , I forgot to readjust the forumIDs after adding the new abilities in the CS . Newbie mistake . You can re-adjust them , I'll also adjust them and update the file . I almost didnt screw it up :embarrass:


Already have them all fixed will send you file so that you can update with mine how about that..requires ArmamentariumArtifacts.esp has well now..
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Amie Mccubbing
 
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Post » Fri May 27, 2011 6:45 am

I've uploaded the fixed file and made it veiwable again , thanks CorePC for the correction . ESP dependancies are still somewhat of a mystery to me . Feel free to merge these changes into the next update
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Georgia Fullalove
 
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Post » Fri May 27, 2011 5:22 am

Arma Question?

Pyfii Optimizaiton have been done to Weapons and Armor - So I am going to get it uploaded for testing?

Will be 7zip with omod conversion and will just contains weapons and armor no esm / esp updates ..Those are still in works..
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Rhysa Hughes
 
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Post » Fri May 27, 2011 1:44 pm

ArmaCompleteResources.7zip - uploaded -

All of the Armamentarium Series Mod Resources (Meshes and Textures) put into One. Pyfii Optimizations has well..Required..

This mean you just need to download this now and have all the required Resources

- Pyfii Optimizations Saved almost 20mb in Space

-------------

This is all for now..maybe an general update later to esm / esp has well..Still thinking about it..



Corepc
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Brandon Wilson
 
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Post » Fri May 27, 2011 11:57 am

Nice :] I thought about something like this quite a time ago but was too lazy to do that ;]

You need to change main description on download page as it still says that it is required to download four other parts as well.

Though it is good to have those links to other parts there (which are modders resources after all) as it may be convenient for modders who aren't interested in one package with all the stuff but in specific kind of items only.
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Claire
 
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Post » Fri May 27, 2011 12:51 pm

Nice :]

You need to change main description on download page as it still says that it is required to download four other parts as well.

Though it is good to have those links to other parts there (which are modders resources after all) as it may be convenient for modders who aren't interested in one package with all the stuff but in specific kind of items only.


You are welcome,

description fixed now has well..

Check your pm in sec has well..
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Cash n Class
 
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Post » Fri May 27, 2011 5:27 am

ArmaCompleteResources.7zip - uploaded -

All of the Armamentarium Series Mod Resources (Meshes and Textures) put into One. Pyfii Optimizations has well..Required..

This mean you just need to download this now and have all the required Resources

- Pyfii Optimizations Saved almost 20mb in Space

-------------

This is all for now..maybe an general update later to esm / esp has well..Still thinking about it..



Corepc

Thank you for this! I am adding this PyFFI addition to my website!
- Tomlong75210
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marina
 
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Post » Fri May 27, 2011 4:56 pm

Thank you for this! I am adding this PyFFI addition to my website!
- Tomlong75210


Thanks for Adding to list..
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Charleigh Anderson
 
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Post » Fri May 27, 2011 7:16 am

This mod is simply beautiful!

This and Rezznod's Mannequins go well together...

Im collecting all of them....

But, where do i get the gold imperial armor??
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Jay Baby
 
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Post » Fri May 27, 2011 7:33 pm

But, where do i get the gold imperial armor??


Guard armor itself is not used in ArmaComplete, or for sale either in ArmaComplete?

I was thinking of what to do with guard armor from both armamentarium and artifacts ..

I could make it for sale, from vendors..

But it would be better if there where guard wearing it after all.

Corepc
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Taylor Tifany
 
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Post » Fri May 27, 2011 5:28 pm

Guard armor itself is not used in ArmaComplete, or for sale either in ArmaComplete?

I was thinking of what to do with guard armor from both armamentarium and artifacts ..

I could make it for sale, from vendors..

But it would be better if there where guard wearing it after all.

Corepc

Yes please on Guards!

Thank you very much for making the one nice download for all the resources, it's so much easier that way!
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Eibe Novy
 
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Post » Fri May 27, 2011 3:49 pm

I love the single download since it makes life easier. I am getting it now. As for the Guard Armor it might make the most sense to have the guards using the armor but also maybe have a skeleton or two in the near area with the armor on them. Like a guard that went out on patrol but was never found. Maybe a small note on the skeleton saying as I laying here bleeding to death...blah blah blah.
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Hannah Whitlock
 
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Post » Fri May 27, 2011 6:57 pm

err.. but the imperial palace gold armor is a part of ArmamentariumArtifacts plugin...

There's a minor story behind it and the only way to obtain it is the stealing...

just:
Spoiler
read the letter on desk of Mercator Saccus in The Fightning Chance in Market District for some clues where to find it...


So if this armor will be put somewhere else in the world then a story in that plugin may become obsolete...
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Charlotte Lloyd-Jones
 
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Post » Fri May 27, 2011 6:34 am

err.. but the imperial palace gold armor is a part of ArmamentariumArtifacts plugin...


Yes, along with a few others has well, so I will make sure to exclude those from the ArmamentariumGuards.esp that the team is talking about it..
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Laura Richards
 
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Post » Fri May 27, 2011 2:52 pm

Install Notes:
For OOO
Oblivion.esm
Oscuro's Oblivion Overhaul.esm
Armamentarium.esm,
Oscuro's Oblivion Overhaul.esp
ArmamentariumLLOOO.esp
LLMagic.esp (will be unbalanced)
LLVendors
Artifacts
===========
Got confuse here
BOSS gives me these :
ArmamentariumLLVendors.esp
. Note: Don't use with either 'ArmamentariumLL.esp' or 'ArmamentariumLL4OOO.esp'.

Is this an error from BOSS side?
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Romy Welsch
 
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Post » Fri May 27, 2011 7:13 pm

Neither did it wrong. You CAN use LLVendors.esp, but your game will be imbalanced, because you can buy glass or daedric level items at level 1 from vendors, which will unbalance your game.
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Noraima Vega
 
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Post » Fri May 27, 2011 4:16 pm

Neither did it wrong. You CAN use LLVendors.esp, but your game will be imbalanced, because you can buy glass or daedric level items at level 1 from vendors, which will unbalance your game.

Oh, lucky I ask, gonna redo my bash patch. I'm easily tempted :P . Thanks.

Edit: And what does LL magic do?
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Javaun Thompson
 
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Post » Fri May 27, 2011 11:54 am

I don't know as I don't use it :D
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sw1ss
 
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Post » Fri May 27, 2011 12:46 pm

I don't know as I don't use it :D

Haha, no problem, actually the word unbalance already put me away from it, but still curious to know though :P . Thanks again
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Amy Melissa
 
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Post » Fri May 27, 2011 11:00 am

Got confuse here
BOSS gives me these :
ArmamentariumLLVendors.esp
. Note: Don't use with either 'ArmamentariumLL.esp' or 'ArmamentariumLL4OOO.esp'.

Is this an error from BOSS side?


That is error from BOSS Side.

You can use ArmamentariumLLVendors.esp with LLOOO.esp,

it is ArmaLLArmaVendors that you do not use.(that is for vanilla users)..

Neither did it wrong. You CAN use LLVendors.esp, but your game will be imbalanced, because you can buy glass or daedric level items at level 1 from vendors, which will unbalance your game.


No ..

LLVendors.esp does not let you buy glass or daedric item at lvl 1 not sure where you got that from.

The highest lvl armor and weapons you can get with that is elven weapons and steel Armor

LLArmaVendors will give you more weapons and armor types up to elven and mithril and orcish armor but it not for OOO users once again.


Edit: And what does LL magic do?


Add Enchanted Version of ArmamentariumWeapons to levedlist and loot leveledlist ..Only for Vanila Users once again..

Haha, no problem, actually the word unbalance already put me away from it, but still curious to know though :P . Thanks again


What is means by unbalanced

Items will appear before they normally should if using another overhaul itself aka Frans / OOO / TIE / that changes what lvls items show up at.

Corepc
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ezra
 
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Post » Fri May 27, 2011 10:10 am

Does anybody have any missing meshes with arma resoureces package that was uploaded.

I got a pm from someone stating that these items are not showing up correctly, they are in download package and setup correctly in game and show up fine for me.

I'm not sure which were missing exactly; the 3 items I noticed were the Iron Black Arrow, Golden Orc Gauntlets and Elven "Blood Moon" Dagger. There might have been more though; for example, when I was extracting Armamentarium Armors, I only got 25% of the files that had to be overwritten, meaning all the others that were added, were missing from your Resources pack.

Also, I did not upgrade. It was a fresh install using ONLY the Arma Complete 1.2 file, and the Resources file.

I suppose this could be fixed by taking all of the previous packs, and putting their resources in one single pack, as you tried to do. That way you'll be sure you won't miss anything.


try doing a clean install of armamentarium itself..remove all trfar directory from data meshes and textures directory.

I can tell you that all the files are there and work correctly in game. So is has to be something on your end.
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RObert loVes MOmmy
 
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