[RELZ] Armamentarium Complete v1.3 & Artifacts Support [RELZ

Post » Fri May 27, 2011 3:02 am

ARMAMENTARIUM COMPLETE v1.3 & Enchanted & Artifacts Support

http://www.gamesas.com/bgsforums/index.php?s=&showtopic=993298&view=findpost&p=15024880

Description
This mod combines four parts of Armamentarium Series - Armamentarium, Armamentarium - Katanas, Armamentarium - Armor and Weapons, Armamentarium - Staffs, and tools from Farmers Strike Back mod as well. It distributes over 1000 of new items between NPCs through the leveled lists. This version of Armamentarium Complete was designed for vanilla Oblivion and Oscuro's Oblivion Overhaul (+FCOM) and Francesco Version also. All weapons and armors in this mod were balanced for OMOBS (the system which OOO mod uses). Has Well has Artifacts II Weapons and Armor which add 50 new sets of Armor and over 300 More New Weapons has well.

Pictures

Armor - http://planetelderscrolls.gamespy.com/fms/Image.php?id=70194

Weapons - http://planetelderscrolls.gamespy.com/fms/Image.php?id=70196

Defensive Weapons and Shields - http://planetelderscrolls.gamespy.com/fms/Image.php?id=70197

Staffs - http://planetelderscrolls.gamespy.com/fms/Image.php?id=70199

Artifacts II Weapons and Armor

http://www.tesnexus.com/downloads/images/25309-1-1245612325.jpg

http://www.tesnexus.com/downloads/images/25309-1-1245612246.jpg

http://www.tesnexus.com/downloads/images/25309-1-1245612206.jpg


Updates

Main downloads: -

ArmaCompleteResources - Contains all the Arma Mod, with PYFII optimization performed on them has well. Required

http://www.tesnexus.com/downloads/file.php?id=18417 -

or

http://www.filefront.com/14204573/ArmaCompleteResources.7z/

========================
Public Release 1.3 Armamentarium Update and Additions
========================

http://www.tesnexus.com/downloads/file.php?id=18417
or
http://www.4shared.com/file/118976512/7d41ba28/ArmamentariumComplete_1_3_0.html

Armamentarium Complete 1.3 Fixes and Additions

By Team Arma - Trollf, Corepc, Dev_Akm, Lilith, Vacuity, and TEAM Alpha Testers.

--------------------------------

Armamentarium.esm Fixes 1.3

- Artifacts II Support Plugin
- Few Names have been corrected
- Few Weapons pointed to use correct nif
- ArmamentariumArtifacts.esp - updated script issue
- Many New Master Leveledlist where Added to provide Support for Artifacts Mod

---------------------------------


New Plugin..

Artifacts for ArmaComplete.esp (0.20) - this requires

http://www.tesnexus.com/downloads/file.php?id=25309

Armamentarium.esm,
Artifacts.esm,

This Add Support for Trollf Wonderful New Addtion the Artifacts Mod itself. Which could only be bought at the Guild Store Itself.\

- You can now earn them by finding them via loot or on Npcs or Creatures. Which make gameplay even more fun now.
- Artifacts Add 50 New Sets of Armor from Iron up to Daedric, Fur to Glass,
- Over 300 New Weapons from Rusty and Copper Iron, Bronze, and even some new Deadly Halbred has well.
- All Added to Armamentarium master leveledlist so that they will show up on Npc and Creatures In Game.
- Using either ArmamentariumLL.esp or ArmamentariumLLOOO.esp the Artifacts Weapons and Armor will show up in game via these plugin. and these plugin will address Item Scaling has well.

- No enchanted types yet or armor. Or Clothing or Misc Items have been added. Or Rebalance for MOBS or OMOBS Stats either. This is first release and will be expanded to include thos items above that have not been added..

--------------------------------

ArmamentariumLL.esp (1.3) - Rebuilt to use Master Leveledlist instead.

- rebalances how weapons and armor where being dealt out. Armor has been much more diverse thanks to Artifacts plugin has well.
- Weapons are much more balanced has to what types you will find.
- Clutter Weapons are less dominate
- Creatures Weapons leveledlist where redone. To provide Greater Diversity has well on what they used.
- High Level Dremora can now utilized more weapons types has well.
- Gobling carry less clutter weapons and more regular types,
- and various other leveledlist fixes.
- Loot List Updated has well.

--------------------------------

ArmamentariumLLOOO.esp (Version 2.0) - Dev_Akm rebalance

- all Armamentarium weapon stats to be more OMOBS Like and Fixes Some Stats has well.
- Many of Arma Weapons will be more durable, or less durable, weigh more or less, or do more damage or less damage.
- Nothing Else has changed with this plugin at this time. Enchanted Items are scheduled for a Later Release.
- Supports Artifacts for ArmaCompleteAddon.esp has well.

--------------------------------

ArmamentariumLLVendors (1.3) - Updated Vendor Ammo to Use Master Leveledlist Instead.

ArmamentariumLLArmaVendors (1.3) - Rebuilt to use Master Leveledlist Instead. Items to be bought are still the same. Read 1.2.2 Notes below.

--------------------------------

ArmamentariumLLMagic - (1.3) - No Changes have been made to this version other than updating the version numbers. Changes are planned to happen like Armor Additions with future release..

--------------------------------

ArmamentariumArtifacts.esp (1.3)

Trollf Updated Artifacts Script to resolves this issue. Where some artifact spells would be removed if you had nature staves unequppied/equipped at same time.

--------------------------------

Install Notes 1.3

For Vanilla

Oblivion.esm
Armamentarium.esm,
Artifacts.esm

ArmamentariumLL.esp,
ArmamentariumLLMagic.esp,
ArmamentariumLLArmaVendors
ArmamentariumArtifacts.esp

Artifacts.esp
Artifacts-ArmaCompleteAddon.esp


For OOO (FCOM)

Oblivion.esm
Frans.esm
Oscuro's Oblivion Overhaul.esm
Armamentarium.esm,
MMM.esm
Artifacts.esm
FCOM.esm

Oscuro's Oblivion Overhaul.esp
FCOMConvergence.esp
ArmamentariumLLOOO.esp
ArmamentariumLLMagic.esp (Unbalanced Currently for OOO)
ArmamentariumLLVendors.esp
ArmamentariumArtifacts.esp

Artifacts.esp
Artifacts-ArmaCompleteAddon.esp

=======================
End of 1.3 Notes
=======================

Orig Download and 1.2 Version Listed Below

http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=4697 / http://www.tesnexus.com/downloads/file.php?id=18417 (download from first Texas server if possible, as it seems only this version has updated readme O_o)

http://www.tesnexus.com/downloads/file.php?id=13884 (~50MB)
http://www.tesnexus.com/downloads/file.php?id=16975 (~110MB)
http://www.tesnexus.com/downloads/file.php?id=15514 (~10MB)
http://www.tesnexus.com/downloads/file.php?id=17034 (~16MB)[/b]


=========================
Armamentarium Complete 1.2.2
=========================

Fixed and Details..

Armamentarium.Esm and all files have been updated if needed and bash tags and version numbers added has needed.

ArmamentariumLLArmaVendors.esp is a new plugin that is designed for those that want more item to be found in town merchant's..up to orcish armor and elven weapons can be bought..Versus LLVendors.esp in which only up to steel armor, and weapons can be bought. Do not use with LLVendors.esp..

New Armamentarium Enchanted Weapons by Corepc, Vacuity, Lilith - All Weapons now have enchanted version that can be found now. From Arrows to Daedric BattleStaves..more than 940+ in all. Wide variety of enchantments etc..Designed for Low to High Lvl Characters.

The Armamentarium Enchanted Beta was merged into main.esm. Read below for details about that..See Readme included..

Armamentarium Weapons and Armor stats adjusted from Armamentarium Fixes on official elder scrolls forum has been merged in 1.2.1 version.

Fixes 1.2.2 Xmas Edition
  • Corrected weight of Normal Glass staves and enchanted glass staves to be 55..There where quite a few that weighed 75 instead of 55.
  • Fixed Names on Many items Following Suggestion by Dev_Akm, thanks to Lilith for doing this. New Naming system for some of Arma Weapons are like so.
  • Akaviri, AkaviriJade, Katanas Weapons
  • Akaviri Shortswords now named Akaviri Kodachi
  • Akaviri Longswords now named Akaviri Odachi
  • Akaviri 2h Shortsword now Akaviri Daito
  • Akaviri 2H Longsword now Akaviri Dai-Katanas
  • AkaviriJade same has Akaviri above
  • All 2handed Katanas (all varaition's) are now named correctly also to Dai-Katana


Fixes 1.2.1

Removed enchanted LL1Npc and Loot leveledlist from arma.esm

fixed name on armamentariumLLArmaVendor.esp (was armamantarium)

Fixed Misc issue with Enchanted Arrow leveledlist

Fixes 1.1.2b

Few more Fixes - Iron sword - speed adjusted , Iron Black sword, reach and health value adjusted.
Steel Claymore and Fine Steel Claymore and Brown Variants all weigh 30 now (slighty higher than vanilla, mobs, but less than omobs) good balance..
Name Fixes for Fine Brown Warhammer now Fine Steel Brown Warhammer

Fixes version 1.1.2a

Fixes everything that I missed that Vacuity pointed out.
Name Fixes for Daedric Gold Longsword and Daedric Silver Longsword - Now named Daedric Gold Sword & Daedric Silver Sword

Fixes 1.1.2

Reduced Price of Ranger Armor, and Camaflouge armor
Adjusted All Fine Weapons (Warhammer, Sword, BattleStaff, Axes, Both Steel and Brown Variants, - value, health, price by 20, damage by 1)

Fixes version 1.1.1

adjusted all the durablity, damage, weight, price, speed, reach, for all Iron and Black Iron weapons
Durablity Tweaks on Akaviri Black Weapons & Jade Shortswords has needed

ARMAMENTARIUM Enchanted Beta
By Corepc, Vacuity, Lilith,

This adds 943+ New Armamentarium Weapons and Arrows with enchantments added to them. You will find them both on Npcs and in dungeon chest's etc..

Details All different types of weapon are covered in these this list below from

AkaviriJadeLong, AkaviriJadeShort, AkaviriLong, AkaviriShort, BattleAxe, BattleStaves, Claymore, Dagger, Katana1h, Katana2h, Longsword, Mace, MolagBal1h, MolagBal2h, MolagStaff, Shortsword, Spears, VolenDrung, Wakizashi, WarAxe, Warhammer

Counts for New Armamentarium Variants that will be found54 Magic Arrow 58 Akaviri22 Claw 28 Cutlass 57 Daedric 28 Dwarven60 Ebony96 Elven127 Glass52 Iron127 Katana28 MolagBal13 Silver131 Steel8 VolenDrung62 Wakizashi


================

Enchanted Version History

1.05 fixes -
Added a few missing weapon to leveledlist, (Cutlass Dagger's, Few Iron Maces, some glass longswords, and few more)
removed some that where in wrong leveledlist (which would have caused them to show up too soon)
removed Unique ones intended for usage elsewhere
1.04 - Rebuild All enchanted weapon leveledlist and merged into enchanted.esm itself. Added Arma Enchanted Weapons to loot leveledlist also
1.02 - Removed 5 unique version that where meant for usage elsewhere
1.01 - Fixed issue in enchanted where worldspace record was left in esm (cause npc falling through world)
1.0 - first release

==========================================

Compatiblity Notes: if Using mods Like TIE, OblivionWarCry, then you need to use Wrye bash to resolve leveledlist issue, depending on how you want items to show up in game. Either load warcry before/after armamantariumLL.esp or LLOOO.esp , select both in wrye bash, right click select mark levelers (just in case they needed) , and then select bashed patched, right click and select rebuild bashed patched, go to leveledlist section, then select okay, then tell it yes to activate bashed patched in load order, load save, wait x amount of days for changes to take effect.

==========================


Corepc
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Katy Hogben
 
Posts: 3457
Joined: Mon Oct 30, 2006 12:20 am

Post » Fri May 27, 2011 9:47 am

Planned Updates and Lastest Stuff will be posted here

Body Mod Support New

-------------------------

Robert's Male Body for Armamentarium Complete

http://www.tesnexus.com/downloads/file.php?id=18417 -

1) Requires that you have http://www.tesnexus.com/downloads/file.php?id=14942

2) Make sure to have http://www.tesnexus.com/downloads/file.php?id=14982 and http://www.tesnexus.com/downloads/file.php?id=14983

3) Unzip and overwrite all your meshes with updated ones from above no esp is required in order for this to work..

Also have RMB Female Version has well that will be uploaded..but needs esp for it work right..

-------------------------

http://www.tesnexus.com/downloads/file.php?id=24078 - three upper and lower body meshes to choose from for Female Version of Armamentarium Complete..

1) Requires EVE to be installed
2) Requires ArmaFemale.esp to be activated has well in load order

C cup is very nice..

--------------------------


I will upload the Updated OOO version has well for testing..
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Alisha Clarke
 
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Post » Fri May 27, 2011 4:22 am

RMB for Arma Posted
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Jeff Tingler
 
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Post » Fri May 27, 2011 3:56 am

Does this mean I can have enchanted weapons, without the frequency being so much as to render them worthless? Fantastic :D
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Daniel Brown
 
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Joined: Fri May 04, 2007 11:21 am

Post » Fri May 27, 2011 9:38 am

Does this mean I can have enchanted weapons, without the frequency being so much as to render them worthless? Fantastic :D


Are you referring to the OOO version, or vanilla version?

the OOO version has not been updated yet to include enchanted version,

the changes that have been made so far are getting LLOOO.esp inline with OOO omobs stats etc and fcom compliant has well..

I just have not had the time to do the enchanted version for OOO yet, MMM has taken up all my time the last few months..RMB from above was handed to me by on of my team members..For everyone..

Corepc
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Shelby McDonald
 
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Post » Fri May 27, 2011 5:51 pm

Running FCOM, so OOO. The frequency before was enough that people in the street would carry enchanted weapons 90% of the time :(
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Kristina Campbell
 
Posts: 3512
Joined: Sun Oct 15, 2006 7:08 am

Post » Fri May 27, 2011 4:02 am

Running FCOM, so OOO. The frequency before was enough that people in the street would carry enchanted weapons 90% of the time :(


That is because the vanilla.esp where not designed to work with fcom or OOO..you will have to wait for that , after MMM is final (1 month) then I will have time to work on arma itself..
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sexy zara
 
Posts: 3268
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Post » Fri May 27, 2011 9:58 am

Ah, so it's not quite ready yet? Oh well, I should wait anyway :D
I love arma's new weapons and items, but I love the rarity of preenchanted weapons, too.
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Siobhan Wallis-McRobert
 
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Post » Fri May 27, 2011 7:43 am

OOO enchanted version is going to take a while since I will have a revamp quite a few of my master leveledlist so that it works right with OOO..Just have not had the time has I stated, MMM final is priority at this time..
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Dark Mogul
 
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Post » Fri May 27, 2011 4:48 am

I've just finished BAIN installing Armamentarium Complete [Version 1.2.2] , and now I'm trying to make sure I've got what I need... and no more... in my load order.

From BOSS...

"ArmamentariumTest.esp
. Note: Not compatible with newer 'Armamentarium Complete' version. Consider updating.

ArmamentariumKatanas.esp
. Note: Not compatible with newer 'Armamentarium Complete' version. Consider updating.

ArmamentariumVendors.esp
. Note: Not compatible with newer 'Armamentarium Complete' version. Consider updating.

ArmamentariumStaffs.esp
. Note: Not compatible with newer 'Armamentarium Complete' version. Consider updating."

Were these folded into the ESM in the latest version? Can I just delete these from my data folder?
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City Swagga
 
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Post » Fri May 27, 2011 1:11 pm

Were these folded into the ESM in the latest version? Can I just delete these from my data folder?


Yes, those are the standalone version and have been intergrated, you do not use them with arma complete..so you can remove them..
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Oceavision
 
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Post » Fri May 27, 2011 1:53 pm

Yes, those are the standalone version and have been intergrated, you do not use them with arma complete..so you can remove them..


Thanks, Corepc.
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james reed
 
Posts: 3371
Joined: Tue Sep 18, 2007 12:18 am

Post » Fri May 27, 2011 6:11 am

Sorry... got another problem.

Should I even be using the Armentatrium Enchanted stuff at all if I'm running FCOM considering this note in the Arama Echanted readme ("...There is not a OOO, or Frans version avialable yet, that is still in the making....")? I've got missing meshes.

Thanks again.

EDIT -- Solved the missing meshes problem.
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Jeneene Hunte
 
Posts: 3478
Joined: Mon Sep 11, 2006 3:18 pm

Post » Fri May 27, 2011 6:33 am

Should I even be using the Armentatrium Enchanted stuff at all if I'm running FCOM considering this note in the Arama Echanted readme ("...There is not a OOO, or Frans version avialable yet, that is still in the making....")?

The enchanted weapons will show up in levelled lists according to vanilla/MMM balancing, therefore it's rather off the balancing for Frans and OOO. I believe dev_akm was making a plugin for OOO (and therefore FCOM), but it's been "in production" for a very long time now... Dewshine seems to have nearly dissapeared and so there's no-one to make a plugin balanced for Frans.
It's not that you *can't* use it, it's just that the frequencies and balance won't tie up.

EDIT -- Solved the missing meshes problem.

Good, good!

Vac
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JD FROM HELL
 
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Post » Fri May 27, 2011 3:10 am

It's here...
And I missed it...
It's finally here, and I Bloody missed the release!

Man, this'll be a kick.
Thank you, for a huge job!
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Nikki Morse
 
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Post » Fri May 27, 2011 2:07 pm

Missed it - isnt this the same version that has been out for months now?
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Emily Rose
 
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Post » Fri May 27, 2011 5:31 am

Missed it - isnt this the same version that has been out for months now?

Yep, Armamentarium Complete's been out for... a long time. Armamentarium Enchanted (weapons) was wrapped up late last year. I started on the armour earlier this year, but got distracted with other things.

Vac
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HARDHEAD
 
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Post » Fri May 27, 2011 5:23 pm

Apperantly, which makes me missing it even more shamefull :P.
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Naughty not Nice
 
Posts: 3527
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Post » Fri May 27, 2011 3:39 am

And I missed it...
It's finally here, and I Bloody missed the release!


Missed it - isnt this the same version that has been out for months now?


Apperantly, which makes me missing it even more shamefull :P.


Yes, this is same version that has been out for while, I have the OOO version that was updated by dev_akm omobs stats, but I have been so busy with MMM stuff that I have not had time to do the enchanted version for OOO..once MMM final is out then I will have time to work on Enchanted Armamentarium for OOO..
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Anna Watts
 
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Joined: Sat Jun 17, 2006 8:31 pm

Post » Fri May 27, 2011 5:27 pm

Yes, this is same version that has been out for while, I have the OOO version that was updated by dev_akm omobs stats, but I have been so busy with MMM stuff that I have not had time to do the enchanted version for OOO..once MMM final is out then I will have time to work on Enchanted Armamentarium for OOO..

While I was waiting for a stable OOO release I lost track of it.
What a CS-drag this must've been.
Lovely!
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Cat
 
Posts: 3451
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Post » Fri May 27, 2011 2:35 pm

Hey!

I'm a tad confused here...

Install Notes:

For Vanilla

Oblivion.esm
Armamentarium.esm,
ArmamentariumLL.esp,
LLMagic.esp,
LLArmaVendors,
Artifacts

For OOO

Oblivion.esm
Oscuro's Oblivion Overhaul.esm
Armamentarium.esm,
Oscuro's Oblivion Overhaul.esp
ArmamentariumLLOOO.esp
LLMagic.esp (will be unbalanced)
LLVendors
Artifacts


So vanilla has:

Armamentarium.esm
ArmamentariumLL.esp
ArmamentariumLLMagic.esp
ArmamentariumLLArmaVendor.esp
ArmamentariumArtifacts.esp

and OOO has

Oscuro's Oblivion Overhaul.esm
Armamentarium.esm,
Oscuro's Oblivion Overhaul.esp
ArmamentariumLLOOO.esp
ArmamentariumLLVendors.esp
ArmamentariumArtifacts.esp

First off, why ArmamentariumLLArmaVendor.esp won't work with OOO? I mean, from the description the only difference is that the other has more variants of armour at the merchants.

Secondly, BOSS places ArmamentariumLLOOO.esp after all the other Armamentarium files, and Vendors after Artefacts (don't know if the latter matters much). Between them is MMM and Tamriel Travellers. Is BOSS wrong here or not?

Thanks!

cc
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Trevor Bostwick
 
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Joined: Tue Sep 25, 2007 10:51 am

Post » Fri May 27, 2011 6:34 am

First off, why ArmamentariumLLArmaVendor.esp won't work with OOO? I mean, from the description the only difference is that the other has more variants of armour at the merchants.

Secondly, BOSS places ArmamentariumLLOOO.esp after all the other Armamentarium files, and Vendors after Artefacts (don't know if the latter matters much). Between them is MMM and Tamriel Travellers. Is BOSS wrong here or not?

Thanks!

cc


LLArmaVendor is not balanced really for OOO..You get some weapons and armor way before normally would with OOO loaded..

Boss placement is correct has long has it is LLOOO.esp is loading after OOO.esp and before MMMforOOO.esp..Perhaps post your load order just to make sure..
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dav
 
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Joined: Mon Jul 30, 2007 3:46 pm

Post » Fri May 27, 2011 7:21 pm

LLArmaVendor is not balanced really for OOO..You get some weapons and armor way before normally would with OOO loaded..

Boss placement is correct has long has it is LLOOO.esp is loading after OOO.esp and before MMMforOOO.esp..Perhaps post your load order just to make sure..


Hey!

Sorry about the delay.

Here's the BOSS load order (latest one):

00  Oblivion.esm01  All Natural Base.esm  [Version 0.9.4]02  Cobl Main.esm  [Version 1.70]03  Qarls_Harvest.esm04  Oscuro's_Oblivion_Overhaul.esm  [Version 1.34]05  Mart's Monster Mod.esm  [Version 3.7b1]06  Mart's Monster Mod for OOO.esm  [Version 0.9.9b2]07  TamrielTravellers.esm  [Version 1.39c]08  Armamentarium.esm  [Version 1.2.2]09  Better Cities Resources.esm0A  Progress.esm  [Version 2.0]**  TNR - ALL RACES FINAL.esp0B  Unofficial Oblivion Patch.esp  [Version 3.2.0]0C  UOP Vampire Aging & Face Fix.esp  [Version 1.0.0]0D  Oblivion Citadel Door Fix.esp0E  DLCShiveringIsles.esp0F  Unofficial Shivering Isles Patch.esp  [Version 1.4.0]10  Better Cities .esp11  LoadingScreens.esp12  All Natural.esp  [Version 0.9.4]13  All Natural - Real Lights.esp  [Version 0.9.4]++  All Natural - EW + NW.esp  [Version 0.9.4]++  BetterImperfectWater.esp++  Symphony of Violence.esp14  AmbientTownSounds.esp15  MIS.esp16  MIS Low Wind.esp17  MIS New Sounds Optional Part.esp++  Hear-Me-Not.esp18  Silent Player Voice.esp19  _cities_alive_at_night.esp1A  WindowLightingSystem.esp1B  AliveWaters.esp1C  AliveWaters - Koi Addon.esp1D  AliveWaters - Slaughterfish Addon.esp1E  Adonnays Ranger Coats.esp1F  Book Jackets Oblivion.esp20  7lbsBedrolls-OBSE.esp21  CLS-Sailboats.esp22  diversegrasses.esp23  Fish!.esp24  Fish! Optional.esp25  Happyhannah's Wines.esp26  ImpeREAL Empire - Unique Forts.esp++  Item interchange - Extraction.esp  [Version 0.71]27  Lock Bash Omega.esp  [Version 1.3]28  More_Vegetables.esp29  Qarls_Harvest.esp2A  Shads Coffee.esp2B  Living Economy.esp2C  Living Economy - Items.esp2D  Cutthroat Merchants.esp2E  GoldAdjustment.esp  [Version 1.6]2F  DLCHorseArmor.esp30  DLCHorseArmor - Unofficial Patch.esp  [Version 1.0.5]31  DLCOrrery.esp32  DLCOrrery - Unofficial Patch.esp  [Version 1.0.3]33  DLCVileLair.esp34  DLCVileLair - Unofficial Patch.esp  [Version 1.0.5]35  DLCMehrunesRazor.esp36  DLCMehrunesRazor - Unofficial Patch.esp  [Version 1.0.4]37  DLCSpellTomes.esp++  DLCSpellTomes - Unofficial Patch.esp  [Version 1.0.1]++  MaleBodyReplacerV4.esp++  EVE_StockEquipmentReplacer.esp38  1AzuSeraphimSet.esp39  RSArmor.esp3A  ACCCGR SI.esp++  CSR - Fine Iron.esp3B  DBShadowSet_NE.esp3C  samurai.esp3D  HB Blackiron Weapon Set.esp3E  Devils of Dispater.esp3F  Shdw_Armor pack01.esp40  Shdw_Armor pack02.esp41  Shdw_Armor Set_Sotonhorian.esp42  Shdw_weapon pack01.esp43  Shdw_weapon pack02.esp44  WeaponsAndArmour.esp45  DS Storage Sacks.esp  [Version 1.21]46  XSPipeMod.esp  [Version 1.2]**  Armamentium female.esp47  Imperial Horse Armor.esp48  Pestilent Afflictions.esp49  Cobl Glue.esp  [Version 1.69]4A  Cobl Si.esp  [Version 1.63]4B  OOO 1.32-Cobl.esp  [Version 1.69]++  Cobl Tweaks.esp  [Version 1.44]4C  Oscuro's_Oblivion_Overhaul.esp  [Version 1.34]4D  OOO-Armor_Perks_WearRate_Repair.esp  [Version 1.33]4E  OOO-Combat_Skills_Perks_Marksmanship.esp  [Version 1.33]4F  OOO-DaedraLord_Quests.esp  [Version 1.33]++  OOO-Dangerous_Traps.esp  [Version 1.33]50  OOO-Deadly_Combat.esp  [Version 1.33]51  OOO-DLT_Immersion.esp  [Version 1.33]52  OOO-Magic_Effects+Enchantments.esp  [Version 1.33]53  OOO-Magic_Effects+Spells.esp  [Version 1.33]54  OOO-Magic_Game_Settings.esp  [Version 1.33]++  OOO-Potions.esp  [Version 1.33]55  OOO-ThiefGuild_Difficult.esp  [Version 1.33]++  ArmamentariumLLVendors.esp  [Version 1.2.2]56  ArmamentariumArtifacts.esp  [Version 1.2.2]57  Mart's Monster Mod for OOO.esp  [Version 0.9.9b4]58  Mart's Monster Mod - Shivering Isles.esp59  Mart's Monster Mod - Additional Enemy NPC Vars.esp  [Version 3.7b1]5A  Mart's Monster Mod - Gems & Gem Dust.esp  [Version 3.7b1]5B  Mart's Monster Mod - Hunting & Crafting.esp  [Version 3.7b2]++  Mart's Monster Mod - Looting NPCs & Creatures.esp  [Version 3.7b1]5C  Mart's Monster Mod - Zombies for Body Meshes.esp  [Version 3.7b1]++  Mart's Monster Mod - Less Bone Loot.esp  [Version 3.7b1]++  Mart's Monster Mod - Less Rats.esp  [Version 3.7b1]++  Mart's Monster Mod - Safer Roads.esp  [Version 3.7b1]++  Mart's Monster Mod - No Blood.esp  [Version 3.7b1]++  Mart's Monster Mod - No Slimes.esp  [Version 3.7b1]++  Mart's Monster Mod - No Beholdens.esp  [Version 3.7b1]++  Mart's Monster Mod - Spawn Rates - Reduced.esp  [Version 3.7b1]5D  Mart's Monster Mod - Vindasel.esp  [Version 3.7b1]5E  Mart's Monster Mod - Foxes.esp  [Version 3.7b1]5F  Mart's Monster Mod - Dungeons of MMM.esp  [Version 3.7b1]60  Mart's Monster Mod - More Wilderness Life.esp  [Version 3.7b1]61  Mart's Monster Mod - Extra Wounding.esp  [Version 3.7b1]62  Mart's Monster Mod - Farm Animals.esp  [Version 3.7b2]63  Mart's Monster Mod - Durzog Addon.esp  [Version 0.10]64  TamrielTravellers4MMM.esp  [Version 1.39c]65  TamrielTravellersItemsnpc.esp  [Version 1.39c]66  TamrielTravellersItemsCobl.esp  [Version 1.39c]67  ShiveringIsleTravellers.esp  [Version 1.39c]++  ShiveringIsleTravellersFriendlyFactions4MMM.esp  [Version 1.39c]++  Mart's Monster Mod - Friendlier Factions OOO+FCOM.esp  [Version 3.7b1]++  ArmamentariumLL4OOO.esp++  FineWeapons for OOO.esp68  Full Harvest.esp  [Version 1.0]**  RustyItems for OOO.esp++  Shads Coffee OOO.esp++  Bedrolls OOO.esp++  MMM-Cobl.esp  [Version 1.69]++  EVE_StockEquipmentReplacer for OOO.esp++  EVE_StockEquipmentReplacer4MMM.esp69  CDEP-UnderpallCave.esp6A  Fanacasecul.esp6B  Mara's Tower.esp6C  SBrumaMiddleHome.esp6D  BeachHouse.esp6E  Country House.esp6F  Hidden Home.esp70  LobstersCrib.esp71  sunk ships.esp72  DLCBattlehornCastle.esp73  DLCBattlehornCastle - Unofficial Patch.esp  [Version 1.0.4]74  xuldarkforest.esp  [Version 1.0.2]75  xulStendarrValley.esp76  xulTheHeath.esp77  XulEntiusGorge.esp78  xulFallenleafEverglade.esp  [Version 1.3]79  xulColovianHighlands_EV.esp7A  xulChorrolHinterland.esp7B  xulBeachesOfCyrodiilLostCoast.esp7C  xulBravilBarrowfields.esp  [Version 1.3]7D  xulLushWoodlands.esp  [Version 1.3]7E  xulAncientYews.esp7F  xulAncientRedwoods.esp80  xulCloudtopMountains.esp81  xulArriusCreek.esp82  xulPatch_AY_AC.esp  [Version 1.1]83  xulRollingHills_EV_withoutWheat.esp  [Version 1.3.2]84  xulPantherRiver.esp85  xulRiverEthe.esp86  xulBrenaRiverRavine.esp  [Version 1.0.1]87  xulImperialIsle.esp  [Version 1.6.1]88  Better Cities Full.esp89  Better Cities - Unique Landscape Barrowfields.esp8A  Better Cities - Unique Landscape Chorrol Hinterland.esp8B  Better Cities - No LEYAWIIN Flooding.esp8C  Camping.esp8D  Birthsign Zero.esp8E  Birthsigns Expanded.esp  [Version 3.]8F  DecoratorAssistant with OBSE v1.1.esp90  DS Less Predictable Respawn.esp  [Version 1.1]91  Enhanced Vegetation [125%].esp92  XiDr_Advanced_Inns.esp93  TFE.esp94  Roughing It.esp++  TFE - Restore Cost.esp95  Poison Maker v1.08.esp96  Potion Mixer.esp97  Alchemical Formulas.esp98  Syc_AtHomeAlchemy.esp99  Essence Extracter.esp9A  Poison Equipper.esp  [Version 2.0]9B  StealthOverhaul.esp9C  No psychic guards harder fix.esp9D  nGCD.esp9E  nGCD Character Generation.esp9F  nGCD Oghma Infinium.esp++  nGCD Skeleton Key.espA0  ProgressGSD.esp  [Version 1.1]A1  ProgressMBSP.esp  [Version 1.0]A2  ProgressSBSP.esp  [Version 1.0]A3  Let There Be Darkness - Shivering Isles.espA4  Let There Be Darkness - Mehrunes Razor.esp++  [GFX]_Initial_Glow-all.esp++  Life Detected - OMOD.esp++  Real Lava 1.3.esp++  Mart's Monster Mod - Resized Races.esp  [Version 3.7b1]++  Better Redguard v2.espA5  Beautiful People.espA6  Ren_Soya_KD's.espA7  Willful Resistance.esp  [Version 4.0]++  EVE_KhajiitFix.espA8  Better Imperial City.espA9  Better Cities - COBL.esp  [Version 0]++  Cobl Filter Late MERGE ONLY.esp  [Version 1.53]AA  Bashed Patch, 1.espAB  Streamline 3.1.esp


ArmamentariumLL4OOO.esp loads after OOO, MMM and TT, while the rest of the Armamentarium files load after OOO but before MMM.

Thanks for the help!

cc
User avatar
Jaki Birch
 
Posts: 3379
Joined: Fri Jan 26, 2007 3:16 am

Post » Fri May 27, 2011 5:39 am

Hey!

Sorry about the delay.

Here's the BOSS load order (latest one):
ArmamentariumLL4OOO.esp loads after OOO, MMM and TT, while the rest of the Armamentarium files load after OOO but before MMM.

Thanks for the help!

cc


That is fine where is loaded at because you are using bash after all.
User avatar
Alada Vaginah
 
Posts: 3368
Joined: Sun Jun 25, 2006 8:31 pm

Post » Fri May 27, 2011 5:14 pm

http://www.tesnexus.com/downloads/file.php?id=18417

Requires Roberts Female Body - cannot link to it has nudity..

Make sure to grab Vanilla and SI Conversion has well

and activate Roberts Armamentarium Female.esp has well to get armor to show up ..

I myself have not tested it out but I can confirm that it works.
User avatar
BrEezy Baby
 
Posts: 3478
Joined: Sun Mar 11, 2007 4:22 am

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