[RELZ] Armamentarium Complete 1.35 * Artifacts II Support

Post » Thu Sep 02, 2010 10:46 am

Why does one bother to visit the Collector's Guild at all in the first place, if one is not interested in buying that stuff? Worst scenario - couldn't one console disable the building and NPCs if one had no self-control? :P

I know I am not helping solve the issue at hand, but that mod has been out for many years now, and most probably Trollf is no longer active to take modification requests...
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Tasha Clifford
 
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Post » Thu Sep 02, 2010 7:46 am

...

trollf is certainly still about and really I don't see the difficulty in loading the esm, using the Bash-mergable leveled list plugins and renaming the bsa to match it to another loading plugin. Doesn't that cover everything asked for? Psymon's certainly got the experience to handle that level of customisation.

Vac
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louise fortin
 
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Post » Thu Sep 02, 2010 11:08 am

trollf is certainly still about and really I don't see the difficulty in loading the esm, using the Bash-mergable leveled list plugins and renaming the bsa to match it to another loading plugin. Doesn't that cover everything asked for? Psymon's certainly got the experience to handle that level of customisation.

Vac


But wouldn't you lose the handplaced artifacts/enemies in dungeons then as well? I really like them - but I would also go for a version without the Collector's Guild if there was one.
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Claire Mclaughlin
 
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Post » Thu Sep 02, 2010 2:03 pm

I like Armamentarium, but high levels armors have values for prices too high if you see the normal equivalent, but others not.

And something you will find something overpowered. I found at level 12 a staff with 80 shock damage or a glove with +2 health regen at level 6.

Arrows leveled list is not the ideal. If you find elven arrows. Before you find 6 Elven arrows, now you normally find 1 "Black moon" Elven Arrows, 2 Golden Elven arrows and 3 Normal Elven arrows. Same thing with Glass arrows types.

I am very excited at start with the variety of armors and weapons, like swords, not only the texture, but meshes too. Now I only see textures changes.

Not get me wrong, I like very much of Armamentarium. :)
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jaideep singh
 
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Post » Thu Sep 02, 2010 1:28 am

If you want the items repriced, I'm pretty sure one of the txt files with Enhanced Economy gives a set of prices closer to vanilla.
But wouldn't you lose the handplaced artifacts/enemies in dungeons then as well? I really like them - but I would also go for a version without the Collector's Guild if there was one.
That comes from Armamentarium: the ArmamentariumArtifacts.esp.

Really, all the Artifacts.esp does is set up the guild hall in Tamriel (with the landscaping) and load the bsa. It's simple enough to rename the bsa and drop this plugin.

Vac
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Blackdrak
 
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Post » Wed Sep 01, 2010 11:53 pm

That comes from Armamentarium: the ArmamentariumArtifacts.esp.

Really, all the Artifacts.esp does is set up the guild hall in Tamriel (with the landscaping) and load the bsa. It's simple enough to rename the bsa and drop this plugin.

Vac


Ah, OK. Thanks!
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Michael Russ
 
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Post » Thu Sep 02, 2010 10:55 am

Ah, OK. Thanks!

Always a pleasure to help you,

Vac
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Chloe Lou
 
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Post » Thu Sep 02, 2010 11:08 am

Thought I would check in before I have to go spend turkey day with family.

should not all these question about Artifacts itself be addressed in the http://www.gamesas.com/index.php?showtopic=1004873. That is what it for once again, and it already contains alot of answer to all these question that have been asked..

Corepc
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Michelle Serenity Boss
 
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Post » Thu Sep 02, 2010 2:03 am

Thought I would check in before I have to go spend turkey day with family.

should not all these question about Artifacts itself be addressed in the http://www.gamesas.com/index.php?showtopic=1004873. That is what it for once again, and it already contains alot of answer to all these question that have been asked..

Corepc


I'd guess people are a bit confused over if it was from Armamentarium or Artifacts. I was anyway. :blush:
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Sheila Esmailka
 
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Post » Thu Sep 02, 2010 10:14 am

You know what Vacuity is right - I read it, I saw it, but it didn't register in my thick head to rename the BSA - even after it was just mentioned. Ahhh will do that now. What a maroon. :facepalm:

Still I'd vote for inclusion in JLLO so that Armamentarium does not have to be used.
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Sakura Haruno
 
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Post » Thu Sep 02, 2010 4:04 am

I'm using for quite long this mod but never managed to endorse it. Time to do this.

...
alot of answer to all these question that have been asked..

Corepc

In particular I asked you for this problem at least one year before and from that time I'm using a blank Artifacts.esp just to load the BSA.
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Sarah Evason
 
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Post » Thu Sep 02, 2010 9:53 am

What I have ended up doing is opening Artifacts.esp with TES4EDIT and removing all the references to the collectors guild cells. Sorry, looks like this was an Artifacts issue, not an Arma issue.
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Chica Cheve
 
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Post » Thu Sep 02, 2010 12:45 pm

Hi Arma Team,

just wanted to report (sorry if it has done already) that TES4Files 3.43 indicates 1 error/cannot find file "C:/Program Files/Bethesda Softworks/Oblivion/Data/textures/menus/book/trfaf/wethorsecourier.dds"

But more importantly some unreferenced files, 25 meshes and 37 textures.

I'm using the full 1.35 + Artifacts, with all relevant plugins.

Hope this can be useful for you, anyway thanks for the great mod! :)

UPDATE: maybe the unref files depend by some "esp for vanilla" I'm not using since I'm on a full FCOM setup..
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louise tagg
 
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Post » Thu Sep 02, 2010 5:52 am

Hey Jedi!

I noticed something else, the file is there but in the wrong path. It's in
C:/Program Files/Bethesda Softworks/Oblivion/Data/textures/menus/trfaf/wethorsecourier.dds
not
C:/Program Files/Bethesda Softworks/Oblivion/Data/textures/menus/book/trfaf/wethorsecourier.dds

correcting the path by copy pasting the .dds fixes it :)
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Rachel Cafferty
 
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Post » Thu Sep 02, 2010 7:29 am



But more importantly some unreferenced files, 25 meshes and 37 textures.



Need more Info what is reporting missing 25 meshes or 37 textures is it Armamentarium or Artifacts?
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Lou
 
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Post » Thu Sep 02, 2010 10:40 am

Need more Info what is reporting missing 25 meshes or 37 textures is it Armamentarium or Artifacts?


Hi Corepc,

they were unreferenced accordingly to TES4Files, with these plugins installed:

Armamentarium.esm
ArmamentariumArtifacts.esp
ArmamentariumLL4OOO.esp
ArmamentariumLLMagic.esp
ArmamentariumLLVendors.esp
Artifacts - ArmaCompleteAddon.esp
Artifacts.esm
Artifacts.esp

I don't have the error log any longer, as it was too long to be pastable here.

Anyway, did a second run with only Artifacts.esm and Artifacts.esp and those unreferenced files, but none of them were picked up..

If you want I can email you the 7Z-packed files, it's 6 mb.

Maybe other Arma plugins I'm not using reference those texture and meshes, no idea..

Thanks for looking at the issue :)
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Charleigh Anderson
 
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Post » Thu Sep 02, 2010 5:00 pm

Hi Corepc,

they were unreferenced accordingly to TES4Files, with these plugins installed:

Armamentarium.esm
ArmamentariumArtifacts.esp
ArmamentariumLL4OOO.esp
ArmamentariumLLMagic.esp
ArmamentariumLLVendors.esp
Artifacts - ArmaCompleteAddon.esp
Artifacts.esm
Artifacts.esp

I don't have the error log any longer, as it was too long to be pastable here.

Anyway, did a second run with only Artifacts.esm and Artifacts.esp and those unreferenced files, but none of them were picked up..

If you want I can email you the 7Z-packed files, it's 6 mb.

Maybe other Arma plugins I'm not using reference those texture and meshes, no idea..

Thanks for looking at the issue :)


Might've just been a typo on your end, but shouldn't you use ArmamentariumLLMagicOOO.esp rather than ArmamentariumLLMagic.esp if you're using the OOO version of ArmamentariumLL4OOO.esp? I have no idea if that would help any, but just a suggestion if it wasn't just a typo.
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Vicky Keeler
 
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Post » Thu Sep 02, 2010 3:14 am

Might've just been a typo on your end, but shouldn't you use ArmamentariumLLMagicOOO.esp rather than ArmamentariumLLMagic.esp if you're using the OOO version of ArmamentariumLL4OOO.esp? I have no idea if that would help any, but just a suggestion if it wasn't just a typo.


It was a typo, thanks for pointing that out thanks ;)
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Claudz
 
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Post » Thu Sep 02, 2010 4:10 am

BOSS sorts ArmamentariumLL4OOO.esp and ArmamentariumLLMagicOOO.esp below the MMM esps. The vanilla files are sorted as mentioned in the readme/original post however. Also the esm is sorted below MMM rather than above it. Would changing these manually to what it says in the readme make any difference or should I just stick to what BOSS says on the matter? I'm using MMMforOOO btw.
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SWagg KId
 
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Post » Thu Sep 02, 2010 12:55 pm

If I'm loading the Artifact BSA via my ini file's SArchive list, do I need the esp seeing as this mod adds the artifact stuff via levelled lists? Thinking it might be the easiest way to remove the shop as it clashes pretty badly with Shezrie's Towns Pells Gate.
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Cash n Class
 
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Post » Thu Sep 02, 2010 2:28 pm

If I'm loading the Artifact BSA via my ini file's SArchive list, do I need the esp seeing as this mod adds the artifact stuff via levelled lists? Thinking it might be the easiest way to remove the shop as it clashes pretty badly with Shezrie's Towns Pells Gate.

Or you can rename the bsa to a loading active esp.
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Stephanie Valentine
 
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Post » Thu Sep 02, 2010 6:42 pm

Or you can rename the bsa to a loading active esp.

No, cos it's on another drive :hubbahubba:
So this will work :pray: ?

EDIT: No pray emote :thumbsdown:
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Ashley Clifft
 
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Post » Thu Sep 02, 2010 10:32 am

No, cos it's on another drive :hubbahubba:
So this will work :pray: ?

EDIT: No pray emote :thumbsdown:


As Corepc points out above, questions about Artifacts are better asked in http://www.gamesas.com/index.php?showtopic=1004873. Anyway, you could make a copy of DLCShiveringIsles.esp (or another empty esp) and rename it Artifacts.esp, e.g. use the same method Bethesda used to get SI resources loaded.
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Syaza Ramali
 
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Post » Thu Sep 02, 2010 4:32 pm

Right, I couldn't find a spoiler thread for this mod, so I'll post this here.

Spoiler
In Shadows Rest Cave in the Run section is a statue of Azura, with a staff called Azura's Star on a rock in front of it and an Offering Box. Attempting to pick up the staff hit's you with a mild dmg HP.

Now I am assuming I need to put something in the chest in order to make the staff retrievable, but nothing I have tried works. Azura's Star (the artifact from the shrine quest, not consoled), vampire dust, various undead bits, welkynd stones, varla stones, combinations of all of those, as before then casting various types of spells on the chest, nada. Nothing else in there can be interacted with.

I hate resorting to spoilers, but this is got me completely stumped. Any tips, hints, solutions would be appreciated.

If it makes any difference I have removed the collectors guild esp and renamed the bsa.
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Anna Watts
 
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Post » Thu Sep 02, 2010 4:54 am

Right, I couldn't find a spoiler thread for this mod, so I'll post this here.

Spoiler
In Shadows Rest Cave in the Run section is a statue of Azura, with a staff called Azura's Star on a rock in front of it and an Offering Box. Attempting to pick up the staff hit's you with a mild dmg HP.

Now I am assuming I need to put something in the chest in order to make the staff retrievable, but nothing I have tried works. Azura's Star (the artifact from the shrine quest, not consoled), vampire dust, various undead bits, welkynd stones, varla stones, combinations of all of those, as before then casting various types of spells on the chest, nada. Nothing else in there can be interacted with.

I hate resorting to spoilers, but this is got me completely stumped. Any tips, hints, solutions would be appreciated.

If it makes any difference I have removed the collectors guild esp and renamed the bsa.

I believe the new smith sitting in Market District in Rohssan's shop has a note that has more hints for you. The note can be bought off of him (there are a bunch of such notes) - I gave you this in a hint format, as I myself have forgotten what was the correct offering...
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Jason Rice
 
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