[RELZ] Armamentarium Complete 1.35 * Artifacts II Support

Post » Wed Sep 01, 2010 10:07 pm

More exactly (just checked) I got an enchanted Armamentarium blade, staff and helmet from doing two medium sized dungeon. Just did Sercen which had 14 NPC's and got one enchanted Armamnetarium axe from the "boss". Seems just about perfect IMO. As the enchanted items seems balanced in themselves, they don't need to be rarer.


thanks for reporting, Working has intended..

Boss types for sure will almost always have something magical ..those are best chances for finding them no matter if vanilla, mmm, frans, ooo, fcom once again..pretty sure I slipped a little note in readme some where about what types of npc to check out..
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Portions
 
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Post » Wed Sep 01, 2010 6:55 pm

Can the MOBS patch be loaded when using Arma?

I do not use OOO, so I am thinking that MOBS loaded before Arma would modify vanilla weapons and then Arma would modify its own weapons. Is that correct?
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Trevi
 
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Post » Wed Sep 01, 2010 6:54 pm

Can the MOBS patch be loaded when using Arma?

I do not use OOO, so I am thinking that MOBS loaded before Arma would modify vanilla weapons and then Arma would modify its own weapons. Is that correct?


Shouldn't matter where you load MOBS visavi Arma as it won't affect it - and I can't see any reason why you couldn't use it with Arma. Might want to wait for Corepc, though, as he's an expert on both.

BTW, some of the Arma staffs used by enemies are really cool. Yesterday, I faced a zombie using Bloody Eyes of Spider and it has quite nasty effects. :)
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Nick Swan
 
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Post » Thu Sep 02, 2010 8:01 am

In my game, the Robert's Male Body version of the Dark Fur Cuirras seems to have something odd.
When a Dunmer is wearing one, his upper body is that of a human.
Do more people have this problem?
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Julia Schwalbe
 
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Post » Thu Sep 02, 2010 2:28 am

In my game, the Robert's Male Body version of the Dark Fur Cuirras seems to have something odd.
When a Dunmer is wearing one, his upper body is that of a human.
Do more people have this problem?


What version of Roberts are you using V4 or V5 is it installed correctly?
What race mods are you using if any?
Are you using the Arma Roberts Male Version posted under arma complete downloads ?
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Alexis Acevedo
 
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Post » Thu Sep 02, 2010 4:50 am

What version of Roberts are you using V4 or V5 is it installed correctly?
What race mods are you using if any?
Are you using the Arma Roberts Male Version posted under arma complete downloads ?

I am using V4.
Beautiful People merged with See Elves race and some of the COBL races plus those that are added by Elsweyr.
And, yes, I am supposed to be using those, will reinstall them to be sure.

However, I just ran into a Dark Elf Amazon Female with the same problem concerning her upper and lower body, so the problem is likely on my side.
I have recently given the dark elves their own skin, not being dependent on the Imperial one. Could that be the source?
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Bedford White
 
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Post » Thu Sep 02, 2010 12:01 am

I have recently given the dark elves their own skin, not being dependent on the Imperial one. Could that be the source?


yes, that is most likely the problem..
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Susan Elizabeth
 
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Post » Wed Sep 01, 2010 10:01 pm

yes, that is most likely the problem..

Right, I'll reverse it and see what happens.
Sorry to bother!
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Ebou Suso
 
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Post » Thu Sep 02, 2010 12:15 am

Is there an omod script for installing this great mod? I justwant to keep it simple, but with FCOM etc., I also want to make sure it works!!
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Phillip Hamilton
 
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Post » Wed Sep 01, 2010 11:59 pm

For OOO (FCOM)

Oblivion.esm
Frans.esm
Oscuro's Oblivion Overhaul.esm
Armamentarium.esm,
MMM.esm
Artifacts.esm
FCOM.esm

Oscuro's Oblivion Overhaul.esp
FCOMConvergence.esp
ArmamentariumLLOOO.esp
ArmamentariumLLMagicOOO.esp
ArmamentariumLLVendors.esp
ArmamentariumArtifacts.esp

Artifacts.esp
Artifacts-ArmaCompleteAddon.esp


from the first post load order or use boss

Is there an omod script for installing this great mod? I justwant to keep it simple, but with FCOM etc., I also want to make sure it works!!


the install for this easy download the resources install has omod
then extract the plugins you need from 1.35 folder all to data directory adjust load order

once again all in html readme once again.
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Lizs
 
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Post » Wed Sep 01, 2010 10:41 pm

I am using Robert's Male and Female Bodies Replacers and I am searching Meshes replacers for Armamentarium.
I see some posts above that I can use "Armamentarium Complete - Meshes for Body Replacers" for Robert Male.
What about Female meshes?
I found this: http://www.tesnexus.com/downloads/file.php?id=19858.
I noted that it contains also meshes for male armors.
Should I use just the female meshes along with the "Armamentarium Complete - Meshes for Body Replacers" for Robert Male?
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MatthewJontully
 
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Post » Thu Sep 02, 2010 6:19 am

I am using Robert's Male and Female Bodies Replacers and I am searching Meshes replacers for Armamentarium.
I see some posts above that I can use "Armamentarium Complete - Meshes for Body Replacers" for Robert Male.
What about Female meshes?
I found this: http://www.tesnexus.com/downloads/file.php?id=19858.
I noted that it contains also meshes for male armors.
Should I use just the female meshes along with the "Armamentarium Complete - Meshes for Body Replacers" for Robert Male?


You should't be using the separate Robert's Body meshes for Aramentarium and Artfacts II.
Instead, get the ones provided at http://www.tesnexus.com/downloads/file.php?id=18417, bot male and female are there.:)
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Zualett
 
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Post » Thu Sep 02, 2010 7:49 am

I've explored the Greenmead cave (the lair of the giant mudcrab) and i found the Staff of nature (spring). This staff give to me the "Blessing of nature" (100 resist lighting, -25 resist disease,etc). This staff when equipped, give an another power, "call a black bear" (or a similar name, i don't rememb well), but this power anyway, is not visible in my magic list = i can't use this. I'm sure it's a weapon of armamentarium.esm (i look with FormID Finder4.esp).
Here my LO:
Active Mod Files:00  Oblivion.esm01  TR_OoT_Main.esm02  All Natural Base.esm  [Version 0.9.8]03  Francesco's Leveled Creatures-Items Mod.esm04  Francesco's Optional New Items Add-On.esm05  Cobl Main.esm  [Version 1.72]06  Oscuro's_Oblivion_Overhaul.esm  [Version 1.34]07  Mart's Monster Mod.esm  [Version 3.7b3p3]08  Enhanced Daedric Invasion.esm0A  TamrielTravellers.esm  [Version 1.39c]0B  FCOM_Convergence.esm  [Version 0.9.9MB3]0C  Armamentarium.esm  [Version 1.35]0D  Artifacts.esm  [Version 1.1]0E  Progress.esm  [Version 2.2]0F  A_Bloody_Mess.esm10  Toaster Says Share v3.esm11  Unofficial Oblivion Patch.esp  [Version 3.2.4]12  DLCShiveringIsles.esp13  Unofficial Shivering Isles Patch.esp  [Version 1.4.0]14  SM Plugin Refurbish - SI.esp  [Version 1.05]15  Francesco's Optional Chance of Stronger Bosses.esp16  Francesco's Optional Chance of Stronger Enemies.esp17  Francesco's Optional Chance of More Enemies.esp18  Francesco's Optional Leveled Quests-SI only.esp19  Francesco's Optional Leveled Guards.esp++  Francesco's Dark Seducer Weapons Patch.esp++  FCOM_Francescos.esp  [Version 0.9.9]++  FCOM_FrancescosItemsAddOn.esp  [Version 0.9.9]1A  FCOM_FrancescosNamedBosses.esp  [Version 0.9.9]1B  All Natural - Real Lights.esp  [Version 0.9.8]1C  All Natural.esp  [Version 0.9.8]1D  All Natural - SI.esp  [Version 0.9.8]++  All Natural - EW + NW + AWS.esp  [Version 0.9.6]1E  Enhanced Water v2.0 HDMI.esp1F  WindowLightingSystem.esp20  300_Lore_Dialogue_Updated.esp21  kuerteeAutoSaveAndTime.esp22  Lock Bash Omega.esp  [Version 1.5]23  Enhanced Economy.esp  [Version 3.3.4]24  DLCHorseArmor.esp25  DLCHorseArmor - Unofficial Patch.esp  [Version 1.0.5]26  SM Plugin Refurbish - HorseArmor.esp  [Version 1.11]27  DLCOrrery.esp28  DLCOrrery - Unofficial Patch.esp  [Version 1.0.3]29  SM Plugin Refurbish - Orrery.esp  [Version 1.11]2A  DLCVileLair.esp2B  DLCVileLair - Unofficial Patch.esp  [Version 1.0.5]++  SM Plugin Refurbish - VileLair.esp  [Version 1.21]2C  DLCMehrunesRazor.esp2D  DLCMehrunesRazor - Unofficial Patch.esp  [Version 1.0.4]2E  SM Plugin Refurbish - MehrunesRazor.esp  [Version 1.11]2F  kuerteeHorseCommands.esp30  DLCThievesDen.esp31  DLCThievesDen - Unofficial Patch.esp  [Version 1.0.5]32  DLCThievesDen - Unofficial Patch - SSSB.esp  [Version 1.0.4]33  SM Plugin Refurbish - ThievesDen.esp  [Version 1.2]34  KDCircletsOOOOptimized - NPC Equip.esp  [Version 1.2]++  FCOM_KDCircletsOOOOptimizedNPCEquip.esp  [Version 0.9.9]35  Cobl Glue.esp  [Version 1.72]36  Cobl Si.esp  [Version 1.63]37  OOO 1.32-Cobl.esp  [Version 1.72]++  FCOM_Cobl.esp  [Version 0.9.9]38  Loth's Blunt Weapons for Npcs.esp++  FCOM_LothsBluntWeapons.esp  [Version 0.9.9]39  Oblivion WarCry EV.esp3A  FCOM_WarCry.esp  [Version 0.9.9MB3]3B  Hemingweys Capes.esp3C  Mart's Monster Mod - Hemingweys NPC and Guard Capes.esp  [Version 1.0]3D  Oscuro's_Oblivion_Overhaul.esp  [Version 1.34]++  ArmamentariumLLVendors.esp  [Version 1.35]3E  ArmamentariumArtifacts.esp  [Version 1.35]3F  Mart's Monster Mod - Additional Enemy NPC Vars.esp  [Version 3.7b3p3]40  FCOM_Convergence.esp  [Version 0.9.9Mb3]++  FCOM_EntropicOrderRebalance.esp  [Version 0.9.9beta2]41  FCOM_RealSwords.esp  [Version 0.9.9]42  FCOM_DurabilityAndDamage.esp  [Version 0.9.9]++  FCOM_SpawnRatesReduced.esp  [Version 0.9.9Mb3]43  Mart's Monster Mod - More Wilderness Life.esp  [Version 3.7b3p3]++  FCOM_SaferRoads.esp  [Version 0.9.9]44  Mart's Monster Mod - Extra Wounding.esp  [Version 3.7b3p3]++  Mart's Monster Mod - Looting NPCs & Creatures.esp  [Version 3.7b3p3]++  Mart's Monster Mod - No Slimes.esp  [Version 3.7b3p3]45  Mart's Monster Mod - Dungeons of MMM.esp  [Version 3.7b3p3]46  Mart's Monster Mod - Gems & Gem Dust.esp  [Version 3.7b3p3]47  Mart's Monster Mod - Hunting & Crafting.esp  [Version 3.7b3p3]48  Mart's Monster Mod - Farm Animals.esp  [Version 3.7b3p3]49  Mart's Monster Mod - Diverse WaterLife.esp  [Version 3.7b3p3f]++  Mart's Monster Mod - Slof Horses Complete.esp  [Version 3.7b3p3]++  Mart's Monster Mod - Diverse Runeskulls Loot G&GD.esp  [Version 3.7b3p3]++  TamrielTravellerAdvscript.esp  [Version 1.39c]4A  TamrielTravellers4OOO.esp  [Version 1.39c]4B  TamrielTravellersItemsnpc.esp  [Version 1.39c]4C  ShiveringIsleTravellers.esp  [Version 1.39c]++  ShiveringIsleTravellersFriendlyFactions4MMM.esp  [Version 1.39c]++  FCOM_TamrielTravelers.esp  [Version 0.9.9]++  FCOM_DiverseGuardUnity.esp  [Version 0.9.9]++  FCOM_HungersUnitySI.esp  [Version 0.9.9]++  FCOM_Archery.esp++  FCOM_Archery_Armamentarium.esp++  FCOM_Archery_Artifacts.esp++  FCOM_Archery_RealSwords.esp++  FCOM_Archery_MMM_H&C.esp++  FCOM_FriendlierFactions.esp  [Version 0.9.9]++  Mart's Monster Mod - Shivering Isles.esp  [Version 3.7b3p3]++  ArmamentariumLL4OOO.esp  [Version 2.01]++  ArmamentariumLLMagicOOO.esp  [Version 1.35]++  MMM-Cobl.esp  [Version 1.69]4D  Artifacts.esp  [Version 1.1]++  Artifacts - ArmaCompleteAddon.esp  [Version 1.0]4E  Better Dark Brotherhood Sanctuary.esp4F  ImpeREAL City Unique Districts - Lightless - All the Districts - Merged.esp53  TR_Stirk.esp54  DLCBattlehornCastle.esp55  DLCBattlehornCastle - Unofficial Patch.esp  [Version 1.0.4]56  SM Plugin Refurbish - Battlehorn.esp  [Version 1.2]57  DLCfrostcrag.esp58  SM Plugin Refurbish - FrostCrag.esp  [Version 1.2]59  FrostcragRebornCobl.esp5A  Knights.esp5B  Knights - Unofficial Patch.esp  [Version 1.0.9]++  SM Plugin Refurbish - Knights.esp  [Version 1.06]5C  Mighty Umbra.esp5D  Lost Paladins of the Divines.esp60  MannimarcoRevisited.esp61  MannimarcoRevisitedOOO.esp  [Version 0.1]62  Mart's Monster Mod - City Defences.esp  [Version 3.7b3p3]++  FCOM_MightyUmbra.esp  [Version 0.9.9]++  FCOM_Knights.esp  [Version 0.9.9Mb3]64  Enhanced Daedric Invasion.esp++  FCOM_EnhancedDaedricInvasion.esp  [Version 0.9.9]65  ElsweyrAnequina.esp66  Faregyl.esp  [Version 1.0.10]67  Faregyl+Anequina Patch.esp68  xulStendarrValley.esp  [Version 1.2.1]69  xulColovianHighlands_EV.esp  [Version 1.2.1]6A  xulChorrolHinterland.esp  [Version 1.2.2]6B  xulBeachesOfCyrodiilLostCoast.esp  [Version 1.6.3]6C  xulLushWoodlands.esp  [Version 1.3]6D  xulAncientYews.esp  [Version 1.4.2]6E  xulAncientRedwoods.esp  [Version 1.6]6F  xulCloudtopMountains.esp  [Version 1.0.3]70  xulPantherRiver.esp71  xulRiverEthe.esp  [Version 1.0.2]72  xulBrenaRiverRavine.esp  [Version 1.0.2]73  xulImperialIsle.esp  [Version 1.6.3]74  xulCheydinhalFalls.esp  [Version 1.0.1]75  xulAspenWood.esp  [Version 1.0.1]++  Mart's Monster Mod - DLCHorseArmor+Slofs .esp  [Version 0.91]76  JQ-Fighters_Guild_United.esp++  FCOM_FighterGUnited.esp77  Birthsigns Expanded.esp  [Version 3.]78  A Bloody Mess - Bloody Fights.esp7C  DropLitTorchOBSE.esp  [Version 2.1]7D  ImprovedSoulgems.esp  [Version 1.11]7E  Oblivifall - Let's Talk!.esp  [Version 1.1]7F  Oblivifall - Something's Not Right.esp  [Version 1.0]80  PersuasionOverhaul.esp  [Version 1.43]++  PersuasionOverhaul_OOO.esp  [Version 1.2]++  PersuasionOverhaul_MMM.esp  [Version 1.2]81  Potable Pastiche.esp++  MeosPotionReplacer.esp82  DBWGP.esp  [Version 1.13]83  Quest Award Leveller.esp++  Quest Award Leveller - Battlehorn Castle.esp++  Quest Award Leveller - Vile Lair.esp++  Quest Award Leveller - Mehrunes Razor.esp++  Quest Award Leveller - Knights of the Nine.esp84  Alternative Start by Robert Evrae.esp85  PortableAltars.esp86  kuerteeEatAndSleep.esp87  TFE.esp88  Roughing It.esp89  MagLite - Alchemy.esp8A  TeachSpell.esp8B  SupremeMagicka.esp  [Version 0.89]8C  SM_ShiveringIsles.esp  [Version 0.86]++  SM_OOO.esp  [Version 0.89]++  SM_MMM.esp  [Version 0.89]++  SM_COBL.esp8D  SM_EnchantStaff.esp  [Version 0.80]++  SM_UnlockSpells.esp  [Version 0.70]++  SM_Scrolls.esp  [Version 0.84]++  SM_SigilStone.esp  [Version 0.83]8E  Fizzle.esp  [Version 3.0]8F  Syc_AtHomeAlchemy.esp90  RshAlchemy.esp91  EnchantmentRestore.esp92  StealthOverhaul.esp93  StealthOverhaul, Cobl.esp  [Version 1.1]94  Enhanced Grabbing.esp  [Version 0.4]95  nGCD.esp++  nGCD Birthsigns.esp96  nGCD Oghma Infinium.esp++  nGCD Skeleton Key.esp97  ProgressGSD.esp  [Version 2.0]98  ProgressMBSP.esp  [Version 2.0]99  ProgressSBSP.esp  [Version 1.0]9A  ProgressRBSP.esp  [Version 1.0]9B  ProgressRacial.esp9C  ProgressArmorer.esp  [Version 1.0]9D  ProgressMercantile.esp  [Version 1.11]9E  Let There Be Darkness - Knights.esp9F  Let There Be Darkness - Cyrodiil + SI.espA0  Let There Be Darkness - Mehrunes Razor.espA1  Toaster Says Share Faction Recruitment.espA2  TRAP.espA3  Fran's Ore Refiner - SI only.espA4  Oblivifall - Ambiant Dungeon SFX.esp  [Version 1.0]++  Disable Tutorial Text.esp++  [GFX]_Initial_Glow-all.espA5  Willful Resistance.esp  [Version 4.0]++  Visually Realistic Deadly Lava.esp**  All Natural - Indoor Weather Filter For Mods.esp  [Version 0.9.8]A6  DS Flaming Arrows.esp  [Version 1.2]A7  BookCollisionTest.espA8  Bashed Patch, 0.espA9  MergedMaps.espAA  kuerteeCleanUp.esp


I need a minimum skills requirement for use that power, or it's a sort of bug ?

Another question:
You should't be using the separate Robert's Body meshes for Aramentarium and Artfacts II.
Instead, get the ones provided at the download page, bot male and female are there.

The two optional files for armamentarium 1.35* artifacts II support, have support for artifacts v1-1 also, right ?
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MR.BIGG
 
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Post » Wed Sep 01, 2010 8:23 pm

I've explored the Greenmead cave (the lair of the giant mudcrab) and i found the Staff of nature (spring). This staff give to me the "Blessing of nature" (100 resist lighting, -25 resist disease,etc). This staff when equipped, give an another power, "call a black bear" (or a similar name, i don't rememb well), but this power anyway, is not visible in my magic list = i can't use this. I'm sure it's a weapon of armamentarium.esm (i look with FormID Finder4.esp).
Here my LO:

I need a minimum skills requirement for use that power, or it's a sort of bug ?

Another question:

The two optional files for armamentarium 1.35* artifacts II support, have support for artifacts v1-1 also, right ?


That would be summon black bear and do you have the staff equipped , if you do not have the staff equipped then spell will not work..?

What Two optionial files are you talking about..Robert Body mods are under artifacts 1.1 entry, EVE HGEC Artifacts is in EVE HGEC Downloads..

Else ArtifactsforArmaCompleteAddon.esp is what you use to get Artifacts II aka 1-1 Version in game..

Corepc
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Chad Holloway
 
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Post » Thu Sep 02, 2010 6:55 am

That would be summon black bear and do you have the staff equipped , if you do not have the staff equipped then spell will not work..?
Corepc

If the staff is not equipped, the summon black bear spell is not present in the list of usable magic powers list.
If the staff is equipped, appear the message "summon black bear added", but the summon black bear power is not present in the list of usable magic powers list...
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noa zarfati
 
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Post » Wed Sep 01, 2010 11:21 pm

Well, I checked it in 1.35 and the problem is still there. I must be one of the few noticing because I do use those staves. I don't know if the summon bear spell deserves so much trouble and after all I can fix it in my game editing the script, but...



If the staff is not equipped, the summon black bear spell is not present in the list of usable magic powers list.
If the staff is equipped, appear the message "summon black bear added", but the summon black bear power is not present in the list of usable magic powers list...


Try this and see if help any, has this is scheduled go into next release. So want to make sure that it work..

http://www.mediafire.com/?agzmjzzyjd2
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Steven Nicholson
 
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Post » Thu Sep 02, 2010 8:31 am

Try this and see if help any, has this is scheduled go into next release. So want to make sure that it work..

Yep it's work well .
The summon black bear is now present, and well visible and usable/enable in the Lesser power list when the staff is equipped :)
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Ludivine Poussineau
 
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Post » Wed Sep 01, 2010 6:24 pm

Yep it's work well .
The summon black bear is now present, and well visible and usable/enable in the Lesser power list when the staff is equipped :)


Thought so, thanks to Migck once again, fix will be in next version, sometime in next few weeks..
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Elina
 
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Post » Thu Sep 02, 2010 8:30 am

Question... do I have to enable Artifacts.esm and Artifacts.esp as well? Or is it enough to have the resources there for the Armamentarium esm/esps ?
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Paula Rose
 
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Post » Thu Sep 02, 2010 10:40 am

Question... do I have to enable Artifacts.esm and Artifacts.esp as well? Or is it enough to have the resources there for the Armamentarium esm/esps ?

Both,
the readme shows you which files to have in your list and in what order.:)
If in doubt, check BOSS.
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Kit Marsden
 
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Post » Thu Sep 02, 2010 2:32 am

Both,
the readme shows you which files to have in your list and in what order.:)
If in doubt, check BOSS.


Either I missed it, or it's not in the post here - I was reading this, not the readme in the download.

And uhh... I just run BOSS, let it do its thing. I have no idea what the wall of text it outputs means.

I enabled it, played for a while with no errors... but where is the shop? Nvm, I'll check in the CS. It's just annoying when it's not mentioned in the Readme of a Shop addon
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Natalie J Webster
 
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Post » Thu Sep 02, 2010 10:38 am

Table of Contents:

Installation | Removal | Load Order


Load Order Guide

For Vanilla

Oblivion.esm
Armamentarium.esm,
Artifacts.esm

ArmamentariumLL.esp,
ArmamentariumLLMagic.esp,
ArmamentariumLLArmaVendors
ArmamentariumArtifacts.esp

Artifacts.esp
Artifacts-ArmaCompleteAddon.esp

For OOO (FCOM)

Oblivion.esm
Frans.esm
Oscuro's Oblivion Overhaul.esm
Armamentarium.esm,
MMM.esm
Artifacts.esm
FCOM.esm

Oscuro's Oblivion Overhaul.esp
FCOMConvergence.esp
ArmamentariumLLOOO.esp
ArmamentariumLLMagicOOO.esp
ArmamentariumLLVendors.esp
ArmamentariumArtifacts.esp

Artifacts.esp
Artifacts-ArmaCompleteAddon.esp





Either I missed it, or it's not in the post here - I was reading this, not the readme in the download.

And uhh... I just run BOSS, let it do its thing. I have no idea what the wall of text it outputs means.

I enabled it, played for a while with no errors... but where is the shop? Nvm, I'll check in the CS. It's just annoying when it's not mentioned in the Readme of a Shop addon


the readme on first post and readme in the download html file are the same so you are missing it has table of contents has it listed if you click on that it would take you to load order section..

read above..please read very carefully once again,
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krystal sowten
 
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Post » Thu Sep 02, 2010 3:14 am

Seems there are a couple of missing textures in Artifacts.bsa. This was reported in the FCOM thread and checking the bsa there are indeed no textures for those two items:

I have the same problem with two weapons that formIDfinder identify from Artifacts: "Steel War Staff" (08079CC2) and "Steel Spear" (08079CC1).
I found the first equipped on an NPC in a dungeon and it was invisible. I could pick the staff but it is not showing on my character but it is ok when dropped on the ground.
When equipped by the character it become invisible but you can see it on the left side of the body.
I have tried with another weapon by Artifacts, "Steel Axe" (08079CC0) and everything looks fine.
I have uploaded a few pics here: http://img41.imageshack.us/gal.php?g=oblivion201002280919357.jpg

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Kate Schofield
 
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Post » Thu Sep 02, 2010 6:52 am

Hi

If I'm only using Frans and MMM, should I use the

ArmamentariumLL4OOO.esp & ArmamentariumLLMagicOOO.esp

OR

just the Vanilla version of these plugins?


Thanks
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carly mcdonough
 
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Post » Thu Sep 02, 2010 6:24 am

Seems there are a couple of missing textures in Artifacts.bsa. This was reported in the FCOM thread and checking the bsa there are indeed no textures for those two items:


Will get it looked into and fixed thanks for reporting..

Hi

If I'm only using Frans and MMM, should I use the

ArmamentariumLL4OOO.esp & ArmamentariumLLMagicOOO.esp

OR

just the Vanilla version of these plugins?


Thanks


ArmamentariumLL, LLMagic, is your only choice has OOO version require OOO and will not work without that..

You will have to wait for ArmamentariumComplete4Frans version..which is still in making..
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Irmacuba
 
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