Bah needs to be more than that. Need something long enough to put a tune to it.
The main problem I have with that perspective is it assumes we are talking major resources and time and effort to fix the system. Most people generally agree it only had one major flaw: equipment simply wore out way too fast. Thus, you were having to repair far too frequently. That can be fixed simply by adjusting the damage rates of weapons and gear. It's a variable. In fact, mods addressed that very issue in Oblivion. The reason many people are quite flustered by this is because, despite a relatively easy fix, they chose instead to discard it completely.
It needed more than an adjusted variable. Now I need to carry around 2 hammers instead of 10? I still spam repair every time I see I'm getting a bit low? It's still a silly mechanic that takes away from immersion. It's a bad system. It would be nice if it had an overhaul that made sense, but then, that takes development time.
Plus, for those of us who have been with Bethesda for a long time, it's a little unsettling to see one of your favorite franchises start following the rest of the industry sheep by simplifying the game more and more with every release. Some things needed to be addressed. Some things were marginal and really could've been left alone, requiring a little tweak. Taking out armor repair by itself - all by itself, when compared to nothing else - is a minor change. But when we see the growing list of "minor changes," it adds up to something much bigger. And that's what is causing most of this tension.
Okay so taking out armor repair - all by itself, it svcks but its not that big of a deal. Taking the character preview out of the inventory window - svcks, but no big deal. Replacing more varied skills with more generic metaskills - svcks, but no big deal (as long as the experience since compensates for the difference and we still have other ways to vary our characters). But when you start adding up a bunch of things that separately are no big deal, suddenly it starts to become a big deal. So I think what people are failing to keep in mind throughout all of these various and separate threads is that the ones making a fuss about something minor aren't making a fuss solely based on the singular topic of any particular thread. They are looking at everything all in one lump perspective when they post. Yet they face ridicule and smart aleck replies from folks who are in turn only responding from the perspective of any one particular issue, which by itself would otherwise be no big deal.
I believe that for the most part, it is this difference in perspectives that's causing most of the friction we are seeing in the forums right now.
I think that the cause for friction in the forums is based on pure disagreement. I don't think that it has anything to do with one subset of the population looking at the "lump perspective" and the other subset of the population looking at the "one particular issue". Just out of the things you list:
Armor Repair - Nice, they're taking out a tedious and lame system in favor of a more robust Blasksmithing system.
Character Preview Window - Having excellent character models (i mean, mindblowingly excellent compared to any elder scrolls game) and being able to look at 3rd person view outside the inventory is excellent and more than makes up for it.
Replacing varied skills with generic ones - This isn't even true. The skills now all have a perk tree associated with them which makes them more specialized. Removing Acrobatics (unrealistic, unimmersive jumping), athletics (unrealistic, unimmersive running), and Mysticism (Mysticism spells apprently added to other schools) were all good design moves in my opinion.
It's not that we're not looking at the whole picture, it's that some of us like the whole picture a lot.