That's what some people seem to say. I've fully modded several of them in pursuit of these awesome energy weapons that people are always talking about. It's not a matter of lacking the appropriate perks or anything like that. I'm level 72, SPECIAL is maxed out, and I have most of the relevant perks like Rifleman, Sneak, and Sniper maxed out. I don't get it. Every single one I've tried has just been 'meh.' I have Righteous Authority fully modded, and from what I've gathered it's supposed to be one of the best energy rifles in the game. I wasn't impressed. My fully modded combat rifle smokes it. I won't even try to compare it to the Overseer's Guardian, because there's no comparison to make. My non-legendary, but fully modded combat rifle that I've been using for the majority of the game, until recently acquiring Overseer's Guardian, can get 1 shot kills that seem to usually take 4-5 shots with Righteous Authority.
I tried Old Faithful, which Arturo in Diamond City sells. That's supposed to be a great energy weapon. 2x damage when the enemy is at full health is nice, but the damage has to be effective in the first place in order for 2x damage to really be significant.
I have a fully modded laser sniper rifle, which isn't bad, but the Tinker Tom Special (a legendary recon .50 sniper rifle) is far more effective. I just picked up a legendary plasma sniper rifle earlier today that I haven't tried yet. I'm going to mod it out soon and give it a try. The gauss rifle is of course a beast in this game. But I wouldn't really consider that an 'energy weapon.' It simply uses an electromagnetic field to propel a projectile, as opposed to using a propellant like gun powder. I also just found a legendary irradiated laser gatling earlier tonight. I haven't tried it yet, but I plan to try it out soon.
I won't say that all of the energy weapons svck, as I haven't tried them all yet, but I'm yet to find any that are particularly good. I recently picked up the Alien Blaster Gun and Lorenzo's Artifact Gun, which are both supposed to be really good too. I'm going to give those a try soon.
Would you recommend any energy weapons in particular? I want to like them, but every single one I've tried has gotten stored back in the workbench and replaced with my faithful fully modded trio of the Tinker Tom Special, the Overseer's Guardian, and my VATS Enhanced Advanced Combat Shotgun.
Interesting. That's good to know. I never thought to use armor for charisma boosting, although I do have a few charisma boosting pieces of it. But I don't want to use that armor, and I'm definitely not carrying it with me just for charisma. Carrying around my current charisma outfit in addition to my combat outfit doesn't take up a significant amount of weight. I just recently stopped
It's all rather irrelevant in my case now though. I have SPECIAL maxed out now as of yesterday, so my base charisma is already 10. I unfortunately picked up the charisma bobblehead before realizing that maxing SPECIAL out prior to picking up the SPECIAL bobbleheads would give an 11 for that stat. Add Reginald's Suit, the Trilby Hat, and the Fashionable Glasses to that and I've got 15 charisma. I'm probably going to stop carrying around Reginald's Outfit and the Trilby Hat since, as you mentioned, you only need 11 for speech checks, and to save on weight. I'll just hang onto the Fashionable Glasses or a pair of Black-Rimmed Glasses and swap them in for my Patrolman's Glasses during speech checks. When I make the rounds to all of the merchants to sell my purified water and mass-produced Jet, it'll be easy enough to just throw on Reginald's Suit and the Trilby Hat. I'll have to keep that armor in mind later on though when I'm focusing on maxing out my settlements.