Armor / Clothing

Post » Sat May 28, 2011 12:13 pm

So this has kind of just been eating away at me for awhile.

Personally I hated the way it was in Fallout 3 / New Vegas, because I love the ability to customize everything about my character, and mix and match pieces of armor.

That being said, I think Oblivion's style would be the best because quite honestly, while I like customization,I think Morrowind's system was a bit excessive with the whole left and right deal with the gloves, shoulder pieces, bracers, and boots. I mean why would a merchant sell an incomplete pair of boots or gloves.
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Britney Lopez
 
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Post » Sat May 28, 2011 8:30 am

I voted Morrowind. But, this has been discussed many times before, and really isn't worth a whole new poll/topic.
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Taylor Tifany
 
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Post » Sat May 28, 2011 12:34 pm

I voted Morrowind. I want the ability to wear a ladies' blouse over my deadric armor for the levitation it provides.
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stevie trent
 
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Post » Sat May 28, 2011 11:54 pm

Really? I'm not doubting you, I just think its weird I haven't seen any others yet
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Nathan Barker
 
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Post » Sat May 28, 2011 4:58 pm

Yeah, I agree with you. I like the ability to choose all of the aspects of your characters armour/ outfit. The ability to choose every piece adds more options and possibility, IMO. I wouldn't mind having some set's of
"pre-determined" armour..... But I would like to "mix" most of them.
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Laura Richards
 
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Post » Sun May 29, 2011 12:35 am

Really? I'm not doubting you, I just think its weird I haven't seen any others yet


I've seen discussions about how many separate armor slots there should be, although it's probably not on the first page.
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Alex Vincent
 
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Post » Sat May 28, 2011 9:13 pm

I'd prefer more pieces, just because of the aesthetic options it opens up. :)


(Interestingly, the Fallout games seem to have the framework for this in their system, even if it wasn't used. Various Mod armors have been made in multiple pieces, seemingly without needing heavy scripting work. I think they just decided that full suits fit the "Fallout" style more. So, I have no doubt that, being a TES game and not a Fallout one, it'll be at least like it was in Oblivion.)
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Brian Newman
 
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Post » Sat May 28, 2011 11:03 pm

I loved the morrowind style system, i was able to put clothes under my armor instead of being naked under that cold piece of metal... What kind of madman would wear a full set of iron armor without wearing any clothes underneath.. in oblivion this is tolerable, i'd do it myself really if i was there. in skyrim however you would freeze stuck to your armor and just die from the cold.
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sw1ss
 
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Post » Sat May 28, 2011 9:11 pm

I don't know how it went in Fallout since I didn't play it (not my mug of beer), but I think that armor/clothing in Skyrim should be more like Oblivion than in Morrowind since I don't like the idea of having both armor and clothes/robes on the character since it could make things rather imbalanced.
Clothes + armor should only be available in case there are special clothes for armor wearers so they don't freeze themselves while in Skyrim.
Even if there is no mechanic that will actually freeze them, I still think that it would be good for RP purposes.
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Victoria Bartel
 
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Post » Sat May 28, 2011 3:08 pm

I don't know how it went in Fallout since I didn't play it (not my mug of beer), but I think that armor/clothing in Skyrim should be more like Oblivion than in Morrowind since I don't like the idea of having both armor and clothes/robes on the character since it could make things rather imbalanced.


What if clothes couldn't be enchanted, but can still be worn for looks?
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Susan
 
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Post » Sat May 28, 2011 12:41 pm

What if clothes couldn't be enchanted, but can still be worn for looks?

I've edited my post a bit with info about clothes+armor scenario.
Read it and tell me what you think about it. :)

Still, on your idea, being able to wear clothes/robes that are not enchanted with armor could actually be even better and simpler idea. :tops:
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Kaley X
 
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Post » Sat May 28, 2011 1:20 pm

Voted for Morrowind, I miss pauldrons...
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Josh Trembly
 
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Post » Sat May 28, 2011 8:13 am

I like the Morrowind style more than Oblivion's, however with enchanting it became far too unbalanced. So I voted Oblivion. :D
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louise tagg
 
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Post » Sat May 28, 2011 1:30 pm

weird double post happened there X___X
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carly mcdonough
 
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Post » Sat May 28, 2011 8:18 pm

I've edited my post a bit with info about clothes+armor scenario.
Read it and tell me what you think about it. :)


Yeah, I hear it gets cold up there when all you're wearing is an iron wife-beater *looks at trailer*...
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Silencio
 
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Post » Sat May 28, 2011 11:26 am

Morrowind didn't have individual boots, I don't know why so many people keep thinking that. Morrowinds slots were:

Cuirass
Left Pauldron
Right Pauldron
Left Glove/Gauntlet
Right Glove/Gauntlet
Greaves
Boots
Shirt
Pants
Belt
Amulet
Left Ring
Right Ring
Robe
Helm


It's also worth noting that the ring, amulet and belt slots were not visible. So the Visable rings and amulets from Oblivion was a good step forwards.
I'd like to have the same kind of customisation as Morrowind as having seperate pauldrons and gauntlets means you can make your armor more unique.

I'd often have an armor set of nordic ringmail cuirass, with my left arm covered in steel and my right arm bare.
It also mean NPC's can look more varied especialy so if there are multiple types of similar armor. Say like 3 or 4 different types of leather armor.

I'm not so fussed about clothes under armor, but the robe over would be nice. I would also like a cloak slot to be added.

:edit:

Also, the idea that that clothes under armor unblanaces the game is silly

Morrowind already had the limitation in place to balance it.

o) Each item has 'enchantment limits' ie:any enchantment thats power is over this limit will not fit into the item.

o) Constant Enchantments were rare and VERY expensive (both in cost and 'enchantment limit' ) the most common enchantments found on items and armor were 'cast on use'

by the time you -could- afford or make constant enchantments on all your gear, you probably darn well deserved it. Not to mention, even if you can afford all that enchanting the enchantment limits on items still restrict you somewhat.
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mimi_lys
 
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Post » Sat May 28, 2011 11:24 am

Morrowind's, no contest. Although I wouldn't be sad if they went with Oblivion's.

What they need to do is remove all "%resist" enchantments on armors, stacking those on several pieces will make your character invincible. How about instead of "20% Shield", "20% Spell Resist" etc. they'd just have "2pt shield" which would negate 2pts of damage off of any attack, instead of the current x% of any attack. This is also a problem with how so many rings/amulets only use % statistics, which make them never deteriorate or "become worse" compared to newer gear as the player advances through levels.
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Farrah Lee
 
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Post » Sat May 28, 2011 7:40 pm

Morrowind didn't have individual boots, I don't know why so many people keep thinking that. Morrowinds slots were:

Cuirass
Left Pauldron
Right Pauldron
Left Glove/Gauntlet
Right Glove/Gauntlet
Greaves
Boots
Shirt
Pants
Belt
Amulet
Left Ring
Right Ring
Robe
Helm

Don't forget that you could also have shoes, not just boots.

I would be outraged if it was Fallout 3/New Vegas style. Mods would change it though, so I would get over it.

I want the following: Cuirass/briastplate, Underarmor (Mythril Chainmail and other light armors underneath your iron cuirass), Left Guantlet/glove, Right Gauntlet/Glove, Right Bracer/bracelet, Left Bracer/bracelet (Most bracers don't work with Guantlets, but they do work with gloves. Up to 10 bracelets per arm), Two rings per finger (Enchantments should be limited to one type of enchantment such as only 1 ring of fire damage resistance, but you can have 20 rings of different things, or just decorative rings, Unique rings with more than one enchantment would still work together, though the more powerful part of the enchantments would be taken. For example, If I have a ring of 60 ft. detect light and nighteye, and another of fire resist and 75 ft. detect life, rather than getting 135 Ft. detect life and the other effects, you get 75 ft.), Body jewelry (Up to 10 earrings per ring, up to 7 noserings, on in the middle, three on either side, up to three liprings, one tongue ring, and one belly button ring, all of which are enchantable, but provide no bonuses if not enchanted), 1 toering per toe, up to three leg bracelets per foot, Ankle bracers (if wearing sandles or other short foot protection items), Left Boot/shoe, Right Boot/shoe, shirt/blouse, undershirt, dress/robes, underrobes, cloaks, coats, left pauldron, right pauldron, up to three amulets, 1 Belt, Pants/shorts, greaves, Helms, underhelms (mythril chainmail), hoods, masks, Ear Mufflers (maybe?), Backbacks (viewable bags!), pouches, enchanted storage itesm such as portable holes or bags of holding, Boot spikes (maybe weapons not armor), guantlet spikes (same issue as before), Spiked and studded armor (spikes and studs can be added to most armors), Shields, bucklers (don't take up a hand if attached to a guantlet or bracer), spiked shields/bucklers.

This may sound like it would allow you to have way to many enchantments at once, but I don't think it is overpowered because not all of these work together. You won't be wearing all of those rings or toe rings if you are wearing guantlets and boots. You would not wear two sets of armor except when going to a war-torn battle field, or a battle you know is coming. There is an endurance limit for everyone... You would take penalties for wearing to much stuff. Also, if this idea were to happen, you would only be able to get enchantments that are powerful from maybe one NPC and yourself at enchant skill of 100.
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JUan Martinez
 
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Post » Sat May 28, 2011 10:43 am

Don't forget that you could also have shoes, not just boots.

I would be outraged if it was Fallout 3/New Vegas style. Mods would change it though, so I would get over it.


Thats true, but they went into the boots slot anyway =P
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JD FROM HELL
 
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Post » Sat May 28, 2011 5:21 pm

I voted Morrowind. I want the ability to wear a ladies' blouse over my deadric armor for the levitation it provides.


Too bad a ladies blouse wasn't an item in Morrowind, and you couldn't wear clothes except robes over armor, it went under it, and could only be seen in places the armor did not cover.

Morrowind didn't have individual boots, I don't know why so many people keep thinking that. Morrowinds slots were:


Indeed, I have to wonder if people who think that actually played the game, if they did, they probably need to play it again to refresh their memory, or acknowledge the fact that it's been a while since they played it and their memory of it might be a little fuzzy.

It's also worth noting that the ring, amulet and belt slots were not visible. So the Visable rings and amulets from Oblivion was a good step forwards.


Also, belts weren't visible in Morrowind either, though since Oblivion removed the belt slot I can't really say its handling of them is a step forwards.

What if clothes couldn't be enchanted, but can still be worn for looks?


Then that would completely ruin unarmored characters and simultaniously make wearing clothes utterly pointless, there wouldn't be any difference if you were naked as far as gameplay is concerned, if you don't want to unbalance the game and can't balance wearing clothing and armor together, then don't allow it at all, a much better solution then turning clothes into what is, to the player, worthless rags, it's not like wearing clothing under armor would have a point if you can't enchant them since you'd probably only see what you're wearing on top anyway, and if I can neither see the clothes I'm wearing under armor nor get any use out of them, I have absolutely no reason to bother wearing them, it's just adding redundant weight to my equipment.

Also, the idea that that clothes under armor unblanaces the game is silly

Morrowind already had the limitation in place to balance it.


I'd argue that the problem wasn't that using armor and clothes together was overpowered, one could debate whether the presence of enchantment limits actually served to balance it or not, but if it didn't, adjusting the limits should do so, Morrowind already has the mechanics in place to balance enchantments, it's just question of numbers whether it actually works or not. The problem is that wearing armor over clothing is completely superior in every way to just wearing clothing, you get more defense with a good suit of armor than from unarmored even if your skill is at 100 (Also, the defense granted by unarmored only worked if you had at least one piece of armor, but that's just a programming issue which could have been fixed, and in fact is fixed in the Morrowind Code Patch.) this in itself is reasonable, if you want to just stand in place and shrug off blows, you should wear a strong suit of armor, unarmored fighters are generally supposed to try to dodge attacks rather than soak them up, the problem is that unarmored characters also suffer from fewer enchantment slots, meaning they can't have as many strong enchantments, while clothes might sometimes have greater enchantment capacity than armor, the fact that you can wear both together means you can get many more enchantment slots with armor and clothes than just with clothes. Moreover, in Morrowind, they didn't really get any special bonuses to make unarmored worth considering over armor, the reduced weight doesn't matter much as if you wear light armor, the weight really isn't that much higher than just wearing clothes, and the additional enchantment slots from your armor could be used for constant effect fortify strength enchantments to easily offset the weight of your armor, while potentially allowing you to carry more loot than you could if you only had clothes to enchant, and let you do more damage, and Morrowind didn't have any other benefits for not wearing armor. In the end, it's not too hard to keep wearing armor over clothes from becoming overpowered in itself, the hard part is ensuring that there are merits to playing unarmored characters.

Of course, Oblivion didn't really fix this issue, because by removing the unarmored skill entirely, they ensured that unarmored players have no way to gain defense except with shield spells and enchantments, and the things that players could still do to avoid damage while not using armor, in other words, dodging, could be done by someone who wears heavy armor just as easily, plus, Bethesda, for some reason, decided to remove unarmored gloves, thus, if you don't wear armor, you miss out on one equipment slot. Bethesda introduced spell effectiveness in an effort to encourage mages to not wear armor, but I did not like this idea as it seemed like an attempt to enforce the tired old stereotype that mages should be weak and vulnerable, just because my character uses magic does not mean he should have to be all squishy, and really, it didn't work anyway as the reduction in spell effectiveness from armor quickly become so small as to be trivial as your armor skills increased, yet if it had been a strong enough penalty to really matter, then it would have effectively been Bethesda saying "No, mages can't wear armor! You have to go into battle without any protection! Abide by generic fantasy stereotypes or die!", thereby undermining the freedom that the Elder Scrolls is supposed to be about. But that's another matter, I simply wanted to acknowledge that removing clothes under armor didn't really fix the problem.

Now, back to the subject of equipment slots, I would hate to see a Fallout 3 like system in Skyrim, in the case of Fallout 3, it at least has the excuse that it was like that way in Fallout 1 and 2, I don't really think that means Bethesda made the right choice in just having full out fits and helmets/hats and glasses, because Fallout 3 already made many departures from previous Fallout games in terms of gameplay mechanics, including bringing in some elements of the Elder Scrolls, we can argue about whether this was for the better or for the worst all we want, but it does not change the fact that this clearly shows that Bethesda had no qualms with trying their own take on the series when they took it up, even if fans did not approve of all their choices, and if Bethesda can completely change the perspective and combat mechanics of the series, I hardly think that seperating armor or clothing into more pieces is an appropriate place to draw the line, but still, we can defend the decision by saying that it was like that in past games, in the Elder Scrolls, there would be no such excuse. Using the Fallout 3 approach would undeniably be a change from past games, and it would be a step in the wrong direction I'd say, I want my outfits to be divided into multiple parts as it allows for more customization, I'll understand if Bethesda doesn't want to allow wearing clothing under armor for the sake of balance, but at least I want a return to Morrowind's approach to gloves, gauntlets and pauldrons, while wearing gauntlets that don't match might not always look good, it should be my choice to do so, I want to decide what combinations of clothing and armor pieces I want to wear, not have the game choose it for me, if I want my character to wear a different pauldron on each side, I should be able to do so.

What they need to do is remove all "%resist" enchantments on armors, stacking those on several pieces will make your character invincible. How about instead of "20% Shield", "20% Spell Resist" etc. they'd just have "2pt shield" which would negate 2pts of damage off of any attack, instead of the current x% of any attack. This is also a problem with how so many rings/amulets only use % statistics, which make them never deteriorate or "become worse" compared to newer gear as the player advances through levels.


So essentially, your suggesting that instead of absorbing a percentage of damage, it should absorb a set number from said damage, similar to damage threshold in New Vegas?
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Love iz not
 
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Post » Sat May 28, 2011 2:04 pm

i enjoy my videogames being like Brannigan's Law: tough, but fair.

morrowind did a poor job of giving you reasons to play as a pure mage. not only was unarmored broken, but there was literally no reason not to run around with a magical blouse over magical armor over magical pants. you were running at half capacity if you only wore clothes. it wasn't any kind of tradeoff or consideration.

so, i'd honestly prefer oblivion style. i don't know how they could do the clothes over armor thing in a way that doesn't totally invalidate going armorless, so i hope they don't do it.
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Lucky Girl
 
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Post » Sat May 28, 2011 5:00 pm

Armor should be composed of individual pieces: right pauldron and left pauldron; right glove and left glove, etc.
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Angelina Mayo
 
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Post » Sat May 28, 2011 5:17 pm

i'm praying clothes /armor will be like in morrowind. i loved enchanting each bit of my armour or clothing with different spells etc
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Laura Ellaby
 
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Post » Sat May 28, 2011 2:25 pm

Morrowind didn't have individual boots, I don't know why so many people keep thinking that. Morrowinds slots were:

Cuirass
Left Pauldron
Right Pauldron
Left Glove/Gauntlet
Right Glove/Gauntlet
Greaves
Boots
Shirt
Pants
Belt
Amulet
Left Ring
Right Ring
Robe
Helm


and.... you can wear a skirt too with pants and robe equiped!
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Anne marie
 
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Post » Sat May 28, 2011 4:12 pm

Morrowind style please - the more customization the better - I enjoy playing unarmoured but want lots of clothing or ring and amulet slots for enchantments and for roleplay purposes - am playing torchlight at that moment and really enjoy the way you have lots of armour slots - have never liked single suits or only a robe - what i really want is wearable rings - one for each finger dammit !
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Laura
 
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