Armor Enchanting and Armor Slots

Post » Thu Sep 09, 2010 3:45 am

Continued


Perhaps for enchanting you will need to learn the types of enchantments like spells. Every type of clothing or armor would have a certain amount of enchantability and your skill determins how strong the effects you can put on to an item.
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Penny Wills
 
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Post » Thu Sep 09, 2010 3:25 am

I agree with what you're saying, but maybe some sort of compromise can be reached. Perhaps enchantments can be much harder to come by, more expensive, or limited to spell effects that the enchanter knows.

Enchantments were much more rare* (and appropriate) in the games preceding Oblivion. And with enchanting as a skill armor typically could hold 1-5 pts of an enchantment while the best clothing could net from 80-120.
There might need to be a bit of tweaking (movement, spellcasting toll) for armor but it was not completely unbalanced before.

*Scrolls, though, were found a dime a dozen.
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Liii BLATES
 
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Post » Wed Sep 08, 2010 5:25 pm

Enchantments were much more rare* (and appropriate) in the games preceding Oblivion. And with enchanting as a skill armor typically could hold 1-5 pts of an enchantment while the best clothing could net from 80-120.
There might need to be a bit of tweaking (movement, spellcasting toll) for armor but it was not completely unbalanced before.

*Scrolls, though, were found a dime a dozen.

I've truthfully never played any TES games aside from Oblivion, so I wasn't aware of that. I think you're going in the right direction with that suggestion though. Maybe the degree of enchantment should depend on the quality of the item to be enchanted. See, an Iron or Leather cuirass shouldn't be able to be enchanted with something asinine like Fortify Health or Magicka 120 pts. However, 1 - 5 points is a lot more reasonable. As you go up in quality, you should be able to use greater enchantments.
I'd say that other pieces of armor, like gauntlets or helmets, should have a lower enhancement range, say 1 - 3 points or something.
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Bek Rideout
 
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Post » Wed Sep 08, 2010 6:05 pm

As long as it's done better than in Oblivion, I'll be happy.
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Jon O
 
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Post » Thu Sep 09, 2010 12:42 am

I just want layered armor/cloth again :/ I don't see why people say we only want to it abuse the enchantment, I never, ever echanted my clothing I wore blow my armor, it's just for customization >.<
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Christine
 
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Post » Thu Sep 09, 2010 12:15 am

I've truthfully never played any TES games aside from Oblivion, so I wasn't aware of that. I think you're going in the right direction with that suggestion though. Maybe the degree of enchantment should depend on the quality of the item to be enchanted. See, an Iron or Leather cuirass shouldn't be able to be enchanted with something asinine like Fortify Health or Magicka 120 pts. However, 1 - 5 points is a lot more reasonable. As you go up in quality, you should be able to use greater enchantments.
I'd say that other pieces of armor, like gauntlets or helmets, should have a lower enhancement range, say 1 - 3 points or something.


I can agree with that, the cuiress should be the most enchantable piece of armor next to a shield do to the size and quality of items.
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Alba Casas
 
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Post » Thu Sep 09, 2010 4:43 am

http://www.uesp.net/wiki/Morrowind:Enchanting.

I suggest people unfamiliar with enchanting older than OB's read up, if only briefly.


Also I checked up on the numbers. Armor pieces range from 1-20 (on average) depending on what kind and what location the piece is.
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Eric Hayes
 
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Post » Thu Sep 09, 2010 1:05 am

I want far more customization that both morrowind and daggerfall combined. I demand to be able to collect different parts of one armor piece (ex.1 glove) and be able to glue them together to have a rusted iron, leather, iron, fur, steel, silver, mythril, orcish, glass, dwemer (dwarven), deadric, and netch hide glove!
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Katie Louise Ingram
 
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Post » Thu Sep 09, 2010 1:18 am

I could care less about enchanting clothing since it is a single player game, and I probably won't be playing a magic user for awhile (actually I might now that spells can be dual wielded and combined).
As for armor slots I want:
Chest
briastplate (can go over certain armors, such as fur, you can put a Mithril briastplate over it)
Right Shoulder
Left Shoulder
Legs
Boots
Helmet/Hood
Cape/Cloak
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Ian White
 
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Post » Wed Sep 08, 2010 4:22 pm

I could care less about enchanting clothing since it is a single player game, and I probably won't be playing a magic user for awhile (actually I might now that spells can be dual wielded and combined).
As for armor slots I want:
Chest
briastplate (can go over certain armors, such as fur, you can put a Mithril briastplate over it)
Right Shoulder
Left Shoulder
Legs
Boots
Helmet/Hood
Cape/Cloak

you missed wigs! Shame on you sir! :stare:
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dell
 
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Post » Thu Sep 09, 2010 2:57 am

Agree completely, the minimum slots for armour should be:
Helmet
Chest and arms
Right Shoulder
Left Shoulder
Left hand
Right hand
Legs
Boots
Cape/Cloak

Ideally, you'd have a system where the 'chest and arms' slot was merely an underlayer of cloth, leather, fur or mail, upon which you could wear a briastplate and arm pieces of metal (mithril, steel, iron etc.), but that maybe asking too much.

I'd be so disappointed if we couldn't mix and match armour bits. It provides so much more customisation and variety to the game. If you had one or two-piece sets only, then everyone's characters would look the same after a while, and you'd have to build more of them to get much variety. 20 sets is 20 sets. But 20 sets of separate armour allows for thousands of combinations.

What I'd also really like to see is limited colour variation. You should be able go to a blacksmith in town and say 'make my armour black'. I thought some of the armour types in Oblivion looked pretty cool but hated their colour. Green? Yuck!
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Max Van Morrison
 
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