» Fri Feb 27, 2009 2:38 am
The OP only asked a question, just answer or leave him alone. I strongly doubt you know anyone on this forum to assign us some hilarious psychological evaluations.
Competitive FPS games are supposed to be the top games based on reflex, aiming skill and teamplay. When you are shot in the back in a game like Crysis 2, you should be supposed to turn and fire back at your agressor, but if you are critically wounded and that guy also have the Armor activated... how fair can that be?
From my observation, the invisible camo is far more interesting than the Armor. It's more challenging and gives the opportunity to perform various strategies while the armor just create random encounters, doesn't had much depth to the game and basically breaks the weapon balance that was initally well done.
Stealth = Pro
Armor = Noob
If there was a gametype without the armor ability, I'm really convinced it would be more fun, more balanced and less chaotic.