Armor enhance

Post » Thu Oct 22, 2009 5:40 pm

Hey guys, i was wondering. With armor enhance, can you take more shots before you die, or does it just slow down the use of energy when in armor mode?
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teeny
 
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Post » Thu Oct 22, 2009 5:57 pm

You do not take more shots before you die. It is a pretty crappy module in most people's opinion.

Go use energy transfer like everyone else
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Tyrel
 
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Post » Thu Oct 22, 2009 4:08 pm

Or use nano recharge, also a good armor module, and if you're playing crash site and you actually get the objective, get detonation delay for obvious reasons.
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Sanctum
 
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Post » Thu Oct 22, 2009 5:47 pm

I wish we had Deflection like in SP--that lets you take more hits. Then again, Nano Recharge was always a great option for SP.
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Hayley O'Gara
 
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Post » Thu Oct 22, 2009 8:18 pm

You do not take more shots before you die. It is a pretty crappy module in most people's opinion.

Go use energy transfer like everyone else

I don't use Enegry trasfer that much out of its SOO OPed with stealth enhanced. Really can crytek just super buff the cloak tracker to make this game have more variety. please?
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Angelina Mayo
 
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Post » Fri Oct 23, 2009 5:26 am

You do not take more shots before you die. It is a pretty crappy module in most people's opinion.

Go use energy transfer like everyone else

I don't use Enegry trasfer that much out of its SOO OPed with stealth enhanced. Really can crytek just super buff the cloak tracker to make this game have more variety. please?
Console players don't like variety, so no.
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roxxii lenaghan
 
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Post » Fri Oct 23, 2009 1:52 am

Console players don't like variety, so no.

Lol.

Cloak tracker should make cloaked players have a very visible outline kinda like when you see cloaked team mates (but obviously a different colour).

That way it wouldn't be incredibly unfair at range, while changing the entire game mechanic in regards to cloakers.

As it stands the anti-stealth in this game is just plain ****.
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Kate Norris
 
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Post » Thu Oct 22, 2009 3:25 pm

cloak traker should be easier to level up
level 1 is totaly useless but at level 3 it's great
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luis ortiz
 
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Post » Fri Oct 23, 2009 4:45 am

Ty, That gives me hope for an anti stealth class. (am on level 2 work toward level 3.)
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Ben sutton
 
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Post » Thu Oct 22, 2009 9:36 pm

Armor enhance is great. Its takes less energy to use and when at level 2, leaves you more mobile making an unstoppable killing machine. Its perfect to use with some nano-vision against those pesky, unoriginal energy enhance/cloak/scarab noobs.
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Gill Mackin
 
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Post » Fri Oct 23, 2009 12:42 am

Console players don't like variety, so no.

Lol.

Cloak tracker should make cloaked players have a very visible outline kinda like when you see cloaked team mates (but obviously a different colour).

That way it wouldn't be incredibly unfair at range, while changing the entire game mechanic in regards to cloakers.

As it stands the anti-stealth in this game is just plain ****.

Use your binoculars, you can tag enemies who are using stealth and let your whole team butt-r*** them!
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Grace Francis
 
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Post » Fri Oct 23, 2009 3:07 am

Yeah but tagging is short term....Cloaked Tracker should the best ANTI STEALTH, Nano vison second and Tagging last. But right now Nano-vision see too short Cloaked Tracker only keep track of where they cloak but does not show the clocked person for long and level three it takes 5 SECONDS FOR THEM TOO SHOW UP. Yeah They need to buff it HARD to kill the OPed feline set up. Then will other set ups look good.
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Emmi Coolahan
 
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Post » Fri Oct 23, 2009 2:15 am

Visor Enhance + tagging = cloak destroyer. You can see people hiding behind walls (eg brick wall next to HMG on Lighthouse from the lighthouse team base (!))

I don't think that the feline is OP. It is cheap, but Jackal single shot > Feline every time.
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gemma king
 
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