Armor "fix" in Skyrim

Post » Sat Jan 08, 2011 10:19 pm

Exactly, armor sets like glass, daedric, etc. should be fairly rare, but the scarcity of 'ultra rare' should be reserved for unique items or special story influenced pieces. like the crusader set for instance.


I disagree strongly. Deadric shouldn't even be leveled unless very cleverly. And glass should be 'ultra' rare.
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Samantha Pattison
 
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Post » Sat Jan 08, 2011 6:31 pm

Maybe true, but i played Oblivion for probaly 3 or 4 years, pretty much only that game, and never once had a glass helm in my inventory :/

Then it's your own fault not the game's. Once you reach level 30+ you'll start seeing everyone in glass and daedric. I'm currently halfway into completing every single quest in the game, and I've probably gotten 50+ Glass Helmets as of yet.
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john palmer
 
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Post » Sat Jan 08, 2011 11:34 am

I disagree. Armour should be available no matter what level you are, but the percentage to find one should be far, far lower. So when you're level 11 you might stumble upon a glass gauntlet, and jump up and down in joy for that tiny piece of precious armour.
I mean, just so you can walk into a dungeon and feel that you might get some sort of epic piece of weaponry or armour, rather than going in there and knowing the best you can find is a bunch of enchanted steel.


yes that. And I'll add that the point is that you don't know what is in store for you in the dungeon. It may be a pathetic band of bandits whom are near starvation and have crap gear, or it maybe a coven of witches (god I hope so) with and uber staff for two. I would like to see this randomness implemented, so that yes you are rewarded sometimes with unexpected high powered gear that only to brave in heart deserve. And, yes yes yes yes let's see those unique epic items scattered around that take some real work to find (I guess the shrines take care of the tho right)
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Bambi
 
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Post » Sun Jan 09, 2011 1:57 am

They say the leveling will be similar to Fallout. Items weren't leveled in Fallout.
Also, I think the strongest armor will come from factions in this game, like the Brotherhood of Steel had the power armor in Fallout.
I think it would be ridiculous for bandits to have anything better than iron armor or steel weapons, thats why I think there should (and most likely will) be other warriors in the game (the trailer with the warriors on the cave wall gave me this idea).
If you want to steal a seasoned warrior's glass claymore, you are at least going to have to put up a good fight.
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Setal Vara
 
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Post » Sat Jan 08, 2011 11:08 am

I think armor should be taken out of the "sell" economy and placed firmly in the 'buy" economy.

If you fight someone, and lest say they have a full set of armor, then there should only be a 20% chance that at the end of a fight that any or the armor is actually salvageable. It might take fighting ten people with Orcish armor to even get half the pieces you need. The economy should be that armor is typically half acquired and have bought. You might get most of the armor via drops eventually but in some cases, it should be just easier to BUY one or two pieces you do not have. Moreover, since armor drops are very rare people cannot just 'farm' dungeons for armor to sell. As I said above take the ability to profit from grabbing and selling armor and lower it until it is not the most profitable thing to be doing.

All armor should be made for more rare. In addition, the issue of bandits on the road having Glass or Daedric armor at all should be eliminated. If you want full set of a certain type of armor you will have to build it, but and buy some pieces. When I play TES Oblivion, I do not think I bought one piece of armor from a shop. No one piece because everyone had armor and it was dropped in useable condition. I beat the stuffing out of those people and their armor is still good…err how is that possible? In game with dozens of armors and shops to not even have to buy any armor at all means something is wrong in my opinion.
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Siidney
 
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Post » Sun Jan 09, 2011 12:55 am

Then it's your own fault not the game's. Once you reach level 30+ you'll start seeing everyone in glass and daedric. I'm currently halfway into completing every single quest in the game, and I've probably gotten 50+ Glass Helmets as of yet.

Dont really see how its my fault when there was only one scripted glass helm in OB, which was underwater and in the middle of the ocean.
I looked it up, because i wondered " why isnt there any glass helms?'
So i looked it up, and thats what it told me.
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Jesus Lopez
 
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Post » Sat Jan 08, 2011 4:47 pm

I think armor should be taken out of the "sell" economy and placed firmly in the 'buy" economy.

If you fight someone, and lest say they have a full set of armor, then there should only be a 20% chance that at the end of a fight that any or the armor is actually salvageable. It might take fighting ten people with Orcish armor to even get half the pieces you need. The economy should be that armor is typically half acquired and have bought. You might get most of the armor via drops eventually but in some cases, it should be just easier to BUY one or two pieces you do not have. Moreover, since armor drops are very rare people cannot just 'farm' dungeons for armor to sell. As I said above take the ability to profit from grabbing and selling armor and lower it until it is not the most profitable thing to be doing.



If you want to kill people and have them drop maybe 1 item, perhaps you should be playing a game like Diablo. Or WoW.

One of the things I've always like about the TES series was that enemies actually had the gear on them, that they were using. It's a defining aspect of the series for me. Having rare random drops off hordes of "farmed" mobs is for those other hack-n-slash RPGs - not TES.


-------

I also notice a number of people in this thread who don't believe in "progression" - gaining in power at a reasonable rate (matched to the increase in difficulty), rather than finding Uber Sword or Armor off some level 2 dude at the beginning of the game and then having an unfair advantage over the game until it's difficulty catches up with your "rare drop".

If you can get great stuff right at the beginning, how can you improve from there?

I want to improve my gear over time, not just "win the lottery" and get it handed to me at the start.

------

disclaimer - I've always played Oblivion with a scaling mod, which meant that some of the things that people mention in this thread (like enemies wearing mixed-quality gear, and high level bandits not having much glass/daedric/etc) is how it's been. But making high-level gear into super-rare-heirloom, only one in the game..... meh, doesn't sound interesting.
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Neliel Kudoh
 
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Post » Sat Jan 08, 2011 11:14 am

I really love the way old Morrowind did it with the rare armors (Ebony/Daedric/Glass etc.) Each set was extremely rare and level-scaling had nothing to do with it. It was clear that how rare it was and who in the game owned it that the upper class people had it and passed it down through generations.. Thus, some quests where you end up dueling rich-foke they would be equipped with it. But please.. Bandits with Glass and Daedric? Did I miss something? Bandits shouldn't have that kind of access to million gold items! :brokencomputer:
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Kristian Perez
 
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Post » Sun Jan 09, 2011 12:24 am

Sure, why not? I would prefer to have the ability to fashion my own armor. It would be nice to collect rare metals--like in the Shivering Isles--but be able to design our own armor. Wishful thinking, I know, but we're just dreaming right now anyway.
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Dark Mogul
 
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Post » Sat Jan 08, 2011 2:06 pm

The change in the level scaling system should do alot to fix the "bandits in daedric" problem. In Fallout 3's system, certain types of enemies couldn't improve their level & gear above a certain point.... so, you wouldn't run into Raiders with power armor & gatling lasers.
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Gemma Archer
 
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Post » Sat Jan 08, 2011 1:11 pm

Voted yes. That one's a no-brainer. :facepalm: What RPG type game wouldn't have little treats here and there?
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brandon frier
 
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Post » Sat Jan 08, 2011 12:43 pm

The change in the level scaling system should do alot to fix the "bandits in daedric" problem. In Fallout 3's system, certain types of enemies couldn't improve their level & gear above a certain point.... so, you wouldn't run into Raiders with power armor & gatling lasers.

Lol
That would be a big fail..
I hope that i dont see a fully clad glass bandit anymore, but rather see his skills improve over my leveling

Like say his one handed and block go up by every other level of mine or so, So they dont get Uber equipment, but rather just becomes better at what they do.
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Brandi Norton
 
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Post » Sat Jan 08, 2011 12:14 pm

When you get one of the best armors in the game, I like them to be unique and not so common that normal bandits wear them.. >=(
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I love YOu
 
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Post » Sat Jan 08, 2011 7:30 pm

Since dungeons don't scale to your level after the first time you visit them, I want mobs level 1-40 to have a 0% chance of having any top of the line armor and mobs 41-50+ to have a less than 5% chance to have any piece of the highest stuff. It should be awesome to find a naturally enchanted piece of glass/daedric.
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Patrick Gordon
 
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Post » Sat Jan 08, 2011 5:30 pm

One major thing I want is to eliminate the idea of a "best" armor - I want to have to make choices based on different variables to have an armor set suit my play-style. I.e. if it's heavy armor maybe add armor but take away it's ability to endure a lot of punishment. Easier to break.

I also hope they bring back the enchanting limits. Make the end armor with more armor value to have a lower enchanting limit so you may take weaker armor in order to gain the ability to add better enchantments.

Bottom line - I'm getting sick of the idea of a "best" anything - A definite end to a line of progression in a game makes the whole thing fall apart.

In doing this it can be a lot easier to make the whole sets harder to find. With many "end-game" armor sets there's more of a chance to find repeated pieces of some sets but not others. More variety, harder to find one specific set.
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Alexxxxxx
 
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Post » Sat Jan 08, 2011 1:54 pm

Lol
That would be a big fail..
I hope that i dont see a fully clad glass bandit anymore, .


:thumbsup: This was probably the biggest fail of Oblivion, the glass and ebony-wearin bandits.
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Queen of Spades
 
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Post » Sun Jan 09, 2011 12:43 am

One major thing I want is to eliminate the idea of a "best" armor - I want to have to make choices based on different variables to have an armor set suit my play-style. I.e. if it's heavy armor maybe add armor but take away it's ability to endure a lot of punishment. Easier to break.

I also hope they bring back the enchanting limits. Make the end armor with more armor value to have a lower enchanting limit so you may take weaker armor in order to gain the ability to add better enchantments.

Bottom line - I'm getting sick of the idea of a "best" anything - A definite end to a line of progression in a game makes the whole thing fall apart.

In doing this it can be a lot easier to make the whole sets harder to find. With many "end-game" armor sets there's more of a chance to find repeated pieces of some sets but not others. More variety, harder to find one specific set.


While this may be true, you cant have a good flowing game without having "best" of something in a game. Because if you dont, wheres the bragging rights of obtaining this armor? There are none, and it defeats the purpose of a game. Not to mention, if my Daedric armor is just as good as a bandits dark leather armor, i will be furious, return Skyrim and Beth would be on my [censored] list for the rest of my life.
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Irmacuba
 
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Post » Sun Jan 09, 2011 12:35 am

I feel like there should be a special set of armour, like the Helm of Dragonborn or something, that is much stronger than the top "standard armour" (daedric or glass), and there is only one such set of this armour in the game and it requires you to get through some insane "super" dungeon or something. However, as a high level character, I expect to have a full set of top standard armour (daedric or glass)
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REVLUTIN
 
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Post » Sat Jan 08, 2011 12:57 pm

While this may be true, you cant have a good flowing game without having "best" of something in a game. Because if you dont, wheres the bragging rights of obtaining this armor? There are none, and it defeats the purpose of a game. Not to mention, if my Daedric armor is just as good as a bandits dark leather armor, i will be furious, return Skyrim and Beth would be on my [censored] list for the rest of my life.


I'm not saying make all armor equal - I'm saying make multiple armors at a high level of equal rarity that have different ideas of best. Instead of 1 best heavy armor and 1 best light armor, make multiples of each and have them be best at different aspects at the cost of reduction in another. This would work equally well for all armor up the scale, not just the top tier.
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Alexandra Ryan
 
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Post » Sat Jan 08, 2011 2:18 pm

Maybe true, but i played Oblivion for probaly 3 or 4 years, pretty much only that game, and never once had a glass helm in my inventory :/


I sold a dozen on the same character. In fact, I feel the problem was exactly the opposite of your complaint: Too damn many glass/ebony/daedric everything floating around. If the game had taken realistic "supply versus demand" economics into account, those three armor types would have quickly become absurdly cheap. "Oh, 4 more of those? I'll give you 50 Septims for the lot, and no more." :shrug:
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Zoe Ratcliffe
 
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Post » Sat Jan 08, 2011 11:27 am

i honestly found glass helmets left and right.. are you guys serious that you never found any..cuz we all had the same game so how come mine put glass helmets on 1 in every 5 bandits (estimate)
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Ben sutton
 
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Post » Sat Jan 08, 2011 12:13 pm

One major thing I want is to eliminate the idea of a "best" armor - I want to have to make choices based on different variables to have an armor set suit my play-style. I.e. if it's heavy armor maybe add armor but take away it's ability to endure a lot of punishment. Easier to break.

I also hope they bring back the enchanting limits. Make the end armor with more armor value to have a lower enchanting limit so you may take weaker armor in order to gain the ability to add better enchantments.

Bottom line - I'm getting sick of the idea of a "best" anything - A definite end to a line of progression in a game makes the whole thing fall apart.

In doing this it can be a lot easier to make the whole sets harder to find. With many "end-game" armor sets there's more of a chance to find repeated pieces of some sets but not others. More variety, harder to find one specific set.

I agree with this, and just wrote on the same basic topic on another thread. Everything should be a trade-off, so that there isn't one "best" armor, but so that there's a number of different "best" armors, just depending on whatever is best-suited for a particular character. My assassin doesn't want to wear a shiny green dress. My barbarian doesn't want red and black spikes sticking out of his full plate. There should be top of the line leathers - top of the line furs - top of the line chain - top of the line plate. Different styles, different types, different strengths, different weaknesses, different advantages, different disadvantages - not just a stairstep climb to the single "best" type.

To the main topic - top of the line armor should be VERY hard to come by. I would prefer that there be single pieces, scattered around the map, with quests that lead to each of them, with those quests mostly tied in to the appropriate factions. So along the way of completing the DB line, for instance, one ends up gathering the unique and "best" pieces for an assassin, while along the line of the fighters guild, one ends up gathering the unique and "best" heavy armor pieces. Have lines that lead to top of the line chain or what-have-you. Have a quest line involving Orcs that allows you to gather the "best" Orcish pieces. A quest line that takes you through Dwemer ruins that leads to the "best" Dwarven pieces. And so on, so that each different character has some relatively natural way to set about gathering all of the "best" pieces for that particular character. And make those pieces unique or near enough to it that pretty much the ONLY way to gather them is to go to all those places and defeat all those enemies or solve all those puzzles or what-have-you and painstakingly gather all those pieces, one at a time.

That would be wonderful, as far as I'm concerned.
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Alba Casas
 
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Post » Sat Jan 08, 2011 4:04 pm

yes there should be unique items in game, why would any1 vote no?


oh u just saved the world from the dragons here have this Fantastic sword that every1 in the town has
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Brian Newman
 
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Post » Sat Jan 08, 2011 2:11 pm

Keep in mind, we now have a Smithing Skill. If you want a specific armor, you will have the means to get it, not matter what. Every bandit/marauder in the game does not need to have the highest tier of equipment. Supplemented with the Smithing Skill, Morrowind's armor distribution will work now. Before, I would have said Daedric was just too rare. Either having to buy the expansions, or kill Divayth Fyr in order to acquire the full set. But now, that's not so much an issue, because there is a backup.


I'd like to see High-Tier armors in shops though... Oblivion's shops kind of sputtered out around Dwarven gear, so there was little reason to keep visiting town later in the game, though, as befitting their status, Glass and Daedric armors should be extremely expensive. Reading (At least the Morrowind's version) lore, Glass, Ebony and Daedric suits were a large chunk of a noble family's wealth, passed down from heir to heir, which they also accomplished in practice, by making that stuff so damn rare, and usually faction-related rewards. (Glass set in Hlaalu, Daedric for doing some Telvanni stuff). The pricing structure of armor worked in Morrowind, though the same can't be said for the weapons.
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SaVino GοΜ
 
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Post » Sat Jan 08, 2011 10:40 pm

Make sure to read the OP, guys, he's promoting the idea of having items being more common, not less.

There was more than one glass helmet, by the way.

As I've said before, the best armor(s) in the game should be rare but not like one or two sets like in Morrowind. That was ridiculous. I'm thinking more like 5 or 6, at least.


Sounds good, I just hit lvl 20 on my new character and i've been selling Glass and Daedric armor like no other, and honestly it's really annoying.
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Zoe Ratcliffe
 
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