Armor "fix" in Skyrim

Post » Sat Jan 08, 2011 1:54 pm

So i decided to post this as a topic in itself because i felt it wasnt talked about really. I found it frustraiting that there was one glass helm in OB, and basically one daedric armor set in Morrowind. Id like to see Less one time items like that, especially to complete armor sets, and more have a rarity per item, like glass gauntles have a rarity of 70/100 so itll show up 30% of the time or something and helms would have less, like 80-90/100 so 10-20 percent chance of finding.

I only bring this up because i got tired of swimming around the ocean to find that glass helm, just to not find it and not ever find or have full glass equipment besides all glass arrows, dagger, sword (long and short) ect. and only missing that one helmet. it took away from the gameplay imo...

So what do you guys think?
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Theodore Walling
 
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Post » Sat Jan 08, 2011 7:47 pm

Regular high level items like Glass should be relatively rare, but not ultra rare.
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x a million...
 
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Post » Sat Jan 08, 2011 6:51 pm

I hated that some stupid bandit was running around in glass or daedric armor.
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Alex [AK]
 
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Post » Sat Jan 08, 2011 10:39 am

Yes please, I hated Daedric armor in Oblivion... it didn't feel special at all.

I felt Epic and awesome when I finally got my full daedric set in Morrowind (including all three helms).

I would enjoy experiencing that feeling of awesomeness again.

With more advanced scripting these days, they could also make it so if you do complete a rare armor set, NPC's will react to it in passing or during conversations.
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Dark Mogul
 
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Post » Sat Jan 08, 2011 7:33 pm

I agree with your poll, but not your post. In OB once you hit level 20 every crappy bandit in a cave was wearing glass armor. Ditto for every crappy marauder in a cave wearing deadric armor. That was just weird - that everyone suddenly had amazing armor as you leveled up but the stores didn't. It makes WAY more sense to me to have stores get better products but crappy bandits always have crappy equipment. After all, if they could afford such good armor they wouldn't be crappy bandits.

Edit: They had helmets too, not just other armor, just no one had all pieces on at once - you had to kill 4 or 5 to get everything.
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Heather Stewart
 
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Post » Sat Jan 08, 2011 11:45 am

Make sure to read the OP, guys, he's promoting the idea of having items being more common, not less.

There was more than one glass helmet, by the way.

As I've said before, the best armor(s) in the game should be rare but not like one or two sets like in Morrowind. That was ridiculous. I'm thinking more like 5 or 6, at least.
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Hot
 
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Post » Sat Jan 08, 2011 11:44 am

the absolute best epic gear should be extremely rare. a true reward for some epic quest being completed or something like that.

the standard sets should be fairly common with the more expensive sets a bit less so. all shops should carry leather armor but only 1 special shop carries glass and will only sell to you under certain conditions...something like that.

i sincerely hope that some sort of crafting is introduced that if your skill is high enough you can also craft truly epic gear.
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Elizabeth Lysons
 
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Post » Sat Jan 08, 2011 6:58 pm

Regular high level items like Glass should be relatively rare, but not ultra rare.

Yeah.

Basically its a 1-100 shot of getting one through a chest deep in side a dungeon or off a tough NPC

But not a fixed area to get it, unless thats for special relics and such.
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Barbequtie
 
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Post » Sat Jan 08, 2011 8:05 am

I agree with your poll, but not your post. In OB once you hit level 20 every crappy bandit in a cave was wearing glass armor. Ditto for every crappy marauder in a cave wearing deadric armor. That was just weird - that everyone suddenly had amazing armor as you leveled up but the stores didn't. It makes WAY more sense to me to have stores get better products but crappy bandits always have crappy equipment. After all, if they could afford such good armor they wouldn't be crappy bandits.

Edit: They had helmets too, not just other armor, just no one had all pieces on at once - you had to kill 4 or 5 to get everything.


Maybe true, but i played Oblivion for probaly 3 or 4 years, pretty much only that game, and never once had a glass helm in my inventory :/
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STEVI INQUE
 
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Post » Sat Jan 08, 2011 11:45 am

There should be one or two sets of daedric in the game maximum, which obviously should be nigh impossible to locate and then recover, as for ebony and glass maybe five sets apiece. I also think that every set of high level armour (glass, daedric, ebony) should be unique, like the 5 daedric masks were in morrowind, they should have different designs and patterns.
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Stephanie Nieves
 
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Post » Sat Jan 08, 2011 9:07 pm

Yeah.

Basically its a 1-100 shot of getting one through a chest deep in side a dungeon or off a tough NPC

But not a fixed area to get it, unless thats for special relics and such.


like i was sayin,
have certain kinds of armor per armor type would have a set percentage of apperaring based on your level, for instance,
you are say level, 7
level 7 permits the likelyhood of glass helms appearing by 5% (or less)
so say you find, for example (somehow), a glass helm which has an in game apperance percentage of 10%
so right now based on your level, and the likelyhood of that item appearing, is around 15% or less.(random loot and NPC loot)
So say youre level 25 now.
Level 25 permits the likelyhood of glass helms appearing by 15%
and again glass hems have an in game appearance of 10%
so based on your level and item appearance thats bumped up to 25% (per character or chest that is allowed to weild/contain it because its understandable that a bandit couldnt have glass helm at level 7, that wouldnt be fun or random, and would be counter productive to a cool, randomized game.)
(please keep in mind tht this is a rough sketch on how the game mechanics could work, not how they actually would)

do you guys think that would work and still keep the game exciting?
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Princess Johnson
 
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Post » Sat Jan 08, 2011 6:51 pm

like i was sayin,
have certain kinds of armor per armor type would have a set percentage of apperaring based on your level, for instance,
you are say level, 7
level 7 permits the likelyhood of glass helms appearing by 5% (or less)
so say you find, for example (somehow), a glass helm which has an in game apperance percentage of 10%
so right now based on your level, and the likelyhood of that item appearing, is around 15% or less.(random loot and NPC loot)
So say youre level 25 now.
Level 25 permits the likelyhood of glass helms appearing by 15%
and again glass hems have an in game appearance of 10%
so based on your level and item appearance thats bumped up to 25%
(please keep in mind tht this is a rough sketch on how the game mechanics could work, not how they actually would)

do you guys think that would work and still keep the game exciting?


I wouldn't make glass armour available till level 20 or 30(meaning 0% till higher-mid levels) but this is how I think it should be done aswell. - I just realized this is a rough sketch hehe.
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Katie Samuel
 
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Post » Sat Jan 08, 2011 12:55 pm

I wouldn't make glass armour available till level 20 or 30(meaning 0% till higher-mid levels) but this is how I think it should be done aswell. - I just realized this is a rough sketch hehe.

hmmm... well change "glass helm" to "elvin helm" and it makes more sense i guess lol :] (for that perticular level and situation)
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adam holden
 
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Post » Sat Jan 08, 2011 7:26 pm

stuff


I think your idea is ok if armour is all scaled. But I WANT some armour to be very rare, that increases it's value, the enjoyment of knowing you're practically the only person with it and achievement.

Additionally, if armour was scaled in the manor you suggest the percentages should be MUCH lower.
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Nick Swan
 
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Post » Sat Jan 08, 2011 12:55 pm

I think your idea is ok if armour is all scaled. But I WANT some armour to be very rare, that increases it's value, the enjoyment of knowing you're practically the only person with it and achievement.

Additionally, if armour was scaled in the manor you suggest the percentages should be MUCH lower.
Basically yes have the regular armours like dwemer, elven , and glass be scaled.

But daedric and old relic swords and helms be fixed in a dungeon somewhere.
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Damien Mulvenna
 
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Post » Sat Jan 08, 2011 9:28 am

I think your idea is ok if armour is all scaled. But I WANT some armour to be very rare, that increases it's value, the enjoyment of knowing you're practically the only person with it and achievement.

Additionally, if armour was scaled in the manor you suggest the percentages should be MUCH lower.

again i emphisize when i said rough sktech on how the game mechanics would work,
but a solution to the problem youre stating i think is this:
have scaled armor/weapon system like i was explaining except of course more refined and toned
but have specialty items that are glass/daedric ect but leave the regular ones as random loot, giving the special ones better stats and effect, while leaving the regular ones for enchatment purposes.

i think this will let the leveld armor stick but still have the feeling of accomplishment of finding that uber helm or armor.

Also make the situations aquring that specialty item randomized by difficulty and randomized by challenge and location, so you dont really know where to get these specialty items every play through and still challenges players to find them, and the feeling of finding it feel that much better every time.
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LijLuva
 
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Post » Sat Jan 08, 2011 4:58 pm

Glass and Daedric should be rare, closer to what Morrowind had them. I think 2 sets of Glass and Daedric Armor is good enough for the game.
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Mimi BC
 
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Post » Sat Jan 08, 2011 6:09 pm

Glass and Daedric should be rare, closer to what Morrowind had them. I think 2 sets of Glass and Daedric Armor is good enough for the game.


That's stupid. Because they were so rare, they were actually incredibly easy to acquire once you knew where to get them. The better solution is to make them rare drops.
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Auguste Bartholdi
 
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Post » Sat Jan 08, 2011 8:52 pm

While we're at it, I for one would also like to see more NPCs in Skyrim wearing incomplete "cobbled" sets of armor. Not only did it make hunting for certain elusive pieces (often pauldrons and helmets) far more rewarding, but it also gave lots of NPCs a far more interesting look when they were, say, running around in regular clothes with a set of glass gauntlets. In both respects I found this much better than Oblivion where everybody ran around in more-or-less complete suits of each armor type.
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Unstoppable Judge
 
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Post » Sun Jan 09, 2011 12:35 am

While we're at it, I for one would also like to see more NPCs in Skyrim wearing incomplete "cobbled" sets of armor. Not only did it make hunting for certain elusive pieces (often pauldrons and helmets) far more rewarding, but it also gave lots of NPCs a far more interesting look when they were, say, running around in regular clothes with a set of glass gauntlets. In both respects I found this much better than Oblivion where everybody ran around in more-or-less complete suits of each armor type.

I liked this as well, it tied in more with who they were kind of,
It made more sense to see a bandit with boots and gauntlets versus a fully glass armored clad bandit :/
Like he just got lucky and killed a traveling lord or something and he happened upon it versus,
"oh ive been waiting here for the player to pass me and inevitably kill me just to sell my armor to the fence in the Pirate DLC for rediculous amounts of money"
no more of that plz.
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Richard
 
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Post » Sat Jan 08, 2011 8:28 pm

I wouldn't make glass armour available till level 20 or 30(meaning 0% till higher-mid levels) but this is how I think it should be done aswell. - I just realized this is a rough sketch hehe.

I disagree. Armour should be available no matter what level you are, but the percentage to find one should be far, far lower. So when you're level 11 you might stumble upon a glass gauntlet, and jump up and down in joy for that tiny piece of precious armour.
I mean, just so you can walk into a dungeon and feel that you might get some sort of epic piece of weaponry or armour, rather than going in there and knowing the best you can find is a bunch of enchanted steel.
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ashleigh bryden
 
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Post » Sun Jan 09, 2011 12:39 am

I disagree. Armour should be available no matter what level you are, but the percentage to find one should be far, far lower. So when you're level 11 you might stumble upon a glass gauntlet, and jump up and down in joy for that tiny piece of precious armour.
I mean, just so you can walk into a dungeon and feel that you might get some sort of epic piece of weaponry or armour, rather than going in there and knowing the best you can find is a bunch of enchanted steel.

This makes sense, i agree with this.
it would make the gameplay seem more realistic, where i can have one lucky character that became strong early on,
and another thats more down in his luck and doesnt have anything spectacular, but can still survive.
Very nice :]
But again i still stand by what i said:
about item likelyness to appear (glass helm 10% likelyhood appearance) (possibly less)
And character level effecting the percentage of what can/will appear.
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HARDHEAD
 
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Post » Sat Jan 08, 2011 11:37 am

I disagree. Armour should be available no matter what level you are, but the percentage to find one should be far, far lower. So when you're level 11 you might stumble upon a glass gauntlet, and jump up and down in joy for that tiny piece of precious armour.
I mean, just so you can walk into a dungeon and feel that you might get some sort of epic piece of weaponry or armour, rather than going in there and knowing the best you can find is a bunch of enchanted steel.


I agree with you here. Absolutely. I hate it when games make you wait for a certain level to get pieces of armour. It should be extremely difficult to get lower on.

It's silly to make players wait for arbitrary points like 'level 20' until they can aquire certain things -- it makes the game samey everytime you play and limits you too much.
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Dewayne Quattlebaum
 
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Post » Sat Jan 08, 2011 2:10 pm

I agree with KoniJN,

i dont see why a certain item should be "off-limits" per say just because of a level

that being said i dont want too much of that item if they do allow younger leveled characters to somehow obtain it.
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Michelle Smith
 
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Post » Sat Jan 08, 2011 11:27 pm

Regular high level items like Glass should be relatively rare, but not ultra rare.


Exactly, armor sets like glass, daedric, etc. should be fairly rare, but the scarcity of 'ultra rare' should be reserved for unique items or special story influenced pieces. like the crusader set for instance.
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Sarah Edmunds
 
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