Yeah.
Basically its a 1-100 shot of getting one through a chest deep in side a dungeon or off a tough NPC
But not a fixed area to get it, unless thats for special relics and such.
like i was sayin,
have certain kinds of armor per armor type would have a set percentage of apperaring based on your level, for instance,
you are say level, 7
level 7 permits the likelyhood of glass helms appearing by 5% (or less)
so say you find, for example (somehow), a glass helm which has an in game apperance percentage of 10%
so right now based on your level, and the likelyhood of that item appearing, is around 15% or less.(random loot and NPC loot)
So say youre level 25 now.
Level 25 permits the likelyhood of glass helms appearing by 15%
and again glass hems have an in game appearance of 10%
so based on your level and item appearance thats bumped up to 25% (per character or chest that is allowed to weild/contain it because its understandable that a bandit couldnt have glass helm at level 7, that wouldnt be fun or random, and would be counter productive to a cool, randomized game.)
(please keep in mind tht this is a rough sketch on how the game mechanics could work, not how they actually would)
do you guys think that would work and still keep the game exciting?