Basically, in F3 no matter what your character type/play style, you would inevitably end up in PA - whether you are stealthy, a scientist or a fighter the optimum choice was always PA. As such, it was the be all and end all of armour. This was slightly improved in F:NV with the stealth suit and such, but still not perfect.
this is what i seek to avoid with my suggestion, as i believe PA sould only be used by "heavy soldier" type characters, those who mainly use heavy melee weapons and big guns.
what really irritates me is the total lack of effective light armors, i almost always RP a "lone wolf" type survivor and the only equipment which really suited my character was a "merc grunt outfit + combat helmet" in F3 and a "merc grunt outfit + trooper helmet" in FNV.
i would like to see more clothing of that style, with improved effects.
examples:
merc grunt outfit:
8 DT,
5 DR,
+ 15% torso health,
+ 5% explosive resistance. weight: 6,00. the same old merc grunt outfit, but it now has a flak jacket included so as to provide some protection.
steel helm:
2 DT,
2 CR,
+ 10% head health. weight: 2.50. looks exactly the same as the "trooper helm" from new vegas, but it's the same color as the merc grunt outfit's cargo trousers and lacks the goggles.
now, that kind of armor would be suitable to my type of character while not being useless later on in the main quest.
i would also like to see shields included in the next game, from crude balistic and anti-explosion shields made from scrap metal and wood by raiders and other low-tech outlaws to sophisticated balistic shields used by NCR.
how a shield would work is quite simple, equipping one replaces your ability to aim with a gun with that of blocking it also replaces the ability to "pistol whip" with a pushback attack. with melee weapons it only replaces the weapons block with it's own, not the special attack.
shields are the only thing which can "parry" projectiles apart from cover, this is absolutely vital to characters built around melee if guns become more realistic in terms of damage, the only alternative being stealth.
equipping a shield takes up your "two handed weapon" slot, shields are automatically equipped when you are using a one-handed weapon, it is not automatically equipped when you are "unarmed" but you can manually equip it in such a situation (see my inventory suggestions for details on the new quick inventory system).
example shield:
raider shield: (when equipped)
AGI - 4, (these effects only occur when parrying and
ONLY work against attacks that hit the shield)
DT +24,
prevents you from being critically hit. weight: 8.50, STR requirement: 7 (
if not met you suffer a 20% penalty to your movement speed (on top of it's weight penalty) and lose 4 more points of agility).