examples:
merc grunt outfit: 11 DT, 8 DR, 2 CR, + 15% torso health, + 5% explosive resistance. weight: 6,00. the same old merc grunt outfit, but it now has a flak jacket included so as to provide some protection.
steel helm: 2 DT, 5 CR, + 10% head health. weight: 2.50. looks exactly the same as the "trooper helm" from new vegas, but it's the same color as the merc grunt outfit's cargo trousers and lacks the goggles.
smart suit: 0 DT, 0 DR, + 1 CHA, + 20 respectability. weight: 2.00, looks like the pre-war buisness gear, but cleaner. the bonus to your respectability simply means that people will respect you more, being less likely to outright ignore or withold information from you.
sterile mask: 0 DT, 0 DR, + 80% disease resistance, -4 CHA. weight: 0.20, decreases your chance of catching diseases but hides your face, decreasing your charisma, because you could catch diseases by conversing with somone this is a choice the player must make: "increased charisma or avoid deadly diseases?".
body guard's suit: 8 DT, 5 DR, 2 CR, + 10% torso health, non-threatning, weight: 4.50, the body guard's suit is basically a smart suit with a light balistic vest worn underneath it, because the armor is concealed it is condidered non-threatning to wear.
i would also like to see shields included in the next game, from crude balistic and anti-explosion shields made from scrap metal and wood by raiders and other low-tech outlaws to sophisticated balistic shields used by NCR.
how a shield would work is quite simple, equipping one replaces your ability to aim with a gun with that of blocking it also replaces the ability to "pistol whip" with a pushback attack. with melee weapons it only replaces the weapons block with it's own, not the special attack.
shields are the only thing which can "parry" projectiles apart from cover, this is absolutely vital to characters built around melee if guns become more realistic in terms of damage, the only alternative being stealth.
equipping a shield takes up your "two handed weapon" slot, shields are automatically equipped when you are using a one-handed weapon, it is not automatically equipped when you are "unarmed" but you can manually equip it in such a situation (see my inventory suggestions for details on the new quick inventory system).
example shield:
raider shield: (when equipped) AGI - 4, (these effects only occur when parrying and ONLY work against attacks that hit the shield) DT +24, prevents you from being critically hit. weight: 8.50, STR requirement: 7 (if not met you suffer a 20% penalty to your movement speed (on top of it's weight penalty) and lose 4 more points of agility).