Armor, How it Should Be in the Next Game?

Post » Mon May 14, 2012 7:01 am

I hope they bring back the "Chinese Stealth Suit" and the "Assassin Suit/Prototype Stealth Suit(from "Old Man Blues")". I suppose I would settle with just that.

The first one should be nerfed... though...
Maybe a timed stealth field which needs recharging or make it like it was in New Vegas..
In FO3 it was way too overpowered... (invest in stealth, add silent running and you are for all means and purpose invisible.., you can even run into people and still only have caution)
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Sheila Esmailka
 
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Post » Sun May 13, 2012 9:05 pm

The first one should be nerfed... though...
Maybe a timed stealth field which needs recharging or make it like it was in New Vegas..
In FO3 it was way too overpowered... (invest in stealth, add silent running and you are for all means and purpose invisible.., you can even run into people and still only have caution)

It was already nerfed so badly in New Vegas that the even "Recon Suit" was more effective and praise worthy! lol It should have reduced armor like in New Vegas but have its characteristic invisibility restored.
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carla
 
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Post » Sun May 13, 2012 9:21 pm

It was already nerfed so badly in New Vegas that the even "Recon Suit" was more effective and praise worthy! lol It should have reduced armor like in New Vegas but have its characteristic invisibility restored.
Yeh.... well ask the question: Why was it nerfed... (because it was too much)... My sollution either make it a non distinct stealth armor (like it was in NV) or.. nerf the FO3 version... (have a cool down period for the stealth field.. or something like that). I can understand the coolness of it... but it's almost cheating if you're toon was already poised to be stealthy.. (btw...imho so is the ghoul mask)
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pinar
 
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Post » Mon May 14, 2012 6:53 am

Yeh.... well ask the question: Why was it nerfed... (because it was too much)... My sollution either make it a non distinct stealth armor (like it was in NV) or.. nerf the FO3 version... (have a cool down period for the stealth field.. or something like that). I can understand the coolness of it... but it's almost cheating if you're toon was already poised to be stealthy.. (btw...imho so is the ghoul mask)
You still got caught with it even with 100 invested in Sneaking. I tested it with maxed stats (on the pc obviously). If anything it needed more steath. If not, more armor and less repair. An overkill nerf isn't a good argument to lean on by the way. haha
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Alex Vincent
 
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Post » Sun May 13, 2012 9:03 pm

Add some ways to modify the armour in various ways(Lead plating to provide DT and radiation resistance but adds more weight and slows down), maybe being able to dye some of them different colors.

But within reason, Power armour should just stay its usual metallic dusty worn self.
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Lalla Vu
 
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Post » Sun May 13, 2012 6:09 pm

Add some ways to modify the armour in various ways(Lead plating to provide DT and radiation resistance but adds more weight and slows down), maybe being able to dye some of them different colors.

But within reason, Power armour should just stay its usual metallic dusty worn self.

Too many remnants of previous world powers to simply say that T-51 is the last series to be developed. Chinese Stealth Suit already debunks that idea, as well as the Stealth Suit from Big MT.
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Baylea Isaacs
 
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Post » Mon May 14, 2012 1:01 am

Too many remnants of previous world powers to simply say that T-51 is the last series to be developed. Chinese Stealth Suit already debunks that idea, as well as the Stealth Suit from Big MT.

When did I say that T-51b is the only power armour ever?

I just don't want people running around in hot pink gundam suits.
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Chenae Butler
 
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Post » Sun May 13, 2012 6:40 pm

When did I say that T-51b is the only power armour ever?

I just don't want people running around in hot pink gundam suits.

Agreed, but you did say something along the lines of rusty metallic. While the story obviously has sleek and shiny suits pumping out of factories in missile silos.
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Deon Knight
 
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Post » Sun May 13, 2012 7:25 pm

What do you think, Gab? I don't follow the story too much so I'm fuzzy on the details but there is obvious development on several different series of powered armor designs.
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Ross Thomas
 
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Post » Sun May 13, 2012 9:22 pm

You still got caught with it even with 100 invested in Sneaking. I tested it with maxed stats (on the pc obviously). If anything it needed more steath. If not, more armor and less repair. An overkill nerf isn't a good argument to lean on by the way. haha

Matter of opinion... I can see the argument of stealth specialist orientated suit... but the stealth suit in FO3 was overpowered. (for one you were only noticable to beings with high perception)..

(with silent running and avoiding, 100 stealth and normal stealth tactics you are nearly invisible for all !! Npc's in the game..)

What do you think, Gab? I don't follow the story too much so I'm fuzzy on the details but there is obvious development on several different series of powered armor designs.

Pssst.. more members know about the lore... :wink:

http://fallout.wikia.com/wiki/Power_armor, the vault is always a great source to read about backgrounds or lore.. (just remember it is a wiki)
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STEVI INQUE
 
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Post » Sun May 13, 2012 9:05 pm

as many body parts as possible, morrowind is a good start on Howe to build a armor set.
Meh. Theres no need for that in Fallout. A whole body piece and helmet are fine for FO.

I like how the DT and AC system was in FO2.
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benjamin corsini
 
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Post » Mon May 14, 2012 12:31 am

Matter of opinion... I can see the argument of stealth specialist orientated suit... but the stealth suit in FO3 was overpowered. (for one you were only noticable to beings with high perception)..

(with silent running and avoiding, 100 stealth and normal stealth tactics you are nearly invisible for all !! Npc's in the game..)

New Vegas on a console I had 45 Sneaking and the same level of success. The chinese stealth suit was pointless in New Vegas... In FO3 with the suit you were exposed the second you fired just like any other situation with or without invisibility.

Thanks for the chat but I need sleep bad. lol Talk to you guys later...
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mollypop
 
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Post » Sun May 13, 2012 5:50 pm

You still got caught with it even with 100 invested in Sneaking. I tested it with maxed stats (on the pc obviously). If anything it needed more steath. If not, more armor and less repair. An overkill nerf isn't a good argument to lean on by the way. haha
The only times I have ever been caught in Chinese Stealth Armour with maxed Sneak is either when I was standing or when I was using an unsilenced weapon. I once went through all of Mothership Zeta with just that armour and the Perforator and I was never seen once. The nerfing it got in New Vegas was needed, I think Stealth should work similarly to how it is in Project Nevada though I do prefer the implementing of a camouflage system.
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Pete Schmitzer
 
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Post » Mon May 14, 2012 5:43 am

What do you think, Gab? I don't follow the story too much so I'm fuzzy on the details but there is obvious development on several different series of powered armor designs.
Hm? Power Armor?
I'm hardly the right person to ask about that as if it were up to me I'd cut it out so hard that there'd be no way to revive it ever again. :laugh:
Seriously though, I'm not invested in Power Armor lore, pre-war government lore or Enclave/BOS lore as none of it interests me very much. :shrug:
I really don't care that much what happens to it as long as a game doesn't have too much of it, like Fallout 3 where Rivet City ended up selling it.
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Alisia Lisha
 
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Post » Sun May 13, 2012 3:14 pm

The tendency to play "dress up" in games is something I find fascinating. I don't quite understand the desire to make a fashion statement in a computer game, especially a single player game in which no one will ever see your fashion statement. And yet, there is clearly a demand for it. Some players seem to approach these games as sort of virtual fashion model/photographer simulators (just look at the screenshots on the Nexus sites).

Topics like this make me expect Fallout 4 to be even further TESified, which is, IMO, a bad thing.
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Kat Stewart
 
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Post » Sun May 13, 2012 10:10 pm

Power Armour was a very new thing before the Great War. Early proto-types were sent to fight the Chinese in the Sino-American War in small numbers. The first model of PA to be produced with any numbers was the T-45d power amour, but it wasn't the break through it was hoped to be. T-51B power armour started rolling off the line a couple years before the Great War and it proved to be the break through PA was intended to be and it replaced the T-45d armours.

The only Faction known to produce power armour after the Great War was the Enclave.

So pre-war Power Armour is limited. The most common type you will find is the T-51B and T-45D models because they were the only ones produced in any significant numbers. All other pre-war types would be proto-types and therefore rare and crappy compaired to the T-45d and super crappy compaired to the T-51B. Unless it was a proto-type that came out in the short window of the T-51B becoming the main armour and the Great War.
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priscillaaa
 
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Post » Mon May 14, 2012 6:33 am

Armor should actually mean something, not be a fashion statement. If you want your character to wear Leather Armor of some kind, instead of Power Armor, because it looks better in your eyes, than so be it, but you should have to live with the ups and downs, that wearing Leather Armor brings, just like any other armor type. For the most part, my characters wear light/medium armors in New Vegas, and to protect myself better, I usually try to avoid being hit by the enemy through one way or another.
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Siidney
 
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Post » Mon May 14, 2012 3:47 am

Since Fallout isn't a TES game I am against the idea of armour becoming a fashion accessory. Armour in Fallout serves a purpose it's there to protect you. Different armours have different states against different weapons. Turning it into a useless fashion accessory is just one more step in completey dumbing down the game for the mindelss masses.

Armour should be stronger like it was in the Originals. Put the power back in Power Armour! The only customizing for armour I would support would be something like painting it, that's about it.
QFT. This times a thousand.
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Emma louise Wendelk
 
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Post » Sun May 13, 2012 11:39 pm

Armor should actually mean something, not be a fashion statement. If you want your character to wear Leather Armor of some kind, instead of Power Armor, because it looks better in your eyes, than so be it, but you should have to live with the ups and downs, that wearing Leather Armor brings, just like any other armor type. For the most part, my characters wear light/medium armors in New Vegas, and to protect myself better, I usually try to avoid being hit by the enemy through one way or another.

Well as long as my the Combat armor, reinforced mark 2 and the T-51 Power Armor don't look as bad as it was in New Vegas I'll be fine. lol

Just to refresh your memory. -Combat Armor, Reinforced Mark 2 http://images.wikia.com/fallout/images/6/6d/CombatArmorReinforcedMKII.png

-T51: http://images.wikia.com/fallout/images/d/da/T51_power_armor.png

By the way... I love Dr. Strangelove lol Awesome signature you have there.
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Natalie Taylor
 
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Post » Mon May 14, 2012 5:08 am

Also, Bethesda cut down the amount of customization for Skyrim because they wanted to be able to fit more NPC's on screen.
So if I can pick between having tons of NPC's on screen at the same time or having a handful just so I can customize my apparel with 15 different slots then I pick having lots of NPC's any day.

While i do agree with you; that id rather have more NPC's on screen than have an elaborate armour system, when im given the opportunity to discuss how i would like armour to work, as if i wouldn't have to pick anything, ill always favour the mix & match option.

I just don't want people running around in hot pink gundam suits.

Awh man... this is awkward... i spent my whole time in the run up to F3 trying to get the devs to put pink PA in the game, then mysteriously a pink skin PA appeared in the game, although not in use. :P
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Angela
 
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Post » Mon May 14, 2012 1:21 am

Well as long as my the Combat armor, reinforced mark 2 and the T-51 Power Armor don't look as bad as it was in New Vegas I'll be fine. lol

Just to refresh your memory. -Combat Armor, Reinforced Mark 2 http://images.wikia.com/fallout/images/6/6d/CombatArmorReinforcedMKII.png

-T51: http://images.wikia.com/fallout/images/d/da/T51_power_armor.png

By the way... I love Dr. Strangelove lol Awesome signature you have there.

Well, they looked better than F3 Armour...either way they need improvements....the Power Armour especially in F3 looked terrible
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Jason Rice
 
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Post » Sun May 13, 2012 3:51 pm

While i do agree with you; that id rather have more NPC's on screen than have an elaborate armour system, when im given the opportunity to discuss how i would like armour to work, as if i wouldn't have to pick anything, ill always favour the mix & match option.
Doubt Bethesda can do this with their engine without having to completely redesign some aspect, but I suppose enemies could use uniforms, meaning that they have 3 armor slots, head, eyes and body, where as the player get lots more clothing/armor slots.
This means the game only has to load one character which has tons of different armor on him, and the rest it only has to load 3 variables.

I'd still rather have uniformal look all the way but this^ could be a compromise.
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Tania Bunic
 
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Post » Mon May 14, 2012 5:47 am

I've posted this is another thread, but what the hell I'll throw my oar in here too.

I'd like just two things:

1. Some level of customization for PC clothes & armour. Not bothered about NPCs, they can stay as they are. But from my own rp point of view it would be cool to be able to add things like bullet belts, scrafs, patches, graffiti, betls, satchels etc. Be able to mix and match to some degree - leather jacket or long duster with a merc grunt outfit for example. Add a bit of bullet proof vest etc.
2. Backpacks, rucksacks, duffles, combat webbing etc, especially if these increase PC carry weight. What am I supposed to carry all my guns in anyway?

Most of this can be included using mods now anyways and works pretty well.
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Ridhwan Hemsome
 
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Post » Sun May 13, 2012 7:31 pm

2. Backpacks, rucksacks, duffles, combat webbing etc, especially if these increase PC carry weight. What am I supposed to carry all my guns in anyway?
No.

Carryweight means that you can carry X amount of weight, adding a backback doesn't mean you can carry more stuff.
For example, go to a gym and do this experiment, go to the handles, then take off the weights off a couple of them, then you try to hold as many as you can with both hands, without the backpack.
Okay, now try holding 5 more weights with the original amount of weight, only now, put it in the backpack.
DId it get lighter?
Of course not, cause the backpack doesn't magically neutralize weight.

If we had inventory "space" then it could work with backpacks.
But with carry weight it makes no sense why a backpack would magically give you the strength to carry 40 pounds more equipment.


[edit]

Now I know that the whole invisible backpack thing is a bit ridiculous, but do you think everyone here wants to be forced to use backpacks?
I don't. I like being able to carry X amount of weight based on my Strength and perks.
I don't want to have to use some ugly backpack on characters just so I can carry a decent amount of stuff.

But if we use carryweight then adding backpacks shouldn't increase the amount we can carry at all, our invisible backpack already states we can carry X amount of stuff.
So this means we have to change it to a hybrid or inventory space inventory instead, which means Strength as a stat get's nerfed and people are forced to use backpacks.
Which I don't think is a good idea at all.
As SPECIAL is already bad enough as it is and Strength shouldn't be shafted even more, and because it might not fit our characters by forcing backpacks on them.
IMO, it should be a optional clothing option, so that if you want it to make more sense to have a backpack, you can! But us who don't want to use backpacks and want to carry the amount of gear which STR says we can, can!
Win win.
Though it's merely a cosmetic feature.
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louise fortin
 
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Post » Mon May 14, 2012 3:30 am

If we had inventory "space" then it could work with backpacks.
But with carry weight it makes no sense why a backpack would magically give you the strength to carry 40 pounds more equipment.

I agree with you actually. (Off topic) An inventory space managment system would a sensible rp addition. Didn't NWN have this? Its been a while since I've played it.

(back on topic) ...
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Liv Brown
 
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