so wearing a suit designed to protect you from hazardous materials will not improve your chemistry skill by preventing you from killing yourself with acids and toxins?, wearing a clean and respectable suit will not make people easier to talk to (as they will repect you more)? and how come wearing a pair of trousers and a bandolier with compartments designed to make access to ammunition and tools easy will not make it easier for you to use guns or look after your equipment?
the bonuses are not magic, they are a simplified way of representing the advantages granted by specialized pieces of equipment.
I take it you didnt read the post i made after that one.
I dont deny that a nice suit might make people respect you more, but will it physically improve your ability to talk? No, your
skill will be the same regardless of the clothes you wear. I would agree with a Charisma bonus here, not a speech bonus
Clothes with compartments for ammunition will not improve your
skill with a gun -it should not improve your aim, they will however reduce reload time, which of course should be reflected through a faster reload time
not through a skill boost.
Wearing a lab suit will not improve your
skill with chemicals, it will however help protect you from chemicals or reduce the danger of critical failures. -as should be reflected through resistances.
The bonuses in their current form
are verging on magical, because they are far too general and far too liberally applied. I do not deny that some skill/stat bonuses make sense, but the vast majority do not and require a very circuitous justification to make sense. Hence why i want 'no more' not there utter abolition - i think its a good principle, i seem to remember Arcanum doing such things very well, but this might be my imagination. What i dont want is random clothing with random bonuses.
For instance;
The Tunnel Snake Outfit (A Leather Jacket) give +5 to Melee Weapons -How? Why?
The Wasteland Outfit (A tshirt and trousers) gives +1 to both Endurance and Agility -How does it make you better able to take pain? How does it make you more agile than you inherently are?
The Followers Lab Coat (Literally just a lab coat) gives +10 to Medicine and Science - How is it that this has happened? What is it that this lab coat does to its wearer that it gives skill bonuses worth more than an entire level?
The things i do believe make sense are;
Metal Armour -1 Agility, - because its big, clunky and heavy
Chinese Stealth Armour +5 Sneak - because it uses Science! to make you better at sneaky, its designed to achieve just that.
Gecko Backed Leather Armour +15 Fire/Poison/Radiation Resistance -The extra protection makes sense because of the materials the armour is made with
sixy Sleepwear +1 Charisma, because who doesnt find someone wearing sixy sleepwear extra charismatic?
Do you see the distinction im making here? That certain boosts are fine, and make perfect sense within the context of the game, while others are not because they are implausible?