Armor, How it Should Be in the Next Game?

Post » Mon May 14, 2012 12:48 am

Armor kind of took a turn for the worst in Skyrim, becoming more of an accessory rather than something to protect you against enemy attacks. Now I like playing "dress-up" with my in game characters, giving them unique looks instead of staying with the stock armor sets. The one thing I hated about New Vegas was the lack of that ability to customize, which is why I downloaded mods such as Satchels that added things for me to flair up my characters appearance.

Now what do you think? Should it follow the path of Skyrim, becoming an aesthetic appeal, stay to the traditional path and have meaning, or become a mixture of the two?
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Ria dell
 
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Post » Sun May 13, 2012 6:17 pm

I want equipment slots for armour; helmet, body, gloves, boots etc. Id also like to be able to wear clothes under certain armours. Things like power armour would function as a suit, filling all the slots, whereas armour like a leather jacket would go on over normal clothes, and would not fill other slots; Think of the tunnel snake jacket in F3, instead of it being its own costume in itself, you could put it on over a vaultsuit, over pre-war clothes etc.

I think this would give a good wasteland feel, of patching together armour from what you can find. It could also function quite well in conjunction with the localised damage which is already in place. Each body part would then have its own AC and Resistances, which would ad an extra level of tactics to not only choosing you're armour, but where you choose to hit your enemies.

Thats what i want anyways.
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Skivs
 
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Post » Sun May 13, 2012 8:47 pm

Wow, that's a tough one. I would personally like Fallout player characters to stop being demigods that can singlehandedly win a war without having to give enemies bullet-sponge HP. So I think the way to go is to make the player character a lot more vulnerable to enemy fire, and one way you can do that is to make armor more asthetic than practical (with exception to powered armor and armor that actually provide protection from bullets.) After playing the original Crysis, I'm really hoping for an increased emphasis on stealth reconnaissance as a way to approach combat situations in Fallout (you should have to play it when you're outnumbered heavily) but I digress. However, nerfing armor would take out a big aspect of RPG-styled combat, and would fan the flames of the diehard RPG purists.
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Harry-James Payne
 
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Post » Mon May 14, 2012 1:54 am

I want equipment slots for armour; helmet, body, gloves, boots etc. Id also like to be able to wear clothes under certain armours. Things like power armour would function as a suit, filling all the slots, whereas armour like a leather jacket would go on over normal clothes, and would not fill other slots; Think of the tunnel snake jacket in F3, instead of it being its own costume in itself, you could put it on over a vaultsuit, over pre-war clothes etc.

I think this would give a good wasteland feel, of patching together armour from what you can find. It could also function quite well in conjunction with the localised damage which is already in place. Each body part would then have its own AC and Resistances, which would ad an extra level of tactics to not only choosing you're armour, but where you choose to hit your enemies.

Thats what i want anyways.

I was thinking along these lines too...

and HELL NO on it becoming more about aesthetics than something with purpose.
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roxxii lenaghan
 
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Post » Mon May 14, 2012 4:24 am

as many body parts as possible, morrowind is a good start on Howe to build a armor set.
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Kari Depp
 
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Post » Sun May 13, 2012 9:04 pm

- I want the whole armor system to be closer to Fallout 1 and 2. DR and DT on armor, because of the drugs pushing DR, the numbers should be lower on both armor and drugs, so that you can't reach the 85% cap too easily. DT should be able to negate damage like it was in the original fallouts. http://fallout.wikia.com/wiki/Damage_Threshold
So if you shoot a guy in a power armor with a pistol he would take no damage at all.

- While in V.A.T.S. I want the return of AC. http://fallout.wikia.com/wiki/Armor_class

- Damage taken in V.A.T.S. should be higher than the 75% we have in New Vegas, 90% sounds good.

- I want the return of Tesla Armor http://fallout.wikia.com/wiki/Tesla_armor_%28Fallout%29

- Headshots should only be affected by the DT of the helmet, for both PCs and NPCs. This would make it more realistic and challenging if enemies aim for your head more often.


If these changes seem to be too drastic for the crowd, they should be implented in hardcoe only.
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zoe
 
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Post » Sun May 13, 2012 6:01 pm

I'd like to have armor and clothing, two different categories with both having their pros and cons. For example armor severely damages your sneaking effectiveness but protects you well in combat. Also as Calgone suggested, ability to mix armor and clothing, like placing a bullet proof vest over a ragged shirt.
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Lucie H
 
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Post » Mon May 14, 2012 3:07 am

You tellin' me that when I put on a big Metal and Ceramic plated, nuclear powered armour, that it should not protect me at all?

Hell no!
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SamanthaLove
 
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Post » Sun May 13, 2012 8:15 pm

Any of you play fallen earth? thats how all armor systems should be.
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SHAWNNA-KAY
 
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Post » Mon May 14, 2012 5:36 am

As mentioned, I'd like to see armour separate from clothing. Possibly in the following slots, so that you can mix and match (I'm a little tired of every other person I meet wearing potato sacks or dressed as 80s punk rockers) such as: upper body, lower body, full body (composed of the previous two such as dresses, jumpsuits etc), gloves, footwear, headwear, jackets (such as coats, blazers, Tunnel Snake jackets, fur coats etc - possibly even temperature awareness on the challenging mode) and accessories.

Then, there is the armour, which can be placed on top (with the exception of jackets, they could go on the outside of armour perhaps), which can fit into similar slots, ranging from things as simple as using pots, pans baking trays etc tied to the body (á la the furnace door in Back to the Future Part III), through to sports equipment such as American football shoulder pads and shin guards (is that what you call the ones that cover the front of the legs?), through to bulletproof vests, finally coming up to power armour components (though they can only be fully effective if you've got all the pieces together). Maybe it can be done in a way that at certain defence levels of the armour, some bullets from certain damage level guns don't affect the health, until the maintainance level drops too low. Though perhaps blunt force can still do damage.
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Soku Nyorah
 
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Post » Mon May 14, 2012 4:29 am

Yeah, I would prefer fully customized apparrel starting with an initial anesthetic set of themed clothing for the torso, legs, hands, feet, head and face.

After that I would have protective gear with numerous slots that would apply to several parts of the body. Area's such as the chest, legs, thighs, head, face, eyes, and then right or left for all the shoulders, upper arms, forearms, gloves, shins, and maybe feet.

Eventually, you will come across more gear, some of which will have more benefits than your current set. If you wish to keep your current set (like I always do) then you should be allowed to combine and fortify elements of your gear to compensate for higher levels. At this point I can not see how customization could progress any further.
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courtnay
 
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Post » Sun May 13, 2012 7:16 pm

I think it should stick to a uniform-way instead of a fashion nightmare.
Fallout ain't Elder Scrolls or WoW and never should be.

Besides, the less armor varieties the less things the engine has to load which means that we can fit more NPC's on screen at the same time without it having to load 8 armor slots per NPC.
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Mizz.Jayy
 
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Post » Mon May 14, 2012 12:54 am

I think it should stick to a uniform-way instead of a fashion nightmare.
Fallout ain't Elder Scrolls or WoW and never should be.

Besides, the less armor varieties the less things the engine has to load which means that we can fit more NPC's on screen at the same time without it having to load 8 armor slots per NPC.

You are so right!
If I wanted to play dress up, I'd buy a Barbie doll. :facepalm:
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djimi
 
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Post » Mon May 14, 2012 2:08 am

Since Fallout isn't a TES game I am against the idea of armour becoming a fashion accessory. Armour in Fallout serves a purpose it's there to protect you. Different armours have different states against different weapons. Turning it into a useless fashion accessory is just one more step in completey dumbing down the game for the mindelss masses.

Armour should be stronger like it was in the Originals. Put the power back in Power Armour! The only customizing for armour I would support would be something like painting it, that's about it.
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Miragel Ginza
 
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Post » Mon May 14, 2012 5:36 am

I like how clothing currently is- But hell, I want hats and helmets (BoS) to be separate clothing pieces- Maybe I want a Tophat and a BoS Helmet on :stare:
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Irmacuba
 
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Post » Sun May 13, 2012 6:41 pm

I think that we should keep armour the way it is, but we should be able to add stuff to it with improvised materials like taping a flashlight onto a helmet, riveting larger larger pauldrons onto PA or adding gloves to a set of leather armour to make it more fire proof.
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Mrs Pooh
 
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Post » Mon May 14, 2012 3:39 am

Since Fallout isn't a TES game I am against the idea of armour becoming a fashion accessory. Armour in Fallout serves a purpose it's there to protect you. Different armours have different states against different weapons. Turning it into a useless fashion accessory is just one more step in completey dumbing down the game for the mindelss masses.

Armour should be stronger like it was in the Originals. Put the power back in Power Armour! The only customizing for armour I would support would be something like painting it, that's about it.

I never said in my solution that you absolutely had to customize and accessorize. Since this is an RPG I figure most gamers want to play their role (lol). I wouldn't mind relying on simple uniforms while blending in and/or participating in a war between two factions. The point is that if people didn't want to personalize their character then they would go play Call of Duty or some other shooter lacking content.
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Evaa
 
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Post » Sun May 13, 2012 5:30 pm

Clothing and uniforms I don't give a rats ass about if they are used for dress up. They are just fabrics and have no real protection. Armours on the other hand are there for protection. RPGs are more than just playing dress up. It is about surviving the combat and questing. It isn't all about "Look at me I am raider because I have clothing made out of tire parts."

Armour is there to protect you, that is it's role.
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Nicole M
 
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Post » Mon May 14, 2012 12:16 am

Clothing and uniforms I don't give a rats ass about if they are used for dress up. They are just fabrics and have no real protection. Armours on the other hand are there for protection. RPGs are more than just playing dress up. It is about surviving the combat and questing. It isn't all about "Look at me I am raider because I have clothing made out of tire parts."

Armour is there to protect you, that is it's role.

I don't see how that conflicts with my initial suggestions? I just know I and most others would like our character to resemble ourselves if we were ever in such a scenario.
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Astargoth Rockin' Design
 
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Post » Mon May 14, 2012 5:19 am

I don't see how that conflicts with my initial suggestions? I just know I and most others would like our character to resemble ourselves if we were ever in such a scenario.

Gabriel pointed out some flaws in it. That it would create so much stuff that needs to load, which means the devs would just put less people and locations in to make up for that.

My problem is that if we make every part of the amrour interchangable, you would have to give each part its own Damage Threshold (DT), Damage Resistance (DR), Deterioration Rate, and it's own states such as what weapon it is weak and strong against.

That is simply to much work for the devs to bother with for such a small feature and it also goes back to what Gab said that it would make for to much loading.

So it's have armour that is there for protecting you against different weapons or have it as a pointless fashion accessory with no real protection.

I would rather it be there for protection like it has always been in the Fallout Universe. But I want it to be stronger like it was in the Originals.

Also I wasn't quoting you with my early posts.
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Miragel Ginza
 
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Post » Sun May 13, 2012 6:13 pm

Also, Bethesda cut down the amount of customization for Skyrim because they wanted to be able to fit more NPC's on screen.
So if I can pick between having tons of NPC's on screen at the same time or having a handful just so I can customize my apparel with 15 different slots then I pick having lots of NPC's any day.
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FoReVeR_Me_N
 
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Post » Mon May 14, 2012 2:56 am

Any of you play fallen earth? thats how all armor systems should be.

I just read a few pages of Fallen Earth lore and it sounds like copy-pasted Fallout knock off. Well the factions - CHOTA, Techs, etc.
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Dona BlackHeart
 
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Post » Sun May 13, 2012 3:26 pm

Gabriel pointed out some flaws in it. That it would create so much stuff that needs to load, which means the devs would just put less people and locations in to make up for that.

My problem is that if we make every part of the amrour interchangable, you would have to give each part its own Damage Threshold (DT), Damage Resistance (DR), Deterioration Rate, and it's own states such as what weapon it is weak and strong against.

That is simply to much work for the devs to bother with for such a small feature and it also goes back to what Gab said that it would make for to much loading.

So it's have armour that is there for protecting you against different weapons or have it as a pointless fashion accessory with no real protection.

I would rather it be there for protection like it has always been in the Fallout Universe. But I want it to be stronger like it was in the Originals.

Also I wasn't quoting you with my early posts.

I have to agree with you and Gab... Loading would be too much of a problem. I wouldn't hesitate to trade the anesthetics for the faction warfare I mentioned in "Suggestions and Ideas".
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Smokey
 
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Post » Sun May 13, 2012 10:16 pm

I like the idea of color customizing armor. But what I like better is camouflage. So, depending on my setting, I can camo my armor to match.

Desert camo. Snow. Woods. Urban.
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Rachyroo
 
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Post » Mon May 14, 2012 7:45 am

I hope they bring back the "Chinese Stealth Suit" and the "Assassin Suit/Prototype Stealth Suit(from "Old Man Blues")". I suppose I would settle with just that.
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NO suckers In Here
 
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