armor layer or "does this tie match my bulletproof vest?

Post » Sat Nov 28, 2015 5:46 am

See I thought this thread was going to be about whether to dress for armor or dress for looks. I admit I try to do both.

What I liked is here where you see that you blow the chest armor off the enemy. I'm assuming the chest piece had HP and the first shot exceeded that and the armor blew off so in the second shot the chest armor was gone. Course if armor doesn't degrade ... I'm not sure how this happened.

https://youtu.be/FNfqQ7iJDg0?t=50s

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Neliel Kudoh
 
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Post » Sat Nov 28, 2015 6:12 am


tho only slightly diffrent I would guess its gonna be more like the weapon mod screen then the pa modding screen.
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Lily Something
 
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Post » Sat Nov 28, 2015 8:28 am

One

From http://www.kotowari.org/wp-content/uploads/2015/06/f4armor.pngwe have 5 slots, clothes below the 5 and a ring slot.

We will also have an head slot shoould also have boots and gloves, might be two gloves.

https://pbs.twimg.com/media/CHjm9C_WsAAFs0A.pngshows right arm armor and perhaps an glove on left hand.

I'm impressed, this is pretty close to Morrowind, some danger we will look like clowns, On the other hand it explains why the vault suit is so thigh fitting, I wonder how this will work out with all of the other outfits.

many who looks more like typical Fallout 3 gear http://fallout.wikia.com/wiki/Fallout_4_armor_and_clothing

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Rachyroo
 
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Post » Fri Nov 27, 2015 9:51 pm

In the first pic, when he hovered over the chest piece, there was a menu option at the bottom for "cycle damage". Wonder what this could mean? Maybe it ties into the degradation system? ( Assuming we have one, we most likely do since power armor was seen blowing apart)

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Dawn Porter
 
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Post » Fri Nov 27, 2015 11:55 pm

some speculate you cycle between showing protection value and showing the armors durability, I think it just changes what kind of dmg protection the paperdoll shows (aka if it should show the pieces physical dmg protection, it′s energy protection, etc)

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Matt Gammond
 
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Post » Sat Nov 28, 2015 7:19 am

The paper doll shows armor rating at 6 slots all is zero. This indicates 6 armor slots 4 limbs, head and body so no boot or glove armor. some of the various outfits has gloves, other has not and it would be stupid to have leg armor of two totally different types with different shoes. so my guess is that shoes follow outfit, the dress has high-high-heeled shoes who improves this view.

A bit stupid had been easy to separate them.

As for cycle damage, my guess is that it switch between gun and energy protection on paper doll.

on bottom you see an helmet, then 5 energy protection and 10 rad protection. First reaction is why not show gun protection at bottom line too??

The leather armor body has 3 armor and 10 energy protection. weight, value and +++ behind armor and energy, this might indicate condition, it might also indicate better than current armor but why +++ in that case.

If condition why one for armor and energy?

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Victoria Bartel
 
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Post » Sat Nov 28, 2015 11:37 am

I suspect the center low number is total protection.

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Dean Brown
 
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