Armor Location

Post » Fri Mar 19, 2010 9:30 pm

I would like to see that if for example an enemy hit your head the armor rating of the helm would matter, not that you have say, gauntlets taking the damage like in oblivion.
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Jodie Bardgett
 
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Post » Fri Mar 19, 2010 10:27 pm

I would, aswell. But I doubt it will be implemented in Skyrim. It`s a bit late now. Perhaps in future games.

But then again, how often are you hit on your feet? Or your knees? Almost never. So wouldn`t this make boots and greaves a bit... useless? This is perhaps one of the cases where the lack of logic beats realism.
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Niisha
 
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Post » Sat Mar 20, 2010 7:34 am

I would, aswell. But I doubt it will be implemented in Skyrim. It`s a bit late now. Perhaps in future games.

But then again, how often are you hit on your feet? Or your knees? Almost never. So wouldn`t this make boots and greaves a bit... useless? This is perhaps one of the cases where the lack of logic beats realism.

I'm actually thinking this could add some strategy. You notice that the enemy isn't wearing boots, so you go for his/her exposed feet.
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WTW
 
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Post » Sat Mar 20, 2010 1:57 pm

I have no opinion on this.
It does make sense, but on the other hand you wouldn't be able to wear armour/clothing combinations because you would get killed all the time. :shrug:
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Eoh
 
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Post » Fri Mar 19, 2010 10:16 pm

I would, aswell. But I doubt it will be implemented in Skyrim. It`s a bit late now. Perhaps in future games.

But then again, how often are you hit on your feet? Or your knees? Almost never. So wouldn`t this make boots and greaves a bit... useless? This is perhaps one of the cases where the lack of logic beats realism.


Those mudcrabs and rats and those shorter beasts often hit me on my feet and legs. And that stupid bandit archer sometimes misses a bit, hitting me in the head, the hands and the legs. But youre probably right. When you go into higher levels those shorter beasts disappear replacing them with huge hulking atronaches. And the time is a bit late. It would probably not be implemented.
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Laura Hicks
 
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Post » Fri Mar 19, 2010 11:36 pm

Locational damage is out, so locationally relevant armor would serve no purpose at this point.

To make this worthwhile, you'd also have to buff up the AI. Non-beast enemies should be able to see where you are unarmored and aim their strikes for those spots, etc.
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Project
 
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Post » Fri Mar 19, 2010 10:42 pm

I have no opinion on this.
It does make sense, but on the other hand you wouldn't be able to wear armour/clothing combinations because you would get killed all the time. :shrug:


True that you would get killed all the time. But I was thinking that, say you wear a helmet and the enemy attacks you on the head. If we say its a steel helm it would give about 10% extra armor, whilst wearing standard clothes just gives you no extra at all. I don't mean that clothes give you a weakness to weapons, just that it doesnt give you a resistance to them. Sorry for the double post. I think it was a double post... I't maybe wasn't.
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Taylah Illies
 
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Post » Sat Mar 20, 2010 1:16 am

there was location damage in FO i could see them applying it into skyrim
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Kayleigh Williams
 
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Post » Sat Mar 20, 2010 4:44 am

I would think after 20 years of TES we would have something different than having 300+ hitpoints and have something else. At least in Fallout 3, when a certian body part was hit, it made a differnce so it "seemed" to matter.

So I am hoping if I get hit in the hand there is a penalty to swing or shoot with a weapon then. Hit the body, our dodge bonus is gone and of course hit in the leg we become slower and my not be able to do that "sprint" option we have.
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Alexander Horton
 
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Post » Fri Mar 19, 2010 10:08 pm

Locational damage is out, so locationally relevant armor would serve no purpose at this point.

To make this worthwhile, you'd also have to buff up the AI. Non-beast enemies should be able to see where you are unarmored and aim their strikes for those spots, etc.


Has anyone actually confirmed it's out?

Didn't some OB mods introduce it?
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Taylor Tifany
 
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Post » Sat Mar 20, 2010 12:12 pm

That bugged me to, I was always sort of wondering how my boots got damaged so badly after a fight when they were swinging mainly at my torso. I also want them to have intelligence to hit you in the arms, head, feet, torso etc. All they did was hack at your torso, and never aimed anywhere else.
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Bones47
 
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Post » Sat Mar 20, 2010 2:40 am

Has anyone actually confirmed it's out?

Didn't some OB mods introduce it?


I guess the problem of implementing it comes with non-humanoid enemies, like spiders or whatever, but I really think this feature is overdue when it comes to the ten playable, armour-wearing races. Headshots, etc., has been a gaming staple for I don't know how many years, it should be in.
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Rude_Bitch_420
 
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Post » Sat Mar 20, 2010 12:16 am

I'm all for location damage as long as the community generally realizes the AI can leverage it too. I think a great many people would be unpleasantly surprised the first time they received a clean hit to their head.
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Facebook me
 
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Post » Sat Mar 20, 2010 10:43 am

I kind of like the way previous titles have been handled. For example, a helmet usually doesn't offer much protection by itself. So a blow to head would be quite leathal without taking other armor values into effect.
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Mason Nevitt
 
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Post » Sat Mar 20, 2010 2:46 pm

Locational damage is out, so locationally relevant armor would serve no purpose at this point.

Oh, no locational damage in Skyrim, really? (I've not been reading press releases.) That's rather lame, considering older games have already implemented this with no trouble at all. And the fact that Bethesda has already used locational damage in FO3, you'd think it'd be a no-brainer to put it into Skyrim, too.

EDIT: For the record.
In Morrowind, it was %chance to hit. 30% for cuirass, 10% for everything else (L & R pauldron, L & R gauntlets, helmet, greaves, boots). Block skill governs shield.

EDIT2: for nonhumanoids - couldn't they add that data (locational) as attribute tables associated with the model polygons?
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CArlos BArrera
 
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Post » Sat Mar 20, 2010 1:27 am

But I doubt it will be implemented in Skyrim.


Not necessarily. They had limb damage in Fallout 3 so those mechanism have been worked out and it wouldn't take all that much to adapt them to Skyrim. I hope they do myself, it would add an interesting element to combat.
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Kristian Perez
 
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Post » Sat Mar 20, 2010 1:31 am

I guess the problem of implementing it comes with non-humanoid enemies, like spiders or whatever, but I really think this feature is overdue when it comes to the ten playable, armour-wearing races. Headshots, etc., has been a gaming staple for I don't know how many years, it should be in.
There was locational damage on non-humanoid enemies in Fallout, including insects, so it shouldn't be any more difficult than that for them to add it into Skyrim.
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мistrєss
 
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Post » Sat Mar 20, 2010 4:02 am

Locational damage is out, so locationally relevant armor would serve no purpose at this point.


Has that been confirmed or is it just speculation? It would be a shame if they didn't add it to Skyrim.
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Madeleine Rose Walsh
 
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Post » Sat Mar 20, 2010 6:23 am

there was location damage in FO i could see them applying it into skyrim

They started on Skyrim near the end of FO3 so I see it as a possibility.
And NO it has not been confirmed WHETHER or NOT it is in.

We had locational damage for giant crawfish, people, ants, scorpions, dogs, etc And loads more in NV. So the enemy models I doubt are a problem.
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Angela
 
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Post » Sat Mar 20, 2010 2:18 pm

its a good idea in theory but in practice it would hardly be noticeable, maybe if it was just helm and body then I think that it would work
locational damage would probably exist but I think armor would just be applied to all of it
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Harry Hearing
 
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Post » Sat Mar 20, 2010 8:30 am

Considering they could do it in fallout 3 it's not too unbelievable to consider it would be in Skyrim. I certainly hope it is, it gets tiresome shooting bandits in the face with an arrow only to have them just charge at you when they should clearly be dead lol.
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Samantha hulme
 
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Post » Sat Mar 20, 2010 11:25 am

Locational damage is out, so locationally relevant armor would serve no purpose at this point.

To make this worthwhile, you'd also have to buff up the AI. Non-beast enemies should be able to see where you are unarmored and aim their strikes for those spots, etc.


Pretty sure you pulled this out of nowhere, haven't seen anything against locational damage.

Plus; http://www.stuff.co.nz/technology/games/4905653/Preview-The-Elder-Scrolls-V-Skyrim

"We're still messing with limb amputation", Howard assures the assembled press. "But it won't be as violent as Fallout 3."

If limb amputation is in, it would suggest locational damage.
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Beth Belcher
 
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Post » Sat Mar 20, 2010 3:44 am

I dont think it would work well and can be exploitable. If I am unlikely to be hit on the feet or hands, why wear armour there and save on weight? Am I only wearing armour there becuase it grants me an extra enchaantable slot?

Yes it is slightly unrealistic but I dont mind it.
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Dan Endacott
 
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Post » Sat Mar 20, 2010 7:52 am

locational damage would probably exist but I think armor would just be applied to all of it


I don't see why that should be the case. In Oblivion you had gauntlets for your hands and arms, helmets for your head, boots for your feet etc. Every part of the body had a specific piece of armour associated to it so it would be a very simple matter to add full locational damage in the game. It would work out better than Fallout where all you had was a single piece of armour and a helmet.
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Adrian Morales
 
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Post » Sat Mar 20, 2010 4:34 am

Though, almost in a hypocritical sense, Bethesda likes to "Have your character look the way you want" so they don't like location-protection (Helmet protects head). I doubt we'll ever see this in any Elder Scrolls games, though their excuse is a little less palatable when you consider men can't wear skirts and women can't wear pants. So much for looking like I wanted to!
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Heather Dawson
 
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