Already i know of 3 way to implement this from looking a the geck.
1. add an effect on hit that lower Armor DR for a while
2. Add the effect of the unique sledgehammer to damage the armor
3. add a script/effect on hit that do some extra damage
Unwanted side effect
1.other npc can benefit from the "bonus"
2.will permanently lower the DR
3.May not work on every hit
I may also look to implement some of the other kind of ammo like FMJ HP
Of course, switching from one ammo to another will be done via script.
As for powerfull armor
I find it more interresting to give high armor to npc then to give them insane HP
A little example... witch work also for creature npc
npc A with 100 hp and DR 85 vs npc B with 850 hp DR 0
in game term it take the same amount of hit to kill both but if given stimpack, the npc A can take more hits.
Also, poison and other effect are more effective/dangerous and would keep some weapon usefull( like an emp grenade/mine vs big bot)
Also, does anyone know hot to increase the max armor value from the geck and how exactly work the effect of damage armor?
Thanks in advance for any feedback