Armor Rating Math

Post » Tue Nov 29, 2011 5:49 pm

I've been trying to determine the math behind armor rating. In some games it's a straight damage reduction, but the numbers in this don't support that. In some it's a percentage thing, but again the numbers don't really support that. Someone on another board suggested that it might be a relative health multiplier, and that's possible. That would mean that 100 health with 100 armor would mean that you'd take 50% damage from physical attacks.

Does anyone have any idea how this system works? Thanks in advance!
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Samantha Jane Adams
 
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Post » Wed Nov 30, 2011 3:17 am

I'm not quite sure how it works, either.

Chuck Testa, perhaps?
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Zualett
 
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Post » Wed Nov 30, 2011 3:23 am

No other ideas? Or did it get dropped from the front page so fast it got lost in the shuffle?
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Roberta Obrien
 
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