One problem I have is that my armor skill falls behind my other skills dramatically. Since I'm not a melee character, I don't get hit a lot, and thus my armor skill rarely raises. Then, when I do get hit, I take a lot more damage because my armor skill is low. It almost feels like I'm lugging this stuff around for no reason.
That may make sense to some of you, I'm sure I'll hear some arguments that it's the way it should be. But really, why should getting hit raise your armor skill?
I think their whole system for armor needs a revamp. For one, armor should not get much more protective from skill advance, at least not to the extreme it does in Skyrim. It's made of what it's made of, no matter how long you wear armor it doesn't really get stronger. What does wearing armor do then? Well, for one you'd probably get better at moving in it, getting used to the weight and whatever limitations it puts on your movement. So, they could have armor skill raise just by running around with it on. But this would kind of be like athletics 2.0. What if they just removed armor skills? An unpopular idea I'd bet, but to me it'd make a lot of sense. Assuming they'd be open to some perks being "general" and not tied to a particular sklll in future TES games, they could easily have movement in armor be improved via perks.
Just throwing ideas out really. It's not an unmanageable problem yet, but I really don't want to end up finding a mudcrab and just letting it whack me while I idle just to raise the skill. Of course, I'll probably end up doing just that since they're not realistically going to change the way it works in Skyrim post release. But in the future, it'd be nice if they did something different.