1 ARMOR SKILL
what i mean is.. remember the perks you gained for becoming a , journeyman, expert, and master (i know im missing one)? well with only one armor type those perks will have to be extremely well thought out to still tailor to assassins, juggernauts, medium armor classes and so on.
so what im asking is.. what do you think the 1,2,3,4 perks you gain for your single armor skill?
Well, since the "perk" system has been converted into a "skill tree" system, there probably won't be any Apprentice/Journeyman/Expert type automatic perks anyway. Most likely you'll have an assortment to choose from that will provide benefits to some aspect of your armor use, and pick whichever ones benefit you most.
Which does actually seem worrisome...so we
might be able to pick a perk that works like the old "light armor" perk that adds a 50% bonus, but apply it (since there's only one armor skill) to whatever we're wearing, making heavy armor "OMG nothing can touch me?" Then there's also the question of whether that's a bad thing, as it would make more than just Daedric viable top-line endgame equipment. :shrug:
oh did they get rid of the perks you gain for leveling up a particular skill? cause thats what i was talking about! blades perk 1= stronger stationary attack perk 2= spinning attack
perk3= backwards attack perk4= assualt attack
Yeah, those are history.