Armor Types

Post » Sat Dec 05, 2009 5:00 am

Well, this is my second poll today, so I apologize for bombarding these forums with polls, but I really, really liked the whole light-medium-heavy system in Morrowind and would love to see it make a return. What's everyone thoughts on this?
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Mr.Broom30
 
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Post » Fri Dec 04, 2009 5:30 pm

I want something new, but it would be pretty silly to do an ENTIRE new armor system
voted reworked unarmored light medium and heavy
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Richard Thompson
 
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Post » Fri Dec 04, 2009 8:10 pm

No armor grades (light, medium, heavy), no armor skills. Just armor. Armor skills discourage mix and matching your armor between their skills, meaning you're at a disadvantage when you wear the armor you find. If you normally wear dwarven armor and you put on a set of glass armor, how are you bad at wearing that armor? It's a quarter of the weight and more protective, and somehow you don't have the "skill" to wear it right? Armor skills are a freaking joke.

If all these stats were applied to every set of armor, you'd have to wear the right armor for the right job. This way there's no "best" overall armor, there's the best armor for the job. Need to hunt for treasure in a volcano? Use the dwarven armor for the heat resistance. Need to fight a lich? Wear the spell resistant Mithril. The factors of every set of armor can be:

Durability
Enchantability
Agility
Speed
Endurance
Climbing
Athletics
Acrobatics
Slashing resistance
Piercing resistance
Blunt resistance
Fluting
Repairability
Frost protection
Fire protection
Lightning protection
Spell resistance
Joint protection
Sound
Shine
Attractiveness
Value
Weight


So as an example, let's apply this list to a standard suit of dark brown cow leather armor, with values of 1-10. The negatives show what stats would be hampered by you wearing this armor.

Weather Durability 4
Enchantability 1 (Can't hold strong enchantments)
Agility -.5 (All armor hampers your agility to some degree)
Speed -.5
Endurance -.5
Climbing -.5
Athletics -.5
Acrobatics -.5
Slashing resistance 2
Piercing resistance 1
Blunt resistance 3
Fluting NA (Fluting is a metal working process to make armor lighter and stronger)
Repairability 10 (Easy to repair and find replacement parts for)
Frost protection 7
Fire protection 4
Lightning protection 4
Spell resistance 1 (Non-elemental spells)
Joint protection 2 (Elbow, armpit, and other joints between main pieces of armor)
Sound .5 (Is fairly silent when using)
Shine 0 (Doesn't reflect light, in regard to stealth)
Attractiveness 2 (Increases with dying or good repair, decreases with wear)
Value 1 (Cheap)
Weight 1 (Lightest armor in the game)


Now with that example, I'll do one more to illustrate. This will be for Dwarven.

Weather Durability 6
Enchantability 7
Agility -6
Speed -4
Endurance -4
Climbing -5
Athletics -4
Acrobatics -6
Slashing resistance 8
Piercing resistance 6
Blunt resistance 5
Fluting NA
Repairability 7 (Harder to repair and find replacement parts for)
Frost protection 2
Fire protection 10
Lightning protection 2
Spell resistance 4
Joint protection 7
Sound 6
Shine 4
Attractiveness 8
Value 8
Weight 5

With the Leather, it barely detracts from your skills and attributes at all while it gives decent elemental protection and basic bodily protection. Dwarven is great for fire protection, joint protection, and is fairly enchantable.
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Minako
 
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Post » Fri Dec 04, 2009 9:53 pm

Light and Heavy, adding a new skill isn't going to add a more armor, I just want my character to have as much armor choices as possible. And even on a realistic sense, if you have mastered heavy armor, then I'm sure you can handle lighter armor.
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phil walsh
 
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Post » Fri Dec 04, 2009 3:54 pm

Light and Heavy, adding a new skill isn't going to add a more armor, I just want my character to have as much armor choices as possible. And even on a realistic sense, if you have mastered heavy armor, then I'm sure you can handle lighter armor.

medium armor isn't new
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Rob Davidson
 
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Post » Fri Dec 04, 2009 8:25 pm

Voted unarmored, light, medium and heavy. And btw bring back indorill set I dont care how do you explain it just do it :wink_smile:
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djimi
 
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Post » Sat Dec 05, 2009 4:41 am

I would personally prefer having just "armored" and unarmored, noticed while playing Oblivion as a melee character, I usually went with heavy armor, but there were times I would have liked to wear mithrill or elven for a change. theres not really any point to use both armor skills so I'd prefer just having armored skill. That way you could wear anything and mix them as you please withouth having to choose between two or more cool looking armors that just happen to be under different skill :)

Oh yeah, same goes with weapon skills, wouldn't it be best to have just "melee" skill so you could use swords, axes, maces etc.. as you please (funny how each weapon had teh exact same swinging animations in oblivion even if they were under different category, not much skill difference there if you ask me ;) )
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kitten maciver
 
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Post » Sat Dec 05, 2009 1:36 am

medium armor isn't new

From Oblivion it is.
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Sharra Llenos
 
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Post » Fri Dec 04, 2009 9:03 pm

Also, what came to mind. I dont think there has ever been any requirements to use armor or weapons. I think it would be really refreshing to see attribute requirements instead of having lots of different skills for different armor and weapons. Heavier armor would naturally require you to have more strength than light armor, plus the armors could have different negative effects to balance the gameplay ie, heavy steel armor would protect you more than leather with the drawback of reducing your agility and speed.

How about that?

edit: basicly the same idea as posted above, sorry about that.
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Bad News Rogers
 
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Post » Fri Dec 04, 2009 4:36 pm

I would love if the brought back Medium armour and Unarmoured, honestly i was lost the first time i played oblivion and couldnt choose the medium armour skill.
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Jonathan Montero
 
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Post » Fri Dec 04, 2009 10:08 pm

I would personally prefer having just "armored" and unarmored, noticed while playing Oblivion as a melee character, I usually went with heavy armor, but there were times I would have liked to wear mithrill or elven for a change. theres not really any point to use both armor skills so I'd prefer just having armored skill. That way you could wear anything and mix them as you please withouth having to choose between two or more cool looking armors that just happen to be under different skill :)

Oh yeah, same goes with weapon skills, wouldn't it be best to have just "melee" skill so you could use swords, axes, maces etc.. as you please (funny how each weapon had teh exact same swinging animations in oblivion even if they were under different category, not much skill difference there if you ask me ;) )


Youre opinion on the reduction of skills scares me...
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Maria Leon
 
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Post » Fri Dec 04, 2009 10:34 pm

What Shades said, pretty much. Replace armor skills and types with dodging and stat complexity. I'd also overhaul repair/quality, but that's a post for another day.
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Arnold Wet
 
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Post » Sat Dec 05, 2009 3:47 am

It could be balanced so that you wouldnt be completely crippled from wearing heavier armor :)
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Clea Jamerson
 
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Post » Fri Dec 04, 2009 10:41 pm

As I said back in the 'Skills' topic, I'd like to see the return of Unarmored, but I feel that Medium is extraneous and can be omitted. So Unarmored, Light, and Heavy. Therefore I chose the 5th option in the poll about the slightly reworked Light/Heavy system.
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M!KkI
 
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Post » Fri Dec 04, 2009 5:08 pm

I would personally prefer having just "armored" and unarmored, noticed while playing Oblivion as a melee character, I usually went with heavy armor, but there were times I would have liked to wear mithrill or elven for a change. theres not really any point to use both armor skills so I'd prefer just having armored skill. That way you could wear anything and mix them as you please withouth having to choose between two or more cool looking armors that just happen to be under different skill :)

Yes.

Oh yeah, same goes with weapon skills, wouldn't it be best to have just "melee" skill so you could use swords, axes, maces etc.. as you please (funny how each weapon had teh exact same swinging animations in oblivion even if they were under different category, not much skill difference there if you ask me ;) )

No! We don't need that much simplification, handling a light blade is a lot different from handling a hammer or axe.
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Naazhe Perezz
 
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Post » Sat Dec 05, 2009 5:24 am

I would like to see two skills, heavy armor and a "dodge" skill that affects both light armor and unarmored.

Heavy armor should naturally come with large penalties to mobility and attack speed, and the primary purpose of the heavy armor skill should be negating these penalties so that one can move more comfortably in the armor. Damage resistance should also increase, as the wearer would learn how to properly absorb blows, but the gains in damage resistance should be secondary to the gains in mobility and attack speed.

Light armor, on the other had, should not significantly restrict your mobility or attack speed but should not be particularly effective at reducing damage at low skill levels. As you gain skill, the damage resistance you gain from light armor should increase more significantly, a little more than the resistance increase you get from leveling up your heavy armor skill, and you should get a dodge bonus that lets you occasionally negate all damage. I also think that since light armor would rely largely on your ability to dodge blows and you would move quite similarly to how you would without armor, it should share a skill with unarmored, so that learning how to dodge dodge blows and negate damage while lightly armored should let you do the same thing while completely unarmored and vice versa.
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His Bella
 
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Post » Fri Dec 04, 2009 7:23 pm

Light and heavy makes sense for me. Light fills a good role dealing with armors that provide more mobility and are more suitable for thieves, rangers and spellcasters, and heavy provides a better defense for fighters. I used Medium in Morrowind, but it still felt like an unnecessary class of armor to me - it doesn't really fill any particular role in the game. It's just sort of... there.

As for the comments that armor skills don't make sense, that's... not true. If you're used to wearing leather shirts and pants then I can absolutely guarantee that you're not going to be able to move well in a hundred pounds of rigid steel and that, yes, you're going to take some damage as a result of it. If you're used to wearing heavy plate mail then I can absolutely guarantee that you're not going to know how to deal with having the far barer protection that leathers provide, and (again) you'll be taking some hits as a result. Besides all of that, it's easy to argue that the armor skills also cover how to actually put the stuff on properly (wearing a full suit of armor is quite a bit more complicated than putting on a T-shirt and a pair of jeans). Really, in general there's plenty of ways that you can easily explain why there'd be skills related to different kinds of armor, and even setting that aside it makes sense from a gameplay perspective regardless of whether or not it makes sense from a character one.
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!beef
 
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Post » Fri Dec 04, 2009 9:57 pm

I want to see medium armour and unarmoured both make a comeback, as they are the two main armour skills I used for my characters in Morrowind.
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Causon-Chambers
 
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Post » Sat Dec 05, 2009 6:21 am

I'd personally prefer to keep armor as minimalist as possible - light and heavy armor, with some slight tweaks to their traits for combat purposes. I honestly found that the inclusion of unarmored and medium armor did little for me in Morrowind, as it simply added armors to the game that were useless to me due to my lack of skill in that type. But at least in Oblivion it was a clear classification of Light or Heavy - and then when I could start to work on Light later when I wanted something different.
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Logan Greenwood
 
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Post » Sat Dec 05, 2009 5:27 am

It's gonna be heavy armor and light armor again with a very small chance of including unarmored. All in all medium armor was kind of pointless, I do want lots of variety in the types of armor you can find though.
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Tessa Mullins
 
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Post » Sat Dec 05, 2009 5:11 am

Don't apologize for creating threads man, we're all excited. We need as many threads and opinions we can get.

My opinion is this: Get rid of glass armor, it is the all time worst armor I have ever seen (at least the oblivion version of it). I'm about to date myself as a complete novice, but I've only ever played Oblivion in this series. That glass armor though was a complete and utter abomination. Just the concept of "glass" armor sounds stupid. Call it Glassteel or some kind of "magical" glass but don't call it glass because that defeats the whole purpose of wearing it.

I don't have a problem with the other kinds of armor classifications. My problem is that fact that you can only have ONE TYPE of that armor. In other words, if you have leather armor, it's going to look exactly the same no matter what. There needs to not only be different classifications of armor, but HUNDREDS of different looking armor to choose from.

If I get leather armor, why does it have to look exactly the same as everyone else whose wearing leather armor? A huge problem with Oblivion is the fact that you never feel like you LOOK different from other characters in the world. We should be able to customize our look however we choose with things like different looking leather armor or different looking chainmail armor or different looking plate armor. We should also have the ability to dye our armor/clothing.

Customization and uniqueness is a HUGE aspect of RPG, but Oblivion never capitalized on that.
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Rich O'Brien
 
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Post » Sat Dec 05, 2009 7:07 am

I'm a sheep. Why's that option there anyway? What are its implications?
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Laura Shipley
 
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Post » Sat Dec 05, 2009 4:26 am

I want my Unarmored, but a skill that actually work this time...hmm.

In Oblivion, I had to take mysticism, join the Mage Guild, rise in ranks, get a lot of souls and money and enchant all my clothing with shield spells to fell like I could fight "Unarmored"...Not fun. Then there was mods. yeah!

I don't really mind only light and heavy...but I think that 3 armor "weight" type was better.
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Paul Rice
 
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Post » Fri Dec 04, 2009 10:43 pm

Don't apologize for creating threads man, we're all excited. We need as many threads and opinions we can get.

My opinion is this: Get rid of glass armor, it is the all time worst armor I have ever seen (at least the oblivion version of it). I'm about to date myself as a complete novice, but I've only ever played Oblivion in this series. That glass armor though was a complete and utter abomination. Just the concept of "glass" armor sounds stupid. Call it Glassteel or some kind of "magical" glass but don't call it glass because that defeats the whole purpose of wearing it.

If they remove Glass armour, I will cry bitter tears (metaphorically). It was my favourite armour in Oblivion, and I think it looks great. It may not be to your taste, but I don't see why that means they should remove it. More options is only a good thing. Besides, it's 'created using rare metals studded with volcanic glass.' It makes sense in the context of the game.
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Stacyia
 
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Post » Fri Dec 04, 2009 11:53 pm

Edit: Double post sorry.
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cassy
 
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