Armor & Weapon Health [merged topics]

Post » Wed Dec 02, 2015 8:32 am

why?
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Darlene Delk
 
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Post » Wed Dec 02, 2015 8:32 am

A little bit of improvements that Bethesda Game Studios could of done to the armor and weapons degradation system wouldn't of hurt, but no they had to remove it entirely.

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mishionary
 
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Post » Wed Dec 02, 2015 3:03 pm

It's not even like they removed it without seemingly replacing it with a somewhat similar system of weapon upkeep, modification etc. This being, of course, their apparent in-depth weapon and armor customization system; involving gathering, perks and the like.

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glot
 
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Post » Wed Dec 02, 2015 7:07 am

And what about having to find mods for weapons and finding things around the waste to upgrade power armour and the layered armour system? I would be annoyed if we had to also carry things around to repair after spending time just finding things to make the damn weapons and armour. I'm glad it's gone
But hey, even if you are on console I bet you will get your repair system, but it's pretty clear the majority of the players would rather not be bogged down this way again.
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Loane
 
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Post » Wed Dec 02, 2015 5:32 pm

Because I like it and it gives a bit of realism.

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Jynx Anthropic
 
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Post » Wed Dec 02, 2015 5:27 am

Best thing they did to the Fallout series. Condition wear was annoyingly dumb.

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Baylea Isaacs
 
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Post » Wed Dec 02, 2015 10:03 am

-Years of posting on [censored] has led me to treating everything that seems like sarcasm as just people being dikes. It's easier in the long run, as it normally turns out to be that in the end anyways.

-A precedent of over a decade of game development and modding, all showing that something simply doesn't work, is a pretty good reason to not try. You can try to grow wings as long as you want, it wont happen.

-No Man's Sky uses procedural generation software that has largely been in existence since before TES: Daggerfall. Its beyond easy to give a computer a bunch of world pieces, and then tell it to "make landscape forever". Minecraft uses the same system. Landscape generation is nothing compared to weapon balancing.

-Occam's Razor would suggest that after constant years of both professional developers, and amateur modders, all trying to make something work, and it never working, that said thing simply doesn't work.

Because the scope gives the gun an improvement, and said improvement needs to be taken into account with the items decay rate or else you risk the weapon becoming to powerful.

For example: A gun with a huge spread is given an X decay rate because of how the spread effects how the weapon works, and how much damage it does on average. If you were to put on some mod that reduces the spread, but fail to change the decay rate for that, you would now have a far more powerful weapon, with the same decay rate as the weapon without the mod, without any sort of equal negative to balance it out, thus making it imbalanced.

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Kirsty Wood
 
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Post » Wed Dec 02, 2015 11:18 am

So removing CND entirely instead of trying to improve it is the best thing they did?

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JAY
 
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Post » Wed Dec 02, 2015 11:51 am

Realism on a game where i shoot giant roach and ghouls. RIGHT -.-

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Hannah Whitlock
 
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Post » Wed Dec 02, 2015 6:10 am

What I would like to see is a way to use the materials you would use to craft to repair your stuff. Why would that have been so hard? Either way.

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Hella Beast
 
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Post » Wed Dec 02, 2015 6:01 am

That's not the point I'm trying to make.

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Scared humanity
 
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Post » Wed Dec 02, 2015 2:26 pm

Yeah the new weapon mod thing seems to be really cool and linking on to a lot of the stuff the repair skill did in the previous games, especially New Vegas. Your character improving his items through use of his stats.

For me though the main draw of the repair system was having the realism in mind of having to keep my equipment in working order while I walk around the scavenger world of The Wastes. Ill miss that roleplaying aspect, but then I am well aware that the whole heavy roleplaying crowd is a very small one compared to what other kinds of players Bethesda wants to make this game enjoyable for.

I think you're assuming that they didn't consider those slight improvements or major improvements or any complete overhauls of how the system would work and just made a decision at the start of development to remove it to spite people. Especially for a game in development for this long, that is absolutely not how things go down. I have talked before about how I liked the old system, but how I can absolutely see why people in greater number than me might not enjoy it. In the end, Bethesda sells 20 million copies by making a game that nearly everyone can enjoy, and sometimes minor elements like this need to be changed for the many over the few.

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Laura Ellaby
 
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Post » Wed Dec 02, 2015 4:32 pm

you mean cause you like it. I explained to you that guns don't "break" and require parts from other similar guns from normal use. They just need cleaned
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Budgie
 
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Post » Wed Dec 02, 2015 9:26 am

Good riddance, Repair System. You will not be missed (by me).

Now, Crafting System, give me a hug!

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Irmacuba
 
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Post » Wed Dec 02, 2015 1:25 pm

No it doesnt incase you didnt know guns dont magicly lose dmg after you fire a few shots, nor do they require full restorations every 50 shots fired/. The way the sytem used to work was far from realistical. Now if they wud inpliment some sort of wepon maintiance sytem(perhaps something like this-clean, disasemble and take care of it every few 100s rounds fired, and if you wudnt maintain it it wud start jaming more and more often untill it wud eventualy in extreme cases of neglect even blow up in your hands than i guess that wud be immersive and even semi realistical way of handing mainitaning guns) than i wud be all up for it but def not the way it used to be

Exactly if you are not having a proper weapons mantiance sytem in place than we are far better off without it at all

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Kelly Osbourne Kelly
 
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Post » Wed Dec 02, 2015 8:21 pm

Im going to ask this question again: Has anyone ever had one of their primary weapons break on them? Not the ones you pick up as vendor trash, but the primary ones you take good care of?

In all these years its never happened to me. My experience with the repair system was that it was very easy.

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Taylor Tifany
 
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Post » Wed Dec 02, 2015 6:52 am

Nope.

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kirsty joanne hines
 
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Post » Wed Dec 02, 2015 8:47 pm

Of course guns don't "magically" lose damage.

Of course guns don't need a full restoration after every 50 rounds that they shoot.

As I keep saying the guns should break slower.

Guns do jam after having lots of rounds shot though.

Sometimes the feed can mess up.

Rainy environment and snowy environments do corrode and rust guns.

Wood does decay.

Etc, and so on and so on.

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Kit Marsden
 
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Post » Wed Dec 02, 2015 8:45 am

Exactly. This never happened to me either. IMO, the system was never challenging, only annoying.

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Sheila Reyes
 
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Post » Wed Dec 02, 2015 9:08 pm

yeah never happen, that why i keep saying never add a challenge to me it was more on a annoying think to carries 10 of the same weapons. to keep repairing.

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Laura Shipley
 
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Post » Wed Dec 02, 2015 8:12 pm

This is what I am talking about. In its previous form it only really appealed to hardcoe roleplayers who seriously consider installing bathing mods, like myself. Most others considered it a chore because it was too easy. And if we made it harder, it would change the entire gameplay dramatically. So dramatically that it would be turning it into a different type of game for a different type of audience, depending on how far it goes. And as I said earlier, a game like Misery for Stalker is a very acquired taste, generally one that much of Bethesda's current audience would most likely not enjoy.

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AnDres MeZa
 
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Post » Wed Dec 02, 2015 5:05 am

I am an ffl dealer in real life so am very familiar with firearms.

You can fire hundreds of rounds through a gun before you have to clean it without ample jamming or issues. You can fire usually thousands of rounds through a gun before having to swap out the barrel or change parts.

The system is fallout 3 and even new Vegas were dumb. If you fired 100 rounds through a sniper rifle it would be at like 40% condition... In real life after 100 rounds it would be just breaking it in with no degradation.

Anyone who is sad the system is gone is silly. If they have an option to clean a firearm or long range weapon to prevent jamming; or the option to sharpen a melee weapon I am all for it!..just no fallout 3 repair system.
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Zoe Ratcliffe
 
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Post » Wed Dec 02, 2015 10:01 am

Well as said i wud be up for a proper maintinance sytem in a heartbeat, but do realise that if gun is cleaned regualry and properly maintained it can fire more rounds than you wud normaly fire trough the entire game before it will actualy require part replacments.

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Alina loves Alexandra
 
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Post » Wed Dec 02, 2015 7:30 pm

Good, the old Repair system was bad anyway. Arguably Beth could have improved it rather than removed, but that would mean not adding/improving some other feature because your budget and time are limited. Quite frankly, most other features would be more interesting than a repair system so I'd rather if their resources went there.

And I would like to join the Enclave, reform them into proper fellows and conquer the entirety of East Coast with them. It is fascinating how people want different things!

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Rude_Bitch_420
 
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Post » Wed Dec 02, 2015 8:23 am

^This

If we had an actual realistic weapon decay system, so long as you did the bare bones maintenance on the weapon, which is stupidly easy to do, your gun would never break before the beat the game, thus making the entire process of having weapons break pointless.

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Kelvin Diaz
 
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